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  • 1

    posted a message on Season Journey Tracker

    In Vitality to Life % calc, there's a small typo. I'm sure you can figure it out :p

    I think I did. At least I found one. Thanks ;)
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Season Journey Tracker

    Updated for Season 11! Now even with countdown timer.


    Also, I made a thing:


    http://d3resource.com/seasons/


    Shows a comparison of previous seasons.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Meta season 11

    Here's a "professional" fact, not even opinion:


    We don't know. Meta has changed in every other season mid-season, and the meta as we saw it one week before season start has almost never been exactly the same at the end of the season.


    Currently, it looks like 4p is sup monk, sup barb, LoN WD, and necro as RG killer. In 3p you take any of those out (except for monk). In 2p it's even more uncertain, probably monk+WD and monk+wizard and monk+necro depending on what you want to fish for (RG with adds for WD or good mob type for an RG killer DPS). But honestly, all that is just super second guessing. We have no clue, especially since we might not even have seen all of the necro changes, and the current iteration is just out for one week. And I personally am 100% sure there's gonna be other exploits/bugs so I expect a rough season with lots of changes and potentially even a shortened season (like S2).


    2 DPS necro is unlikely; you can certainly do that, but having two classes is almost always beneficial, and especially once you go above GR100 the monk is almost irreplaceable thanks to its powerful healing (alongside lots of other useful buffs). But it can work - there's a GR105 clear in 2p in Europe currently by a Hammerdin+wizard. But of course they're paragon 3000 and could potentially clear GR110 solo themselves, so that puts that GR105 in a different spotlight.

    Posted in: Diablo III General Discussion
  • 7

    posted a message on Any changes for other classes for S11?
    Quote from xaerobrgo-next

    The game has no build diversity, except when they switch things up for seasons.

    Basically, they should make changes every season to make the game feel fresh so people can actually return and feel satisfied.

    That's something I read a lot and disagree with. For various reasons.

    1) A new season doesn't mean there needs to be new content. This is not a subscription-based game, and seasons weren't meant to be the announcement of major balance changes. Look at D2 ladder resets (which have been going on for more than 15 years now) and haven't seen any balance changes in... what... 5, 10 years now? It's one of several reasons why I'm against seasons - it gives players a wrong idea about this game. Keep in mind: seasons were only introduced to provide a "reset" for a fresh start, because there is no real long-term grind besides paragon (which almost no one enjoys).

    2) There is incredible diversity in this game. Desolacer made some spreadsheets a while back just for some classes highlighting all the different builds - it's incredible! And they all feel entirely different to play. But if players even *perceive* a set to be performing half a GR tier worse than another set, they label it as "trash" and promote the "apparently strongest set" as the only viable one. Most recent example here was the necro and Inarius. People even made threads that "996 out of 1000 people on the leaderboards play Inarius, Blizzard, please nerf Inarius". A few days later Baskenater took #1 with a different set and build, with non-ancient items and no augments, 2 GR tiers better than the highest Inarius clear. I wouldn't be surprised if mid-S11 some new build emerges that changes everything for the necro. In fact, I would be surprised if it does *not* happen. Because 99.999% of players do not acknowledge and embrace the diversity. They follow the most upvoted cookie cutter build or the #1 leaderboard build, play that to death, and complain about "why is there only one set".

    Solution? Lower your game by 3-5 GR tiers (hardly noticeable). All of the sudden, you have 10 builds available. Focus the one that you enjoy the most. With more practice the build will become stronger and stronger, and in the end you'll clear just as high as with the "cookie cutter build" (or close to that). NOTE: I know there are exceptions, like the MH builds dominating everything for the wizard. But overall, this game has much more diversity than people make it sound like, and it makes me angry if people get away with this nonsense argument.

    Sorry for the rant - I agree with what you said otherwise (Blizzard seem to focus a lot on $$$ lately in their decision making, which makes me sad and makes me miss the Blizzard of the 90s which just felt like it was... better at doing good stuff). And it would be nice if we'd get more stuff for other classes frequently, agree with that as well. If I could buy stash tabs, my credit card alone would probably feed another developer to give us frequent changes :P
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Any changes for other classes for S11?

    No big changes to any other class. Why would they - all the developers focused on (had to focus on) was getting the necro to a sort-of ready state.


    Besides, what's the point. Even if all other classes would receive insane buffs and be super strong or whatever - most players would still stick to necro NO MATTER WHAT, simply because it's new. So I can totally understand that in this patch Blizzard didn't do much about other classes. On the contrary, imagine all of the sudden a new meta emerges (like support WD+crus and monk+barb DPS). Completely making this up. So people would have to play "old classes" and couldn't play the new class in groups? As it stands right now, necro won't be able to keep up in speed farming anyways (maybe that'll change) so there's only gonna be 1-2 spots in the push group meta (I'm sure players will find a way to have the necro as RG killer, and potentially a 2nd one as zDPS though that's very unlikely as diversity trumps class stacking in most cases).


    So basically, making huge changes to other classes would just be a waste when the majority of playerbase wants to play the new class anyways.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Season 11 Haedrig's Gift

    Ask 10 people and you get 20 different answers.


    This season offers great Haedrig's overall. DH, Wizard, Barb get their main farming set. The Rathma set is getting buffed right now. Helltooth (Garg or WoD) is still an insanely strong set, despite everyone switching away from it. Raiment allows for some pretty fast monk farming spec, obviously you want to transition into SWK sooner or later. No clue about the current Roland's performance.


    None of the sets will hold you back for ages, and you should choose the class you enjoy the most.

    Posted in: Diablo III General Discussion
  • 3

    posted a message on What do you think about the new Challenge Rifts mode?

    While *I* personally would like to try one of the top rifts, at least one week, I assure you that if we got a rank 1 clear as CR only very few players would be able to even get the cache in that given week. I mean, watch Wudijo do the current Challenge Rift on stream and then try to do the same things he does and beat his time. Good luck beating him. (Last week no one did, this week he's #3 again with only a few attempts so far.)


    With that in mind, I hope Challenge Rifts finally put an end to the bullsh*t argument that "Diablo 3 requires no skill" and "those players are only up there because they have so much gear/paragon".

    Posted in: Diablo III General Discussion
  • 2

    posted a message on OMG, GR 128 in 10 mins, crazy combo.
    Quote from Skelos_bggo-next

    While I consider both Krysbin's Sentence and Grim Reaper/Frailty exploits, I think bans should be handed only for the use of the Necro-only ring by a non-Necro character. The other case is simply a bug that should be patched and Era advanced to 9, because the player have no way to know if that is intended gameplay by the developers or not. Yes, we can all expect that this is not an intended gameplay with 99,9% certainty, but when it is not 100% as in the case with the ring, which clearly states "Necro-only", bans won't be fair.

    Hm, I'd see it the other way around. Where does the ring state "necro-only"? I don't see it anywhere on the ring or in the description (the quote in the flair is by a necro, but that doesn't mean anything). Until Travis confirmed it in the Twitch chat two days ago I even thought the ring was actually meant to be used by other classes. After all, for some classes it's not even that much of an upgrade; especially if you consider LoN builds it replaces things in cube like the Ring of Emptiness for WD (similar buff) or CoE for crusader (which almost only deals damage during the physical cycle, so a 50% damage buff).

    The Frailty + Grim Reaper mechanic however requires deliberate misuse: the necro replaces the DH as RG killer, so "by accident" those two classes wouldn't even meet in the meta. And once you one-shot elite packs and RGs in high GRs with a support class, and you realize there's no cap and this can go all the way to GR150+, I think one should notice that this can't be legit and stop using it. At least that's my understanding of Blizzard's often repeated mantra "play fair". Note that I'm not calling for bans for any of this - but accounts who have abused this to get their gems up to 140+ and gained significant paragon should be rolled back at the very least, and the era leaderboards should just be wiped (or at least any group removed that has the class/skill combination present).
    Posted in: Diablo III General Discussion
  • 2

    posted a message on OMG, GR 128 in 10 mins, crazy combo.

    It's an exploit. It will be fixed (if Blizzard doesn't fix this, people will be clearing GR150 by the end of this week, which "breaks the game"). Expect those people to be banned, or at least major rollbacks to rid everyone of the excessive paragon/gem levels gained.


    You're not supposed to one-shot rift guardians like that, this has nothing to do anymore with clever game mechanics. Remember the Hellfire amulet bug, the blood shard exploit, Death's Bargain exploit? It was fixed and accounts were sanctioned.


    Don't use this.

    Posted in: Diablo III General Discussion
  • 4

    posted a message on What do you think about the new Challenge Rifts mode?

    So... I came back from travel and started a bit late, and the time was already around 2 minutes for the top spots. I have no idea how you get there. And with such a flawed class/skill set which is even worse than the "play your way", I had no desire to do more than 2-3 runs (and could immediately tell that even with 100 runs I wouldn't beat Wudijo's current #1, not even sure I could get into top 100).


    I hope that some of the winners share videos (and/or some of the thought process) that got them to the top spot, because I feel I totally missed something. It's obvious though that CRs are a playing ground in which the usual "gear, paragon, RNG" cop-out doesn't count anymore: #1 in a CR week simply means you're a better player (I find it ridiculous that many people still believe there's no room for "skill" in this game; CRs can disprove that).


    For me personally CRs will probably just be a weekly income of bounty mats (and also some nice crafting mats). I hate bounties, so that's a nice bonus. I don't think I'm gonna try to be competitive, ever, unless there's a really fun build out for a week. I noticed there's 2p/3p/4p leaderboards as well; I wished they would choose real 2p/3p/4p groups here. As someone said, it might be fun to have the top clear as CR, which would show people that clearing that GR125 is not just about gear, paragon, and RNG... but that it actually requires a ton of skill, coordination, and game knowledge.

    Posted in: Diablo III General Discussion
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