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    posted a message on [Witch Doctor] Helpful Hints of Sanctuary Guides
    HASANSABBAH'S PANZER BUILD

    FOR HIGH MP LEVELS & FOR REFLECT PACKS

    Hey Guys & Girls. Most of you know me from my vids & forums. For the people who don’t know me I’m the Doc who can spam endless bears vs Reflect Packs @MP10. This is the sole build which alows you to maintain your top dps on every MP without the fear of reflect packs and it is going to avoid many unnecessary deaths while you play.

    Building a good doc requires proper equipment. And when I build my Doc I keep in mind that the equipment should be viable for PVP as well. This guide also going to give tips on good equipment for PVP

    I am calling this build Panzer Build since you will have incredible defenses as well as good dps output.

    Now Let's gear up our WD properly for this build.


    ARMOR:

    First of all we will want to avoid getting increased attack speed keep that in mind while looking for items.

    For the gear get at least 6-7 pickup radius. Since this build plays almost on melee range it is going to cover our needs

    Needless to say you are going to need 4 pieces of Zunimasa’s Set. For budget issues you may go for lower stats but what you must buy is a chest with %6-7 reduced from elites. You can easily find an affordable chest (5-10m max) with 150-160 int, 70-80 Vit and %6-7 reduced from elites.

    When you read Garganutan restless giant rune you will see the following, "Elite enemies include champions, rares,bosses and other players" So I am guessing it will work as reduced dmg from other players which is going to make this gearing good for pvp as well.

    Our Dps is top when we have SH/GF Up and our dps gain from our base intelligence becomes lower yet the CHD and CC bonuses benefit greatly. Again if you can’t afford helm with 200+ int 5+crit just buy a helm with low int (150-160 int) and mid crit (4-5cc). For example, When unbuffed a helm with 250 int 3 crit may give more dps from a helm with 150 int 5 crit, But when you have SH up the 5 crit will give you more. Just keep that in mind while looking for items.

    Zuni boots, try to get armor or all resistance or just get physical resistance they are also cheaper. If you still can’t afford, buy ones with 120-130 extra str since it also gives armor.

    Ring, İf you can't afford a good one get low cc or average dmg. rings with str are also good for the armor bonus they provide.

    Second ring buy a Litany, Again for more affordable ones you may look for average dmg or double int. But get at least %7 reduced dmg from elites.

    By far we already got %13-14 reduced dmg from elites by items, which is almost same as our JF passive.

    Look for an amulet with high cc and high chd (average damage is plus as well as Tal Rasha’s but they are too expensive) Physical resistance/All resistance/Vitality/Armor and High Int is what we should look for.

    Belt, Witching Hour preferably with 8ias & high chd. Armor/All resistance/Physical Resistance/Vitality are the stats you should look for.

    Offhand, Any offhand with 220+ Average dmg, 8+ cc, Mana Regen is ok. Preferably reduced cost for Zombie bears & vitality are the stats you should look for.

    Gloves, Try to get high cc and chd, don't get the ones with ias, look for high int, vit ar

    Braces, Rare bracers with 5-6 cc, AR or Lacuni with int,crit (%8ias), Strongarm with 140int 60 AR. Also every other extra stat is a plus.

    Pants, If you have Lacuni, use a rare with high int, vit AR 2 sockets or If you have rare bracers buy Inna's with Int and %8 ias. You may look for int+vit but they are more expensive.

    Shoulders, A good Vile Ward or equivalent rare.

    This is it for the armor parts, now lets get a proper weapon.


    WEAPON:

    This is the tricky one and imho this is where many WD’s are confused. Proper 1H weapon for this build is weapons with 1.2 Speed & Black dmg (Black dmg weapons are the ones with +min + max dmg not 300-400 fire, cold, poison etc.)

    Q: Dear Hasansabbah I have a Manajuma Knife with 910DPS, and when I compare it with a spear I seem to loose 10k DPS your suggestion is the dumbest !%+@ I’ve ever seen.

    A: Dear WD, first of all your knife doesn’t benefit from elemental dmg bonuses. Second is that yours have terrible min dmg. With 350-950 (910 dps) damage range you are going to deal lots of low crits. While with a regular spear you may have 570-950 (912dps) you won’t deal low crits since the min dmg max dmg ratio is high. And also your mana won’t burn as much. Back to your question, the reason you see your dps become lower is because of the 0.2 speed difference which is fake dps for us and as I mentioned before, we don’t benefit from ias at all in this build.

    Back to our topic we will also want LS, CHD, int& socket on our weapon, well it is really hard to get so you may just get LS, good dps and socket or instead of socket get high cc. But always invest the majority of your gold on a good weapon since it is the core of your dps.

    Now we can focus on our build. Since these equipmnet greatly benefits from our armor.

    BUILD:

    We have gotten ourselves a good amount of reduced dmg from elites from items, so lets buff it more with our active and passive skills so it . This is going to be our baseline.

    I have been using life link dogs since monster power release when mobs started to hit like a truck. Of course I had lower dps and lower defenses but I could survive mid MP’s with ease. As the tooltip says dmg you receive will be reduced by %10. With our items it is now 24% reduced from elites & %10 reduced from trash. If your base defenses are high your dogs will be real though and they won’t die easily. And each can tank away elites&trash which gives us extra defenses which we don’t see on paper.

    I hear you yelling “But hey mobs still hit like a truck!!” Well ok, let’s add JF too. Now we got 39% reduced from elites (LOL) and %25 reduced from trash.

    For the second passive we take GF which buffs our DPS to boot as well as our All resistance.

    For the third passive I use GI, even on High MP’s it has massive boost to your speed & DPS which is going to be explained with other active skills. Yet if you die a lot you may get Spirit Vessel instead.

    For the rest of the skills,

    Soul Harvest - Vengeful Spirit, If you have picked GI, You will have incredible DPS over crowded trash, as the trash die you will be able to cast it over and over. Just keep in mind that when you are vs packs, try to keep at least 4 stacks up.

    Spirit Walk - Honored Guest, This is our panic button, mana regenerator and since it benefits from GI as well it is great to sprint between trash and you can regenerate your mana way too faster by rapid use of SW.

    Big Bad Voodoo - Slam Dance, Regardless for party or for solo this skill is insane. Again it benefits greatly from GI since it allows you to throw it on almost every pack. If you have mana problems, get the rain dance till you gain a good amount of mana/sec & Reduced cost on bears.

    Mass Confusion - Paranoia, Another sick skill we have. Provides %20 extra dmg taken by mobs, helps fleeing mobs to stay close so you can nuke them easier and helps you loose aggro so you can be safe & deal more dmg.

    Zombie Charger - Zombie Bears, Well nothing much to say about this one. We all know it is the most effective dmg dealer in game.

    Well this it for the build, what we have is, http://eu.battle.net...UYdQ!aTY!cYZbcb

    Now it's time to give you guys some tactics.

    TACTICS:

    Play on maps where there are walls, narrow areas etc. The effective use of bears is when you put your back on the walls/terrain boundaries etc. Try it and you will see bears going on top of each other and you will also realize a considerable range increase.

    Since you will have incredible defenses, you can spam your bears to mobs face to face, or in between crowded areas. And this way you also make sure all yours bears hit your targets.

    Always fight vs packs full stack SH not only for extra dmg but also for extra resistance.

    For reflect fights, try to merge them with non-reflect mobs around so you won't feel much dmg. Use your SW when you are half way down on HP, and of course pick up globes for further resistance and dmg. This way you may deal with reflect mobs which you couldn't deal before.
    As I mentioned on skills keep an eye on your cooldowns in fights so you can spam it over and over.

    Personally I am loving this build both for solo&party. If you want to play on high MP this build gives you ultimate dmg output with high defenses. If you are wondering how it goes on MP10, you may watch the vid below.

    http://www.youtube.com/watch?v=Fjfd3C3SmeM

    Try it and you will see the change of your char. And if you have any questions don't hesitate to ask.

    Merry Christmas!
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on [necroed]
    gz man It's a nice feeling when you sell on rmah, it is actually the only thing that keeps me playing. Have fun on your vacation btw ^^
    Posted in: Diablo III General Discussion
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    posted a message on WD Laser Dance Uncut version
    Quote from Tesla

    Nice Movement, Heigan would be proud of you. Now teach the Templar to dance! :P

    That Templar!! I've tried m8 but he isn't learning :( Maybe I should try to teach the scoundrel since he has better agility ^^
    Posted in: Diablo III General Discussion
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    posted a message on Why Nerf/Fix Reflect Damage?
    Quote from Nyarlathotep

    And I say it again, WD is the hardest to play vs reflect since it has the best nuke&dps in the game.
    OK, now you just gave yourself away. But thanks for the good laugh...

    http://www.diablopro...at_dps_unbuffed

    7 x WD in the top 200DPS ?... And WD are the best DPS in game ? Just count the Wizards and DH in the top 200...

    And guess what ? Even Jaetch and his 440K DPS unbuffed, despite HIMSELF having no issue with RD does understand why some people are frustrated about them and agrees they should be fixed.
    I don't think RD needs a nerf, like many have said in this thread, but a FIX. I have a Wiz, probably quite very casual with my 145K DPS, 500 AR and 5% LL, have tried many many templates, and always come back to "the one" I love to play. Cause this is the way I like to play my Wiz and that's what it is about isn't it ? Everyone should be able to play their preferred style without being penalized for their template. Sure, I'm happy to die when I do stupid things, or when I don't have enough skill. I deserved it. What I do NOT deserve, is to be clustered out of my favourite template (which has been proven works pretty well : an old days classical Hydra - Blizzard - Signature spell : I favor Electrocute over the more traditional Piercing orb, but that is personal preference) and totally UNABLE to drop ANY form of Hydra since they do proc RD but NOT the LL from my weapon. If I just drop an Hydra on the ground, I'm dead no matter what I will do.

    So all in all, I am very happy that Blizzard is going to permit me again to use my template to its full extend on the RD mobs as well. I'm persuaded that any Wiz who doesn't have any issues on RD doesn't use Hydra and that they would probably start having issues if they would. Banning a complete spell with any of its runes just cause of an affix is bad.

    Yeah m8 go look at the sheet dps. That's the most accurate and correct data. You have no idea about WD class when you are playing with WD your dmg output becomes worse with increased attack speed.
    Won't go in much detail but top dps WD's on the list can't match my farming speed&dmg output.
    Posted in: Diablo III General Discussion
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    posted a message on Why Nerf/Fix Reflect Damage?
    Quote from Oxidys

    Quote from AudioCG

    Quote from Oxidys

    i like to see how weak people's arguments are by how often they pick a single phrase or sentance, and think if they reply to just that, it automatically makes their point of view right.

    its clearly time for me to leave this troll bait thread. instead of adding difficulty in fun and meaningful ways, people insist on banging their face into a curb to pretend its "a challange".

    Its Challenge BTW.

    Ok, how would you suggest they make RD more challenging but in a different form?

    Im all ears.

    only reason im back in this thread is because you actually asked for some intellegent discussion.

    anything that would make RD avoidable using player skill would make this ability infinitely more fun.

    ie, increase its potency, but have it pulse on and off like shield affix does.

    or when you hit the mob, it throws projectiles back at you that you can move and dodge.

    anything that makes that affix actually involve player skill over manditory build options.

    i dont want the affix to be easier, i want player skill to actually matter. if i can dodge it, then buff the shit out of its damage for all i care. i just want being good at the game to mean something.

    Edit: being force to use a skill to trivialize RD =/= good at the game. it just limites players' ability to enjoy the game with the skills they like.
    Only problem with reflect dmg is you take the dmg first then you heal from life steal. So, you don't nuke all targets at once if you have low defenses. That's the main problem for most of you guys. Try to separate mobs in reflect packs, or merge them with non-reflect mobs/packs around. So even if most say otherwise, dealing with reflect packs requires player skills as well.

    In this video I demonstrated that reflects aren't a big problem on MP10 even if you have huge nuke ability. And I say it again, WD is the hardest to play vs reflect since it has the best nuke&dps in the game.
    Posted in: Diablo III General Discussion
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    posted a message on Witch doctor MP10 Reflect Clips
    High attack speed isn't that good for us. I stay alive with LS from my weapon, If I go OOM fast, I can't get enough life and die. Since we have limited resources, the damage you deal will always be the same whatever your attack speed be.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Emberos - High MP Gameplay Vids
    Quote from Emberos

    Quote from Muddsey

    Sorry if I am wrong but you didn't ever make use of the envirment. Walls are your best friends!

    I know it's something I usually do when appropriate. Actually about 5:30 into the Act I vid, there is a specific and obvious instance of me kiting around environment to LoS mobs that have a very high damage charge (super epic ending to that fight so worth watching :) ). That said, when you are hiding behind environment, you obviously can't target bears very effectively. Generally speaking, it's better to have enough defenses, damage, and life steal to face tank the pack.

    Quote from IcepickD

    Hi Emberos,
    just out of curiosity how many hours have you spent getting to your paragon lvl? And how many total hours of WD play?
    If it is not a problem ;)

    Less than 700 hours on WD. I'm not sure how much of that was pre-Paragon but probably somewhere around 150-200 were before.
    Nice vids m8 keep them comin and find your self a monk who uses cyclone strike thats when you love playing ^^.

    Correct me if im wrong but i think muddsey meant why not put your back on the walls so your bears line on top of each other. In my case that's the reason i love act 3 many walls and narrow places so I make sure most of my bears hit the target
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Why Nerf/Fix Reflect Damage?
    Quote from Emberos

    On topic: there are certain packs that are indeed broken right now with reflect (health link and certain champ packs) and blizzard has acknowledged this. These should be fixed. Other than that, adding in some defense and life steal seems to solve the problem even at very high damage output (top 1% type character damage output). Jaetch or someone with top .1% damage output would have to weigh in about RD at those levels. From my perspective, I would say some visual indication of reflects would be a good addition but, other than that and fixing known bugs, I don't see a need for an affix redesign or nerf.
    I have put horde and Health link packs int o the clip btw :) Horde is hard, but provided you have enough dps health link is way too easy. The health link pack in vid dies in 9-10 seconds.
    Posted in: Diablo III General Discussion
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    posted a message on Why Nerf/Fix Reflect Damage?
    Quote from maka

    @AudioCD: No, you don't. You can easily sidestep the molten patches, go around enemies, etc etc. It's bullshit that you "have to stay in molten, so it's the same as RD to melee". Hell, it's beyond bullshit. It's being deliberately dishonest.
    The only way to avoid RD completely is to NOT deal any damage.

    Also, you say "oh, you don't need any particular skills to deal with RD". Well, I guess it's a coincidence that every WD uses spirit walk, every Monk uses serenity, every DH uses smoke screen/shadow power. Just a big fat coincidence.
    Sure, these skills are useful in many situations, but it's my opinion that, were RD to be dropped from the game, many people would be dropping these skills.

    I use spirit walk to run faster between trash/packs and to regen my mana. You miss a huge point in this video which is about the clearing speed. If I change one of my passives to the Jungle fortidute which provides %15 less dmg taken I totally become immune to reflect packs. I don't see my HP going up down etc. but my clearing speed becomes lower.

    So as you see there are many ways to avoid reflect dmg. Monks I play with don't get serenity while barbs dont get war cry. And MP10 is our regular farming run I don't do MP10 to shoot videos.
    Posted in: Diablo III General Discussion
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    posted a message on Why Nerf/Fix Reflect Damage?
    Quote from Küken

    Now, I don't necessarily think, reflect damage should be nerfed to oblivion. Many people use the argument, RD would be one of the last remaining challenges in the game. I disagree with this argument, because RD is not really a challenge, its more of an unavoidable nuisance, which most of the time forces you in certain gear or build choices you'd rather not take.
    However, if you would benefit of these choices for other affixes as well, it wouldn't be that big of a deal. So I say, bring RD to the level of the other affixes and improve those. For any offensively geared character and build, reflect is by far the most dangerous affix, I suggest to equalize the danger of the affixes a little. Reflect could still be the most dangerous, just not ten times more potent than everything else.


    I think this could also be a great idea but as you have said they don't buff mobs at all.
    Although I might have sounded a bit cocky there I really meant that they should give us MP15-20 if they are to nerf reflect dmg. So I can shift my gear more to the offensive side and clear stuff faster while surviving anything.
    Posted in: Diablo III General Discussion
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    posted a message on Witch doctor MP10 Reflect Clips
    not much really it was 160m and it had 1d6 hours left :)
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Why Nerf/Fix Reflect Damage?
    @Jendroo, First of all I haven't spent a single penny on RMAH and actually I have made a real good amount in my paypal by far. How I made this much gold is because I play in party mostly and can farm much faster in a short period of time.

    I look for opportunities, I play on test server to see what I should buy before patch etc etc.

    When I want to buy an item I try to buy it from bid and most of my gear is bought this way.

    @Targariel, M8 pls use paragraphs :) Yet I still did read all ;) Do you think it would be fair if both casual player and a more dedicated player could play at the same difficulty lvl? I think no. So what you should do is either stick with the low MP you are playing and wish for a godly item to drop so that you can upgrade your char.
    I even think it is unfair that low lvl drops may roll godly stats.

    @Bagstone, Why you so mad bro?
    Posted in: Diablo III General Discussion
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    posted a message on Witch doctor MP10 Reflect Clips
    Quote from Quazzar

    WHat's your battle tag so I can check your build/gear. I'm trying get my WD to an epic lvl... can only do mp 2 solo and I crit for like 500k so far.... pretty sad.
    You can click my signature ^^
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Why Nerf/Fix Reflect Damage?
    Quote from Doomherald

    Good, a guy who plays the game 24/7 and wants to brag about his character. And to top it off he thinks Blizzard should change the game just to cater to him.
    lol, If I played the game 24/7 I would have an insane char. I have a full time work and I can only play max 2-3 hours a day. I buy the items which are right for my char, If I had also copied %90 of the Witch Doctor builds and geared up to it I couldn't make these videos.
    Posted in: Diablo III General Discussion
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    posted a message on Witch doctor MP10 Reflect Clips
    As promised, more MP10 videos and this time all are vs reflect dmg hope you guys enjoy :)
    Posted in: Witch Doctor: The Mbwiru Eikura
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