Get over yourself.Quote from Johnnyxp64
why exactly are they trying so hard to prove us that this 1st year the Diablo 3 had some very significant "improvements" and work done on it???? why? so that we can telll them bravo for not having all this out of the box when the game was released one year ago?
because that's the way someone realistically should see this! that all this problems and missing feature took 1 damn year extra and was not in the game to make it interesting in the first place and thinking that they have been working on it for so many years without making up their mind, makes you more upset!
Diablo 3 is in a "OK" state today regarding its gameplay because of the fans and only their ideas!
The team in the time spend failed! the producers the designers had no idea what they where doing, and sure lots of cool features where killed for the PS4 release on the way.
you can see that Diablo 3 was rushed during its final year or so from the way the storyline goes and the content in the acts!
from 10 ----> 3! thats the score and taste you have when you are progressing!
so there is nothing to "celebrate" when it comes to rushing a game (because of the moron fans pushing them and the activision stock market).
thats all.
This game has improved since the first day a lot. Your post is meaningless. If you're mad about the game, don't play it. Why are you still on a forum about a game you shouldn't play?
Don't reply to my post, I won't be checking the comments here again.
0
http://www.youtube.com/watch?v=r9HrmtoU7nY
Also, DiabloProgress > DiabloStats
DStats has wrong numbers on my sheet & it looks pretty but doesn't give all the necessary stats I'm trying to see. I'll stick to DProgress unless Rev steps his DStats game up (ironically I don't like the site cuz it's missing stats).
0
0
0
0
-- Witch Doctor, Hex -> Angry Chicken. Fixed proc coefficient (to 0.333 from 0.000)
0
Updated: 12/6/12
-- Added (PP) (Practical Proc*) pages for each class. These give LoH & Skill/Effect procs per second instead of per hit/tick. (Tested at 1.00 "Attacks per second" Vs. a single, stationary target)
-- Monk, Way of the Hundred Fists -> Fists of Fury. Fixed Proc coefficient (to 0.750 from 1.50)
-- DH, Hungering Arrow -> Cinder Arrow. Fixed Proc coefficient (to 0.650 from 1.300)
-- DH, Grenades -> Cluster Grenades. Added "DoT Proc coefficient" (It's really just 2 hits after the initial, not a DoT). (0.125)
-- DH, Strafe -> Emberstrafe. Fixed DoT Proc coefficient (to 0.50 from 1.50)
older update:
11/25/2012
--Monk, Fists of Thunder -> Thunderclap. Fixed proc coefficient (to 0.750 from 1.50)
*Practical Proc pages were added since they give more realistic values of Life on Hit and the chance to proc skill or item effects while out farming, messing around, (or PvP'ing). These pages give the per second amount of Life on Hit you would gain hitting a single target, or the chance you would have to proc a special effect hitting that single target over one second. These numbers are based on the number of hits each skill does when the character has exactly 1.00 "Attacks Per Second."
Also, some skills are a little weird. Check the bottom of that character's page for notes on 'special' skills.
& last, I found it sort've interesting after playing with all these numbers that Strafe might actually be a decent skill for farming based on these huge LoH numbers o.o
Gonna have to try it.
0
-- Demon Hunter, Impale -> Chemical Burn. Updated proc coefficient to reflect the bi-proc mechanic of the skill. (bleed)
-- Wizard, Spectral Blades -> Deep Cuts. Fixed proc coefficient due to unexpected 4th proc of the skill's bleed (changed to 0.140 from 0.187)
Note: All skills with bleed effects may have an extra trigger of their proc coefficient that isn't listed on the spreadsheet. I will recheck all bleed inducing skills after Thanksgiving. Happy vacation everyone, eat lots
0
0
Sweeping Wind tornadoes have a PC of 0 (tested)
Storm Armor lightning bolts have a PC of 0 (tested)
Whrilwind tornadoes have a PC of 0 (I'm 99% sure I tested this a few days ago, If I'm wrong lmk and I'll retest).
0
Witch Doctor, Plage of Toads -> Toad of Hugeness: Fixed proc coefficient (changed to 1.000 from 0.000)
0
Skillwise it's up to what you'll be doing. If you're speed running paragon, then Ball Lightning and synergies (bat, an AoE hatred gen., etc.), and vault ToC & tactical advantage is what you'd want. If you're smashing ubers then a more stationary build like Bola Shot [Thunderball], Sentry [Guardian Sentry], maybe some Caltrops, and Steady Aim would be the main skills of your build. With Gloom for survivability in each case ofc since the pets die too fast to be viable even if you use the passive that gives EHP.
You could also go the spike trap/bola shot build. It requires a lot of hatred generation and specific gear, however. Then I guess there's the infinite hatred/Chakram build, which doesn't do much DPS but you can shoot forever. And there's the strafe/caltrops build, but this requires high EHP since you can't use Gloom.
First build is what I'd go for for general farming/messing around. It fits most gear sets & can work for solo/group gaming.
0
Witch Doctor, Added information regarding proc coefficient range on Acid Cloud
Changed all decimal values to fraction formulas for increased accuracy (click the box to see the fraction)
0
Also true. I may try contacting the creators of the CM Wizard proc thread to see if they mind collaborating. They could add their 'extended' info to the Google Doc (If they want to ofc)
0
0
Updated 11/11/2012
-- Tested all skills using 1000 LoH for more precise results
-- Monk, Lashing Tail Kick -> Spinning Flame Kick: Fixed proc coefficient (changed to .500 from .660)
-- Witch Doctor, Fetish Army -> Fetish Ambush: Fixed proc coefficient (changed to .100 from .600)
-- Wizard, Blizzard -> All Runes: Fixed proc coefficient (changed to .010 from .025 or .005 from .010)