Awesome of you to dismiss something without giving a single reason for it. Literally everything costs the same except now you don't have a steady income of fury unless you constantly take damage. Barbs remain as the single fcking class in the game that actually loses their resource over time when everyone else generates it.Quote from JamooseI still think that having perma wotb for over a year has a lot to do with it. I don't think you are right about the "without rethinking the costs and functionality of abilities" part.Quote from StrafirPeople are entitled to be pissed off when the higher ups decide to remove fundamental mechanics of a class without rethinking the costs and functionality of abilities. I wholeheartedly agree that things got way out of hand, but all these changes will accomplish is a mass migration of barbarians to wizards and crusaders.Quote from Jamoose
Not negative but gnerally pissed off... I mean, you see people playing the other classes experimenting with all the new stuff, and the Barbarians are doing nothing but whinnig about how they took their precious ww and infinite wotb away. Other classes are experimenting with cool down reduction specs and different combinations of skills and items... I haven't seen one barb with a mass cdr build using ground stomp for an example... Barbs have been spoiled for too long and seriously, it's fucking lame how people whine.
Knowing how slowly the diablo team works this might be the best thing for the class since going from the most played class to the least played class in a matter of weeks speaks much louder than biased player feedback.
With costs this high on a class where most abilities heavily multiply weapon damage you're basically forced to use two-handers and the only way to play in groups properly is to not have a single fury dump on your bars. Does cooldown reduction have magical properties that aren't mentioned in the tooltip or why would you even come with a ridiculous suggestion like that?