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    posted a message on Showcased Build - Ultra tanky, high effective damage, cold and dots. Fast & safe T4 farm, easy T5, do-able T6.
    Soooo, I'm back, I've finally decided on a build, it is as follows: http://us.battle.net/d3/en/calculator/witch-doctor#glehUd!ZWfS!bcZacY, I'll limk my profile just in case anyone wants to check gear http://us.battle.net/d3/en/profile/Trompu-1186/hero/23593138.

    For me T4 is an awesome difficulty, stuff goes down pretty fast and I can run it while watching TV, I usually get the dogs out (pun intended) and switch to gruesome feast for dps whoring and press my Soul Harvest button whenever I remember to. I can do T5 "efficientish" but for that I don't switch the passive since the dogs die quite often and I try to always keep an eye on Soul Harvest buff. I still can't get to like Horrify, since I'm not in danger of dying that often and I prefer a button a hardly press cause I forget rather than one I hardly press because it gets way too niche for my playstyle, I do reccomend though that your properly gear your Templar and take him with you, he can be a life saver from time to time.

    What I do consider important to improve farming speed is the bonus dmg stacking, I got +39% cold, +35% elite and +23% haunt, alltogether comes out to some nice dmg output on elites and rift bosses. But don't freak out if you got low sheet dmg, as you can see in my profile, I got 575k wich doesn't sound that great but if you think about it, Quetzalcoatl "doubles" your dmg output.

    On some final words, I really like the fact that the build is the fact that the only "luck" you need to get it going is find your Quetzalcoatl (I don't see it working without it, since everything would take twice the time and that sound terrible), but other than that you just craft 5 items and start your monster slaying session. As for what to look from Kadala I would say:

    • Hwoj Belt
    • Stone of Jordan ring
    • Tall Man´s Finger ring
    • Sun Keeper mace (for elite dmg)
    • Uhkapian Serpent mojo (awesome item in general)
    I think that should burn a couple thousand shards so good luck :D

    Once again, kudos Justusy!
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Showcased Build - Ultra tanky, high effective damage, cold and dots. Fast & safe T4 farm, easy T5, do-able T6.
    I might give that setup a go, getting dogs just from Circle of Life and putting Horrify on my actives but the thing so far is that I've found I don't die often enough to feel that it's necessary, on the other hand there aren't that many dmg increasing skills to pick from so it's just a matter of testing, I honestly don't like Soul Harvest either, I was using it for that same reason, I couldn't find another skill that would actually help me kill stuff faster since survivality was not an issue.

    Thx for the feedback and I'll try to keep coming back with my own experiences.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Showcased Build - Ultra tanky, high effective damage, cold and dots. Fast & safe T4 farm, easy T5, do-able T6.
    So after my comment a couple days ago I set to get the craftables I needed, since I already had my 20% cold ammy, I managed to put the set together witch 35% cold and an extra 23% to haunt and started trying the build with progressive difficulty scaling, I must say it's an awesome build, it delivers as you would expect, I ended up with only 600k sheet dps, wich comes up to 850k while ingame, but with that I was able to clear a T6 rift in 35 mins, so I'm gonna keep using it for a long time (until I find either zuni's or jade's set to toy with).

    I did made a few changes while scaling the diff, I'm also using frozen piranhas to get a little bonus fro cold% and I usually set them on the floor and lay 3 phantasms and everything kinda stucks there, because of the shorter cd of frozen piranhas I removed Grave Injustice and got Gruesome Feast in, just to get a bit more dmg in. As for actives I realized it strongly depends on diff level, up until T5 I was using Soul Harvest and Mass Confusion in place of Horrify and Spirit Walk, since in T4, if I got cornered, I could always kill something and make a hole before I died, at that point I switched to Spirit Walk (Healing Journey) and Zombie Dogs (Life Link), since dmg on T5 and T6 gets awfully bursty for your dogs and I'd rather have a way to bringing them up immediatly, plus the life link helps a lot.

    That said, grats on an awesome guide for an awesome build, keep it up =)
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Showcased Build - Ultra tanky, high effective damage, cold and dots. Fast & safe T4 farm, easy T5, do-able T6.
    Just one doubt here, you name Uhkapian Serpent as the best off hand for this build, yet I don't understand how do you get the dogs that soak your damage.

    Great build anyway, I'm farming the leg mats atm to craft a few things and get it going. Thanks!
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Need help choosing MP level to farm?
    Haven't run this for XP yet, when I figure out how to attack the sheet I can move on to Xp, so for the moment is just for item hunting.

    As for relative gain goes, if you add a fixed amount of MF across al MP levels, the winners tur out to bet MP 1 and 2, since the amount of items you get create a much larger base and the relative gain in higer MP levels fades out.

    And yes, eventually it all comes down to your farming speed, that's why it's the core of my calculations.
    Posted in: Diablo III General Discussion
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    posted a message on Need help choosing MP level to farm?
    Hello! I've been browsing the forums a little bit and found somereally useful posts that lead me to try my own calculations to decide wich MP level to farm, here are my conclusions.

    Here I wanted to point to KageKaze's post about values for different MP, and POI5ON's post about HP, but I can't post links, please note that credit is due to them.

    With the information on those post I came up with this spread sheet that I'm going to try to explain.

    (If anyone can tell me how to post the excel sheet or img here I'll do it) sorry =(

    Second and third column are nothing new, the second is the amount of HP a monster should have in each MP taking MP0 as the base (it's not the increment, but the total amount). Ex: a monster in MP will have 6.166x HP if that same monster has x HP in MP0.
    The fourth column is where my own calculations kick in, I assumed that it takes you "x" time to kill an elite pack (let's assume 1 minute as a totally random number), with that assumption, the elite pack would take you 32 minutes to kill in MP10, so what the fourth column says is how many elite packs you can kill in the time you kill one in MP10. Ex: in MP4 you could kill elite packs in those 32 minutes.
    The fifth column tries to calculate how many rares would you expect to get, assuming you get one per pack.
    The last column multiplies the amount of items you have times your MF. Why? Because it shows a comparable number between MPs, here you can say that it's kinda the same to get 7 items at 100% MF than 14 items at 50% MF, the chance of one of them being great is the same.

    My conclusion is that you should go to MP 2, 3 or 4 to maximize efficiency.

    Things to consider:
    - I know I made a few assumptions, given that a lot of things in this game are based on randomness, assumptions were necessary.
    - I know I didn't take into account how fast you can find another elite pack, I was just testing killing speed vs. reward.
    - RNG is RNG. So you can never say for sure what's the best way to go, you can just theorize and hope for the best

    Any questions you may have post them here and I'll try to clear things up the best I can.

    Positive feedback is welcomed, if I made some mistakes along the way I'll be happy to correct them and learn in the process.

    Hope this is useful as some kind of starting point for your 1.0.5 runs.
    Posted in: Diablo III General Discussion
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