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    posted a message on Jay Wilson Interview, Community Commentary: Diablo Stats, Blue Posts, Deck the Hells (With Lots of Free Stuff!), Heart of the Sw
    Rofl @ Kripp's giveaway video
    http://www.youtube.com/watch?v=r9HrmtoU7nY

    Also, DiabloProgress > DiabloStats
    DStats has wrong numbers on my sheet & it looks pretty but doesn't give all the necessary stats I'm trying to see. I'll stick to DProgress unless Rev steps his DStats game up (ironically I don't like the site cuz it's missing stats).
    Posted in: News & Announcements
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    posted a message on Restored Items in TW Region Now BoA, Revised Fan Made Battle.net Screens, Blue Posts, Poll: Favourite Act IV Environment, HotS B
    I'm happy the CM finally recognized the new UI thread. Maybe we'll be seeing a change ;)
    Posted in: News & Announcements
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    posted a message on Diablo III Players Banned for Botting, Battle.net Authenticators Temporarily Unavailable, Blue Posts, Heart of the Swarm Beta Ke
    I guess I should log in now and see how many of my friends will no longer be able to log in since they were banned lol. Glad they announced this most recent wave tho, I haven't been keeping up.
    Posted in: News & Announcements
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    posted a message on Heart of the Swarm Beta Key Giveaway, No Holiday Patch Planned, Scheduled Game Maintenance - 12/18/2012, Blue Posts, Curse Weekl
    I'm not even sure I will watch the curse weekly round up anymore. It's not the same without Pico. I'm not sure why people didn't like her. I'm glad DFans still posts them though, it's still a relevant source of news.
    Posted in: News & Announcements
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    posted a message on Skill Proc Coefficients [Complete List]
    Update: 12/8/2012

    -- Witch Doctor, Hex -> Angry Chicken. Fixed proc coefficient (to 0.333 from 0.000)
    Posted in: Theorycrafting and Analysis
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    posted a message on Skill Proc Coefficients [Complete List]
    :D

    Updated: 12/6/12

    -- Added (PP) (Practical Proc*) pages for each class. These give LoH & Skill/Effect procs per second instead of per hit/tick. (Tested at 1.00 "Attacks per second" Vs. a single, stationary target)
    -- Monk, Way of the Hundred Fists -> Fists of Fury. Fixed Proc coefficient (to 0.750 from 1.50)
    -- DH, Hungering Arrow -> Cinder Arrow. Fixed Proc coefficient (to 0.650 from 1.300)
    -- DH, Grenades -> Cluster Grenades. Added "DoT Proc coefficient" (It's really just 2 hits after the initial, not a DoT). (0.125)
    -- DH, Strafe -> Emberstrafe. Fixed DoT Proc coefficient (to 0.50 from 1.50)

    older update:
    11/25/2012
    --Monk, Fists of Thunder -> Thunderclap. Fixed proc coefficient (to 0.750 from 1.50)



    *Practical Proc pages were added since they give more realistic values of Life on Hit and the chance to proc skill or item effects while out farming, messing around, (or PvP'ing). These pages give the per second amount of Life on Hit you would gain hitting a single target, or the chance you would have to proc a special effect hitting that single target over one second. These numbers are based on the number of hits each skill does when the character has exactly 1.00 "Attacks Per Second."

    Also, some skills are a little weird. Check the bottom of that character's page for notes on 'special' skills.

    & last, I found it sort've interesting after playing with all these numbers that Strafe might actually be a decent skill for farming based on these huge LoH numbers o.o

    Gonna have to try it.
    Posted in: Theorycrafting and Analysis
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    posted a message on Skill Proc Coefficients [Complete List]
    Update: 11/20/12

    -- Demon Hunter, Impale -> Chemical Burn. Updated proc coefficient to reflect the bi-proc mechanic of the skill. (bleed)
    -- Wizard, Spectral Blades -> Deep Cuts. Fixed proc coefficient due to unexpected 4th proc of the skill's bleed (changed to 0.140 from 0.187)



    Note: All skills with bleed effects may have an extra trigger of their proc coefficient that isn't listed on the spreadsheet. I will recheck all bleed inducing skills after Thanksgiving. Happy vacation everyone, eat lots :)
    Posted in: Theorycrafting and Analysis
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    posted a message on Skill Proc Coefficients [Complete List]
    You do get double! The procs on that skill are just insane ;D
    Posted in: Theorycrafting and Analysis
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    posted a message on Skill Proc Coefficients [Complete List]
    Quote from shadowbane

    very nicely done, though I do have one question: how are indirect skill effects (tornadoes from monk's sweeping wind - cyclone, lightning bolts from wizard's storm armor - SA, smaller tornadoes from barb's whirlwind - dust devils etc.) factored in?
    Most skills with secondary effects like those usually have only one PC. Going through the ones you mentioned:

    Sweeping Wind tornadoes have a PC of 0 (tested)
    Storm Armor lightning bolts have a PC of 0 (tested)
    Whrilwind tornadoes have a PC of 0 (I'm 99% sure I tested this a few days ago, If I'm wrong lmk and I'll retest).
    Posted in: Theorycrafting and Analysis
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    posted a message on Skill Proc Coefficients [Complete List]
    Update: 11/19/2012

    Witch Doctor, Plage of Toads -> Toad of Hugeness: Fixed proc coefficient (changed to 1.000 from 0.000)
    Posted in: Theorycrafting and Analysis
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    posted a message on Just dinged 60 looking for pointers
    You have the right type of gear, you just need higher stats on it. Shoot for 50% crit chance, 400 all res, 1k vit, 4k armor, +60 attack speed, & higher dps on your manticore.

    Skillwise it's up to what you'll be doing. If you're speed running paragon, then Ball Lightning and synergies (bat, an AoE hatred gen., etc.), and vault ToC & tactical advantage is what you'd want. If you're smashing ubers then a more stationary build like Bola Shot [Thunderball], Sentry [Guardian Sentry], maybe some Caltrops, and Steady Aim would be the main skills of your build. With Gloom for survivability in each case ofc since the pets die too fast to be viable even if you use the passive that gives EHP.

    You could also go the spike trap/bola shot build. It requires a lot of hatred generation and specific gear, however. Then I guess there's the infinite hatred/Chakram build, which doesn't do much DPS but you can shoot forever. And there's the strafe/caltrops build, but this requires high EHP since you can't use Gloom.

    First build is what I'd go for for general farming/messing around. It fits most gear sets & can work for solo/group gaming.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Skill Proc Coefficients [Complete List]
    Update: 11/14/2012

    Witch Doctor, Added information regarding proc coefficient range on Acid Cloud
    Changed all decimal values to fraction formulas for increased accuracy (click the box to see the fraction)
    Posted in: Theorycrafting and Analysis
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    posted a message on Skill Proc Coefficients [Complete List]
    Quote from Loroese

    It's up to date with 1.0.5.
    Interesting, you're right. They also pool tick speed into their listing.


    Quote from apo86

    Nice list, thank you! Always thought one list for all classes would be nice.
    I really miss the "extended info" though. Like how fast do skills tick/cast and how often they hit.
    Also true. I may try contacting the creators of the CM Wizard proc thread to see if they mind collaborating. They could add their 'extended' info to the Google Doc :) (If they want to ofc)
    Posted in: Theorycrafting and Analysis
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    posted a message on Skill Proc Coefficients [Complete List]
    True Loroese, they are similar. The EU list, however, is from 1.04 o.o
    Posted in: Theorycrafting and Analysis
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    posted a message on Skill Proc Coefficients [Complete List]
    K, done retesting the skills with 1000 LoH :)


    Updated 11/11/2012
    -- Tested all skills using 1000 LoH for more precise results
    -- Monk, Lashing Tail Kick -> Spinning Flame Kick: Fixed proc coefficient (changed to .500 from .660)
    -- Witch Doctor, Fetish Army -> Fetish Ambush: Fixed proc coefficient (changed to .100 from .600)
    -- Wizard, Blizzard -> All Runes: Fixed proc coefficient (changed to .010 from .025 or .005 from .010)
    Posted in: Theorycrafting and Analysis
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