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    posted a message on Am I the only one for whom the introduction of ancient items basically ruins the game?
    Yeah at this point I play D3 for the extra goodies on weekends (double xp, goblins, etc.)



    Because...



    Like 2-3 viable builds per class..and less.



    Legendaries...feel...so...boring and are WEAK (most).



    No skill tree..still.



    No true customzation...reforging is good but dull.



    Just honestly this game is not good enough...it has gotten far but still has SO MUCH MORE to go..
    Posted in: Diablo III General Discussion
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    posted a message on Raekor got wrecked
    I play Raekor...its fun right now. Infact its better then anything else just about.



    Stop crying, even if its a stupid change.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on 3 Goblin Rooms in 1 Rift!
    The first day I found 5 goblin rifts out of like 25. LOVE GOBLINS 4 LIFE
    Posted in: Diablo III General Discussion
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    posted a message on New Gems Sesonal Only? Am I the only one who thinks that's just stupid?
    Quote from Emmogo-next
    I've been against season only items from the start for everything. But if they're going to add season only items, it seems a bit arbitrary to confine them to items and not gems too.



    They have to have their carrot on a stick, as it were.
    100% agree just if I had to pick one or the other it would be the gems. Since they are actually useful as far as I can tell atm.
    Posted in: Diablo III General Discussion
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    posted a message on RUNE WORD CONCEPT in Diablo 3 - what do you think about it?
    Quote from Majki83go-next

    Quote from helpme123go-next
    great concept, BUT, D3's developing team is incompetent. This is too complicated for them.



    Probably make it to D4
    Blizz said that D3 is last of diablo seires so ... hope they will change their mind :)
    Never knew this was the last, if its going to be last. Hopefully offline mode and modding can come into play to make D3 gameplay and sales keep going.

    Also...great post man I want this but sadly just don't see it happening. *sad face*
    Posted in: Diablo III General Discussion
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    posted a message on Why Diablo 3 shouldn't be getting all the criticizism it does...
    1. Bring back trading, the test has failed we are still seeing bots + third party websites selling shit just don't make ancient legendarys tradable.



    2. More useful things, im tired of seeing poison ele, pole arms, and daggers being useless.



    3. Passive Skill Tree, PoE fan boy here, and if D3 had some sort of ACTUAL skill tree...mmmm RPG for days.



    4. Campaign Mode = Joke, completely beat story and stay in adventure mode forever? No. We need more variety.

    5. PvP. We simply need some sort of PvP system then the one shot fest we have today.
    Posted in: Diablo III General Discussion
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    posted a message on [Concept w. pics] Improving the Nephalem Rift game
    This is why I play PoE today.



    Maps are awesome and sure even if they are the same at times, these random generated stat maps are amazingly fun.



    +1
    Posted in: Diablo III General Discussion
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    posted a message on New Gems Sesonal Only? Am I the only one who thinks that's just stupid?
    Look I understand theu wanna make the seasons interesting but no new legendary gems for people who don't play seasons for about 3-4 months?



    Not my kinda cup of tea honestly, legendary items sure...but the gems should be all around.



    Thoughts?


    PS. Before people say I am crying, I love the new patch and changes just thought this one thing wasn't very great.
    Posted in: Diablo III General Discussion
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    posted a message on What's there to come back for this patch?
    PoE actually is a great ARPG game, have you even tried it?

    They do shit way better then D3 at times.
    Posted in: Diablo III General Discussion
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    posted a message on What if....we could choose 2 runes for one spell?
    Remember too spell affects would be doubled.



    If you used for example: Arcane Orb Obliteration/FO it would go 700% faster while shooting out spikes like frozen.



    or



    WOTB - Gaining 20% increase overall dmg while everyone you crit explodes for 300% physical dmg.



    Sentry would penetrate targets while having chains linked up for 300% WD a second.
    Posted in: Diablo III General Discussion
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    posted a message on What if....we could choose 2 runes for one spell?
    While it's not a bad idea, I think that for many skills, it would just remove what little decision you have to make already. Many skills only have 2 runes that you might actually want to use, which means that instead of having to sacrifice one rune effect for the other, you simply use both.



    It would also make damage skills interesting to balance, since they have elements attached to them. Does you Arcane Orb with obliteration/FO do cold or arcane? Does it do whichever of those 2 is your highest +ele?



    If this were to become a thing, I think that yet another pass at all of the unused or under used rune effects would need to be redone first.
    First off thank you for trying to be creative and talk about the topic.

    1. The Arcane Orb Obliteration/FO it could work in many ways, first cast is arcane, second cast is cold. It could maybe add cold and arcane dmg together. Or it would simply choose your highest +ele and use it.

    2. Yes these runes would certainty need to be re-done if this was ever to become a thing but hell anything can happen at this point.
    Posted in: Diablo III General Discussion
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    posted a message on What if....we could choose 2 runes for one spell?
    Quote from Bandytogo-next
    I do not need two runes for existing spells. They should buff existing, unused spells respectively runes instead.
    Also they could easily make other runes useful if you could combine two. While some runes totally need to be re-done if not re-worked completely. Could you imagine using some of these in their prime form right now?

    Think about it.

    Besides if you just made every-single rune just as good as another it would be so boring dude.
    Posted in: Diablo III General Discussion
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    posted a message on What if....we could choose 2 runes for one spell?
    Quote from Bandytogo-next
    I do not need two runes for existing spells. They should buff existing, unused spells respectively runes instead.
    Yes they should...but its just a "what if.."...

    Just join along and be creative.
    Posted in: Diablo III General Discussion
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    posted a message on What if....we could choose 2 runes for one spell?
    So today's what if....

    What if...we could choose 2 runes for one spell?

    We already have certain legendarys and sets that can have 2 runes or unlock a whole set for a spell.

    But what if we could just automatically choose 2 runes for 1 single spell?


    WOTB Insanity and Slaughter?


    Blessed Hammers - Burning Wrath and Dominion?


    Sentry - Impaling Bolt and Guardian?


    Mantra Of Conviction - Overwae and Submission?


    Arcane Orb - Obliteration and Frozen Orb?


    Acid Cloud - Acid Rain and Corpse Bomb?



    I mean so many possibility's to make unused spells better and making certain spells even stronger.

    Also the elements types could mix and intertwine so you're skills could do fire and cold or straight up holy.

    What would you guys do if you could choose 1 extra rune for a spell?
    Posted in: Diablo III General Discussion
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    posted a message on First Akkhans piece
    My last piece was my boots, chest, helm and gloves dropped on the same day lol.



    But hey man GL getting the rest :D



    They will come...!
    Posted in: Crusader: The Church of Zakarum
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