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    posted a message on [INVIS] Greater Rift 50 Cleared, Feedback and Suggestions
    Quote from ematanis

    Quote from Eifos1

    congrats but 1 thing i dont get: in the screenshot i see you dropped a gem... it took me (and likely everyone else) about 20 grift bosses to get all gems, so did you play almost no grifts but happen to be ranked nr3 in solo, nr 18 in 2 player, nr 1 in 3 player and nr 1 in 4 player or is there something that im missing?
    He could simply give the gems to another character and get them to drop again.
    That's exactly what happened, and it's an issue Imo. If you happened to play multiple characters, and you don't have all the gems on the character you are playing or in your inventory, you will keep getting the missing gem dropped all the time. I should have also mentioned this when I talked about Universal Gem upgrade too.
    Posted in: Diablo III General Discussion
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    posted a message on [INVIS] Greater Rift 50 Cleared, Feedback and Suggestions
    Hi Everyone

    It's INVIS here, today I would like to share my joy of clearing the first Greater Rift 50 in patch 2.1. It has been a wonderful experience and I would like to thank my team mate for the great teamwork. But there are also things I wish could be better. Below I list down some points which I see as problems and I explained all in more detail in my video here:

    http://youtu.be/9TtlgJzRYnA
    *Before you click on this video, let me make it clear the video has no game play and it's just me talking each of the points with my explanation. If you think that's boring and you don't want to listen to me for 15mins, please don't waste your time xD

    List of points:

    How?
    1) Good TeamMate
    2) Good Map
    3) Good Combo

    Problem?
    Trial Rifts
    1) Long Process
    2) Wave No. on Top Right
    3) Can’t do it solo
    4) +1 DH + 1 Monk
    5) TeamMate needs higher key

    Greater Rifts
    1) Map RNG
    2) Progress Bar (%)
    3) Killing Progress (Small Spiders, Shadow Vermin no progress, More Difficult Monster, More Progress)
    4) Yellow Champion not worth it
    5) Conduit for the win
    6) Monsters don’t disappear
    7) Leave Game to start new GR

    Gem Upgrade Cap
    Gem in Different Places
    Friends Invite
    Think outside the box



    If you also have something else you would like to suggest, feel free to discuss and drop them down below. Happy Rifting.

    INVIS
    Posted in: Diablo III General Discussion
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    posted a message on 【INVIS】Monk, RoS 2.1 PTR Greater Rift 100 Solo Cleared and the Problems
    Quote from Shinna1989

    As always great stuff invis. Impressiv gameplay +1 for you sir. ;)

    Thanks Shinna for the support as always, I have send you a PM, if you ever need any help on anything on this wonderful site, just let me know, I am here trying to help out as always.
    Posted in: Diablo III General Discussion
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    posted a message on 【INVIS】Monk, RoS 2.1 PTR Greater Rift 100 Solo Cleared and the Problems
    Hi, it's INVIS here

    I would like to show a video of me clearing Tier 100 Rift on the PTR without what a lot of people assume is absolutely needed: Furnace (Gear-swap at town) & Empowered Shrine (Worship Glove). Whether I am able to do so it's not really the focus, of course if the rift is more difficult, I will die more, if the rift boss didn't summon minions, I will need to port back to town and gear swap (which is another issue in current rift system). This video is intended to demonstrate the problems we have in higher tier rift and the design flaw in some of the skill and gear combo.

    I get one shot by anything that touches me there, so it's all about position and my skill rotation. I absolutely don't think this is what BZ intend us to play higher rift. (although it's actually kind of fun for me). This is also a particular good video showing the current issue of monk skill and gear combo. I will be writing a more detail report to BZ addressing this issue. My concern is BZ tend to "delete" things that's overpower or not intended without considering the impact of the overall balance. I sincerely hope they can give some more thought about it.

    Whatever I have achieved in video will not make it to the live server, watch it with an open mind as there are still lots of changes coming. Have fun~
    http://youtu.be/01FxeT5kygo

    Spotted any other problems you feel BZ should notice and make adjustment? Feel free to report and discuss below.

    INVIS
    Posted in: Diablo III General Discussion
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    posted a message on 【INVIS】Monk, RoS 2.06 Raimend Set DS only T6 5m30s Demonstration
    Hey Manner! have another cookie on me~

    I am still playing actively, just staying quiet and enjoying the ladies and wine more :)

    To All trying this build, illusionist boost is pretty useful, so you don't get stuck behind the wall or a whole bunch of monsters. I tried this build in a group setup today and it works pretty well, dealing similar and more damage than the barb and DH, even in small dungeons, but i provide pretty much nothing to the group apart from DPS, so i would still say a support monk is better (and actually do more damage) in a group setup.

    It's also worth pointing out my rift clear video is nothing special, it's just there to show a different type of game play, i would most likely clear it faster with my other setup. The build is indeed depending on situation, your gear needs to be decent so pretty much one shot all whites and elites kill can't be too long. Also the map is important too. With various of different map type, my solo clear time with this build can go up to 10mins, but very rarely will go over that.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on 【INVIS】Monk, RoS 2.06 Raimend Set DS only T6 5m30s Demonstration
    Hexing pants is not good imo, because you need 6 piece for this set, if you have Royal Ring, then it's 5, if you use hexing pants, it means you must use the set helm, but looking at all the non set helm options, EOTS 30% lightening is a very good option compare to hexing pants.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on 【INVIS】Monk, RoS 2.06 Raimend Set DS only T6 5m30s Demonstration
    Hi All Monk Lovers

    INVIS here, Just a quick video showing a pure Dashing Strike Build to proc the 6 set Raimend (Lightening Set), certainly a very different playstyle, 5m30s Rift Clear.

    http://www.youtube.com/watch?v=XqIp5yXbcEM

    I am gathering some idea to improve this setup, will evaluate and test all of them and if a better setup could be achieve, will then make another video. Feel free to drop down your suggestion below. Keep in mind there will always be two ways to play the 6 set bonus, either use it as your only damage output, or use it as a bonus whenever you could (so your LTK or Pillar will still do most of the damage). The discussion will be focusing on the first, so only using the 6 set bonus as your main damage output.

    Possible Gear Idea:
    Harrington for insane more damage,
    Warchesian bracers (Credit to syldiivh)

    Possible Skill Idea:
    Epiphany if you need either more damage or survival.
    LTK for knocking away the monster.
    EP for Blow up or Slow down the monster

    Monk <3
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [Guide] The Guiding Palm (GP) Support Build for Ultimate Healing/Buff/CC Immune
    It's actually not exactly the same for 1.5 years, because before ROS, we were not able to buff our EP to this much, our EP in 4 man group were doing effective explosive at only 10% of monster HP , with MOC and breaking wave and fresh is weak, you can of course buff that 10% by a bit. But compare to how much we can buff EP in current ROS, that's just a joke. Current EP in 4 Man group received a buff to 20% in ROS (yup, hidden buff not a lot of people knew about), on top, with ALL the physical skill % along with Damage Against Elites Gems, Ring and Amulets, and StrongArms, Mystic Rhythm, EP fist, Forbidden Palace....etc, our EP explosive is no longer low at 10% in 4 man. It's not even 20% in 4 man, it's can go all the way up to 200% or even 300% if you wish. That's just madness imo compare to before :) Not saying I am not loving it, i have always been a huge fan of EP, but I hate to see the game this easy when you have a EP monk in group.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [Guide] The Guiding Palm (GP) Support Build for Ultimate Healing/Buff/CC Immune
    In order to use frostburns and rimeheart, it's best to use it with WOHF (Fist of Fury), combine with 2 weapons that's cold damage giving the chill effect, you will have a much higher chance to proc the instant shatter. However this combination is only good if you are able to proc that effect before your team mates kills the trash. In our group setup, the trash die instantly that we really don't need to use this setup to try kill them. Beside you will of course loss something if you go with the rimeheart setup, either you will lose mantra/dashing strike/forbidden palace, for that FOF generator. It's just not worth it when you are already in decent geared group.

    However it's a very solid build for solo monk. The majority of the damage is still coming from exploding palm, but now you will also be able to kill trash monsters doesn't matter on your dps.

    Speaking of which, I would express my feeling that BZ needs to do something about exploding palm. It's one of the reason why Monk is at its current state. EP is the only skill in the game that scales with monster HP, that means if it's still powerful like it is, the monk playstyle will never ever going to be much different. Torment 6 vs Torment 60 will be the same for us, we are exploding the same white and trash monsters to kill elites. And the game will always be easy as long as there is a monk in the group. Gives us something harder to do!
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [Guide] The Guiding Palm (GP) Support Build for Ultimate Healing/Buff/CC Immune
    Quote from Hayvanadam

    Quote from Lesall

    Is it possible to gamble Fist of Az Turrasq from Kadala with lvl 70? Or do I have to join a lvl 60 game to be able to farm/gamble it?
    Yes, I got my FoA from Kadala, in a lvl70 T6 game. I second Tombosaurus that dont gamble for weapons unless there is absolutely nothing else that would benefit you.

    @Shinna: Tbh, I would say that support builds require your teammates to be actually geared MORE than you are. Since they need to have both relevant DPS and toughness to survive the difficulty you are attempting. In my case, my group consisted of 2 crusaders 6p akkhan and the Fell mace along with a 4p Vyr WoWoh wizard. The guys can do T6 on their own but its a bit too slow. Comparing to those gearsets, a bunch of craftables are I think easier to come by. Of course we were near the speed of Karma in his video, so I still have a long way to go.

    I would like to ask a question to Karma or INVIS or anyone that uses the build at a high level. When you are using Epiphany - Soothing Mist for healing your group. Do they specifically forgoe healing/sustain in their build so you can heal them better? So that they can have more dps output?
    I think it's important to point out DPS buff from Guiding Light is just a bonus, due to the group setup we are playing, we don't need extra defense or mobility, so a little bit of DPS buff is better than nothing. Your team don't get the guiding light buff if they are at full health, and it will overwrite every time you heal them again. The main benefit of Epiphany is actually the healing part, plus the CC immune and mobility. Therefore I do not really wait until they are super low health then cast my heal, i heal them pretty much all the time, you should get used to watching the heal bar on the left for your group. If any of them fall below a certain mark, start your bust heal by casting dash or EP.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [Guide] The Guiding Palm (GP) Support Build for Ultimate Healing/Buff/CC Immune
    Quote from Beastlyqt
    INVIS or Karma, can you tell us on what to gamble first ? I tried this build for some hours with items I threw together from different classes.

    Armory: http://eu.battle.net/d3/en/profile/InsaneX3-2870/hero/7585922

    I am thinking about gambling Head first for Kekegi, bracers with more def, belt for String of Ears.

    As of now, I can do T6 pretty well with a decent group but I still lack a lot of secondary resists which is pretty hard to do since most of the time I need to reroll a primary stat, then I have to get more CDR (Weapon, Ring, Head, Amu are missing CDR).

    Ingame stats: 15mil toughness(8k armor, 1.4k all resist, 600k~ hp)
    I don't actually know what you should gamble first, i pretty much got everything I need through loot drop and craft so none of my items i am wearing are gambled. My advice is you need to look at what's most difficult for you to get. To me, it's the royal ring, and since my royal ring got Fire Resist, I gear up fire becos of this.

    I would also suggest you to catch Karma on his stream as he will be doing gear check on this build and he would be able to answer you more by looking at your gear. Have fun~
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [Guide] The Guiding Palm (GP) Support Build for Ultimate Healing/Buff/CC Immune
    Very nice feedback Shinna.

    Indeed the build isn't for beginner monk, I would like to emphasis that the build is for END GAME support monk with maximum buff and heal/support to the group. If you just want to pull the monster and put exploding palm and take care of your own survival, you could just simply go for the traditional support build with generator. The build outline here requires decent gearing up. If you have your Epiphany CD time longer than a few second, you will run into spirits problem. You do have your chance to get your spirits back by strong spirits however.

    I would suggest people work on the gearing up towards that 70% CDR, if your CDR is too low, use the reapers bracer to help you. If it's still not enough, use the spirits generator until you can comfortably take it away.

    Paragon LV is a nice point, you do need the points there in order to have the required CDR.

    Lastly, it certainly isn't for beginner monk, when you first using it, you will constantly spam your EP too much because it's now on your left click. So it takes a bit of practice to get used to. But once you master the skill and have the correct gear setup, with the benefit of STR for real toughness. It will enable you to provide maximum support and buff to the group. Hence one of the reason why we are playing this build, to be future proof for the upcoming more difficult rifts.

    Passive Question: The passive choice here is to provide max DPS buff to the group, indeed the guiding light overwrite each time you trigger it, and when your team mates are in full health, they don't get the benefit. But that's one of the DPS buff we can provde, you can of course chose Unity if you are using some other mantra. Unity benefit from MOC (Annihilation) is too small that's why I don't suggest it. Fleet footed is decent but you will mostly dash around which is faster than walk around. Then there is resolve which is also good but it's a defense buff not a DPS buff. Momentum does not increase your EP explosive, the same as Blinding Flash (FITL) doesn't buff it too. It only increase your profile DPS. Common mistake here.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [Guide] The Guiding Palm (GP) Support Build for Ultimate Healing/Buff/CC Immune
    Quote from Bagstone

    This is brilliant because 1) it works without super rare items (except for the helmet, and I guess that's just an extra) and 2) it works with my strength items, so I don't need to invest gold (that I don't have) into new items.



    I was wondering, why not go for a TGV to get even more all resist? I always go lightning res on my monk because if you ever switch to a lightning build you want to use TGV anyways, but don't need to "re-gear" the rest because of "wrong OwE resist chosen". Damnit, I should've kept that high lightning res strength TGV I found yesterday. Well, I'll find another one for sure!



    Also, have you considered using a shield at all?

    TGV does provide good amount of AR, but again do not blindly stack up resist and think you will be more tough that way. There are so many good belt for defense wise that's viable. For example the String of Ears, that reduce damage from melee helps a lot which is what resist can't provide. And you also need to look at how much resist you already have. I am sitting at 2.2k AR with all Diamond Gems without TGV, at this point, i really will not swap to TGV to get even more, i will concentrate on Armor or Vit instead. That's why in my setup, I actually swap out 2 diamond gems for 2 vit gems because I simply have too much AR.

    Shield is not needed, if you gear up correctly, you EHP will be high that using a shield is just overkill. On top of that, you loss explosive damage from EP if you use shield. And also you will slow down your casting animation due to lower attack speed. Use Shield only if you have very low end gears that can't survive well enough.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [Guide] The Guiding Palm (GP) Support Build for Ultimate Healing/Buff/CC Immune
    Quote from Haden
    I would be glad to get an explanation regarding the Strength vs. Dex factor of this build - why Strength?

    Best regards
    You can think of it like this, Dodge depends on chances, without enough "real toughness", if you get hit, it will then knock down a whole chuck of your HP and even one shot you. On top of that, the ground effect can't be dodged where as armor will mitigate the damage. So again a simple question to ask is are you going to rely on chances for your survival? or are you going to rely on your armor for more stability.

    There are cases where dodge is really good, for example if you have tones of archers shooting at you, dodge is good. If you are standing in group effect, armor is better.

    Lastly, it's important to note high number on profiletoughness doesn't mean you can survive better, it count the dodge and it value certain defense stats higher than the other. When you gear up, you need to pay attention to the balance. Both Vit, AR, and Armor.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [Guide] The Guiding Palm (GP) Support Build for Ultimate Healing/Buff/CC Immune
    Quote from Mazie
    So, kinda new to monks, just making a suport build for the fun of it.

    I cant help but wonder, for all resist, wouldn't it make sense having int on the items rather than strenght?
    With correct gearing, you will want STR or DEX (if you prefer dodge) on your gear, not INT, as Monk has a very useful passive called the One with Everything, and single resist is on secondary stat so we can stack them to very high. I am running at 2.2k AR with not perfect resist everywhere without INT gears. Gem is however different, you do have a choice to go either Dex (More Dodge) or STR ( more Armor) or Diamond (more Resist).
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [Guide] The Guiding Palm (GP) Support Build for Ultimate Healing/Buff/CC Immune
    Quote from gurg0

    i have 1 question: why sun keeper over doombringer
    lets say u change 30% sun keeper for 20% doombringer
    considering that u already have perfect rolls (60%phys and 100%elite dmg)
    with sun keeper u have 368% dmg on EP vs elites. and 160% dmg vs trash
    with doombringer u get 360% dmg on EP vs elites and 180% dmg vs trash
    2.2% damage loose on elites and 12.5% damage gain on trash for me this alone is gain

    on top of that doombringer have higher APS 1.2 vs 1.4
    and 1 extra primary affix ( 1 less secondary but who cares)
    Doombringer is certainly a very viable option and should be highly consider. At the end, you will need to look at your group setup and see what you value more. I can break it down into two parts:

    Damage: The question here is are you going to favor 20% physical damage over 30% elite damage? Well, it really depends on the group, we play in a group setup that trash monsters are kill instantly. If your group is doing that, you really don't need more physical on the white monsters, where as the elites/rift boss will take longer and the extra elite damage will be more useful there. This also depends on whether you already have enough physical skills bonus to deal with your non-elite EP. If you don't, go for Doom. If you party takes a few seconds to kill trash and need EP to help, go for Doom, if you already have enough Physical bonus and your party don't need EP at all for trash, go for SunKeeper.

    Defense: This is where the Doombringer wins hands down. The attack speed actually doesn't matter at all here, you don't have a generator so you don't need to care too much about attack speed. The attack speed will only make your palm animation faster, but with DW setup, you will not need faster animation on palm casting. And that's the beauty of this build, instead of caring the Attack Speed and Critical Chance on your gear to get your spirits back by generator, all that is not needed and you can put more defensing stats or just CDR or Resource Reduction. But the extra main stat is very useful if you need it. I have a perfect Doombringer in my stash if I need to use. But the fact is I am already running with STR gears and my EHP is 2 or 3 times more than other classes due to the freedom of AS and CC. How much useful is the extra 750Vit? This again depends on how good you are surviving already. If you are still die with your tank/support monk, go for the Doom, if not, you can go for Sunkeeper if you wish.

    I hope this explain a bit about the gear choice here. I would not say SunKeeper wins hands down, but now everyone should know the plus and minus behind these 2 weapon and should make the right decision based on their group setup and their own stats.
    Thanks.

    ***Correction***
    You can't roll CDR and Socket on Doom, so the defense part can be totally ignored. Therefore unless you are spending more time killing trash and need more physical skill bonus, Sunkeeper is the better choice here.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [Guide] The Guiding Palm (GP) Support Build for Ultimate Healing/Buff/CC Immune
    Quote from CJHero
    Why dont you use the Inna set?
    Because with Inna Set, you can't reach the same amount of CDR, and most importantly Inna Set is not as useful compare to 40k Life every activation of your skill. Inna gives around 8k Life (compare to 40k) plus dodge (which is ok), Retribution base mantra is pretty useless, and MOC you will have it anyway on your skill. So you can compare yourself, are you going to choose 8K life regen with 17% dodge vs 40k Life Heal per activation of your skill. As long as my party member don't get one shot or fall behind, with this build, it's like having life steal back, they can go all out DPS and not care about sustaining life.

    *the 40K and 8k life example depending on your health globe bonus and life per second. Since Life per second is main stats, it's much easier to gear up towards health globe bonus which is secondary stats.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [Guide] The Guiding Palm (GP) Support Build for Ultimate Healing/Buff/CC Immune
    This is imo the best support build for end game. Combine with the mobility and CC immune, along with constant 50k heal to the group, plus the maximum buff you can possibly provide. I highly recommend this too all monks.

    INVIS
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Blizzard removes enchanting for "60 items", oh but 2.0.1 60s can be enchanted...
    Manner,

    i don't have much of a problem you calling me anything you want. But I failed to see whether my account was hack or not has anything to do with whether my opinion on the lv60 enchant are related. I can present and have already done so on Stream and briefly mentioned already on my post here that there are a small % of lv60 items after enchant will outperform lv70s. Let me give a quick example here:

    LTK Fire Monk, Lashing Tail Kick is one of the major buff skill we have, with the use of cinder coat and other armors that reduce resource cost, it will be very effective and will be a very popular build for a lot of people. Speaking of weapon, the most powerful weapon to go for is the Burning Axe of Sankis since it gives you massive fire skill damage boost. Already some will be thinking if the level 60 one will be better, well, it turns of dps output and fire skills damage bonus, the average lv60 one will outperform the best lv70 axe. But only in DPS output, for survival, lv60 won't be able to roll such high main stats which will impact on yourtoughness. But moving on, what happen if you then equip 2 of these at the same time? Now you are getting 45% fire skill damage bonus which is a lot of hidden DPS but actualeffective DPS and if you are going to play around with the LTK and try to maximize your DPS output per kick, this will be the best combo to do it. No other items will give you equal skill modifier which boost your LTK like this, and that is by using one piece of lv60 enchanted item.

    I am not trying to argue with you Manner, I am stating my opinion and the facts I found, you have every right to state yours and everyone here has equal right to state theirs. You have also mentioned your statement of none of the lv60 items are better than lv70 are mostly from your barb. I am giving you an extra information here which I found on the monk. I do have most of the lv70 items due to Shrine farming, and I enjoyed playing with some powerful and interesting new build that are using pure lv70 gears. But I tested so many variation of build and gear setup that sometimes, i can't ignore using the lv60 one will gives better result.

    And this is the last time I am pointing this out, the possibility of some lv60 items can be powerful or useful in certain builds are SMALL, most of the items have no problems, and most and more interesting build can be play with pure lv70 items. Most...but not all, and I wish BZ address this small % accordingly instead of removing the whole system, but that's not what we are getting.

    INVIS
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard removes enchanting for "60 items", oh but 2.0.1 60s can be enchanted...
    Hi Manner,

    I am generally on your side and have been defending your right to express your opinion many times. I also fully understand being a streams creates extra hate so for those people who disagree with Manner, state your argument and make your point valid. But be easy on him guys.

    But I do want to correct you on one thing Manner, although my account got hacked, all my items were restored, and I don't know why is it relevant here. It's not like I cannot enchant them because they are BOA already, i enchanted them and certain build i use, the lv60 one is just better. So Yes, I am saying with my over 4k+ hours play on live server, with all my gears BIS, and even with me already spending some time storing some lv60 items for enchant, i don't mind all that to go away. I still think this direction is more or less right. Because after all, people like you and me who already spend so much time in this game, our advantage will be our knowledge in this game and in no time, we will be rocking with lv70 gears.
    After spending over 200 hours+ on RoS, most builds can be complete and be powerful with lv70 items, but there are these 10% that can only be complete or will be more powerful with lv60 gears. And I think fixing that small % to avoid the necessary to store these items is the right direction, but removing the whole system is just an extreme actions that requiresminimum resource spend on BZ side. Who knows, maybe they are running out of time.

    To me, if lv60 gears are ALL not better than lv70 in any possible situation, then this decision of BZ makes little impact as who will be using weaker items anyway. And i think that is more interesting to discuss, because as I stated already, with my testing, there are these situation where lv60 items can outperform lv70, at least for monk. And my opinion on this is that I wish other people will have the chance to be equally powerful or also be able to complete and play the build without the need to store or already have these lv60s.

    I found your argument on stream today very interesting never the less, it never occur to me that perhaps BZ has been given false information (advertisement) saying you will be able to enchant lv60 old gears :) And you also pointed out such a big chance only occur by a blue post which was posted on a very old post. They could at least be a bit more official and given more information. I love hearing and understanding all sides of the story and opinion. And you deferentially make some valid points.

    INVIS
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard removes enchanting for "60 items", oh but 2.0.1 60s can be enchanted...
    Finally seeing some order in this discussion, thanks for jumping in on this Zero.

    I think a healthy discussion and argument with valid points is good, and as far as I could see based on all the forums and streams and talks all around, the opinion seems to be very 2 sided, around 50/50. This indicate this will be a hot and interesting topic to talk about and so let's discuss.

    To me and this is my opinion only, as stated elsewhere and on stream also, I think this change is good and in the right direction, but rather poorly executed. BZ can be more "smooth" about it. If they can find a middle ground where lv60 items gives some advantage but not over the top advantage over lv70 one, or perhaps make lv70 items a bit better, it will be a better solution to make both side happier. However knowing BZ, they tend to take a more extreme action towards a problem they are trying to fix. And sometimes either because of the time or resource limitation, simply removing something is just an easier but also lazier solution. The problem of some of the lv60 items are ONLY very small %, and should be an easy fix.

    One thing I would like to further share my view point is whether lv60 items are better than lv70s. Mostly not, at least 90% of the lv70 items will always be better compare to lv60 due to high main stats and legendary affix. However the fact is there are indeed some lv60s items after enchanting will be BIS compare to the SAME lv70 version. I am not in the position to talk other classes, but for monk, to name a few:

    EF -- LV 60 ( Up to 100% CD, +APS) vs LV70 (No CD, No +APS, High Main Stats)

    Flying Dragon -- LV 60 ( Up to 200% CD, LTK Resource Reduction up to 17%) vs LV70 (No CD, No LTK Reduction, High Main Stats)

    WKL -- LV 60 (Up to 100% CD, + Elemental Damage up to 6%) vs LV70 (No CD, No Elemental Damage bonus, High Main Stats)

    The Burning Axe of Sankis -- LV 60 ( Up to 100% CD, + Elemental Damage up to 6%, + Fire Skill Damage up to 25%) vs LV70 (No CD, No Elemental Damage Bonus, Fire Skill Damage only up to 20%, High Main Stats)

    SOJ -- LV 60 (Skill Resource Reduction up to 17%) vs LV 70 (Only General Resource Reduction up to 10%)

    Other example such as Mempo, Skorn...etc.

    As you can see with somecomparison, these lv60 weapon will outperform the lv70 ones, (and you don't even need the BIS lv60 version) they will have higher DPS but lower main stats due to the CD on old items, along with some unique lv60 affix, making thempotentiallyBIS items to use DEPENDING on the build. I included the SOJ there to point out some certain build will also only be viable if you have items like the old SOJ, if you want to play a 0 spirits LTK or Cyclone Strike Build, you will need the old SOJ to help you. The resource reduction outperform the new one too.

    But But But, the above examples are just a small % of the items where lv60 can be better, and depending on your class and the build you are playing, most people will just use the lv70 one as it gives you more main stats or new legendary affix. But some build like the SP on monk, duo/tri-gen build, the LV60 items will then outperform lv70 ones. And remember, if they allow enchanting to lv60 items, you can run around with 2 WKL, 2 Burning Axe, and that will give you close to 50% lightening/fire skill damage alone.The most powerful build I have tested on RoS consist of 2 lv60 items, and they are needed to make it complete and make the build as powerful. (0 Resource LTK with 150% Fire Skill Damage Bonus and 1000% LTK damage per Kick, with the use of one lv60 burning axe and one lv70 burning axe and a LTK Resource Reduction lv60 SOJ)

    That's why I think for the long term and the health of this game, it's in the right direction that they make this change. But is it the best solution? Can they not fix some of the lv60 enchant? After all, it's only a few items with some tweak.Is it that hard to make enchant more fair? Too difficult to fix EF? Not possible to just let the enchant DPS to be not as high?

    The last thing I want to say is that I don't disagree that a hardcore player who spend lots of time or resources on D3v to have a bit of advantage over people who hasn't, and we already have the advantage, being para 1000 on live and have good lv60 items to start with (and hopefully a better knowledge of the game), I will be able to level up and start doing harder difficulties quicker than most of you. That's the advantage I deserve. But if owning lv60 items become a pre-condition to play certain powerful builds, or using some lv60 items resulting in dealing more DPS than BIS lv70 version, it then create an issue. I like the idea of starting the next level of farming knowing doesn't matter whether I have spend money or flip or store anything before RoS, as long as I farm hard in RoS, I will progress just fine.

    I appreciate everyone reading my long text and I would like to give credit to all people that is trying to make their point. Especially to Manner, who has been spending lots of time testing RoS and make his point equally valid and reasonable. People will have different opinion all the time, doesn't make it right or wrong, if this is indeed BZ final decision, we should just get over it. In no time, after RoS release, with good efforts of farming and a bit of luck, you will be running around with new gears. And most importantly, you won't have this feeling that when you root a Skorn/ EF/ Flying Dragon...etc, immediately you know you will salvage it as your lv60 one in your stash is better.

    INVIS
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Тhе problems that present 【INVIS】
    Quote from mannercookie


    I thought this video is getting re-organized? O_O
    Hey Manner I haven't got any time to do so as I am leaving the country for a week for some important personal matters, as mentioned on another post, I wish to find more time to complete this task when I come back. However the next beta patch may be up before I come back so I will see. Sorry that I am unable to do this faster.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Invis' Need for Speed RoS Monk Build, More Teasing: "Awesome" Weeks Ahead, D3 on PS3: Special Offer, Curse Weekly Roundup
    Just to update some more info here, I already pre-seen that the gloves will be nerf and have a few backup builds that is equally fast without any of the shrines. And yes, with decent CD reduction, i can still spam breath of heaven. My point in the video should be pretty clear, the CD mechanic needs to be re-think, and breath of heaven doing both damage and healing at same time in a 50 yards that also travels through walls with no spirits cost just seems too over power to me.

    INVIS
    Posted in: News & Announcements
  • 0

    posted a message on Invis' Need for Speed RoS Monk Build, More Teasing: "Awesome" Weeks Ahead, D3 on PS3: Special Offer, Curse Weekly Roundup
    I here send my official appologise to Zisss, I didn't intent to steal the name, it was a cool name he named his Wizard build, and due to recent event, the name just kind of stuck into my head. I didn't want to name this build at all in the first place since the video is only intended to point out the current issue we have as a monk and is addressing to Blizzard too. I will send him a message in game when he is online to notify my inconsideration while putting the title and making the video. For readers here that are not happy about this, I am sorry and please forgive me.

    INVIS
    Posted in: News & Announcements
  • 0

    posted a message on INVIS' Wave of Light [Nirvana] Build Explanation + Calculator
    Quote from Formigah

    great guide, just one question.

    I am good when i am playing solo, but people really get mad about the knockback and the fear from echoing fury (i know it doesnt proc a lot).

    Is it a good alternative to use a won khim lau as off hand and replace the wall of light rune for pillar of the ancients? have you ever tested this ?

    thank you invis, really love your guides and concern with the monk community

    It depends on whether you still have sweeping wind cyclone, no cyclone, no need WKL, and if you have CM Wiz, there will also be no fear from EF, better to just go ahead and use cyclone strike to pull with pillar. If you are playing in group, 95% of the time you do not want to use any other rune of wave of light apart from pillar, unless you are really out DPSing the MP you are doing, knock back= less eDPS.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on A big thank you to Invis!!
    Quote from RasAlgethi24

    Quote from Hiem

    http://us.battle.net...dSXk!XaU!Ybbcba

    This is what I am using now, still gives you an option or two on passives, but I need the resists atm, so I take OWE.

    Ideally I would like to use pillar once my APS is higher, and I generate a little more spirit.

    I actually stumbled upon that build recently while trying farming specs. I preferred pillars though for the drastically lessened knockback. I was testing invis version of nirvana farming spec (with dashing strike) but I just didnt' like irregularity of having to rely on nirvana window. So tried quickening with bells, had blind originally but found that since pillars attacks two second after the initial bell, it wasn't really that great with blind, so went to blazing wrath.

    I went back to the EP build though and I still prefer it but glad you found something you like.

    My version of Nirvana works for me because of my DPS, i pull a pack of monster and activate my infuse of light then everything would die, if there is one or two left, my cyclone will finish them off. If your DPS is not enough to clear the whole group then Nirvana won't be ideal for you. I usually say this, fist of thunderclap is still the most reliable build for most monks out there.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on A big thank you to Invis!!
    Thank you for the nice comments, I do play with different builds quite often, to help other people to enjoy the build you enjoy, maybe you can describe and list down the skills you are using. I am guessing it could be the pillar and sweeping wind build :) Have fun with your monk and monk power to all!
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on INVIS' Wave of Light [Nirvana] Build Explanation + Calculator
    Quote from RasAlgethi24

    ^I've been leveling my 2nd monk using this build:

    http://us.battle.net...fkYS!XYb!aaZacc

    I wonder if your farming spec will be faster. I'll try it out and see.

    One thing I tend to run nowadays is the dashing strike when I am DW, or TR when I am 2 handed. I believe a great build always involve a movement speed utility, not just fleet footed. It also makes the run feel faster. But try it out yourself and see which one is more efficient. At the end of the day, you should also choose a build you feel most comfortable playing and most enjoyable :)
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on INVIS' Wave of Light [Nirvana] Build Explanation + Calculator
    Quote from RasAlgethi24

    Very nice guide. That's probably the best I've seen anyone use the Nirvana build. I've tried it out a decent amount but Im not as efficient as you.

    My only critique is when you're farming Fields, you're attempting to pull too many monsters and going too far so you're leaving a lot of monsters behind.

    Im gonna try your farming spec.

    That is very true, I started to use the spec when I was farming DE, I tend to leave a few monsters behind and go for a faster run. Things will clear better if I use EP there, but overall, the feel of the speed seems most right when I farm like that. Not necessary the most efficient but it's my preference.
    Posted in: Monk: The Inner Sanctuary
  • 3

    posted a message on INVIS' Wave of Light [Nirvana] Build Explanation + Calculator
    Hi Fellow Monks

    Today I present my tutorial on a build I have been playing a lot lately, the "Nirvana" Build (Infinite Spirit Build). The main mechanic to trigger this effect is by using infuse with light along with fist of fury. To better demonstrate this, please see below for the first part of tutorial, but before that, enjoy the power of this build :)

    INVIS destroying MP10 etlies with no Life Steal:



    Video Tutorial on how to use the build (With Life Steal of course):

    For more discussion and Q&A, you can also visit this fantastic post:
    http://us.battle.net/d3/en/forum/topic/8414571665

    The second part of the explanation is to work out which gem is better and what weapon is better for that 5s duration, which is most of our DPS output, to see a tutorial how to calculate this and how to use my calculator, please see this video here:

    How to use my calculator:

    Finally you can download my calculator here,

    My Wave of light calculator:
    https://docs.google....YzZjJ2TUE#gid=0

    just make sure you only change the grey areas, any suggestions/bug report, or if you want to experience some more awesome game play, feel free to visit my channel at:
    http://www.twitch.tv/invisuk

    Enjoy!
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Demonic essence spreadsheet!
    Quote from superp123

    Its a forecasting tool to measure you optimal farming mp based on run speed and mp.
    Saying its not accurate is like saying the numbers provided by blizzard are wrong, or the clear speed you feed it is wrong.

    Invis over on the monk forums seems to think its a good tool, as well as Archonthewizzard, who by the way i done a live forcast while he was on stream. He noted it was accurate. All i needed to do was time his run speed over a couple of runs and note his mp.




    This kill speed only included his in game time and not his log in and out time mainly because he is a streamer and does stuff when he pops in and out of games.

    It's a tool to see which builds and MP may be better for you, it's not real DE/h, but at least you get to be a bit lazy and change your build and MP and note down the run time for clearing the VOTA for a forecast DE/h. but it's important to realize this is not your real DE/h, and each run could be different, so doing it at least 10 times is the starting point to get some more accurate result.

    I used similar spread sheet which I did a while back by myself to determine which MP is my best MP and what build to use to have the best result for DE/h, once that is decided, I then do an one hour test to get my real DE/h.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Demonic essence spreadsheet!
    Quote from superp123

    Well cheers invis thats very cool of you, to find the real DE per hour i would need a lot more data.

    It would be hard to mesure your real DE per hour tho other than like straping some monitors on someone and mesuring mental concentration. There is relly only so much you can do before you get in trouble lol

    I think for most people it would do just fine tho, for now i will leave it at "AVG DE per hour", but... ill leave a tab for "Real DE per hour" just incase you want to do some testing lol

    Don't get me wrong, I also find the spread sheet useful that's why I also created one to measure my efficiency between different builds and MP, I particular like the idea that I don't need to do a whole 30mins or 60mins run just to find out if dashing strike is better than TR...etc. I am only suggesting after you have complete the spread sheet test and settle with your build and mp, find a time and do an one hour run, you may get exactly the same result, but unlikely. Good luck everyone on finding the those DE and have fun crafting.

    p.s BTW why didn't you post this in general forum? this is a useful tools for people to use it not just monk :)
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Demonic essence spreadsheet!
    Quote from RasAlgethi24

    The easiest way to find your avg DE/rate is to do a bunch of runs and average out how long it takes you to do a run, and how many elites and gobs spawn per run. From these two values you can get your avg elites/rate(hour). Multiply this value by the DE drop rate per MP (39% on mp10) and you get your avg DE/rate.

    That's exactly what this spreadsheet is doing, noting down a whole bunch of test and times what you think it's the average elite packs (including gob) in one VOTA run and multiply the drop chance and the amount of runs you can do in an hour. This is indeed the "easiest" way to do it as you are only doing calculation based on runs so you can always go away and come back to do them over, you can restart the run if you die a few times. But what it doesn't do is to calculation your "real" DE/h that has other factors in like un-usual runs, log-in log-out time, human concentration lost over the time...etc. It may not be much depending on how good you can do your one hour run but there is a reason why DE/h challenge does not based on small runs, but it's based on a whole one hour run to take in the factors of everything. For simple DE/h calculation, the spreadsheet will do just fine.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Demonic essence spreadsheet!
    The main problem is the amount of elites you get and our human efficiency during one hour run. When I run with my spread sheet, i used finder keepers to help me to timed my run, it start the moment you enter the VOTA, stop the timer when you exit the VOTA. That's excluding the log-in log-out time which I am aware of. As I said, the spread sheet is useful and will help you to determine which MP to do or which build to go for. But once you are done with your internal test, to get the true DE/h, you just gotta do an one hour run. No one will take the result that serious if you count how long it take for you to clear a VOTA run in average and times that by an average elite pack of 8 and multiple by how many runs you can do.

    That being said, the spread sheet is very useful for testing purpose. Can change many builds many MP to try to determine which one is right for you. if you happen to have a whole bunch of data (not just one run, not 10 runs, but 100 runs or more) then the result becomes closer to your real DE/h. I just thought it's important to point out the + and - of this spreadsheet.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Demonic essence spreadsheet!
    Quote from superp123

    I done a forcast for "Archonthewizzard" live on twitch last night, and at the end of his stream he agrees it was accurate.

    All i needed to do was time his runs and note his mp level

    I also have a spreadsheet just like this to calculate my DE runs efficiency, it's important to note the spreadsheet is meant for working out what MP and skill set is best for you. It particular useful since you don't need to do a whole hour run to find out, you can just do a whole bunch of runs. But it's also important to note this is not that close to your real DE/h, you will see when you do a whole hour runs, there are much more chances for you to either die, or be lucky on runs so the real DE/h should be based on real one hour run, not a whole bunch of runs added together. In real, I always get more DE/h if I use my spreadsheet instead of actually doing the one hour run. And also I have to count in the log-in and log-out time.
    Posted in: Monk: The Inner Sanctuary
  • 1

    posted a message on INVIS #1 eDPS World, MP10 Elite Speed Kill Without Life Steal!
    Hi Diablo Fans

    INVIS here,

    I would like to share a video clip of me speed killing elites on MP10 without Life steal. I am NOT using no life steal weapon to boost my Diablo progress ranking, (not that it's important too), but this video will prove people wrong, I am not a log out snapshot Monk :)

    This is a build and play style I hope will spread to more people. Enjoy the video and feel free to leave comments and suggestions. Sorry that the video could have been done better, my first time doing video editing and took me a while just to learn some basic tricks.

    Posted in: Monk: The Inner Sanctuary
  • 1

    posted a message on ★ World Record MP10 Ubers - 1.0.8 ★ 56 sec!
    Hi Diablo Fans

    Since we know there won't be a new patch for a long time, we thought we could update our old 1.07 WR run, enjoy the video! MP10 Ubers all three killed under 1 min.

    World Record MP10 Ubers - 1.08


    Avoid#2691 (http://www.twitch.tv/Avoidlol)
    Invis#2291 (http://www.twitch.tv/InvisUK)
    Det0x#2856 (http://www.youtube.c...er/domdtxdissar)
    Duus89#1849 (http://www.diablopro...stHuman/6953318)

    Siegebreaker/Zoltun Kulle: 9,267s
    Ghom/Rakanoth: 7,767s
    Skeleton King/Maghda: 39,133s

    Total: 56,157s

    SONG: Hadouken - M.A.D
    Posted in: Diablo III General Discussion
  • 0

    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    Quote from RasAlgethi24

    ^Yeah I get all that, I do the same thing. But, there are times when you get knocked back, feared, frozen, etc., and you miss the window to ep when reflect is down. It's not a fail safe method.

    Yes if you get knocked back and CC all that, at least for me, I will not be able to 100% sure kill them under 5 seconds, so reflect may be back on before I can kill them, but in the very last moment, because I use blind so all the time I can make sure nothing can happen during my blind so that if I really want them to explode, they would.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    Quote from RasAlgethi24

    Quote from invis

    Quote from RasAlgethi24

    Yeah I've been running this build exclusively in Vota runs its very effective at quickly taking out the whole elite pack. Some of the elites in there (blazing guardians, those spinning tihngs) can be difficult though. I run double LS, 600 resists, 50k life, and I still die ocassionally depending on what abilities they spawn with.

    Interested in your method against reflect packs. As of now I noticed they tend to put reflect on and off at the same time, so if one is about to die and reflect isnt up I usually put ep on at the last minute before it does to detonate the whole pack. Works about 75% of the time.

    Yup, it's pretty much the same idea, it's all about good timing, I gear up exactly so that I will kill one single target in an elite pack down to around 15% life before I put blind and make sure they die with EP when the reflect is off. It is true they should be on and off at same time and if I am not able to kill under the first window, meaning I will need to either wait for the next window which is around 5s more or kill them on by one. Both of them are slow and can increase the kill time almost double or triple sometimes. I am pretty good at it now and I have a success rate of over 90% on putting EP on reflect pack.

    Not exactly the answer I was hoping for. I was hoping you found a more elegant, effective solution against reflect packs then what I do.

    Actually i think it's a very good and effective solution against reflect, I lose absolutely no time to put EP on reflect, if you watch my game play, it would have looked like there is no reflect at all. No other skills needed, no special gear needed too, all you need is to learn the timing and follow some tips which I will be explaining in my upcoming video.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    Quote from RasAlgethi24

    Yeah I've been running this build exclusively in Vota runs its very effective at quickly taking out the whole elite pack. Some of the elites in there (blazing guardians, those spinning tihngs) can be difficult though. I run double LS, 600 resists, 50k life, and I still die ocassionally depending on what abilities they spawn with.

    Interested in your method against reflect packs. As of now I noticed they tend to put reflect on and off at the same time, so if one is about to die and reflect isnt up I usually put ep on at the last minute before it does to detonate the whole pack. Works about 75% of the time.

    Yup, it's pretty much the same idea, it's all about good timing, I gear up exactly so that I will kill one single target in an elite pack down to around 15% life before I put blind and make sure they die with EP when the reflect is off. It is true they should be on and off at same time and if I am not able to kill under the first window, meaning I will need to either wait for the next window which is around 5s more or kill them on by one. Both of them are slow and can increase the kill time almost double or triple sometimes. I am pretty good at it now and I have a success rate of over 90% on putting EP on reflect pack.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    I keep saying I need to make a new adjustment to the guide and new video, I promise I will do that as soon as possible, just a brief information, NDE is no longer needed as I found a way to use EP with reflect without blowing yourself up. And also the video I did was very outdated, it was hard to see the true power of this build, I will be making a new video on VOTA, and so people can understand how good this build could potentially be.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on SIN #1 DPS World| Speedy build to farm essence mp 10.
    Like, Followed, +1

    Nice video Sin.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    Quote from zora2619

    thanks for the discussion on the whole SoJ %elite and its effect on Explosion damage by Exploding Palm. Very useful!

    Just to be clear though:
    The extra skill damage of up to 12% Exploding Palm damage ONLY affects the dot, not the explosion, correct?

    correct, the exploding palm SOJ only improve the bleeding damage, it does nothing to the actual explosion. However the damage elite does, which means if you only want to improve your explosion, you are better off using either a wave of light SOJ or sweeping wind SOJ.
    Posted in: Monk: The Inner Sanctuary
  • 4

    posted a message on The Result of 13,000 Demonic Essence


    Hi INVIS here,

    I would like to share some results and numbers of my personal challenge of 13K Demonic Essence farming and crafting. First of all, the whole farming process took a little bit over 2 months and the exact time is hard to remember as I didn't intend to store and farm towards the 13k at the beginning.

    A lot of people will ask me how I farmed these DE and what's the fastest way, I don't want to go into too much detail in this post as this is not a discussion on how fast you can farm DE, i basically farm most of my DE in two ways:

    VOTA runs in various MP, MP8~9 being the more efficient for me, sometimes MP10 for more fun and challenge, WR run that is quick and simple, perfect run to do while you want to watch some movie at the same time. I don't think I was farming DE to my maximum efficiency, around 45 to be my average DE/h when I farm hard, or 40~45 when I just relax and do VOTA runs, or 35~40 when I do WR runs. To me, farming this much DE is all about trying to have the most fun out of it, I was playing with all sorts of different build, from TR build to MP10 No life steal spec, all that makes the whole process more fun and don't feel like it's a job. And this is what I think personally, VOTA run is more DE/h but your efficiency will always drop down there after a few hours, you gotta find the packs and pay more attention to what's happening, so the amount of hours you could do before you get tired is shorten than warrior rest. In the end, just choose whatever spec and MP and places you enjoy playing the most.

    Ok, now that's out of the way, here is the picture of me with the DE:
    The first picture is my last DE which I farmed by killing Diablo, 1x DE and a double drop! Perfect finish :)





    These are the amount of items I have crafted with my 13,000 DE:
    • 500 Gloves
    • 600 Shoulders
    • 600 Chests
    • 700 Bracers
    • 10,600 Amulets (Actually it's 10,400 as my Diablo crashed and there were 200 Amulets on ground, see pic below...).


    Here is the total cost of the whole craft:
    Material price when crafted:
    Tears 860, Tome 461, Exquisite Essence 1173, Dex Gem 45,280, Brimstone 3,650
    • 500 Gloves (50,000+(20xTears)+(5xTome)) = 69,505 * 500 = 35m
    • 600 Shoulders (75,000+ (10xTome) = 79,610 * 600 = 48m
    • 600 Chests (150,000+ (2xTome) = 150,922 * 600 = 91m
    • 700 Bracers (50,000 + (30x Exquisite Essence) + (5xTome)) = 87,495 * 700 = 61m
    • 10,400 Amulets (100,000+Dex Gem+ Brimstone)) = 148,930 * 10400 = 1.55b
    Total Crafting cost = 1.785b

    I was playing some other games while crafting so the whole crafting period could be faster, it took me 16 hours to complete the whole process including checking all the items. I did timed myself for a 1k Amulets crafting time and checking them after all 1k has crafted, for 1k Amulets, the crafting time would be 1000 * 2.5s = 2,500 seconds = 41.67 minutes. Plus the checking time which took me 20 minutes, so for 1k, it would be just about an hour.

    Here are the result of the crafts, some pretty decent items, but nothing amazing that I would consider as true upgrade. Keep in mind my gear is already top tier so some of these items will be really good for a more average gear player.



    After all, I am very happy with the whole journey, had many friends to accompany me during the whole process and although the outcome of the crafts isn't what I wish it could be, it isn't that bad either. If you want to check out more stuffs I do, feel free to visit my channel:
    http://www.twitch.tv/invisuk

    I wish you all best of luck in crafting and have fun farming~
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Crafting 13,000 Demonic Essences, it will take 15 hours, is this right?
    DELETED

    ERROR POSTING
    Posted in: Diablo III General Discussion
  • 0

    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    Quote from DarKxRaideR

    This build helped me a lot to get started at MP10, thank you so much.

    Thank you for your comment, I will be updating the OP post soon to include some more details. Some extra tips for the beginner monks to practice the SP build.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    Quote from tanis0

    Quote from Temsen

    15% AS, 15% MS and 16% damage vs 23% damage vs 15% damage and 10% MS, the first one should come out pretty much ahead. :P
    Although for multiplayer I agree, if you can keep the others in range of Guiding Light.

    Might as well ask here; monk DPS vs barb DPS; solo I assume both are similar (?), but in a group that'd give the barb way higher damage output due to overawe, is that assumption correct?

    If he's keeping the HF buff up most of the time, then fair enough. I only skimmed the videos and it didn't look like the buff had a very high uptime percentage, though I may have just been watching the wrong parts.

    Sorry, I can't answer your barb v. monk question as my monk only hit 60 about 10 minutes ago and my barb is vastly better geared.

    You might be right about the HF not being up sometimes, I was doing it live and with all the explanation, and trying to do it slow for demonstration purpose, I may have missed the HF a few times, but that doesn't matter, the most important thing is before the blind, I make sure I go through the 2, 3, 4, which is blazing fist first, then mantra then blind, this will then give me 3s fully buffed DPS and usually it's what it does for me to kill one elite and due to exploding palm, they will all die. If it does more than 3s for you to kill elite, then it will still allow you to maximize your DPS during that period. The combination strike in total will give you 8% from Fist of thunder, 8% from blazing fist (combination) and another 15% from the attack speed, that's more than 30% dps buff already.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Who got highest BUFFED DPS
    For Fun :)


    With a weapon I purchased for 3M~
    Posted in: Diablo III General Discussion
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    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    Quote from Nayfal

    I'm playing with SP-Build for a while now and it's a lot of fun. Showed it to some friends and they think it's to powerful. :)

    Anyway, I wonder if EP is still viable in multiplayer games and how you should alter the SP-Build for multiplayer. Your chart shows that EP's effectivity decreases in multiplayer, but it still does a huge amount of damage. I guess it depends on your personal role in a group. So if you are number one dps in your group you may play with SP-Build like in solo. But what to change if you want to be more supportive (Guiding Light with Breath of Heaven? Cyclone Strike?)?

    Invis, can you probably show us some multiplayer variations of the SP-Build. What do you think works best in 2,3,4-player games?

    I am glad you are enjoying the build, the SP build still works pretty good in group, I would say you will still feel it very powerful if you play in a 2 man group, for example with a CM wizard, you will need SOJ to make the explosive more powerful and also swap the combination strike to cyclone strike to pull in.

    For 3 man or 4 man group, because the explosive power is much less, the main benefit of EP is the 12% additional damage from fresh is weak, you may also want to consider some group buff such as breath of heaven or cyclone strike for pull in, or combination strike (not blazing fist but crippling wave 10% additional damage). Lastly, if you group member don't mind, of course you can also use wave of light, but personally I don't like it due to the knock back.

    It does depends on who you play with and what class.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    Quote from soulshard

    Happy this got sorted out as I was starting to think one of us were going insane! ^^

    Thank god it wasn't me who made the mistake, I have posted this info everywhere...
    Posted in: Monk: The Inner Sanctuary
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    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    There you go, one picture explain all!



    I was using impending doom rune for exploding palm to make the whole test easier. As you can see the explosive damage is calculated and my formula seems pretty accurate:

    Target A, the guy with exploding palm, original HP, 4869236
    Expected explosive damage without SOJ: 4869236 * 0.5 = 2434618
    Expected explosive damage with SOJ (30%): 4869236 * 0.5 * 1.3 = 3165003

    Target B, before explosion, he has 3729248
    After explosion, 3729248 - 3165003 = 564245
    Actual HP left, 547104 ( I accidently hit him once)

    Target C, before explosion, he has 4930995
    After explosion, 4930995 - 3165003 = 1765992
    Actual HP left, 1765901

    Does SOJ damage against elite increase explosive damage from exploding palm, yes it does!
    Posted in: Monk: The Inner Sanctuary
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    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    Quote from Nayfal

    Ok, think I got it now. You marked the wrong numbers on your screenshot.

    Look at your last screenshot:
    http://download.loca...palm_damage.png

    You marked the damage numbers of non elite mobs. 50% are correct here.
    You should have marked the upper number 165901 of the last elite mob.

    Mob Health was 522359 HP. Expected damage should be 50% + 23% SOJ + 4% Unity = 50 * 1,27 = 63,5% explosion damage
    522359 * 63,5% = 331698 Damage

    Since this is a health link pack, the damage is divided by the numbers of mobs still alive in that pack. So two mobs live:

    331698 / 2 = 165849 Damage

    Screenshot shows 165901 damage, so there's a difference of 52 damage somewhere... Doesn't matter. :)

    This is how Health Link is working:
    1. You hit a monster with the Health Link affix.
    2. If you successfully deal damage, that monster checks for any other monsters with the Health Link affix that are nearby (nearby = 50 yards).
    3. If there are monsters nearby, the damage amount is immediately divided equally with them.
    4. If there aren’t any monsters nearby, that damage isn’t shared and is taken fully by the monster you hit.

    Thanks for the extra research, I have also done my further testing just now, I haven't got the screen shot but it's a simple test, i go into blue elite pack, put exploding palm on just 1 guy, i use the impending doom and let the bleed kill one guy. I tested on mp5 and didn't use sweeping wind of mantra, just pure fist of thunder. I clear all white mobs around it first but that is not necessary since I am not looking at the explosive number, just HP of elite. I kill one while the rest has full HP, without SOJ, it bring them down to 50% (exactly half point), with SOJ it clearly bring them to below 50%. So I am 100% sure this calculation is correct. I will take a look at those picture again carefully and see what he has done which makes him think differently.

    btw i don't have color blind, just color weakness so I couldn't really tell all these different color rune, they all look the same to me :)

    p.s. Maybe someone else want to give this a go too? Pretty simple test to do, just do what I have done and only kill 1 guy in the blue elite, see if their hp is 50% or below when you are wearing SOJ, the difference is very noticeable. And DON'T test this on health-link
    Posted in: Monk: The Inner Sanctuary
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    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    Quote from soulshard

    So as you can see, unless I've made some hilarious oversight (and I'm sure you people will point it out if you can think of any mistakes ^^), this should be conclusive proof that EP does not gain extra damage from bonus to elite % damage from gear.

    I have also done the same test with mantra of conviction, and that DOES increase EP damage by the expected 48%.

    I intentionally didn't use the exploding palm rune that increases mob damage taken by 12% just to cut out another variable, and while I haven't tested it, I do expect that the debuff WILL increase EP damage.

    You might want to try on Ubers too, since you are on mp0 and it's difficult to see whether you are hitting the elite at the end of the trash, I am sure you will get the same result if you do ubers on any MP, equip yourself with rare ring and soj and compare the explosive numbers
    Posted in: Monk: The Inner Sanctuary
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    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    Quote from soulshard

    So as you can see, unless I've made some hilarious oversight (and I'm sure you people will point it out if you can think of any mistakes ^^), this should be conclusive proof that EP does not gain extra damage from bonus to elite % damage from gear.

    I have also done the same test with mantra of conviction, and that DOES increase EP damage by the expected 48%.

    I intentionally didn't use the exploding palm rune that increases mob damage taken by 12% just to cut out another variable, and while I haven't tested it, I do expect that the debuff WILL increase EP damage.

    What rune on are you using on the exploding palm? Essence Burn doesn't trigger explosive as stated in the guide. Are you using that one?
    Posted in: Monk: The Inner Sanctuary
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    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    Quote from soulshard

    Quote from invis

    Quote from soulshard

    Quote from invis

    Quote from soulshard

    When did you last test +bonus % to elite with EP? Because when I tested it in 1.0.6 I'm 100% sure that bonus to elites % did absolutely nothing to exploding palm damage.

    Edit: I accidentally a number.

    I tested in patch 1.05 actually and the result has always been the same in patch 1.06 and patch 1.07. The numbers always add up. So I am 100% sure SOJ bonus against elite is one of the many ways to buff exploding palm explosive damage.

    Well, my results contradict yours. Will re-check later.

    Please re-check and share the result back, I am 200% sure SOJ bonus elite increase the exploding palm explosive damage. Make sure you test it on elite of course :)

    I just re-checked, and I was right. Bonus damage to elites does _NOT_ increase exploding palm explosion damage. Please re-check on your end. (And keep in mind that when you calculate the expected damage of the explosion, different mobs in the same elite group have different amounts of HP.)

    In addition to just testing the % bonus to elite damage affix, I also tested with an "Increases exploding palm damage by 10%" SOJ (which I already know only applies to the bleed part of EP, but thought I'd re-check it just for due diligence.)

    I don't know how you perform your test, but the easiest way to test this is by going to Uber Ghom/Rakka fight, only 2 target there and HP is large enough for you to see the difference. If what you are saying is correct, that SOJ doesn't increase exploding palm damage, then how am I able to kill Ghom by exploding Rakka, as you can see, the explosive damage I did there was over Rakka's HP, he has 166m, but i did 172m explosive damage there. The calculation is pretty simple and I did all that test on these 2 bosses, without SOJ, I couldn't one shot Ghom, but with SOJ, i can.

    50% (exploding damage) * 1.3 (SOJ 30%) * 1.48 (Moc) * 1.12 (Flesh is weak), you get 107.744% explosive damage, that's why I was doing that much explosive damage.

    I can also tell you for normal farm, blue elite with SOJ and without SOJ explosive damage is very noticeable, without SOJ, you need to put exploding palm on all target for that additional 12% and sometimes you kill them by explosive sometimes you don't. With SOJ, you just need to put 1 exploding palm then the explosive will take out the entire pack 100%. (This information I will update on OP post soon).

    Please share the method you test the SOJ to explosive, try to take some screen shot and take down the explosive numbers and see if your theory adds up.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    Quote from soulshard

    Quote from invis

    Quote from soulshard

    When did you last test +bonus % to elite with EP? Because when I tested it in 1.0.6 I'm 100% sure that bonus to elites % did absolutely nothing to exploding palm damage.

    Edit: I accidentally a number.

    I tested in patch 1.05 actually and the result has always been the same in patch 1.06 and patch 1.07. The numbers always add up. So I am 100% sure SOJ bonus against elite is one of the many ways to buff exploding palm explosive damage.

    Well, my results contradict yours. Will re-check later.

    Please re-check and share the result back, I am 200% sure SOJ bonus elite increase the exploding palm explosive damage. Make sure you test it on elite of course :)
    Posted in: Monk: The Inner Sanctuary
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    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    Quote from soulshard

    When did you last test +bonus % to elite with EP? Because when I tested it in 1.0.6 I'm 100% sure that bonus to elites % did absolutely nothing to exploding palm damage.

    Edit: I accidentally a number.

    I tested in patch 1.05 actually and the result has always been the same in patch 1.06 and patch 1.07. The numbers always add up. So I am 100% sure SOJ bonus against elite is one of the many ways to buff exploding palm explosive damage.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on - Hey guys! Tokio here. -
    Hi Tokio,

    welcome to Diablo Fans, and gz on the speed kill. I am now (retired) from most of the speed kill because my gear is no longer DPS focus, been there done that and now focusing on something else.

    The tri-gen build is what I would use in ghom fight if I don't take wave of light, and it's easier to use compare to SP build, but you losses the flexibility and utility that blind gives you and also the overall farm time won't be as quick as SP build. But again that depends on your gear and attack speed since blind scales differently based on your attack speed.

    Since the tri-gen build and SP build is only 1 skill different, before you construct your own post, you can take a look at the sticky here and maybe include something I have missed.
    http://www.diablofan...ld-for-high-mp/

    Once again, welcome to this forum and see you around.

    p.s. Flying Dragon is the king!
    Posted in: Monk: The Inner Sanctuary
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    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    OP update with exploding palm group explanation
    Posted in: Monk: The Inner Sanctuary
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    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    Tested today again, made a mistake before, Ghom HP is different when you are doing boss fight or ubers, in ubers, he has 193M HP, and Rakka has 166M HP, so the one shot video already shown the EP damage can go over 100%, no cap. In fact i was not only doing 138m damage, i was doing 172m damage which you can see in this picture:
    http://i.imgur.com/ckfavIr.jpg
    Posted in: Monk: The Inner Sanctuary
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    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    Quote from Temsen

    Neat info about the SoJ increasing the explosion damage. Does it actually cap at 100%? A 30% increase and a 60% (overawe+flesh is weak, both are debuffs, so should be additive) would amount to 104% HP damage.

    Have you tried it the other way round already to see how much damage exploding Ghom would do? (Obviously not enough to 100% kill Rakanoth but would be interesting to know if it's 133m, 145m or 150m damage, assuming 140m Ghom HP.)

    Good suggestion, I will test that today in my stream. Will report back later. I believe it does go over 100%
    Posted in: Monk: The Inner Sanctuary
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    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    Quote from inkcheese

    I used to use this build way before Invis started this thread. However, there are things I didn't know which are in the details of his post. The bonus damage to elites is one of them, I never imagined it applied that way.

    I stopped using this build because I'm really hellbent on using Backlash even though it is less efficient than this one. What can I say, I like dodging stuff.

    Yup, because it took me 4 months to decided to write this post, I am not much of a writer, and this build has been shown on my stream for that long. I do like the animation of backlash and sometimes I play with it for fun, like you said, it's less efficient but farming is suppose to be fun so why not.

    Also updated a small section of essence burn explanation, it doesn't work, I have tested it a few times before and never really liked it, now I know why.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    Quote from rawerpower

    You do need decent amount of EHP for this build to work, if you will die easily when all the mobs and elites surround you, then your gear may not be enough and this is not a budget build, this is intended to end game gear.
    Define "end game gear" pls ! Like what numbers we are talking about here ? 'Cos I'm on the opinion once you have 20billion+ gear capable of doing/farming MP10, doesn't really matter what build you use.

    The exploding damage from exploding palm doesn't matter of your gear. Everyone is going to do the same amount of damage, you too can one shot MP10 ubers too if you follow the steps. It's all about how quickly you can kill one single target. With lesser gear, it will take longer, if it takes too long, go down to a bit lower MP, like mp8. If you have no EHP on your gear, then take a more defensive passive. There is more than just exploding palm in this build, the mechanic i went through also have some useful tips on how you can maximize your DPS, if you need serenity, take serenity, but remember what I said about the order of pressing combination strike.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    Quote from JKlimek

    Makes me want to make a monk for ubers, that's sick! I bet this works really really well in a group too

    Exploding Palm doesn't scale in group, so even if you are in a 4 man group, you are only going to do solo explosion damage.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP
    Quote from overneathe

    Moving to Monk.

    Awesome stuff btw!

    Oh sorry, don't know what it's doing there in the wrong sections, my bad
    Posted in: Monk: The Inner Sanctuary
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    posted a message on INVIS's Monk End Game [Speed Palm Build] for High MP


    Hi Everyone INVIS here,

    I would like to introduce my proudest creation so far, the Speed Palm (SP) build. I have been playing with this build for a long time (at least 4 months now, finally took the time to write all these down in details), this is also the build I uses for most of my legendary competition. I have done a few builds before and this is by far my most favorite one. There are a lot of advantages in this build and many tips you can improve and practice on. Allow me to go through the details here (Video Version at the end):
    • 1. Introduction of the build
    • 2. Skills Explanation
    • 3. Gear Explanation
    • 4. Using the Build Correctly
    • 5. Tips and practice steps
    • 6. Summary
    1. Introduction of the Build
    The core element of this build is the exploding palm, the exploding palm has been buffed to 50% in this patch, and it's what I consider to be the most powerful skills for high MP. (Even with 30% in 1.06, it was still a very powerful skill) The exploding damage scales with the monster HP and on high MP for example MP10, it's very powerful. 90% of the time, the explosion from 1 elite will take out the entire pack. So what we are trying to do here is to maximize our single DPS damage and kill 1 monster quickly for it to explode.

    The beauty of this build is the consistence DPS you will be doing, you will want to let the mobs to surround you, and keep hitting them until one explode. Unlike the wave of light, which has knockback, this build is all very stable and controllable. Remember consistence DPS also means you will have safer life steal, as long as you are able to keep hitting them, you will always get life steal back.

    2. Skills Explanation
    These are the skills I use:
    http://us.battle.net...VUkY!TgV!acaZac

    Fist of Thunder- Thunderclap
    The most powerful generator and the dash is also very useful for locking your main target.

    Sweeping Wind- Cyclone
    The most powerful Sweeping Wind and one of your main DPS output.

    Exploding Palm- The Flesh is Weak
    The core element of this build, since we want to knock one single target down quickly, the flesh is weak will add additional 12% damage to the target. Also exploding damage will be the key. Essence DOESN'T work, it replace the bleeding damage and if there is no bleeding damage, no explosion!

    Way of the Hundred Fists- Blazing Fists
    The more practical second generator, compare to deadly reach- foresight, the cool down of wave of hundred fists sync nicely with mantra and will only be around 2% dps decrease from deadly reach (yes I have tested it). There are also the increase attack speed benefit for your spirits and cyclone, and also movement speed bonus. It's more difficult to have 100% up time with deadly reach since you don't have the buff icon like the wave of hundred fists so you kind of need to remember to apply it yourself. My suggestion will be to go with way of the hundred fists to form the additional 8% combination strike bonus.

    Mantra of Conviction- Overawe
    The most powerful mantra to maximize your DPS.

    Blinding Flash- Faith in the Light
    The unity and DPS boost in this build, in order to successfully make all monster group together and explode, blind is a very useful tool. Not to mention it also boost your DPS by 30% for 3s, but 3s is usually what it takes to determine how successful your exploding palm is. I have also tested the Breath of Heaven- Blazing Wrath and it does about 3% more DPS compare to Blind, but with the use of Beacon of Ytar, the blind then become more powerful than the Blazing Wrath.

    Near Death Experience
    I use NDE offensively. When you know you still have NDE ready, you tend to go more aggressive and that means faster farming. Also with the reflect pack, without NDE, you will die if you apply exploding palm on them. That is right, it just take 1 explosion to kill you. With NDE, it means that if there are only 2 reflect elite left, you can then apply exploding palm on them, even if they explode, the NDE will save trigger and save you. However you cannot do that when there are 3 elites left, basically if they all explode, the first explosion will trigger the NDE, the second one will kill you. So unless you have NDE, don't ever apply exploding palm on reflect pack. Here is a fun video i did when I level up to Para 100, You can see the effect of exploding palm with reflect.

    Combination Strike
    This passive will boost your DPS a lot, you don't need 2 generator for this to kick in, one generator means 8%, 2 generator is 16%...so on. We are maximizing our DPS here so combination is a must. We will then have 16% from this passive, plus the wave of hundred fists attack speed bonus which is around 15% dps increase, that's already a 30% DPS increase here.

    Beacon of Ytar
    This passive is useful when you have blind, some people may think having this passive only for blind is a waste, i thought so too before I actually tested it and it turns out to be a very useful passive. It not only gives you more DPS, it also gives you more chance to use blind as a tool for example in keep 2, you can use blind to stop the exploding mobs.

    The above skills are my preference, some of you may not have enough EHP to take out all defensive passive, some variation you can consider here, you can use breath of heaven for a bit more survival, you can take out NDE and use STI for armor, you can take out beacon of Ytar for OWE if you need it. What I think you should keep is the combination strike because it's such a huge DPS boost and more DPS means more life steals.

    3. Gear Explanation
    Since the whole point of this build is allow the exploding palm to take out most of the mobs after the explosion, you do not want any monster running around with fear, so I would suggest you not to use an Echoing Fury, in fact Echoing Fury is just not a very good weapon to use with exploding palm. Instead I would suggest you to choose a rare weapon plus WKL, or just 2 rare weapon. You do need decent amount of EHP for this build to work, if you will die easily when all the mobs and elites surround you, then your gear may not be enough and this is not a budget build, this is intended to end game gear.

    4. Using the Build Correctly
    So the orders of you poping each skills is important, I am going to explain three cases:

    Blue Elite Pack:
    * Go into the battle with your mantra ready
    * Punch a few times with your fist of thunder to gain 8% combination strike DPS buff
    * Punch a few times with your way of hundred fist for the additional 8% and also the attack speed bonus
    * Apply exploding palm on hopefully all of them (it's ok if you only manage to apply on 1~2, as long as you apply one and concentrate your DPS on him)
    * Keep hitting with your fist of thunder
    * Refresh your way of hundred fists and mantra
    * Choose your target (usually the one with the lowest HP left) and press blind to burst your DPS on him and make him explode, with my DPS, they are usually dead by now, if this guy still alive, repeat back to second step and keep hitting. Make sure you always have exploding palm on the guy that is about to die.

    Champion Yellow Pack:
    * Go into the battle with your mantra ready
    * Punch a few times with your fist of thunder to gain 8% combination strike DPS buff
    * Punch a few times with your way of hundred fist for the additional 8% and also the attack speed bonus
    * Apply exploding palm on the main champion and also on as many minions you can, don't hit the champion at all, hit the minion instead
    * Keep hitting with your fist of thunder to the lowest HP minion
    * Refresh your way of hundred fists and mantra
    * Choose your target (usually the one with the lowest HP left) and press blind to burst your DPS on him and make him explode, sometimes killing just one minion will be enough to kill the champion, if not it's going to knock down a lot of HP to the champion and if there is more minions left, go back to step 2 and repeat, if not, just kill the champion with his remaining HP.

    A Group of White Monster:
    * Go into the battle with your mantra ready
    * Punch a few times with your fist of thunder to gain 8% combination strike DPS buff
    * Punch a few times with your way of hundred fist for the additional 8% and also the attack speed bonus
    * Apply exploding palm on some of them, choose the one that is almost dead or the one that has more HP, usually the bigger the monster the more HP they have.
    * Keep hitting with your fist of thunder
    * Refresh your way of hundred fists and mantra
    * Choose your target (usually the one with the lowest HP left) and press blind to burst your DPS on him and make him explode. Around 50% of the DPS will come from your normal attack including cyclones, the rest will be done by your exploding palm explosion damage.

    5. Tips and Practice Steps
    This is one of the most advance build and it does take some practices to get it correct, please see below for some tips and practice steps you can take to unleash the power of SP build:

    1. Choose your key binding carefully, do not put way of the hundred fists on your right mouse click, this is bad since having need to click your right click mouse every 3s will become very painful after a few hours play, it's much easier to have this on your keyboard.

    2. Always have the way of hundred fists close the mantra, remember you need to press your mantra and combination strike together every 3s so you don't want to waste 500ms by putting them apart.

    3. Practice pressing the way of hundred fists and mantra together every 3~4s without looking at the buff icon. You need to get used to this to have your max DPS output at all time.

    4. Practice the the use of exploding palm, don't waste a lot of spirits since you can apply exploding palm on the same guys multiple times but it's no use. Find a place with frequent elites pack, go in the battle and apply 3 exploding palm on 3 different target, don't panic and be precise.

    5. Get your timing right, remember exploding palm lasts for 9s, so if you are going to take longer to kill, make sure you reapply on the guy you are doing your main focus DPS on.

    6. When you have your exploding palm all set and applied, press wave of hundred fists and mantra again to make sure you have max DPS, then apply blind to burst all your damage on the guy you are trying to kill, during this 3s blind duration, just hold left click so you don't waste any time doing other stuffs.

    7. Understanding the mechanic of exploding palm, this is for advance user, but please read it also as it's a hidden power of exploding palm, the skill description says it does 50% of the target max HP as explosion, there is actually a way to buff this explosive to 100%. Have you ever wonder what the exploding palm SOJ does? Now Let me know you, that does NOTHING! it's the bleeding damage it crease, BUT the damage against elite actually apply to exploding palm explosive. So you get the additional 30% there if you are using SOJ, and also your mantra gives a bonus too, plus putting exploding palm- the flesh is weak also add bonus, at the end, if you can make sure you press your mantra at the very last second when one is about to explode, then you can buff you exploding damage to 100%. Don't believe me? Or want to see how I can one shot mp10 ubers? Here is a video :)
    That's the reason why when you meet a champion yellow pack, you also want to apply the exploding palm on the main guy, so the explosion will do additional damage to him.

    8. There is a movement speed bonus from the wave of hundred fists, when you are almost done with a pack
    or a group of white monsters, remember to apply the way of hundred fists to gain that additional movement speed bonus. It is hard and very advance but if you can remember to do that, it will make the speed palm build even more powerful. And yes, it does boost your movement speed over the cap.

    7. Summary
    I hope I have covered most of the points, this is a long guide and I will keep updating more info to it when needed. Below you can also find a video version of the guide:
    Part 1:
    Part 2:

    If you have any more questions or you want to see more of the build in actions (if I am playing with this build), stop by my channel and ask.
    http://www.twitch.tv/invisuk
    Thank you for the reading this and see you guys around!

    --------------------------------------------------------------------------------------------
    update 1, Essence Burn short explanation under exploding palm section.
    update 2, Ghom HP is 193m, Rakka is 166m on mp10 ubers, and I explode Rakka and do a 172m damage, so no cap on EP damage, and nope :) you can buff your EP damage to over 100%



    Update 3, The exploding damage does stacks with each other but it's not stack based on solo player exploding damage, the exploding damage is calculated based on the total HP when you are playing in group but the secret is exploding palm losses it's efficiency when you are playing with multiple players.

    The exploding palm explosive do 50% flat damage from the max HP when you are playing in solo, it then goes down to 30% of total HP when you play in 2 man group, in three man it goes down to 15% and finally in 4 man group, you drop down to only 10%. So if there are 4 people in the group, I apply exploding palm and the explosive damage will only be 10%, but this is stack-able, if all 4 of us apply exploding palm then you get 40% explosive damage.

    To demonstrate Exploding Palm can be powerful even in 4 man group if you know how to buff yourself for max exploding damage, here is a video of me doing single 126m explosive damage at the end. Ghom/Rakanoth speed-kill in just 14s!

    Update 4, The exploding palm does benefit from you wearing SOJ, here is a simple picture to demonstrate the explosive damage under SOJ 30% against elite:


    I was using impending doom rune for exploding palm to make the whole test easier. As you can see the explosive damage is calculated and my formula seems pretty accurate:

    Target A, the guy with exploding palm, original HP, 4869236
    Expected explosive damage without SOJ: 4869236 * 0.5 = 2434618
    Expected explosive damage with SOJ (30%): 4869236 * 0.5 * 1.3 = 3165003

    Target B, before explosion, he has 3729248
    After explosion, 3729248 - 3165003 = 564245
    Actual HP left, 547104 ( I accidently hit him once)

    Target C, before explosion, he has 4930995
    After explosion, 4930995 - 3165003 = 1765992
    Actual HP left, 1765901

    Does SOJ damage against elite increase explosive damage from exploding palm, yes it does!
    Posted in: Monk: The Inner Sanctuary
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    posted a message on EU vs US Legendary Farming Competition Today!
    Hi Guys, INVIS here

    Today (Sat) 6pm CET time, we will host a big competition, it's going to be a legendary farming competition between the EU team and US team.

    In the EU team, we have:
    INVIS (Monk)
    Avoid (Wizard)
    Moldran (Barb)

    In the US team, we have:
    DatModz (Monk)
    Archon (Wizard)
    Melonz (Barb)

    You can watch all of us here:
    https://dl.dropbox.com/u/110048703/US_VS_EU.html

    Or my Channel here if you want to support me with your monk power:
    http://www.twitch.tv/invisuk

    Lastly, I wil also be hosting a spot the legend competition at the same time, you can win more than 200m and here are the rules:
    https://docs.google.com/spreadsheet/ccc?key=0AuAt6ZtaIcPJdEFEVUU0VGt4RzZFWFJ1U05zek41X0E&usp=sharing#gid=4

    I hope you enjoy the show, win or lose doesn't matter, for sure I will do my best and if you enjoy my game play and want to support me, come in and share your monk power!
    Posted in: Monk: The Inner Sanctuary
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    posted a message on INVIS 8 Hours Double Epic Legend Farming Competition!
    Quote from CrazyEgoist

    Haha thanks Crazy, see you later in stream
    Posted in: Monk: The Inner Sanctuary
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    posted a message on INVIS 8 Hours Double Epic Legend Farming Competition!
    Hi Monk Temple

    INVIS the monk here, I would like to let you know today (23th) at 3PM CET time,
    I will be competing in the epic legendary farming competition, it will be a race between me (Monk), Avoid (Wizard), Moldran (Barb).

    I will also be hosting a spot the legend competition at the same time for all the viewers globally. Rules are very simple, you get points by spotting the legendary and earn points, at the end of the race, prize will be given out to the winner. Potentially you could win 400m+!

    Here is the link to my channel,
    http://en.twitch.tv/invisuk
    please come and support me, I really hope we can gather enough Monk power this time and win this competition! Thanks for all the supporter and see you there!

    Monk!
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Tempest Rush - what next to change
    if you have the right gear and build, at current patch, you can do mp1 no problem and if you push extreme like me, you can even do it on mp3. On next patch which I have tried a little bit on PTR, i can do mp4~5 and there sure are some more things I can improve.

    If you are not sure and want a guide on TR, take a look at the highlight video of my stream here:
    http://www.twitch.tv/invisuk/c/1874630

    Feel free to ask any questions, I will try to help.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Tempest Rushing: The right way.
    For me, Fire Storm works better, cyclone depends on chances too much, I have over 50% crit chance and yet it doesn't pop all the time. However when they pop, it's really good, can just leave them and you know for sure the mobs behind will be dead. I would say in average, both are very similar, but one and BIG advantage of fire storm is the animation, it's way cooler and fun compare to cyclone. And TR is all about having fun so Firestorm for me :)
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Invis [EU] Top Monk Level Up Paragon 100 Kamikaze Style!
    Hello everyone, would like to share my big moment with you, reached para 100 today with style. Please enjoy the video:


    And please...blizzard if you are watching this, can you fix this?
    Posted in: Diablo III General Discussion
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    posted a message on Monk vs Barb - Have Blizz noticed how unbalanced this is?
    Quote from Zeel

    Barbs WW make me fall to sleep SW dosent make me fall to sleep aka I rolled from a barb to a monk.

    Lol, Monk TR/Sweeping make me fall to sleep too haha :)
    Posted in: Monk: The Inner Sanctuary
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    posted a message on New WR MP10 Azmodan Kill 13.6S 10.1M DPS
    Quote from Chazhang

    Hey guys, I'm Chazhang (or Chaz as everyone in CDX's stream calls me; not the same Chaz that plays with Kripp). I mainly help with theorycrafting on the stream and ran all the calculations to figure out CDX's optimal skills and skill rotations to go for the record.

    @Invis

    I've been theorycrafting a bit over the weekend to figure out true DPS estimates of the various classes (including using your Azmodan kill as an estimate) to figure out an optimal combination to get some pretty ridiculous DPS outputs to compete with your already impressive record. Already in the process of writing out a thorough primer for skills, skill rotations and positioning for the people involved. I personally don't really want to get into the whole WR running due to time limitations (CD's previous post shows the potential time sink) but I think I may have to play a larger role for this next challenge.

    Unfortunately, I really think SK Magda will end up being a horrible comparison tool due to the unreliability of Magda's shielding mechanic that will differentiate us in the end. Sometimes it takes up to 10 sec for her to shield when left undisturbed which is really troubling given the estimated times I'm looking at. Hopefully both our teams will get lucky with her shields in the near future!

    Hi Chaz, very nice to meet you, and everyone in the CDX team. I have been watching the CDX channel a bit lately, nice stream so keep up the good work. Too bad I am in EU, otherwise I would love to provide more data for you. Never the less, if you need anything from me, feel free to ask.
    Posted in: Diablo III General Discussion
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    posted a message on New WR MP10 Azmodan Kill 13.6S 10.1M DPS
    Quote from cdxliv

    Actually I use this set and a slightly modified build (sprint marathon instead of eq, ToC instead of insanity) to carry 2-3 viewers on MP10 ubers. around 4M sustained eDPS is still higher than any other class that I can think of. So far for the record attempts DH cluster bomb is an absolute useless build, Monk Cyclone snapshot is around 34s, CM wiz is around 40s. and WD is no where to be seen. even without insanity this build would would still win against all classes regardless of their practicality. I will record a solo uber run on all three bosses and report back with the time. I am not too familiar with the records for those, either detox or audi has those. In terms of real life application besides Ubers Hota is pretty silly. Rend is so much better for mp0-1 farming WW is so much better for key runs because of mobility. HoTA is strictly reserved for ubers. We will be trying for a group mp10 uber kill of under 4minutes for all 3 bosses. I will be using hota.

    Set your goal higher at 3 minutes Group MP10 Uber kill so we have motivation to make one even shorter :)
    Keep up the good game play mate.
    http://www.youtube.com/watch?v=4v6cFooRJps
    Posted in: Diablo III General Discussion
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    posted a message on World Record Solo MP10 Uber Boss Kill by INVIS
    Quote from MONK_P100

    I wished it could be a monk, and disappointed to see a barb again winning all the glories, Hammer + WW.

    I thought monks could have a role to play on individual targets such as ubers, but that is not true either.

    Anyway, well done and did you present it in other forums?

    Ya...another sad day for Monk. I don't know whether it will be ever possible, but I will try to push monk a bit further and see how close we can get to this record..
    Posted in: Monk: The Inner Sanctuary
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    posted a message on World Record Solo MP10 Uber Boss Kill by INVIS
    Quote from ErlendOlsen

    Do you want me to make real speed kill vids on the überbosses solo ? I got time now that ive done azmodan in 23 sec..
    Or do you want to keep your "world record" ?

    no go ahead mate, world record means nothing, it's there to be beaten so feel free to trash my record with yours :) btw, do add me (invis#2291) in game if you have time, would like to gather some elite players around.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on World Record Solo MP10 Uber Boss Kill by INVIS
    check the first video, it's solo kill by me, the last video I posted was group kill. I can solo kill all three bosses under 10 minutes.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on World Record Solo MP10 Uber Boss Kill by INVIS
    also an edited version of the video here:
    http://www.youtube.com/watch?v=4v6cFooRJps
    Enjoy it!
    Posted in: Monk: The Inner Sanctuary
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    posted a message on World Record Solo MP10 Uber Boss Kill by INVIS
    Guys, we did it, world record the uber boss speed kill under 3 minutes, enjoy the highlight
    http://www.twitch.tv/invisuk/videos?kind=highlights
    Posted in: Monk: The Inner Sanctuary
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    posted a message on World Record Solo MP10 Uber Boss Kill by INVIS
    A lot of people have been asking about my build and the gear I use when I did my Uber Boss kill, you can see a short video description here, if you still have more question, you are all welcome to join my stream and discuss. See you.
    http://www.twitch.tv/invisuk/c/1736221
    Posted in: Monk: The Inner Sanctuary
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    posted a message on World Record Solo MP10 Uber Boss Kill by INVIS
    Quote from overneathe

    Now now, let's keep it in a single forum. I removed the one from General. :)

    Sorry, my bad, thanks for the remove and will never happen again.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on World Record Solo MP10 Uber Boss Kill by INVIS
    So are you tired of all the world record on this forum?
    Well, here is another one by me :)
    I actually think this recording is more meaningful compare to all the other world record azmo kill since this actually involves a bit more gear balance and skill balance.

    Please enjoy the video:
    (Skeleton King & Magdha) 2m30s

    (Ghom & Rakanoth) 1m40s

    (Siegebreaker and Kulle)
    i am not happy with the time on this, if you just want to check out my old recording when i solo kill this a long time ago, you can do so here:
    http://www.twitch.tv...kind=highlights

    If you enjoyed what I do and would like to find out more about my build and skills, please come and join my stream here:
    http://www.twitch.tv/invisuk

    See you around.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Ubers on MP10 World Record
    I will be doing this solo and hopefully set a bar and showcase the potential of a monk.
    A test was done yesterday, MP10 solo uber kill.

    SK/Maghda 2m20s
    ghom/xx 1m30s

    I hope this doesn't offend you, if you wanna join and see the fight today, here is my stream:
    http://www.twitch.tv/invisuk

    That being said, this is a rather nice video, it's amazing to see different skills from different class all work together and support each other. Nice!
    Posted in: Diablo III General Discussion
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    posted a message on Ubers on MP10 World Record
    This can be easily beaten no? :)
    Posted in: Diablo III General Discussion
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    posted a message on World Record Azmodan MP10 Under 36.5 Second by INVIS
    Quote from Chaotik

    Watched a streamer do it in 31. Some Korean did it in 25. sorry man, your time is impressive... But a world record... Not even close


    Here is video of kongor 31 sec...

    I am aware of these 2 video and I stated in my OP post to salute Mr.KingKongor too.
    However I still think it's world record for a monk. Not seen anyone apart from barb that can do it faster.
    Posted in: Diablo III General Discussion
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    posted a message on World Record Azmodan MP10 Under 36.5 Second by INVIS
    Quote from Grimy_Bunyip

    30 seconds :D
    http://youtu.be/Eae9f4wZpmw
    *cough frenzy shrine*

    Haha, nice one, loving the momentum that stimulate all top monks to record their video.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on World Record Azmodan MP10 Under 36.5 Second by INVIS
    Quote from Lastzoul

    y so btw take a tal armor ^^ with dex 2xx vita 9 ias + innas helm with 14% wind thats better then > mempo and innas chest :)

    btw i sent you ingame inv :P lets talk later a little

    Will check it out, do like the idea and try to avoid mempo, already got an inna helm with sweeping one. Will be adding you later when I am online bro.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on World Record Azmodan MP10 Under 36.5 Second by INVIS
    Very close indeed. Actually I think i did it in 36 seconds too because the way I counted the seconds is by first hit and when the check point message appear. I have my stats windows open so couldn't see the complete mission message, and I think you counted that one instead. there is a 0,5~1 second delay before the check point message appear. Anyway, no point going into such a small difference. LastSoul is indeed one of the best monk out there and it's nice to see some activity in monk forum now.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on World Record Azmodan MP10 Under 36.5 Second by INVIS
    it will surprise me if you can't match me since you have higher DPS. I have a few things yet to be upgrade. If I just buy the new mempo now will get the kill time to below 35s for sure, missing 100dex and 6000dps there.

    What skills you used? DR as well?

    where is the video? can't wait to see :)
    Posted in: Monk: The Inner Sanctuary
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    posted a message on World Record Azmodan MP10 Under 36.5 Second by INVIS
    I have been thinking the same too, will be testing it again on SSS today hopefully. I am not using any defense skills actually.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on World Record Azmodan MP10 Under 36.5 Second by INVIS
    Quote from Lastzoul

    new clone with my items :) but really nice

    but it try to beat it :)

    Hey Mate

    Very nice to meet you, didn't actually know what items you are using. I saw your video on diablo progress and it seems i am using something quite different to yours. I have high respect to you and would like to add in in game if you allow me.

    After all, we really need to pump some more energy into monk's community.
    Posted in: Diablo III General Discussion
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    posted a message on World Record Azmodan MP10 Under 36.5 Second by INVIS
    Hi Guys,

    I am back with an update to my recent attempt to the World Record MP10 Monk Azmodan kill, I am a DW monk and I did it under 36.5 second. Enjoy the short video, sorry for the poor quality, slow connection here.


    If you like what I am doing, follow me on my stream here:
    http://www.twitch.tv/invisuk

    See you around.

    p.s. All gears are mine and I do not borrow from other people, I do not have the best possible gear for example mempo can be much better and can cut the killing time down to below 35s for sure.

    Congrats to KingKongor for setting the bar high once again.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on World Record Azmodan MP10 Under 36.5 Second by INVIS
    Hi Guys,

    I am back with an update to my recent attempt to the World Record MP10 Monk Azmodan kill, I am a DW monk and I did it under 36.5 second. Enjoy the short video, sorry for the poor quality, slow connection here.


    If you like what I am doing, follow me on my stream here:
    http://www.twitch.tv/invisuk

    See you around.

    p.s. All gears are mine and I do not borrow from other people, I do not have the best possible gear for example mempo can be much better and can cut the killing time down to below 35s for sure.

    Congrats to KingKongor for setting the bar high once again.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Weapon Choice
    WKL is very nice, you just don't see it on paper dps.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Azmodan under 50 sec MP 10
    nicely done!
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on [Video] Monk Solo MP10 all Infernal Machine Update*
    Nicely done mate, good job!
    Posted in: Monk: The Inner Sanctuary
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    posted a message on WORLD'S FIRST MONK SOLO MP10 UBER BOSSES?
    Thanks for the warm welcome guys.

    I still haven't 100% decided on what my normal farming build will be, at the moment, I am farming at act3, mp4, with my speed TR build, which I think it's the fastest way to farm for monk. I change the heal to TR of course and keep the MOC. I change all my passive, into fleet footed and the other 2 passive that gives me more spirit. So no defence passive there at all. And finally I swap my gem back to dex gem. The idea of this build is to be able to hit fast and travel fast. It's a common build for 2h skorn user, but I am DW and there is actually a lot of theory and details behind. You can check out my stream for some speed farming video or join me there and ask me anything. Would love to see you there. Make sure you mention you are from this website.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on WORLD'S FIRST MONK SOLO MP10 UBER BOSSES?
    Thanks man for the link. Gotta say, Diablo Fan seems to be a much nicer community compare to official forum. So much hater there
    Posted in: Monk: The Inner Sanctuary
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    posted a message on WORLD'S FIRST MONK SOLO MP10 UBER BOSSES?
    The cap for item gear movement speed is 25%, monk has extra passive that can get up to 35%. If you see my usual farming run, I am running with 35% movement speed for speed farm.

    And yes I am aware of the overlap of movement speed gear in my sets, but as you pointed out, I prefer attack speed and it's my play style. I do not want to miss on anything that gives me attack speed so that's my idea behind it.
    Posted in: Diablo III General Discussion
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    posted a message on WORLD'S FIRST MONK SOLO MP10 UBER BOSSES?
    There are many people who can do MP10 uber bosses but not all of them did it in solo. It's easy to do it in group since you don't have the 2 bosses attacking only you at the same time. It's even harder for melee character to do these bosses since you will 100% get hit most of the time. I have seen a few barb who can do the mp10 solo bosses, but there is very very few videos showing monk can solo the uber too. Not to mention the most problem one is the siegebreaker and kulle and I found 0 video showing any monk can do this. Only thing i found is someone did it in PTR and it seems much easier there.

    Yes Diablo is a gear game and there is little skills involve in game play when you are at such high level gear, however, buying and achieving the balance of both DPS and Deference is a skill.
    Posted in: Diablo III General Discussion
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    posted a message on WORLD'S FIRST MONK SOLO MP10 UBER BOSSES?
    Hi Diablo Fans

    I thought I would start my first post with this, after some attempts and testing, I decided to try again today with soloing all three bosses on MP10. I only had problem with the Siegebreaker one before and again today I faced the mighty evil and managed to take him and kulle down. I did it with 180K Unbuffed DPS and using the below skills on all three bosses, i do not do gear swap or skills swap for any of them. I am not sure whether I am the first one, I am sure some equally well geared Monk can do it, but at least this should be the first one on video.

    Fist of thunder-THUNDERCLAP
    Breath of Heaven- Blazing Wrath
    Serenity- Ascension
    Blinding Flash- Faith in the light
    Sweeping Wind- Cyclone
    Mantra of Conviction- Overawe
    Resolve
    Seize the Initiative
    Beacon Of Ytar

    180K DW Un-buffed
    5246 Armor with Passive
    592 Resist without OWE
    3 attack speed
    2.9% life steal
    860 life on hit


    You can see the highlight both long and short version here:
    TWITCH/INVISUK *Click on the HighLight Videos* (Can't post link yet...)
    Sorry i lost all the concentration after i took down Siegebreak.

    My thought after this is, 90% of the monk out there will find the siegebreak one impossible to do, I cannot lose too much DPS otherwise I will get into the enraged timer problem. I can't speak for other classes but at least the siegebreak one is the hardest for monk. The other 2 I can just stand there and rotate my skills to give me alive pretty much.

    So there you have it, feel free to ask me anything, will do some simple gear check for monks and answering any question. Don't forget to join my stream and have fun!
    Posted in: Monk: The Inner Sanctuary
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    posted a message on WORLD'S FIRST MONK SOLO MP10 UBER BOSSES?
    Hi Diablo Fans

    I thought I would start my first post with this, after some attempts and testing, I decided to try again today with soloing all three bosses on MP10. I only had problem with the Siegebreaker one before and again today I faced the mighty evil and managed to take him and kulle down. I did it with 180K Unbuffed DPS and using the below skills on all three bosses, i do not do gear swap or skills swap for any of them. I am not sure whether I am the first one, I am sure some equally well geared Monk can do it, but at least this should be the first one on video.

    Fist of thunder-THUNDERCLAP
    Breath of Heaven- Blazing Wrath
    Serenity- Ascension
    Blinding Flash- Faith in the light
    Sweeping Wind- Cyclone
    Mantra of Conviction- Overawe
    Resolve
    Seize the Initiative
    Beacon Of Ytar

    180K DW Un-buffed
    5246 Armor with Passive
    592 Resist without OWE
    3 attack speed
    2.9% life steal
    860 life on hit


    You can see the highlight both long and short version here:
    TWITCH/INVISUK *Click on the HighLight Videos* (Can't post link yet...)
    Sorry i lost all the concentration after i took down Siegebreak.

    My thought after this is, 90% of the monk out there will find the siegebreak one impossible to do, I cannot lose too much DPS otherwise I will get into the enraged timer problem. I can't speak for other classes but at least the siegebreak one is the hardest for monk. The other 2 I can just stand there and rotate my skills to give me alive pretty much.

    So there you have it, feel free to ask me anything, will do some simple gear check for monks and answering any question. Don't forget to join my stream and have fun!
    Posted in: Diablo III General Discussion
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