Quote from TheDFO
The absurd amount of units D3 would beg to differ. Steam sales would beg to differ (yes, I know it technically has an offline mode, but it's crap, AND all the sales it gets from straight downloading.Quote from Tuskrat
The "always online" DRM that game companies seem to be pushing will hurt the industry if it is not used on the correct type of game. MMO's are a great place to use an "always online" DRM system because the internet is required for gameplay. However, consoles don't really have popular MMO's, but mostly multiplayer or single player. As an example, Diablo III was a poor choice for that same type of "always online" DRM because.... internet connectivity is not required for the single player component of the game. Case in point:
- If my internet connection is poor because I am stationed in Afghanistan, then I am now unable to log in and play the single player version of Diablo III.
I'm not sure that box sales for D3 or Steam are fair comparisons here. For example, I know it's been brought up many times before, but initial sales and current player base are two very different numbers for D3. Additionally, the PS3 and Xbox console markets are vastly different than the PC gaming market. What may work for the Steam community may be a jarring experience for PS4 and Xbox 720 market.