Keep in mind that when you see streamers spending almost their entire gold within a short amount of time, that is mostly because none of the progress on the Beta server matters. None of it is transferred to live. Blizz might decide to wipe current progress for whatever reason and they would have to deal with it. And early progress means more testing time with endgame content.
Also there is still the big lingering question of ladder modes. If they decide to bring in a ladder mode that let's you start from 0 on RoS release, everything hoarded will be pointless anyway if you desire to play within that ladder. Is it likely that such a ladder will come? Who knows, they will get complaints either way
- 11/25/2013 3:55:58 AM Posted in: Diablo III General Discussion
9/25/2013 9:25:42 AM
This somewhat worries me. While they seem to have a quite proper grasp on what defines challenge and how it is currently broken, this is pretty much just a well written version of what has already been said during the long interview with Archon during his twitch stream a few months back. For now they got nothing more to show than insight on what should change and a very vague idea with the leaked beta class changes. I really hope that Blizzcon will deliver some solid info on changes and not just a prolongation of hype with tidbits of well done trailers and vague information on what might or might not comePosted in: Diablo III General Discussion
9/20/2013 4:29:51 AM
Posted in: Diablo III General Discussion
I see the concern, but I doubt there's much the current system can do about that. Let's for instance compare a 1x100 vs a 5x100.Quote from BagstoneI have actually just one major concern that I haven't seen being mentioned anywhere: will paragon become mandatory?
When they introduced paragon they stressed over and over again that they don't want to make paragon farming to become a mandatory chore. Now, seeing that for example the crit chance from the offensive tab might be super important, I'm (as always) worried about the gap between the sub-p100 players (many people don't have more than 1 billion paragon XP yet) and those with multiple p100's (there are quite a few with more than 500 combined paragon levels, which is around 10 billion paragon XP). I wonder if that means that in order to play with someone who is paragon 300, I need much much much higher gear in order to be on the same level (in terms of EHP and DPS). With a free system and no constraints you could at least skip utility and offense and boost your EHP...
Scenario a ) The latter has played roughly 5 times as much. He is more likely also investing more time into RoS than the first player. Not only will he have more paragon points, but also better gear. The AH was able to offset that if you invested effort (money?) into it. Witht that gone, naturally the players with more playtime (and the super lucky) will be stronger and pool together in the higher MPs.
Scenario b ) Each played the same, so the 1x100 invested 5 times as much time as the 5x100 into each individual character. Since this seems to be a rather dedicated player, you can probably assume that he will have better gear on that one character than the 5x100 will have on either of them, at least giving him a head start when RoS starts.
I know this is very rough and there are quite a few cases where the players with fewer leveled characters might feel left behind. But then again for those who legitimately put a lot of effort into several characters, the reward will most likely feel rather just. And let's not forget that a lot of the players discussing things here are rather dedicated. They might say "I have only 1 or 2 p100 chars, I'm at a big disadvantage", while a big portion of the playerbase is far more casual and is significantly less leveled. And that's fine. Not everyone has to start on mp5+ when RoS starts. I assume that with proper tweaking, the game (Loot 2.0) will give you enough to make your own way through the game on mp0-1; everything above that, you'll have to work for it.
9/19/2013 11:02:53 AM
Posted in: Diablo III General DiscussionQuote from AtuadQuote from BagstoneYeah, you got confused because nothing is confirmed. Unfortunately, even pin point questions about this don't get pin point answers but just discussions. Which is why I might have reacted a bit blunt - sorry about that - it's just that every day many people ask this and then some people pretend to know the answer (there are even famous streamers who have posted ridiculous nonsense movies and people forward/cite that shit as if it were a fact).
Completely understand. I cant stand seeing those posts in blocks of 5 "COME TO MY TWITCH STREAM FREE GOLD BLAH BLAH"
Blunt is good dont let anyone tell you otherwise!
I kinda want to play so I get those paragons for ROS, (I only have 2 40s but anything helps right?) but if its all for non ladder I find that useless as a mainly ladder player.
Guess its just time to wait... I hate waiting..
Just make sure you don't treat it as a chore to prepare for RoS. If you feel like playing right now, leveling seems to be a good idea as far as we currently know. If you just want to be prepared for RoS, participating in the beta / PTR will probably be more valuable than burning out playing without really feeling like it. Granted, we know nothing about the availability of test access yet, so it might not even be an option unfortunately.
9/19/2013 10:01:57 AM
For all we know, they might even make the first ladder season include your current characters. They know the indications they made so far lead to people leveling and they even talked about doing it themselves. Throwing that away just to give everyone a fresh start seems like something that could aggravate all those players doing massive paragon leveling now.Posted in: Diablo III General Discussion
While nothing is properly outlined yet, I think the most likely scenario, given ladders start with RoS and not a later patch, would be a migration of all current characters / accounts into ladder. The proper separation would then start at season 2.
Edit for random idea: Or they might for instance introduce something like ladder paragon exp for the start. Let's say a 10x100 player wants to get all his hard earned paragon exp from the start. Yet the 1x100 feels he should at least have a slight chance of keeping up in the ladder. What might happen is they both get their respective paragon points from pre-RoS, giving the 10x100 an edge statwise. Yet in terms of racing for the top, they start at 0 ladder exp.
Just my 2 cents though...
9/19/2013 3:55:02 AM
Not really sure what your motivation is behind this. Schadenfreude? A reminder of previous mistakes, to make sure they don't happen again? An "I told you so"?Posted in: Diablo III General Discussion
In any case, it's a little sad that fans still invest effort into mocking Jay Wilson for mistakes he may have done during his time on the D3 team. He is out of the equation, and the current team is working hard to take the game into a different direction. The fans that really care about the game should put their effort into supporting the current dev team, not being spiteful about the past.
9/18/2013 3:08:45 PM
Have my +1Posted in: Diablo III General Discussion
Very good read, might come back for the video later. Really like your creative approach to the topic. You went past the typical "the game has to feel rewarding" vs "trading without the AH will be a hassle" and put a focus on how the AH diminished a lot of the uniqueness of each individual player's experience.
The only thing I can't fully agree on is the part about D2 having that much time to finetune and applying this as an excuse for the bumpy road D3 has been heading down so far. I did enjoy D3 from the start and have had my fair share of playtime so far, so this is as much a first world gamer problem as it can get But I feel that certain things could have been handled differently from the start. Especially regarding the player feedback and even the chance to give it. Let's think back to the original beta that only had content up to the skeleton king. Content should have been tested on a much broader scale. Even now Blizz is reluctant to give access to PTR builds. The community has a lot of creative feedback to offer, admittedly requiring quite some filtering effort. But still, a lot of it even comes to them practically for free via fansites, streamers etc. Maybe I'm just very impatient considering this is a business giant handling a record setting AAA title; yet I sometimes feel things could have gone faster and smoother with a little more regard for the helping fans from the get to.
9/17/2013 2:36:30 PM
Posted in: Diablo III General DiscussionQuote from miles_drydenQuote from Demon665If this change happened right now, we would already have less of a barter system than it exists within D2. Gold as a single trading currency is more transparent than several runes and maybe a few standard set / unique items with well known values. And seeing how they more and more cater towards casual players over the last few years I doubt they would simply approach this without finding a reasonable solution for those players with little time on their hand.
Unless they intend to abandon out-of-game trading entirely and enforce self-found and small-group (clan?) trading as much as possible. If that's their goal, loot 2.0 better be f-ing amazing.
Someone correct me if I'm wrong with this, but if I remember correctly they already had some sort of item mailing system on a PTR build. It's been a while and I can't really recall any details. But I don't see why they wouldn't enable some sort of trading that can be done ingame without the trading partner being in the same game. They want to focus on getting the user to have as much actual playtime as possible. That doesn't necessarily contradict trading. Maybe the infrastructure of buffering items on a trading platform can be used to involve 2 parties instead of an entire auction house.
9/17/2013 2:24:30 PM
Posted in: Diablo III General Discussion
If this change happened right now, we would already have less of a barter system than it exists within D2. Gold as a single trading currency is more transparent than several runes and maybe a few standard set / unique items with well known values. And seeing how they more and more cater towards casual players over the last few years I doubt they would simply approach this without finding a reasonable solution for those players with little time on their hand.
9/17/2013 2:07:20 PM
Posted in: Diablo III General DiscussionQuote from FEIF81No good at all.....i remeber all the time it took for selling 1 item in D2.
so BIG no for this.
I don't know how you approached this, but I did a lot of trading while actually playing the game, which would be an improvement to the current state of D3 for me. And let's not forget that with smart drops, the Mystic and maybe (read: hopefully!) improved crafting there will be less need to trade.
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