1/24/2013 2:49:52 PM
Nom nom nom nom.Posted in: Off-Topic
1/18/2013 5:14:43 PM
First order of business: Vanish the Mempo.Posted in: Diablo III General Discussion
12/28/2012 11:19:14 PM
MS Paint to the rescue.Posted in: Hardcore Discussion
12/27/2012 12:08:14 AM
Probably because of this:Posted in: Diablo III General Discussion
12/25/2012 4:53:34 PM
Posted in: Theorycrafting and AnalysisQuote from gedo228
+10 mindmg = "10 - 10" or 100-100 weapon => 110-110
+10 maxdmg = "0 - 10" or 100-100 weapon => 100-110
+10 mindmg and +10 maxdmg = "10-20" or 100-100 weapon =>110-120
Average dmg = mindmg + 0.5*maxdmg
Mindmg is x2 better than maxdmg for average dmg at the same number.
Incorrect. Min damage is the same as Max damage. This is an issue on the AH where minimum damage comes up when searching for average damage.
Moldran showed it here:
I also tested it out myself by buying 3 different rings.
12/21/2012 12:53:17 AM
Easy, smooth transaction. Would trade with again. Thank you!Posted in: US Servers Trading
12/16/2012 1:40:53 AM
Thank you again! Been looking forever. :DPosted in: US Servers Trading
12/13/2012 9:42:07 PM
Refreshing to see someone interested in defense, as most people these days just want the highest possible DPS.Posted in: Wizard: The Ancient Repositories
I have a very defensive spec with focus on future PVP, so you can take a look and see some alternative gear pieces that are more defensive in nature. For example, while Inna's pants are the most offensive item for the pants slot, the defensive stats are sub-par.
In terms of defensive gear suggestions, perhaps change Inna's to either Depth Digger's or Blackthorne's, and make up the 12% move speed with a set of Lacuni Prowlers. The 5.5% crit you lose shouldn't be a huge deal if you're not doing the CM spec. Having gear with life recover stats (LoH, LS, LAK, Regen) also help tremendously.
In terms skills, you can swap Storm Armor for Prismatic Armor for the defensive boots. Hope this helps!
12/12/2012 2:03:07 AM
EHP is a combinatino of your total life (HP) and total damage reduction (DR).Posted in: Diablo III General Discussion
Total DR is based on "DR from armor", "DR from resists", and "Other DR". Other DR are stats like "reduce damage from melee attacks by %". So, to answer your question, you want to increase BOTH armor and AR.
10 armor = 1 AR if you have armor and AR at a 10:1 ratio. If you have 5000 armor and 800 AR, adding in 100 AR will provide more total DR than adding 1000 armor. If you have 2000 armor and 300 AR, adding 1000 armor will provide more total DR than adding 100 AR.
12/7/2012 9:30:06 PM
Posted in: US Servers Trading
Here's a solid ring for your CM Wizard for sale!
Attack speed for CM proc? Check. 6%.
Crit chance for CM proc? Check. 5% for Wicked Wind or Mistral Breeze.
Offensive stats? Check. +92 Damage, +135 Intelligence.
Defensive boost? Check. +200 Armor. Life on Hit +179.
Attack Speed Increased by 6%
Each Hit Adds +179 Life
Increases Critical Hit Chance of Energy Twister by 5%
On the AH now. Find by searching "Skull Grasp" with "Intelligence" and "Average Damage: 40". Take a look if you're interested, first come first serve. Thanks!
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