i don't have much of a problem you calling me anything you want. But I failed to see whether my account was hack or not has anything to do with whether my opinion on the lv60 enchant are related. I can present and have already done so on Stream and briefly mentioned already on my post here that there are a small % of lv60 items after enchant will outperform lv70s. Let me give a quick example here:
LTK Fire Monk, Lashing Tail Kick is one of the major buff skill we have, with the use of cinder coat and other armors that reduce resource cost, it will be very effective and will be a very popular build for a lot of people. Speaking of weapon, the most powerful weapon to go for is the Burning Axe of Sankis since it gives you massive fire skill damage boost. Already some will be thinking if the level 60 one will be better, well, it turns of dps output and fire skills damage bonus, the average lv60 one will outperform the best lv70 axe. But only in DPS output, for survival, lv60 won't be able to roll such high main stats which will impact on yourtoughness. But moving on, what happen if you then equip 2 of these at the same time? Now you are getting 45% fire skill damage bonus which is a lot of hidden DPS but actualeffective DPS and if you are going to play around with the LTK and try to maximize your DPS output per kick, this will be the best combo to do it. No other items will give you equal skill modifier which boost your LTK like this, and that is by using one piece of lv60 enchanted item.
I am not trying to argue with you Manner, I am stating my opinion and the facts I found, you have every right to state yours and everyone here has equal right to state theirs. You have also mentioned your statement of none of the lv60 items are better than lv70 are mostly from your barb. I am giving you an extra information here which I found on the monk. I do have most of the lv70 items due to Shrine farming, and I enjoyed playing with some powerful and interesting new build that are using pure lv70 gears. But I tested so many variation of build and gear setup that sometimes, i can't ignore using the lv60 one will gives better result.
And this is the last time I am pointing this out, the possibility of some lv60 items can be powerful or useful in certain builds are SMALL, most of the items have no problems, and most and more interesting build can be play with pure lv70 items. Most...but not all, and I wish BZ address this small % accordingly instead of removing the whole system, but that's not what we are getting.
- 2/5/2014 8:44:49 PM Posted in: Diablo III General Discussion
2/5/2014 7:52:18 PM
Hi Manner,Posted in: Diablo III General Discussion
I am generally on your side and have been defending your right to express your opinion many times. I also fully understand being a streams creates extra hate so for those people who disagree with Manner, state your argument and make your point valid. But be easy on him guys.
But I do want to correct you on one thing Manner, although my account got hacked, all my items were restored, and I don't know why is it relevant here. It's not like I cannot enchant them because they are BOA already, i enchanted them and certain build i use, the lv60 one is just better. So Yes, I am saying with my over 4k+ hours play on live server, with all my gears BIS, and even with me already spending some time storing some lv60 items for enchant, i don't mind all that to go away. I still think this direction is more or less right. Because after all, people like you and me who already spend so much time in this game, our advantage will be our knowledge in this game and in no time, we will be rocking with lv70 gears.
After spending over 200 hours+ on RoS, most builds can be complete and be powerful with lv70 items, but there are these 10% that can only be complete or will be more powerful with lv60 gears. And I think fixing that small % to avoid the necessary to store these items is the right direction, but removing the whole system is just an extreme actions that requiresminimum resource spend on BZ side. Who knows, maybe they are running out of time.
To me, if lv60 gears are ALL not better than lv70 in any possible situation, then this decision of BZ makes little impact as who will be using weaker items anyway. And i think that is more interesting to discuss, because as I stated already, with my testing, there are these situation where lv60 items can outperform lv70, at least for monk. And my opinion on this is that I wish other people will have the chance to be equally powerful or also be able to complete and play the build without the need to store or already have these lv60s.
I found your argument on stream today very interesting never the less, it never occur to me that perhaps BZ has been given false information (advertisement) saying you will be able to enchant lv60 old gears And you also pointed out such a big chance only occur by a blue post which was posted on a very old post. They could at least be a bit more official and given more information. I love hearing and understanding all sides of the story and opinion. And you deferentially make some valid points.
2/5/2014 6:10:23 PM
Finally seeing some order in this discussion, thanks for jumping in on this Zero.Posted in: Diablo III General Discussion
I think a healthy discussion and argument with valid points is good, and as far as I could see based on all the forums and streams and talks all around, the opinion seems to be very 2 sided, around 50/50. This indicate this will be a hot and interesting topic to talk about and so let's discuss.
To me and this is my opinion only, as stated elsewhere and on stream also, I think this change is good and in the right direction, but rather poorly executed. BZ can be more "smooth" about it. If they can find a middle ground where lv60 items gives some advantage but not over the top advantage over lv70 one, or perhaps make lv70 items a bit better, it will be a better solution to make both side happier. However knowing BZ, they tend to take a more extreme action towards a problem they are trying to fix. And sometimes either because of the time or resource limitation, simply removing something is just an easier but also lazier solution. The problem of some of the lv60 items are ONLY very small %, and should be an easy fix.
One thing I would like to further share my view point is whether lv60 items are better than lv70s. Mostly not, at least 90% of the lv70 items will always be better compare to lv60 due to high main stats and legendary affix. However the fact is there are indeed some lv60s items after enchanting will be BIS compare to the SAME lv70 version. I am not in the position to talk other classes, but for monk, to name a few:
EF -- LV 60 ( Up to 100% CD, +APS) vs LV70 (No CD, No +APS, High Main Stats)
Flying Dragon -- LV 60 ( Up to 200% CD, LTK Resource Reduction up to 17%) vs LV70 (No CD, No LTK Reduction, High Main Stats)
WKL -- LV 60 (Up to 100% CD, + Elemental Damage up to 6%) vs LV70 (No CD, No Elemental Damage bonus, High Main Stats)
The Burning Axe of Sankis -- LV 60 ( Up to 100% CD, + Elemental Damage up to 6%, + Fire Skill Damage up to 25%) vs LV70 (No CD, No Elemental Damage Bonus, Fire Skill Damage only up to 20%, High Main Stats)
SOJ -- LV 60 (Skill Resource Reduction up to 17%) vs LV 70 (Only General Resource Reduction up to 10%)
Other example such as Mempo, Skorn...etc.
As you can see with somecomparison, these lv60 weapon will outperform the lv70 ones, (and you don't even need the BIS lv60 version) they will have higher DPS but lower main stats due to the CD on old items, along with some unique lv60 affix, making thempotentiallyBIS items to use DEPENDING on the build. I included the SOJ there to point out some certain build will also only be viable if you have items like the old SOJ, if you want to play a 0 spirits LTK or Cyclone Strike Build, you will need the old SOJ to help you. The resource reduction outperform the new one too.
But But But, the above examples are just a small % of the items where lv60 can be better, and depending on your class and the build you are playing, most people will just use the lv70 one as it gives you more main stats or new legendary affix. But some build like the SP on monk, duo/tri-gen build, the LV60 items will then outperform lv70 ones. And remember, if they allow enchanting to lv60 items, you can run around with 2 WKL, 2 Burning Axe, and that will give you close to 50% lightening/fire skill damage alone.The most powerful build I have tested on RoS consist of 2 lv60 items, and they are needed to make it complete and make the build as powerful. (0 Resource LTK with 150% Fire Skill Damage Bonus and 1000% LTK damage per Kick, with the use of one lv60 burning axe and one lv70 burning axe and a LTK Resource Reduction lv60 SOJ)
That's why I think for the long term and the health of this game, it's in the right direction that they make this change. But is it the best solution? Can they not fix some of the lv60 enchant? After all, it's only a few items with some tweak.Is it that hard to make enchant more fair? Too difficult to fix EF? Not possible to just let the enchant DPS to be not as high?
The last thing I want to say is that I don't disagree that a hardcore player who spend lots of time or resources on D3v to have a bit of advantage over people who hasn't, and we already have the advantage, being para 1000 on live and have good lv60 items to start with (and hopefully a better knowledge of the game), I will be able to level up and start doing harder difficulties quicker than most of you. That's the advantage I deserve. But if owning lv60 items become a pre-condition to play certain powerful builds, or using some lv60 items resulting in dealing more DPS than BIS lv70 version, it then create an issue. I like the idea of starting the next level of farming knowing doesn't matter whether I have spend money or flip or store anything before RoS, as long as I farm hard in RoS, I will progress just fine.
I appreciate everyone reading my long text and I would like to give credit to all people that is trying to make their point. Especially to Manner, who has been spending lots of time testing RoS and make his point equally valid and reasonable. People will have different opinion all the time, doesn't make it right or wrong, if this is indeed BZ final decision, we should just get over it. In no time, after RoS release, with good efforts of farming and a bit of luck, you will be running around with new gears. And most importantly, you won't have this feeling that when you root a Skorn/ EF/ Flying Dragon...etc, immediately you know you will salvage it as your lv60 one in your stash is better.
1/15/2014 3:47:58 AM
Posted in: Diablo III General Discussion
Hey MannerQuote from mannercookie
I thought this video is getting re-organized?
I haven't got any time to do so as I am leaving the country for a week for some important personal matters, as mentioned on another post, I wish to find more time to complete this task when I come back. However the next beta patch may be up before I come back so I will see.
Sorry that I am unable to do this faster.
12/4/2013 2:01:17 PM
Invis' Need for Speed RoS Monk Build, More Teasing: "Awesome" Weeks Ahead, D3 on PS3: Special Offer, Curse Weekly Roundupposted a message onJust to update some more info here, I already pre-seen that the gloves will be nerf and have a few backup builds that is equally fast without any of the shrines. And yes, with decent CD reduction, i can still spam breath of heaven. My point in the video should be pretty clear, the CD mechanic needs to be re-think, and breath of heaven doing both damage and healing at same time in a 50 yards that also travels through walls with no spirits cost just seems too over power to me.Posted in: News & Announcements
12/4/2013 8:51:10 AM
Invis' Need for Speed RoS Monk Build, More Teasing: "Awesome" Weeks Ahead, D3 on PS3: Special Offer, Curse Weekly Roundupposted a message onI here send my official appologise to Zisss, I didn't intent to steal the name, it was a cool name he named his Wizard build, and due to recent event, the name just kind of stuck into my head. I didn't want to name this build at all in the first place since the video is only intended to point out the current issue we have as a monk and is addressing to Blizzard too. I will send him a message in game when he is online to notify my inconsideration while putting the title and making the video. For readers here that are not happy about this, I am sorry and please forgive me.Posted in: News & Announcements
10/9/2013 6:07:44 AM
Posted in: Monk: The Inner SanctuaryQuote from Formigah
great guide, just one question.
I am good when i am playing solo, but people really get mad about the knockback and the fear from echoing fury (i know it doesnt proc a lot).
Is it a good alternative to use a won khim lau as off hand and replace the wall of light rune for pillar of the ancients? have you ever tested this ?
thank you invis, really love your guides and concern with the monk community
It depends on whether you still have sweeping wind cyclone, no cyclone, no need WKL, and if you have CM Wiz, there will also be no fear from EF, better to just go ahead and use cyclone strike to pull with pillar. If you are playing in group, 95% of the time you do not want to use any other rune of wave of light apart from pillar, unless you are really out DPSing the MP you are doing, knock back= less eDPS.
9/22/2013 5:23:34 PM
Posted in: Monk: The Inner SanctuaryQuote from RasAlgethi24
I actually stumbled upon that build recently while trying farming specs. I preferred pillars though for the drastically lessened knockback. I was testing invis version of nirvana farming spec (with dashing strike) but I just didnt' like irregularity of having to rely on nirvana window. So tried quickening with bells, had blind originally but found that since pillars attacks two second after the initial bell, it wasn't really that great with blind, so went to blazing wrath.
I went back to the EP build though and I still prefer it but glad you found something you like.
My version of Nirvana works for me because of my DPS, i pull a pack of monster and activate my infuse of light then everything would die, if there is one or two left, my cyclone will finish them off. If your DPS is not enough to clear the whole group then Nirvana won't be ideal for you. I usually say this, fist of thunderclap is still the most reliable build for most monks out there.
9/22/2013 2:07:58 PM
Thank you for the nice comments, I do play with different builds quite often, to help other people to enjoy the build you enjoy, maybe you can describe and list down the skills you are using. I am guessing it could be the pillar and sweeping wind build Have fun with your monk and monk power to all!Posted in: Monk: The Inner Sanctuary
9/12/2013 9:37:53 PM
Posted in: Monk: The Inner Sanctuary
One thing I tend to run nowadays is the dashing strike when I am DW, or TR when I am 2 handed. I believe a great build always involve a movement speed utility, not just fleet footed. It also makes the run feel faster. But try it out yourself and see which one is more efficient. At the end of the day, you should also choose a build you feel most comfortable playing and most enjoyable
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