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Repost from the official forum, originally posted by my friend Melkor.So...
After Melkor posted the details in the thread, I uploaded the video from the test runs we did with some clan members.Arcane Torrent - Power stone. Arcane missiles have a 2% chance to drop a globe that restores Arcane Power. The globe restores about 30 Arcane Power per globe.
So historically, we've hated this skill. We've never used it, and we've sort of laughed at it.
No more. This just gets better and better with every tier. Check it:
If you drop a power stone, you can go get it...whatever.
Running with a monk? A Barb? WD? DH? If they get the stone, you still get the AP.
Running with a wizard? If your fellow wizard brethren gets the stone, you BOTH get the arcane power.
Uh oh.
I ran zero APoC on gear. Gotta say, it's pretty cool. I'm picturing a full wizard team (or three wizards and some other character responsible for going around the map picking up the Power Stones), with 2x wizards using Power Stone and 1-2x wizard(s) responsible for dishing out the heavy hitting spenders while stutter-stepping to pick up the Power Stones.
Right now we're just trying to figure out the math portion of the skill. Is it per missile per hit? Or are there any hidden coefficients for each missile? What is the AOE of each Power Stone? Is there a breakpoint in missile speed that grants the greatest percent chance that each hit can spawn a Power Stone?
Just when we started thinking wizards are in a good shape and pretty darn strong, we discover this. Oh, I guess I should add this bit from the original post:
If this is intended, running Power Stone will be no different than someone in the group running Cold Blooded or Conflag. It's just a "group-must".
Against trash, it's unbelievable but generally unnecessary.
Against Elites....well...
I'd much rather get this kind of thing out in the open now before we start gearing around this and end up royally ticked off when it no longer functions the way it does now. If it's not intended, I'm sure it will be changed. You can count on that.
In defense of the synergy not being OP - you will need two of your teammates to run this skill for elite farming. You will need 3 running the skill for boss farming. Do this, and your channelers will never go dry.
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This is a super fun situation, because people have always been saying that the top of the leaderboards is just "cheating", "has more paragon", "better gear", "better gems", and whatever. But now everyone can show if they can truly compete with the top dogs. It's gonna be fun to see how manages to best Wudijo's clear.
Also keep in mind that Wudijo only had one try - he had to strategically plan when to "spawn" certain pylons, he didn't know what was on the next level (or even next screen), and so on.
Unfortunately I can't play right now but I really wish I could compete in this (though I know I'd have zero chance). Good luck everyone!
FYI, Wudijo himself have a few tipps on Reddit, see here:
https://www.reddit.com/r/Diablo/comments/80h4yp/eu_i_dont_get_how_to_complete_this_week_challenge/duvlcbk/
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Awesome, then I think everything is complete and up-to-date! Thanks to both of you, cra1n and Prisse!
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Thanks - does anyone have the other bosses after chapter 3? I'm not playing this season (not anytime soon anyways).
I messaged Nevalistis about this a few times but she was not able to get to that information before season start, which is why I wasn't able to update the tracker beforehand (and since I'm not playing myself I have to rely on others).
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Nice guide, I'm sure it will be helpful for those still looking. At first I was like "that's excessive use of color" but then I realized... you kept the guide in rainbow color style.
Just two points from my personal experience to add:
1) I did not farm on Normal, but T6 or so. The reason being that if I accidentally engage a RBG (happens really often if you're quick, like with a dash monk who gets through some maps in 2-3 seconds with perma dash) I can poke it every few seconds and prevent it from despawning while inviting other people (and not insta-kill it as on Normal). Of course that only makes sense if you have separate games open and not all 4 of you are looking for RBGs in one game.
2) You might want to clarify very clearly that it's sufficient to be in the party, you don't need to be in the *area* when the goblin is killed. So if you're farming in different games, invite people, and have already engaged the goblin, as soon as the people have entered your game they should be able to get into the portal, even if they're still standing in town. There are lots of people who think you need to be there when the goblin is killed.
As for the goblin spawn chances on certain maps, I'm not so sure about that. I remember seeing lots of different data from different people, but the reason that some areas always pull ahead (like Cave of the Blood Clan or whatever it's called and Leoric's Passage) might be a self-fulfilling prophecy: rumors are it has higher chance to spawn goblins, so more people check it more frequently and more thoroughly, and find more goblins there... rinse repeat. Therefore I'd just pick areas that you like to traverse and most importantly you're very very fast going through (if you often run into dead ends in caves just switch it up, because as you said, efficiency is key). For example, I liked all the tower maps because they're static and with dash/teleport you can make some shortcuts and check 4 individual maps super quickly.
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I'd be up for it. However, from previous times this came up on various places I can tell you that the majority of people probably wouldn't like it. The sets and Haedrig's Gift guides people towards their "meta builds" and lets them avoid having to think about choices and skills. Despite constant cries for "balance, variety, freedom" I think that actually a lot of people rather *want* to have no freedom - this is indicated by the race to establish metas and the inertia in shying away from it.
I do my own "non-Haedrig" run every once in a while, by playing up HC (after I've grabbed Haedrig on SC). One season we went to the extreme: me and a friend got a powerlevel on HC to 70, but then started to "play up". It's actually really fun (and challenging) to get ANY gear when you're level 70 and naked! Just getting into Torment 1 took us a while (especially since it's HC - you can't just do chest runs), and it took us a few hours before we had our set complete. Most fun I've had in a while, but you need to really think about skills+items you get and add some math to the mix. Definitely not for everyone.
Btw, Blizzard doesn't like votes/petitions, so that's not gonna happen
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One reason why people put max paragon in MS might be because it's so damn annoying to check "how much do I need for max MS". Also, if you switch specs using the armory and put on different boots, paragon doesn't change - so you need to swap 26 points from main stat into MS when switching from no MS boots to MS boots.
If you're at 15000 main stat, 26 more paragon points make so little difference (less than one percent damage), but missing 12% MS can be really huge, so many people don't care, max MS, and just never look at it again.
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I initially didn't want to post here (and will not with regard to the topic in general, I've tried to make my point in the past and have since given up after our letter fell on deaf ears, but I appreciate everyone's efforts to cleanse Diablo from this plague). Just a heads-up: Please don't post any information that links to illegal third party websites (such content has been removed without notice). Thanks.
But one thing that irritates me how people discuss account sharing - as an option for D3, as a "legal" alternative to botting, or as an attempt to explain obnoxiously high hours played. To make this as clear as possible:
Account sharing in ANY Blizzard games is not allowed and can lead to permanent cancellation of your game license. Source.
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Yeah. Damn. You got me. Or rather, the game got me. S12 has me fully hooked. But from previous seasons I know that might end any day ;-) Today's the last day my group has *said* to be online, so if they really stop playing as of tomorrow I might do so as well. But well... not necessarily very likely. We'll see. Still got some goals in mind and some keys to throw away
But no shortage of DBs and even if, T13 (with no Sage) is just better, so I personally would discourage anyone from running Sage's at this point. Sage's on T13 will only yield about 20-25% more DBs and you WILL sacrifice more DPS by replacing 2-3 pieces of gear with Sage's, no doubt. Pre-T13 and depending on your class, Sage's is still great though (especially on wiz/monk/crus with bad gear).
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Please don't make nonconstructive low-quality threads that keep me from playing the game I like just because you dislike it: This is bait, and you got some people who jumped, but please don't do this. Enjoy whatever you play, whether it's Diablo or anything else. Have a nice weekend. Locked.
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"Meta" is a concept that forces people into certain roles when searching for public groups, and players have shoehorned themselves by following the "meta" that is exercised by the top groups - even though for lower level of play it's not necessarily the best thing to do.
When you play with friends, or when you don't play in 4 player groups, there is no meta. Everyone plays the class they like. There are certain synergies (like buffs being added to the group, pulling, giving defense/offense bonus or movement speed) but at what cost? In 2 player it really doesn't matter, and even in 3 player not that much. If you feel you hit a wall and want to push further, you can always switch classes.
Especially after this balance patch no one knows what's "overpowered"; everything seems to be relatively even, so the meta is that there is no meta; currently, the meta is a mental block in people's head to avoid them following their preference. (There's almost never a 2 player meta, btw, not even for the top of the leaderboards; there are better and worse combinations, that's it, but currently we don't know either.)