That's exactly what happened, and it's an issue Imo. If you happened to play multiple characters, and you don't have all the gems on the character you are playing or in your inventory, you will keep getting the missing gem dropped all the time. I should have also mentioned this when I talked about Universal Gem upgrade too.Quote from ematanis
He could simply give the gems to another character and get them to drop again.Quote from Eifos1
congrats but 1 thing i dont get: in the screenshot i see you dropped a gem... it took me (and likely everyone else) about 20 grift bosses to get all gems, so did you play almost no grifts but happen to be ranked nr3 in solo, nr 18 in 2 player, nr 1 in 3 player and nr 1 in 4 player or is there something that im missing?
- Registered User
Member for 2 years, 10 months, and 11 days
Last active Wed, Mar, 11 2015 03:45:18
- 7 Followers
- 106 Total Posts
- 34 Thanks
Sep 14, 2014INVIS posted a message on [INVIS] Greater Rift 50 Cleared, Feedback and SuggestionsPosted in: Diablo III General Discussion
Sep 14, 2014INVIS posted a message on [INVIS] Greater Rift 50 Cleared, Feedback and SuggestionsHi EveryonePosted in: Diablo III General Discussion
It's INVIS here, today I would like to share my joy of clearing the first Greater Rift 50 in patch 2.1. It has been a wonderful experience and I would like to thank my team mate for the great teamwork. But there are also things I wish could be better. Below I list down some points which I see as problems and I explained all in more detail in my video here:
*Before you click on this video, let me make it clear the video has no game play and it's just me talking each of the points with my explanation. If you think that's boring and you don't want to listen to me for 15mins, please don't waste your time xD
List of points:
1) Good TeamMate
2) Good Map
3) Good Combo
1) Long Process
2) Wave No. on Top Right
3) Can’t do it solo
4) +1 DH + 1 Monk
5) TeamMate needs higher key
1) Map RNG
2) Progress Bar (%)
3) Killing Progress (Small Spiders, Shadow Vermin no progress, More Difficult Monster, More Progress)
4) Yellow Champion not worth it
5) Conduit for the win
6) Monsters don’t disappear
7) Leave Game to start new GR
Gem Upgrade Cap
Gem in Different Places
Think outside the box
If you also have something else you would like to suggest, feel free to discuss and drop them down below. Happy Rifting.
Jul 8, 2014INVIS posted a message on 【INVIS】Monk, RoS 2.1 PTR Greater Rift 100 Solo Cleared and the ProblemsPosted in: Diablo III General Discussion
Thanks Shinna for the support as always, I have send you a PM, if you ever need any help on anything on this wonderful site, just let me know, I am here trying to help out as always.Quote from Shinna1989
As always great stuff invis. Impressiv gameplay +1 for you sir.
Jul 8, 2014INVIS posted a message on 【INVIS】Monk, RoS 2.1 PTR Greater Rift 100 Solo Cleared and the ProblemsHi, it's INVIS herePosted in: Diablo III General Discussion
I would like to show a video of me clearing Tier 100 Rift on the PTR without what a lot of people assume is absolutely needed: Furnace (Gear-swap at town) & Empowered Shrine (Worship Glove). Whether I am able to do so it's not really the focus, of course if the rift is more difficult, I will die more, if the rift boss didn't summon minions, I will need to port back to town and gear swap (which is another issue in current rift system). This video is intended to demonstrate the problems we have in higher tier rift and the design flaw in some of the skill and gear combo.
I get one shot by anything that touches me there, so it's all about position and my skill rotation. I absolutely don't think this is what BZ intend us to play higher rift. (although it's actually kind of fun for me). This is also a particular good video showing the current issue of monk skill and gear combo. I will be writing a more detail report to BZ addressing this issue. My concern is BZ tend to "delete" things that's overpower or not intended without considering the impact of the overall balance. I sincerely hope they can give some more thought about it.
Whatever I have achieved in video will not make it to the live server, watch it with an open mind as there are still lots of changes coming. Have fun~
Spotted any other problems you feel BZ should notice and make adjustment? Feel free to report and discuss below.
Jun 12, 2014Hey Manner! have another cookie on me~Posted in: Monk: The Inner Sanctuary
I am still playing actively, just staying quiet and enjoying the ladies and wine more
To All trying this build, illusionist boost is pretty useful, so you don't get stuck behind the wall or a whole bunch of monsters. I tried this build in a group setup today and it works pretty well, dealing similar and more damage than the barb and DH, even in small dungeons, but i provide pretty much nothing to the group apart from DPS, so i would still say a support monk is better (and actually do more damage) in a group setup.
It's also worth pointing out my rift clear video is nothing special, it's just there to show a different type of game play, i would most likely clear it faster with my other setup. The build is indeed depending on situation, your gear needs to be decent so pretty much one shot all whites and elites kill can't be too long. Also the map is important too. With various of different map type, my solo clear time with this build can go up to 10mins, but very rarely will go over that.
Jun 12, 2014Hexing pants is not good imo, because you need 6 piece for this set, if you have Royal Ring, then it's 5, if you use hexing pants, it means you must use the set helm, but looking at all the non set helm options, EOTS 30% lightening is a very good option compare to hexing pants.Posted in: Monk: The Inner Sanctuary
Jun 11, 2014Hi All Monk LoversPosted in: Monk: The Inner Sanctuary
INVIS here, Just a quick video showing a pure Dashing Strike Build to proc the 6 set Raimend (Lightening Set), certainly a very different playstyle, 5m30s Rift Clear.
I am gathering some idea to improve this setup, will evaluate and test all of them and if a better setup could be achieve, will then make another video. Feel free to drop down your suggestion below. Keep in mind there will always be two ways to play the 6 set bonus, either use it as your only damage output, or use it as a bonus whenever you could (so your LTK or Pillar will still do most of the damage). The discussion will be focusing on the first, so only using the 6 set bonus as your main damage output.
Possible Gear Idea:
Harrington for insane more damage,
Warchesian bracers (Credit to syldiivh)
Possible Skill Idea:
Epiphany if you need either more damage or survival.
LTK for knocking away the monster.
EP for Blow up or Slow down the monster
Jun 1, 2014INVIS posted a message on [Guide] The Guiding Palm (GP) Support Build for Ultimate Healing/Buff/CC ImmuneIt's actually not exactly the same for 1.5 years, because before ROS, we were not able to buff our EP to this much, our EP in 4 man group were doing effective explosive at only 10% of monster HP , with MOC and breaking wave and fresh is weak, you can of course buff that 10% by a bit. But compare to how much we can buff EP in current ROS, that's just a joke. Current EP in 4 Man group received a buff to 20% in ROS (yup, hidden buff not a lot of people knew about), on top, with ALL the physical skill % along with Damage Against Elites Gems, Ring and Amulets, and StrongArms, Mystic Rhythm, EP fist, Forbidden Palace....etc, our EP explosive is no longer low at 10% in 4 man. It's not even 20% in 4 man, it's can go all the way up to 200% or even 300% if you wish. That's just madness imo compare to before Not saying I am not loving it, i have always been a huge fan of EP, but I hate to see the game this easy when you have a EP monk in group.Posted in: Monk: The Inner Sanctuary
Jun 1, 2014INVIS posted a message on [Guide] The Guiding Palm (GP) Support Build for Ultimate Healing/Buff/CC ImmuneIn order to use frostburns and rimeheart, it's best to use it with WOHF (Fist of Fury), combine with 2 weapons that's cold damage giving the chill effect, you will have a much higher chance to proc the instant shatter. However this combination is only good if you are able to proc that effect before your team mates kills the trash. In our group setup, the trash die instantly that we really don't need to use this setup to try kill them. Beside you will of course loss something if you go with the rimeheart setup, either you will lose mantra/dashing strike/forbidden palace, for that FOF generator. It's just not worth it when you are already in decent geared group.Posted in: Monk: The Inner Sanctuary
However it's a very solid build for solo monk. The majority of the damage is still coming from exploding palm, but now you will also be able to kill trash monsters doesn't matter on your dps.
Speaking of which, I would express my feeling that BZ needs to do something about exploding palm. It's one of the reason why Monk is at its current state. EP is the only skill in the game that scales with monster HP, that means if it's still powerful like it is, the monk playstyle will never ever going to be much different. Torment 6 vs Torment 60 will be the same for us, we are exploding the same white and trash monsters to kill elites. And the game will always be easy as long as there is a monk in the group. Gives us something harder to do!
May 29, 2014INVIS posted a message on [Guide] The Guiding Palm (GP) Support Build for Ultimate Healing/Buff/CC ImmunePosted in: Monk: The Inner Sanctuary
I think it's important to point out DPS buff from Guiding Light is just a bonus, due to the group setup we are playing, we don't need extra defense or mobility, so a little bit of DPS buff is better than nothing. Your team don't get the guiding light buff if they are at full health, and it will overwrite every time you heal them again. The main benefit of Epiphany is actually the healing part, plus the CC immune and mobility. Therefore I do not really wait until they are super low health then cast my heal, i heal them pretty much all the time, you should get used to watching the heal bar on the left for your group. If any of them fall below a certain mark, start your bust heal by casting dash or EP.Quote from Hayvanadam
Yes, I got my FoA from Kadala, in a lvl70 T6 game. I second Tombosaurus that dont gamble for weapons unless there is absolutely nothing else that would benefit you.Quote from Lesall
Is it possible to gamble Fist of Az Turrasq from Kadala with lvl 70? Or do I have to join a lvl 60 game to be able to farm/gamble it?
@Shinna: Tbh, I would say that support builds require your teammates to be actually geared MORE than you are. Since they need to have both relevant DPS and toughness to survive the difficulty you are attempting. In my case, my group consisted of 2 crusaders 6p akkhan and the Fell mace along with a 4p Vyr WoWoh wizard. The guys can do T6 on their own but its a bit too slow. Comparing to those gearsets, a bunch of craftables are I think easier to come by. Of course we were near the speed of Karma in his video, so I still have a long way to go.
I would like to ask a question to Karma or INVIS or anyone that uses the build at a high level. When you are using Epiphany - Soothing Mist for healing your group. Do they specifically forgoe healing/sustain in their build so you can heal them better? So that they can have more dps output?
- To post a comment, please login or register a new account.