You shoul probably check DTX profile :
We can assume safely he is one of the best ranged barb out here ( maybe even the best).
- 11/14/2012 8:22:46 PM Posted in: Barbarian: Bastion's Keep
10/8/2012 4:38:28 AM
Absolutely wonderful! i watched your other video, i think i got a revelation! The whole chain of torment + evasive fire seems to be really a fun combo!Posted in: Demon Hunter: The Dreadlands
I'm really inspired now, you've made my day!
Big Thank You
10/8/2012 12:03:05 AM
Does the fury gain ( with items and passives) , coupled with the decrease cost of whirlwind will enable us to whirlwind forever ?Posted in: Barbarian: Bastion's Keep
Might try other rune variant if thats the case.
10/7/2012 11:35:19 PM
Those are life savers. Especially when you buy a new pair of pink pants from the AH.Posted in: Diablo III General Discussion
10/7/2012 11:28:33 PM
Thanks for the video! Very informative, i can't wait to try this build on live.Posted in: Demon Hunter: The Dreadlands
If you don't mind, i have two questions for you:
- is steady aim working on the turret too?
- have you tested the rune 'chain of torments' with 3 turrets? Does it makes 3 chains attached to you?
Have a nice day
10/7/2012 10:57:27 PM
Posted in: Monk: The Inner SanctuaryQuote from ballon
I did some tests along with "medium range" spells like Deadly Reach - Foresight, Sweeping Wind - Firestorm due to my lack of -spell cost or +spirit regen gear and i was pleased with that for the time trying in earlier acts. But spamable 235% weapon damage on range doesn't sound to good honestly to clear trough tougher trash, it's attack animation is rather long and compared to a 565% cowbell on aoe, well... If you don't have the damage to oneshot everything it's a rather unsatisfying experience.
Absolutely true. The goal is to kill in one shot or to get a high attack speed (animation seems faster with the frenzy shrine).
I'll try to test with 'Flying Dragon', when i can get my hands on it, and a really heavy attack speed setup.
Still lots of testing to do
10/7/2012 10:33:28 PM
There is only one thing that might need some tweaks on blizzard side: Hand of Ytar is really dependant on obstacles (sp?) . If there is a small polygon in the way, your HoY will stop there, so it can be tricky sometimes to get at the good spot or you will lose too much range.Posted in: Monk: The Inner Sanctuary
10/7/2012 10:30:15 PM
Posted in: Monk: The Inner SanctuaryQuote from rathgood
Kiraan, have you tried bringing in WofHF runed with Windforce Flurry? The range on the 3rd strike looks decent and might allow you to mix it in with Hand of Ytar, allowing some spirit generation from attacks, freeing up a rune slot on Sweeping Winds or a mantra slot (MoH).
Well, i tried to not use any melee skills at all, so i could blast things from long range, thus needed the high spirit regeneration. As for sweeping wind, i'm trying other rune variant at the moment. Spirit is a bit harder to manage, but the cyclone rune or the firestorm one are a pretty nice addition to the build. And It will be even better with 4 pieces inna.
10/6/2012 5:45:36 AM
I tried to made a small clip, my very fist one actually, a really 30 sec long one!!Posted in: Monk: The Inner Sanctuary
I'll add another one when i'll get the hang on fraps and co!
Its on youtube /watch?v=U3euqOPE4PA&feature=youtu.be
10/4/2012 11:43:06 PM
Hand of Ytar is a small AoE attack, works wonder on packed monsters.Posted in: Monk: The Inner Sanctuary
With my actual gear i can crit up to 200K+ from range. I lack a bit on attack speed, but the ligthning is already fast enough.
Good thing about Hand of Ytar is that it procs sweeping wind too, so a storm of lightning and tornados might come with better gear!
I'll try to put a video later, its better to see it in action.
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