• 1

    posted a message on D3 Quick Season Start Tracker - DiabloSeasons
    Quote from nuzo»

    Also, I've been told that people should create their seasonal character always first before completing the Challenge Rift so that you get the cache on your seasonal character. I've never bothered to test anything otherwise, so that might also be important in your tips there.

    That's not necessary, you don't need to create a character. See here, for example:


    https://www.youtube.com/watch?v=xW96_m6lABM

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Greetings

    Heya! Always nice to see oldschool people. I've not been around as long as you, but quite a while at this point. But I love delving in history, so together with Aerisot - who, based on his account date, has even been around for longer - we went through the timeline of Dfans a while ago. Here's the crude picture:


    • June 2005: DiabloFans was founded as Diablo3.com
    • May 1, 2008: Diablo3.com was bought by Blizzard and the site officially became DiabloFans.com
    • Summer 2008: DiabloFans acquired by Curse
    • September 27, 2011: Molster joins Curse and becomes DiabloFans admin
    • May 15, 2012: Diablo 3 is released
    • March 25, 2014: Diablo 3 Reaper of Souls is released
    • August 16, 2016: Amazon (Twitch) acquire Curse
    • December 2018: Curse Media is bought by Wikia/Fandom
    • March 21, 2019: DiabloFans is officially shut down
    • June 12, 2019: DiabloFans is re-opened after it was being purchased by Magic Find (along with Hearthpwn and a few other old parts of Curse)

    I personally joined in September 2012. I'm not gonna re-tell the story of why I joined, because I've written about it here when DiabloFans closed. I also don't remember when I became a mod, but I can tell you that the peak of DiabloFans wasn't shortly after release, but it was around 2015/2016. That is because we often forget that Reaper of Souls really "fixed" Diablo 3 and turned it into the game we all wanted, and the Diablo 3 that we got to enjoy shortly after RoS release was probably the most pure and true successor to Diablo 2 that we always wanted. The game now is in a good state, it's just that many of us have "over-played" it at thousands of hours in, and a stupidly amount of power creep has made the game evolve into an endgame where people can't even comprehend the numbers anymore, and Blizzard recently openly admitted that they now take "paragon 5000" as the average competitive power level. Long before anyone cared, I warned about the destructive impact of paragon power creep, and in 2018 I concluded that for me, the Blizzard I grew up with ceased to exist.


    But alas, I disgress. As I said, the "peak" of Diablofans was absolutely in 2015/2016. The site saw an incredible surge of users after RoS release as all of the sudden the removal of the AH and the more balanced approach of RoS, thanks to Josh Mosqueira, brought more opportunity for discussions and debate to the game, and the playerbase exploded. We had tons of build discussions, and as a result there was need to create better ways to share builds. As Molster had developed a deck sharing system for Hearthpwn, it was later on adapted into the build tool for DiabloFans. I don't know when exactly it launched, but it was the prime contributor to the spike in users throughout 2015/2016, as there was very little patch activity (cf. seasons overview), but the competitive playerbase was interested in exploring the development of the "meta", and casual players were constantly on the lookout for those juicy cookie cutter builds. The forums were also insanely active, and members like Jaetch and Loroese (wizard theorycrafting masters) are among those who I personally miss the most, among with many many others who just disappeared.


    At the same time of the peak of these forums, in 2015/2016 Blizzard also had scaled down the Diablo development team - as we know now, it was when they scrapped the second expansion and instead decided to create DLCs (and later on decided to even release only one DLC, the Necro in summer 2017, and the rest as content patches). The result was that communication died off completely; from regular developer interaction across all media, including "play your way" panels with the devs, we went to a total silence. The paragon power creep then saw the potential for botters to exploit this, starting in season 4, and Blizzard never really stepped in; every few months there's a few banwaves, but they really only ever catch a fraction of botters, at most. To this day there are people openly mocking Blizzard, having bot references in clan names and character names while occupying top spots on the leaderboards. The silence of Blizzard is deafening, and every year or so we get an apology with "we will improve our communication"... and then again vanishing into the nether for a year. It'd be comical if it wasn't so sad. But in the end, this caused the playerbase to decline steadily, to a bare skeleton. Every so often players come back for a new season, a new patch, or an announcement - like Diablo 4 - but it's never for more than a few days at most.


    DiabloFans specifically got hit hard by this lack of communication because Blizzard also stopped engaging with and promoting fan sites (with the exception of Reddit, where they became actually more active than on their own forums). So everyone moved over to Reddit and our forums became a bit barren. There were times where I was the only active mod checking in for weeks, and mostly looking at bot posts ;-)


    DiabloFans changed owners at their peak, so I can't blame the new owners for shutting it down in 2019, as from their point of view it was in a steady decline, and there was no signs of Diablo 4 at that point (keep in mind, this was half a year after Blizzard literally gave the finger to all Diablo fans with their Diablo: Immortal announcement disaster). But the damage of said closure was probably more than we imagined: the build tool not being available for one season meant that people went elsewhere and removed their bookmarks. Another reason why everything here is quite empty is that when Fandom bought DiabloFans in 2019, they wiped every post and user who didn't explicitly consent to transferring their data (I guess to comply with GDPR).


    The combination of all those factors make it quite difficult to get DiabloFans back on their feet. In the end there's only so much we can do; there needs to be a constantly engaging game that a lot of people play and want to discuss to even give us enough meat to revive the forums back to their old life. And then we need to acknowledge that Reddit, because it is graced by the presence of the developers, is favored so much more by the playerbase these days. But... we are trying, and we aren't giving up.


    Here's to hoping that Diablo 4 will help return DiabloFans to its old glory!

    Posted in: Introduction
  • 1

    posted a message on Botters: Get rekt

    https://us.forums.blizzard.com/en/d3/t/turbohud-bannable-or-not/8943/13


    Originally Posted by (Blue Tracker / Official Forums)

    As for bots, their time is coming.


    No idea what exactly is coming, could just be a smokescreen, but I hope this is true.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Ooops...microtransactions in D4 on top of expansions.

    Yeah, I agree with Mob Dylan. To be honest, in that video I hear no real arguments, it's just "MTX are just bad" and then goes on in circular arguments.


    D3 sold extremely well, like millions of copies, but now we're in a situation where we have free transmogs and almost no updates. I'd much rather have more in-depth patches and smaller content updates (like trying to fix paragon or balance faster+more frequently) than what we see right now, about one real meta shake up per year at most. PoE is a good example for MTX that do not affect the game's power at all, and I'm sure D4 is going the same route.


    I know a lot of people are vigorously unequivocally against MTX in any way, form, or shape - but then you also will have a game that after release will only see very infrequent minor patches and nothing else, which makes seasons very quickly very boring. You can't have it all. Imho, not introducing MTX into RoS was D3's downfall. Just let me pay for stash tab, wings, pets, portrait frames; or even new stuff like character looks or so.

    Posted in: Diablo IV: Return to Darkness
  • 1

    posted a message on Why Diablo 4 demo is not getting the “dark” feel of Diablo 1 and 2

    I think they might be aware of it, they also mentioned how they don't want too colorful spell effects - and then the gameplay had lots of visuals going on, in a full party it might be like PoE (which sometimes becomes a crazy clusterfuck with a million colors and effects). I hope they turn it down. It might also have something to do with console compatibility, highlighting selected monsters.


    Whatever it is, I agree with you that it should be turned down, in general - less is more. Even in this demo of one players vs a few monsters it was sometimes a lot of visual clutter. Diablo I, admittedly in a different era of PC gaming, had almost none of that.


    You also mention sound which I've stressed in multiple places today is really important. I have no idea what the sound in D4 is gonna be like though, haven't really paid attention to the demo sound and it's only one zone anyways.

    Posted in: Diablo IV: Return to Darkness
  • 1

    posted a message on Diablo IV: Return to Darkness announcement - link collection

    Didn't see a thread yet :) For now people probably have enough hype threads and obviously the front page is going to cover everything for this weekend. But over time, we'll have a long time ahead of us, so I'll (infrequently) update this with links to major content (maybe for now just add a lot of different stuff and sort it out later). Feel free to post any links and we'll sort it out.

    Posted in: Diablo IV: Return to Darkness
  • 2

    posted a message on ‘Diablo 2 Remaster and Diablo 4 will be announced at Blizzcon’

    Yeah, this was posted elsewhere earlier, but thanks for the picture. It's an ad in Gamestar, right?


    For those who can't read German and want to know - it's a full-page ad in a German monthly game magazine (most likely Gamestar) for the post-Blizzcon release of a Diablo artwork book. The part in red simply says "With over 500 artworks from Diablo, Diablo II, Diablo III, and Diablo IV this book presents various remarkable pieces of art that were created for the iconic ARPG of Blizzard Entertainment."

    Posted in: Diablo IV: Return to Darkness
  • 1

    posted a message on How popular is season 18? A naive data analysis attempt.

    Maybe some of you fellow HC players have noticed that the servers have been acting up lately, as also reported by others. Combined with the mixed reception of the seasonal theme (some people saying they don't like it; some clearly enjoying it), I was wondering how popular this season is. Of course we don't know any player numbers, as Blizzard isn't sharing them. So I thought: why not use the stats from a D3-related website that has been up and running for several seasons with no major changes nor announcements to compare the different seasons? I went ahead and did some very basic plotting of D3Resource.com. Here's what it looks like, annotated (click here or on the pic for higher resolution):


    https://i.imgur.com/kE2aVDQ.png


    I thought it provided some interesting insights (obviously this is just me guessing based on crude, superficial data analysis):


    • The Triune season is indeed a bit less popular than LoN. Which is surprising to me, as I felt 2.6.6 has more in store than 2.6.5 (some set revamps, new legendary powers, an actually newly implemented mechanic as season theme). My guess is that the summer release timing and the upcoming WoW Classic release had some people skip this season.
    • I was very surprised that 2.6.1 saw more traffic than 2.6.0. I believe this is, again, due to the Necro DLC hitting in summer; also, the release of 2.6.1 fell together with Blizzcon, which has always brought people back (I always see a few spikes in traffic around Blizzcon).
    • Looking at the graph, it looks as if balance changes are almost as successful in bringing people back to D3 as large content patches (compare S10 and S16 to S11) - especially after a long drought.
    • A similarly interesting insight is that the introduction of season themes alone was not interesting enough to bring people back (S14) - but a set revamp was (S16). This sort of makes me question Blizzard's statement about the introduction of seasonal themes being highly successful. By what measure? Are my numbers so off here?
    • The last, really interesting insight I want to make is that of player retention. It seems as if two seasons in particular were able to keep players engaged for a bit longer than the rest - S11 (Necro DLC) and S17 (LoN theme). Which brings me to a point I made countless times: Diablo is a loot-based game. A new class gives you more new loot to hunt. A push for LoN builds prolongs the loot hunt, because it takes longer to get a full ancient set. Want players to play more than just the weekend? Give us something exciting to loot on day 2.

    Ending on the obvious caveat - this graph represents visitors on my personal website. It's from the entire domain of D3Resource, but the bulk by far (>80%) comes from the Season Journey Tracker, and the graph looks the same if I sample only for that. Also, I did not account for anomalies (e.g., a sudden increase from some random website that shared any of my links prominently).


    TL;DR: I looked at some graphs and determined that if Blizzard gives us a reason for a prolonged/new loot hunt, or shakes up some set damage numbers, more people play Diablo 3. #shocking!

    Posted in: Diablo III General Discussion
  • 2

    posted a message on [S18 SSF] Join the Season 18 Solo Self-Found League!

    Enjoy playing solo? Looking for a challenge? Bored of meta and rat runs? Or just looking for something "a bit different" this season?

    Join the Season 18 Solo Self-Found League!

    The SSF League is a community-organized effort to shake things up a bit and give those who prefer playing solo new goals to strive for. Participating is very simple, as there is no sign-up or registration. All you have to do is submit your highest GR clears - and of course to play solo. The SSF League ends after 30 days, so once the "meta is settled" and the S18 alternative to rat runs has been found, you can join groups for the last two months of the season and push for that GR150 clear!


    For more details, main organizer Garfm has put together a comprehensive Google Doc with rules and frequently asked questions. He also said up SSF channels on his Discord!


    This season we are lucky to have some well-known community members joining us in the SSF (in addition to aforementioned organizer and accomplished speed runner Garfm who will be streaming as well):


    More to come! Planning to join as well? While there is no registration requirement, it is fun to know who you'll be racing against - so post a reply if you're up for it and want to join the fray! You can also join our clans (purely optional, not at all required) - | Solo Self Found | and SSFTW on NA, and SSFEU on EU!

    Posted in: Diablo III General Discussion
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