To be honest, the amount of "Apology wasn't necessary" comments, and "hug" comments, and all of this ridiculous stuff about how big of a man Jay is for admitting he's wrong is positively absurd, and it's quite juvenile, the Diablo 3 forums on the main site were loaded down with constant removals and deletes of things that weren't even rule breaking.
Jay Wilson did not write an apology to Brevik, directly, in a sophisticated way. All he did here was post a large damage control reminiscent post about how he's sorry to the community for the things he said. This comes off as Public Relations. At the company I work for, we call this a bait and switch tactic, where we scapegoat the true issue by distracting the audience with other things. Which is exactly what was done here.
The community spreads what you say around, but we are not the ones who need an apology, unless you feel we are all "losers," as the term I heard in High School/Middle School was used.You cannot in one forum say what you said, while in another saying the exact opposite...
"$#@% that loser"
"Dave is awesome"
Is a non-sequitur and if you truly believed Dave is an awesome person, you would not have said what you posted in the first place.Brevik is the man who needs an apology.
To be entirely blunt, a face to face apology. You do not get to hide behind a screen and make such asinine, immature comments to people on the internet who are responsible for the very legacy you created a sequel to.You owe your career at this point, and for the last 5 or 6 years of your life, to Dave Brevik and the people who worked at Blizzard North.
Do not apologize to us. Apologize to Brevik.
And for everyone saying "Who gives a shit," well, your game is suffering because of the incompetence of the game designer. This is just one aspect of his immaturity that proves he was never up to the task.
- 8/22/2012 11:11:16 PM Posted in: Diablo III General Discussion
8/14/2012 5:01:29 PM
Posted in: Diablo III General DiscussionQuote from Rade
I can be stupid too, but I refuse to.
Oh well, I'll try.
What if I told you.
That Diablo 2 and Lord of Destruction are over 10 years old.
And Diablo 3 had 10 years to learn from previous mistakes as they told us they did 100 times. And they didn't. And they made a worse game than Diablo 2 at launch and it's over 10 years old and was released in 2000.
What if I told you the game was developed for 5 years and its worse than Diablo 2 was before Lord of Destruction.
What if I told you the game cannot be patched or fixed because it is fundamentally broken, and it is FUNDAMENTALLY not the same game as Diablo 2 was.
What if I also told you, that when you make a mistake, you don't repeat it. If Diablo 2 was bad at launch, that means Diablo 3 should have been amazing at launch.
But no. No logic with Drones.
8/14/2012 3:51:50 PM
Posted in: Diablo III General DiscussionQuote from ruksak
D2 was awesome, I won't argue that. However, it wasn't shit before LoD. I honestly feel that Blizzard will build this game into the masterpiece it was meant to be. It's going to take time.
What a joke.
And people say I'm the conspiracy theorist without any logic or proof.
I suppose this is the state of the "Diablofans" website when the only game they have to be a fan of failed miserably in ways even the game developers acknowledge and understand full well.
Diablo 3 is fundamentally flawed. They cannot fix it and nothing they do will give it a "Lord of Destruction."
8/14/2012 2:18:13 PM
I will not respond to anyone making troll claims about conspiracy keanu or conspiracy theory or x-files. You are being purposefully ignorant of a gaming company that delivered a horrible game.Posted in: Diablo III General Discussion
The business world is not conspiracy and anyone can see Diablo 3 was created as a secondary product behind World of Warcraft.
To anyone who claims the WoW annual pass was put into place to get people interested in a game with a much smaller fanbase;
The annual pass gained them 1 million Diablo 3 players. It sold 6 million copies (with a large part of that number refunded quickly after launch). It's quite clear the Annual Pass was created as a way to pad subscription numbers by utilizing Diablo 3.
There is no conspiracy here. Financial success does not mean game success.
A little math:
Around a year of 2 and a half million subscriptions to WoW will garner Blizzard more money than all of the sales of Diablo 3.
8/13/2012 9:56:54 PM
Posted in: Diablo III General DiscussionQuote from MarshBoxer
Death is all in the eyes of the beholder.
In before necrophilia!
Actually death is not in the eyes of the beholder in a game that still has 9.1 million subs and would have closer to 8.1 if it wasn't for the annual pass gimmick.
8/13/2012 9:41:08 PM
10 chars....Posted in: Diablo III General Discussion
8/13/2012 8:45:19 PM
Listen closely, here.Posted in: Diablo III General Discussion
Blizzard used to have one team. That team would work on a game, then cycle through to the next game and work on it, then cycle through to the next game and work on it. It was often cited that they'd finish a game in one universe, and move on with their resources to the next.
Then World of Warcraft launched in 2004 and had amazing success from the get go. And continued growing, and expanding. This quickly put development of Diablo and Starcraft in the background.
Then Blizzard North left around 2005, officially.
And then Diablo 3 and Starcraft 2 took an additional 5 or 7 years to be released, whereas previously, the games were being released every 2-4 years in the franchises.
I believe that when Blizzard North left, and World of Warcraft began its rise to success, Diablo was entirely and effectively dead. Blizzard had their cash cow set in a fantasy universe, and it was not Diablo.
WoW went on to garner over 12 million subscribers, all the while we had seen or heard no word about Diablo 3. Until the time was right.
When Diablo 3 was announced in 2008, it was a period of prosperity for Blizzard, but the unusually long development time left many fans, including myself, mystified as to how it could be taking 8 years to develop a sequel to a game that was released in 2000 when its original game was released in 1997.
I believe, and you can debate this all you want, that Diablo 3 was announced as a way to control World of Warcraft when the time was needed.
Cataclysm was the time Diablo 3 was needed.
Cataclysm saw World of Warcrafts most overall subscription drop, and many players left the game, totally unsatisfied with the content of the expansion. The time was now or never to create a plan to keep World of Warcraft filled with its players, and the way to do that was to release something that offered their marketing tool, Diablo 3, for free.
Enter the World of Warcraft annual pass. The only business decision in history to completely give away a triple A title game for free, just for staying subscribed to World of Warcraft. Entirely belittling the 10 years many fans spent patiently awaiting Diablo 3's release. They were simply /giving it away for free/ if you continued to play World of Warcraft. And that's what Diablo 3 had become. A worthless marketing tool to keep World of Warcraft afloat.
Diablo 3 was released as barely a shell of a game and it was dead within a month, effectively, dead. Broken game design, poor mechanical choices, unsatisfying runes, awful story and poorly acted voice dialogue drove this game 6 feet under before the players could even smell the feces of the shit they were playing.
And why was this?
Because Diablo 3 was turned into a tool. A tool to keep World of Warcraft's integrity afloat during the most crisis the games faced since its launch in 2004. World of Warcraft is Blizzard's cash cow. It funds the entire company and the only thing the company wants to do at this point is make more money.
Those over 1 million subscribers to the annual pass could have, and very well might have, canceled their subscription during the year absence of additional content after Dragon Soul. But the promise of getting Diablo 3 entirely free kept over 1 million people subscribed to WoW, and it worked.
World of Warcraft lost over 1.1 million subscribers. That could have easily been 2 million. That would've been the most impact on subscriptions World of Warcraft has ever faced, and for a titan as large as WoW, for the gaming industry and media to see that it had lost over 2 million subscriptions would be the biggest loss of profit and largest hit to their reputation in the history of their company. It would've far outweighed anything that could come of Diablo 3. Or so they thought.
So what did they do to prevent such a hemorrhage of subs? They released Diablo 3 during the crisis period of Cataclysm, and roped in over a million annual pass holders to pad the subscription loss numbers. And they still lost over a million.
We got a sub-par broken game because Blizzard only cares about their World of Warcraft franchise.
StarCraft 2 was poorly accepted and many players did not want to move over from 1 to 2 because of its poor mechanical choices, and its watered down gameplay as well.
And why did all of this happen?
Because Starcraft and Diablo are ancillary products. Created only to form around World of Warcraft.
I was with this site since 2007. I had a hard time accepting Diablo 3 for what it was. Absolute shit. And now that I've finally accepted it, and I'm no longer in denial, I can safely say that Diablo was torn to pieces as a marketing tool.
5/27/2012 5:34:27 AM
50,000 DPS on that demon hunter.Posted in: Diablo III General Discussion
I was going to say, I can't go anywhere in Inferno right now. I get slaughtered.
5/27/2012 5:31:05 AM
Act 2 is horribly boring for two reasons.Posted in: Diablo III General Discussion
One, it's another fucking desert.
Two, it follows right after we get out of "Tristram" which has already been done to death in Diablo.
And those two reasons turn into a giant rainbow of reasons, like how Act 2 is a mish-mash of Act 2 and Act 3 in Diablo 2, and really rushed with too much shit in too many random areas. Really, 3 or 4 quests about a guys head, blood, and body?
You don't do anything in those acts and Magdha is horribly retarded, shallow, boring, and worthless. You upset a few rituals, fight some snakes, then run around a marshy dark area and another desert thats more cracked, and you kill a boss, then kill Belial. And those fucking sewers. Ugh man. If I have to go into another horribly boring dark sewer again, phew...
Act 3 is -outstanding- and easily shines as the best Act in the game. If it wasnt for Act 3's awesomness, Diablo 3 wouldn't be anything special.
Blizzard /please/ do not put any more fucking bright yellow desert in your Diablo games. And NO MORE TRISTRAM, PLEASE. How many fucking times are people going to rebuild there and get wiped out again? How about some new stories, something fresh! I loved The Butcher in D1 but killing him again in Diablo 3 made me lose the nostalgia for him in Diablo 1.
5/25/2012 6:19:56 AM
Diablo 3 is, unfortunately, a disappointment for me. I can't lie to myself anymore. Gear is all over the place and drops are next to worthless.Posted in: Diablo III General Discussion
I got into Inferno tonight, and realized how artificial the difficulty is. It's ass-raping hard and it's only because the enemies have a load combination of ridiculously unfair, impossible to survive without top tier gear abilities that I can't even kite successfully.
I can handle any of the bosses on Hell difficulty just fine, but a few elites in Inferno tear me to shreds.
I'm one of the biggest Blizzard Fanboys out there, too, but I can't enjoy the game on Inferno and it was tough to enjoy on Hell.
- To post a comment, please login or register a new account.