It's nice to see them thinking about this.
It's hard to tell exactly what would fix this. Affixes like Jailer, Fast, and Vortex are often too strong and unavoidable. They definitely take skill out of the equation for success. Waller and Frozen "sometimes" are too strong, but if tweaked might be more avoidable.
Reducing enemy damage dramatically and taking away Lifesteal would probably make you think a lot harder about where you're standing. If you have to wait for the occasional health globe or potion to gain back some health you will probably actively try to avoid affixes a lot more. Reflect damage would probably have to go.
It would be great if our health pools dropped really slow but had a tougher time refilling them. Wyatt's point about if you're at 50% health, you shouldn't be too worried but should be looking for some health, was intriguing to me.
- WarlockHolmez
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Sep 26, 2013WarlockHolmez posted a message on Wyatt Cheng on Negative Effects of Inconsistent Health Pools, RMAH Delay Issues Resolved, What Business Would Each Follower WantPosted in: News
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Sep 12, 2013WarlockHolmez posted a message on [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and moreAnd to think those are just the Ring affixes. (mainly)Posted in: News
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You make good points.
I tend to think about always going for AR + my chosen resist for most gear. It's definitely true that on jewelry and gloves I find it harder to find both and usually look for my chosen resist only. For these pieces of gear, my idea would definitely be a nerf. For any piece that you would stack both though, it could make it easier to find better gear (higher Dex/Vit etc).
I don't agree that it would be that hard to explain it though. I'm sure there's a good sentence that could explain it well. But who knows. There's so much complaining in this game, I'm sure it would come up.
While your idea of getting rid of specific resists altogether could help, like you said you would need to compensate. I don't know if that can be done. If you had an item with max AR, Max Armor, and a specific resist, I don't think Blizzard would allow the AR and Armor to surpass that limit to make up for the lost resist.
Thanks for the response, I didn't think about some situations. I think it could still be a viable idea. I actually had a slightly altered idea too. The only problem is it falls slightly off the theme of all the resists being the same:
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This gives us access to 5x more items on the AH! (For gear you would normally have AR+Resist on)
I fully support the idea of making us use certain items for certain builds, in fact I encourage it. BUT this is a very different situation. They all do the same thing with OWE so they don't feel unique. It just makes it more of a pain to use the AH, with no unique reward. This idea is a nerf and buff at the same time. A buff for the future in my opinion, but a subtle nerf temporarily.
In the end:
Cons:
-The maximum potential OWE has isn't as high, but still good.
Pros:
-We are less limited in gear options. We can search for that additional affix we wanted. We can find cheaper gear (equal to the other classes prices).
-We might end up not using OWE altogether, and have some fun with other passives without feeling like we gave up too much efficiency.
Just an idea at least
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Ya, I'm sure it would be. But if we can come up with good enough ideas, maybe they'll try and work with them. Even any aspect of them might make the game more fun for a lot of people.
Another thing, since my post is all "text" it seems like it would be more confusing than it really is. If a nice graphical interface was created for it, it might be much less complex feeling than reading all that text. (IE. There's a section in Idea #2 where I talk about "effectiveness boosts" to the passives based on your attributes. That could easily be represented by a bar (like an XP bar) above the skills to show how much of a boost they are currently receiving. It would be easy to tell what you need to do to raise it and how. If done correctly).
Most concepts could be represented visually rather than in text to make everything easier to understand, if cleverly constructed anyways.
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Cool! Added to suggestions.
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On another note, this thread is starting to turn into an argument about the Auction House. >.< I don't think these ideas will disrupt it (the AH) too much. The average price of gear may go down, but people will want to buy multiples of the same slot to try different builds. I'd like to hear more ideas about ways affixes could become more unique and build-dependent.
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Thanks for the response!
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D2 made items much more exciting. The boosts to specific skills made them more unique, though a little too direct and boring maybe. We can use the attributes to boost skills without adding complexity to items.
Skill choices contribute to character personality.
Attributes thematically contribute to character personality.
Make them work together!
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Anyway we could get more decision making with items to influence playstyle would be great.
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It could just help casuals to be not AS far behind, but definitely still be behind. I like the thought, if it's a very minor bonus to finding them if you haven't found one in a long time.
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I wanted to post it here first where there are less threads about complaining and more that are constructive. At least to gather more feedback and ideas.
I agree that it would be a QA nightmare, but once again, just wanted to promote the concept of linking items and builds. It was a huge part od D2 that I believe is widely missed. My idea doesn't add complexity to items, it just makes their affixes more important.
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Doesn't that decision just help determine how effective you will be? It has nothing to do with the methods you will use while fighting. That's what I'm trying to get at. Affixes should give more playstyle options, not just improve effectiveness. They might as well just give us +dmg/+hp/+res stats and nothing else, that's all it feels like to me. The only affixes I like are the "chance to effect" types and the reduced costs of skill, those promote style and personality! Anyone agree at all?