It's nice to see them thinking about this.
It's hard to tell exactly what would fix this. Affixes like Jailer, Fast, and Vortex are often too strong and unavoidable. They definitely take skill out of the equation for success. Waller and Frozen "sometimes" are too strong, but if tweaked might be more avoidable.
Reducing enemy damage dramatically and taking away Lifesteal would probably make you think a lot harder about where you're standing. If you have to wait for the occasional health globe or potion to gain back some health you will probably actively try to avoid affixes a lot more. Reflect damage would probably have to go.
It would be great if our health pools dropped really slow but had a tougher time refilling them. Wyatt's point about if you're at 50% health, you shouldn't be too worried but should be looking for some health, was intriguing to me.
- WarlockHolmez
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Sep 26, 2013WarlockHolmez posted a message on Wyatt Cheng on Negative Effects of Inconsistent Health Pools, RMAH Delay Issues Resolved, What Business Would Each Follower WantPosted in: News
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Sep 12, 2013WarlockHolmez posted a message on [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and moreAnd to think those are just the Ring affixes. (mainly)Posted in: News
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Definitely like Proc-on-Block ideas. Don't need to be perfect, just ideas are great.
Added!
Well, I wouldn't be surprised if that were the case. But ideas are just ideas. I was mainly curious to see what kind of Affixes the community might be hoping for. I personally would love for elemental damage to have actual unique effects. Weapons, Skills, and Armor would have massive interaction with each other.
There are a lot of skills to make specific affixes for... and it would be nice if more than one affix could affect a skill. I'm hoping they are able to create affixes that can affect more than one skill at once, even if it's indirectly.
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Cool, I'll try and transcribe that in shorter words. Let me know if it's what you meant.
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Lol, I agree about the Knockback/Fear. But maybe some builds would like them. Also, when PvP comes around, it could be more interesting.
Adding your Thorns Affix now. I like that! Let me know if I added it right.
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Fair enough. But this is just thoughts. So what affixes would you like to see?
Btw, most skills use an Elemental Damage type, so any affix that affects an Elemental Damage will directly effect which skills you choose. Currently, Elemental Damage doesn't do anything, so giving them certain effects could be interesting. I'm not saying the affixes I came up with are great, but if Blizz is just thinking of reducing resource costs of specific skills, I don't think that will be very interesting.
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Have an idea for a cool affix? Post it here, I'll add it to the list. Also, we don't know if rare items are getting any types of special new affixes, but if you have an idea for a rare affix (minor build-defining effect), post it as well.
Most of my ideas involve Elemental Damage, applying Status Effects, and manipulating Status Effects that are already applied. This is just for fun, and who knows, maybe an affix or two could give Blizz some ideas.
(My Affixes)
(Community Submitted)
Legendary Affixes
Weapon:
Rare Affixes
Gloves
Set Bonuses
Demon's Skin:
-Reflect 10% of all Ranged attacks as Fire Damage.
-You leave a trail of fire in your wake.
-Gain 10% of your max (resource) each time you block.
-While above 50% (resource), your attacks gain 10% Holy Damage.
- The arc of your Cleave ability is now 3 yards wider and your Cleave ability does 20% more damage. (multiplicative)
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I guess the debate would be The consistency of AH farming VS The Luck of Loot Hunting, which do you prefer? Though I feel Luck would at least involve playing the game the whole time.
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What if competitive gametypes are introduced like PvP? Gear will be a large factor towards success. While Self-finding items may be fun by that point, it doesn't mean they will be efficient enough to compete.
I do think it's possible for Loot 2.0 to make item affixes interesting enough to reduce AH use. I think it will be very difficult to reduce the efficiency of the AH though unfortunately. I am open-minded enough to wait and see. Just thought I would bring an idea to the table, even if just a fraction it could help Blizz spark some ideas.
As far as D2 and enjoying self-found over trading, D2 didn't have the convenience of an auction house. The Auction House sells things for you 24/7 and doesn't require hoping someone is currently online who has the item you're looking for. I'm sure if it did, the self-found experience would not be the same.
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There might be ladders and PvP at some point. If people want to play semi-competitively, they will have to play the AH all day to win.
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I agree with you. Blizzard's upcoming changes are more important than Pristine. Having interesting items and affixes is more important than Pristine. I never said Pristine should be implemented instead of Loot 2.0. Loot 2.0 is by far more important and the major issue with having items be fun at the moment. But that doesn't mean it has to be one or the other. But maybe you're right, maybe Loot 2.0 will solve everything and motivate us away from the AH somehow. I don't think it's impossible, but bringing ideas to the table shouldn't hurt. Just in case people will still play the AH, more than the game, to improve, we want some ideas flowing.
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While others:
Only the hardcore players would benefit from this because 1 of 100 Skorns might be good and the rest is crap. So "people" farming 24/7 will be able to farm even faster and the rest has to pay for their crap because it isn't fun to get 10 brimstones out of your 4h farming session after work.
Obviously, not everyone knows exactly what would happen.
Average stat gear drops are usually vendor trash at this point. They also drop 100 times more often than high-end stat drops. With those drops becoming more useful to people with lesser gear, this rewards casuals.
Really, it helps many casuals find more interesting gear while also giving hardcores the better chance at finding super weapons.
Shaggy, I don't think you read the whole post well.
First of all, I said the % increase is TBD, I just used 20% as an example to discuss. It can obviously be any other number with ease.
Second, I also stated that the % increase applies to "affixes" only, not directly to weapon damage and dps. Weapons have a "base damage", and this is not affected by Pristine. The dps increase examples you provided are much more extreme than what I've proposed.
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Rocky indeed. I added you 2 cents to the main post btw. Thanks for the +1.
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http://us.battle.net/d3/en/forum/topic/9793090332#1
Please visit, +1, discuss, comment, and bump if you support the idea!
Thanks!
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Thank you. I was thinking about doing that with this thread too.. Seems there were quite a few distractions here as well.. It's all about the concept, not the specific numbers. I threw 20% in there to make it seem strong, and show a good example, maybe it was too big.. I think it's decent
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I would like to.
Just wanted to wait a full day to see what kind of reception it gets during prime time. It's been pretty good so far, we'll see how tonight goes.
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This is something I've thought about. They need to be strong, but not too strong. Whatever gives them 50-50 use vs AH in my opinion would be gold. Obviously all the numbers can be moved around to find that sweet spot.
Thanks for the response!