• 0

    posted a message on Ideas for a future update
    Quote from Thornagol»

    Quote from xXCarnificinaXx
    First, I start apologizing for my bad english.

    I created a thread with some ideas if you can take a look, thank you, hope you enjoy.

    http://us.battle.net/d3/en/forum/topic/15269778865?page=1#0

    My Idea is:

    Remove from Whimsyshire of the game and create something new

    Change the way the Rifts / Grifts work

    Change the functions of artisan Urshi

    Change the ways that skills work

    Bring back the old difficulty

    Explaining better:

    1. Remove the Whimsyshire of the game and create something new, the idea is to use the same form to enter the Whimsyshire, but with a new goal, where is located the Whimsyshire, there would be a tower with outsized proportions and height. This tower would work eat the new Rifts / Grifts overlapping the current model.

    1.1 At the tower we would have a baseline time of 10 minutes, extending whenever we kill a bunch of monsters or a group of elites, thus being able to climb the tower levels, the difficulty and intensity of enemies is based on the rise, higher means more difficult there would be a penalty in time to die, when reset the counter would face the boss based on the level where we are.

    1.2. Urshi would be located on the first level of the tower, and could only use their services after the boss fight of the tower.

    1.3. Their services include; improve levels of legendary gems, and improve the status of a legendary item from 3-30% with a risk of destroying it permanently.

    1.4. Change the ways we work skills, the skills will have slots to be added elemental damage stones, these stones will change the animation and can also be improved to have improved their attributes. Recalling that will not work as now, each skill having a series of different runes unlocked over time.
    Will be skill with slots that damage modifier stones can be inserted.
    These stones can be improved in the mystic artisan.
    All classes will have access to any type of elemental damage.

    1.5. Bring back the old difficulty, and make the item drop based on the difficulty you're playing, and not to the level of the character.

    0. No need to apologize for trying to use the language.
    1. No need to remove Whimseyshire to add something new. Why does it have to be a tower?
    1.1. No penalty in time needed. Dying already penalizes your time.
    1.2. Does the first floor activate the time box? What would be the point of having Urshi on this floor if you can't upgrade until the encounter is over?
    1.3. How are you going about improving gems in this design? There is no description on this is different than current Grifts. (AKA why do I want to play this feature?)
    1.4. I'm still a little confused here. Do these stones change the elemental properties of the main skill or rune? Does it add damage to the existing skill's element? How do you go about improving these gems through the mystic?
    1.5. There was a reason why this was removed from the game. Besides, you already have scaling difficulties in your idea. Future expansions and content drops would be a mess if I got to tower tier 65 and got a ilvl 125 item and the next expac's items stop at 80.
    1. I believe the Whimseyshire not make sense in the game, I think there should be something darker.
    It would be a tower to get an idea of increase in difficulty, the higher the floor of the tower will be the most difficult.

    1.1 makes sense

    1.2. Timing begins as soon as you talk to Urshi, it could tell some story, and would be on the first floor of the tower to facilitate the meeting after the battle with the boss of the tower.

    1.3 Using as an example the ability of the monk fists of thunder, we would not have runes, Thunderclap, Wind Blast, Static Charge, Quickening, Bounding Light, unlocked over time, there would only fists of thunder with a slot that could be found during the game or completing missions, and how to reward, would receive various stones with different elemental damage to be used.

    example:

    http://i.imgur.com/cVwrvtG.jpg

    1.4 The stone could have improvements made by Myriam, which could by an amount of material to improve the area of effect and the duration of action, or even the percentage of damage.

    1.5 In my opinion, I think the wrong people get the items at different difficulties with the same attributes, I think there should be a limitation for each difficulty, eg if I want low level gems, or the keys to the old infernal machine I have to create another character.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Ideas for a future update
    Quote from Jamoose»
    Post your ideas here too and don't just link to a thread on the official forums. What, is it too hard for you to copy paste?
    =/ sorry ^_^
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Ideas for a future update
    First, I start apologizing for my bad english.

    I created a thread with some ideas if you can take a look, thank you, hope you enjoy.

    http://us.battle.net/d3/en/forum/topic/15269778865?page=1#0

    My Idea is:

    Remove from Whimsyshire of the game and create something new

    Change the way the Rifts / Grifts work

    Change the functions of artisan Urshi

    Change the ways that skills work

    Bring back the old difficulty

    Explaining better:

    1. Remove the Whimsyshire of the game and create something new, the idea is to use the same form to enter the Whimsyshire, but with a new goal, where is located the Whimsyshire, there would be a tower with outsized proportions and height. This tower would work eat the new Rifts / Grifts overlapping the current model.

    1.1 At the tower we would have a baseline time of 10 minutes, extending whenever we kill a bunch of monsters or a group of elites, thus being able to climb the tower levels, the difficulty and intensity of enemies is based on the rise, higher means more difficult there would be a penalty in time to die, when reset the counter would face the boss based on the level where we are.

    1.2. Urshi would be located on the first level of the tower, and could only use their services after the boss fight of the tower.

    1.3. Their services include; improve levels of legendary gems, and improve the status of a legendary item from 3-30% with a risk of destroying it permanently.

    1.4. Change the ways we work skills, the skills will have slots to be added elemental damage stones, these stones will change the animation and can also be improved to have improved their attributes. Recalling that will not work as now, each skill having a series of different runes unlocked over time.
    Will be skill with slots that damage modifier stones can be inserted.
    These stones can be improved in the mystic artisan.
    All classes will have access to any type of elemental damage.

    1.5. Bring back the old difficulty, and make the item drop based on the difficulty you're playing, and not to the level of the character.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [WTS] Depth Diggers 264 Strength 2 Socket 72 Resist all
    Selling: Depth Diggers
    264 Strength
    59 Vitality
    2 Socket
    72 Resist all
    21%GF
    19%MF
    Only: 555.000.000
    battletag carnificina#1614

    Ps. remove spaces from link

    http:// i.imgur.com/l4nc0.png
    Posted in: US Servers Trading (Hardcore)
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