Quote from GTTMonkQuote from waTiemQuote from GTTMonkQuote from waTiemI'm interested in this phenomena.
Somewhere in the code for Diablo 3, there's this line of code (I'm simplifying for brevity)
if(round(rnd()*2000 + 0.5) == 2000) then
That's really it, it all comes down to the rnd() -- the random -- function. That function returns a random number on the interval [0,1), and it's the same for all servers. And when I say same, I mean exactly and completely identical. It's not magic, we know completely and exactly how it works; there zero chance that it can behave differently.
Zero, exactly zero.
So the only way that there could be "loot servers" is if Blizzard programmed there to be loot servers. Why would they do that, what's their motive? What do they hope to achieve? Think about that, and whatever you come up with, I say can also be implemented more easily that will mathematically be the same without needing loot servers.
What we are are seeing here instead is the tendency of humans to remember better things that reinforce their beliefs and disremember things that run contrary to them in this case they can travel to some place of rainbows and unicorns where legendaries fall from the sky because, you know, the actual place of rainbows of unicorns was nerfed in 1.0.3.
All that for this; I wanted to ask you believers a question. After having read that, what was your reaction? Did you continue to believe that loot servers exist or did I make you realize there can be none and if you didn't change you mind why not and if so what was about what I typed that did?
Can't help but post
Has your small brain even think this might be just a bug or something intended to work a certain way but works differently
+ you seem to have never worked in a big corporation to know how things work..
I'm going to mark your response up as righteous indignation
But as to the possibility of "something" creeping in? No, sorry, that was an aspect of my original post, nothing really can go wrong; it's too simple. And even if it were a bug it would manifest across all servers not just some and even if some programmer when out of their way to include the server identification as part of the seed which would be a poor idea and extra work to do it (give them some credit at doing a good job), it still would not affect the random distribution properties of rnd(). No, the only way this could happen was from intent and speaking of big corporations, this would mean a "loot server" project and a manager and reporting and it would have to go through QA which means money which means justification. What's the justification?
But you probably already thought of this yet you still want to think there's a way loot servers could exist, why?
1. From engineering point of view loot servers make sense and it is exactly how corporations use this kind of stuff (yes 99% of big corporations implement poor ideas welcome to the real world)
2. You overestimate blizzard . Most of the time they are just incompetent you don't have to look for other explanations really (ex : patch 1.0.3 , patch 1.0.4 , current PTR )
Sounds strawman to me. Are you saying big corporations make poor decisions, Blizzard is a big corporation which has made poor game design decisions, loots servers are a poor idea, therefore loot servers exist? But even if companies make ultimately bad decisions, for it to be accepted, initially, it had to be protrayed as good.
Put another way, what about the concept of loot servers appeal to you?