Just wondering what is the better helmet:
Mempo of Twilight with 180+ Dex and 6% crit, or a (non-legacy) Natalya's Visage with 180+ Dex and 6% crit, completing 4 piece set (+20 max Disc).
- 5/24/2013 4:04:40 AM Posted in: Demon Hunter: The Dreadlands
5/23/2013 8:28:18 AM
My feeling is that, aside from having so few hard-hitting skills, the real problem of the DH is that we regenerate Hatred *only* via spamming hatred generating abilities. This seems unfair when you consider the way Barbs constantly generate Fury with their tornadoes. The barbarian has this perfect feedback loop thanks to Battle Rage (Into the Fray):Posted in: Demon Hunter: The Dreadlands
Use Sprint(Run Like Wind) > Tornado crits generate lots of Fury > Fury is used for more Sprints and WWs
Similarly, a well-geared Wizard lowers his cooldowns and regains Arcane Power when he crits (Critical Mass passive + gear), allowing him to chain-CC (Blizzard tried to nerf it, still works fine), spam Energy Twisters, and frequently enter a mode in which he no longer needs *any resource whatsoever* to fuel his DPS.
What do we get when we crit? A chance to regenerate some Discipline.
That's nice and all, and I really like how Nightstalker allows us to keep up SP/Gloom 90% of the time even without 4piece Nat, but it's still totally lame from a pure DPS perspective.
- Barbs and Wizards do damage, it gives them resources to do more damage.
- Demonhunters do damage, it gives them a resources to fuel their defensive abilities, but nothing to help them do more damage.
The only counter-argument to this is the fact that Preparation/Punishment allows us to convert Disc into Hatred. As others have noted, this would be a viable argument only if we didn't more or less *require* perma-gloom to stay alive on high MPs.
My suggestion for possible solutions:
1) Lower the Disc cost of Shadow Power or increase our natural Disc regen, allowing us to actually use Preparation/Punishment.
2) Give the Nightstalker passive a chance to regen Hatred as well.
3) Anything else that would increase Hatred regen based on the damage or crits we do would work just as well.
EDIT: Oh, I see now that someone else has noted this, as well, and this has been retorted with the fact that grenades (and Bolas as well, I think) already generate lots of Hatred. Although I agree, I still think it's silly we should be locked into spamming a specific primary (regardless of how awesome it is) just because we want to generate Hatred, while Barbs and Wizards get to pretty much *spam* their secondaries / other high DPS skills. The situation Bokkkie described with Cluster Arrow is exactly what I am talking about: you use one or two big Hatred spenders, you have to spam primaries for 5 seconds until you can do it again. It's just how it used to be in the early days for Wizards and Barbs, too. This should either be the case for every class, or it should not be the case for any class.
5/23/2013 7:29:29 AM
Most of my friends have stopped playing D3, leaving me a little lonely. Would like to give team play another go but I am fearful of entering public games, afraid that everyone will yell at me for being the slowpoke that I usually am.Posted in: Looking For Group
My gear is decent, my DPS around 230k, but I don't really feel like rushing for max XP/hour. Just want to take it easy, explore, kill stuff. I usually play Act 1 (Fields of Misery > Leorics Manor > whatever I feel like) or I do XP runs in Act 3 (Arreat Core > Towers > Arreat Crater 1 & 2 > Keep Depths > end of run).
I can do up to MP6 but prefer lower MPs (I solo farm at MP3), it's where my build really shines.
Anyone want to join up for some casual XP farming? Mostly looking for WDs or Barbs, but any class is welcome. The most important thing to me is that you are friendly, polite, do not AFK for long periods of time and do not rush like crazy. I am aware this game rewards rushing like crazy because it's all about farm speed, but I don't care. I don't mind running lower MPs with undergeared people, if you just your best to contribute as much as your gear allows. I'm not gonna boost you. The other way around I am also not interested in having pimped out players demonstrate to me how easy MP10 is with their gear, I can watch a livestream if I want to see that.
If interested, add me (Nevi#2730) and write a few words in your friends request so I know why you want to add me.
See you in game!
5/22/2013 11:20:02 AM
Posted in: Demon Hunter: The DreadlandsQuote from AsHeavenIsWideI don't use spike traps either and i can roll MP8 without a problem. I use Ball lightning all the time. I use to use Evasive Fire before i started using Bola as my regen.
Your Dead man's has 14% Element arrow damage so you should stick with Ball lightning
If you want to try higher MP i would use Boar instead of Bat as a Pet
Nice to hear someone is farming MP8 with Elemental arrow
Anyway it seems like the answer to my original question is no, the Spike Trap build apparently isn't the only build that works at high MPs. Thanks for the feedback.
5/22/2013 11:00:06 AM
Interesting. I never gave rapidfire much chance in my builds because I felt it lacks mobility. But that's before I knew how much you can tank with SP/Gloom. Will give it another try.Posted in: Demon Hunter: The Dreadlands
5/22/2013 9:18:46 AM
I am currently playing an elemental arrow/lightning ball build, but from what I understand this is no longer considered the optimal build. At high MP settings, most DHs use Spike Trap builds now.Posted in: Demon Hunter: The Dreadlands
This makes me doubt my entire choice for DH, because on the one hand, I love my current build and find the Spike Trap build 'gimmicky', while on the other hand, I am afraid my build will not be viable at high MP settings.
My question therefore is: are Spike Trap builds pretty much mandatory at higher MP settings, or can you continue to play Elemental Arrow/Ball Lightning without severely gimping yourself?
And a related question is: with the new XP changes, is it worth farming high MP settings for paragon levels, or is this really something I should wait with until I am Paragon 100 and bored?
For reference, my current build is in my sig and the Spike Trap build is here (several variations exist, but all use Spike Trap as their main source of damage).
5/21/2013 9:56:22 AM
This is an amazing post. Even though I'm already well-acquainted with Build 1, the detailed BiS list here helps a *lot*. Saved my D3 life, thank you.Posted in: Demon Hunter: The Dreadlands
Just one thing: I see a lot of top DHs gem one of the new, super expensive +damage gems in their Manticores, instead of a second Crit dmg gem. Maybe something to mention?
5/19/2013 11:47:41 AM
My follower (scoundrel) is not only alive 90% of the time, but pumping out 19k dmg as well and providing constant AoE knockback. It's what Windforce was made for (considering it will never work better than Manticore for DHs).Posted in: Diablo III General Discussion
I have a related question about the enchantress. I know some people give her Maximus, a sword that occasionally summons a demon pet. Is this the best weapon she can equip, or should I just get her a high int staff or something?
5/19/2013 11:43:22 AM
pretty sweet. running with 20 now on my wd, and already picking up so many more globesPosted in: Witch Doctor: The Mbwiru Eikura
5/19/2013 11:04:50 AM
Is there a maximum limit to the Pickup Range stat? If so, what is the limit?Posted in: Witch Doctor: The Mbwiru Eikura
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