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    posted a message on Bosses drop chance
    Quote from RMrulz

    Quote from wwepatriot

    You dont go into World of Warcraft and kill Ragnaros and see all blues drop do you? You dont go farming trash mobs for godly drops in WOW do you?

    No, you dont do this in any game but fucking D3, thats an issue.

    In case you haven't noticed, Diablo isn't WoW.

    No but they do have many things in common.
    Posted in: Diablo III General Discussion
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    posted a message on Bosses drop chance
    Quote from shaggy

    Quote from Litheum

    You completely missed my point. I had no argument.

    Just that we both agree making you farm 1 specifc part of the game is bad. D2 and D3 do that. That is all.
    The "99%" is completely irrelevant, and just copy and pasted from the OPs post. I'm fairly certain you could see that, but as usual just wanted to contradict everything I say.

    Yes yes, my point was only that Blizzard is aware of this particular issue and their stated goal is to have us using much more of the game than we did in D2 (ie: not creating games just to punk a boss then leave). They obviously are working towards that and I truly feel that since they acknowledged that mob density is something they're looking into for Acts 1 & 2 that continuing to hammer at that particular point is fruitless.

    If you really think I'm parroting blues, though, man... come on. I'm an intelligent person with a very respectable education. I happen to have a pretty decent vocabulary (I enjoy crossword puzzles, go ahead laugh, I deserve it) and I feel that "hyperbole" is a more succinct way to express what I feel to be *deliberate* exaggeration. Sometimes people exaggerate accidentally, sometimes they don't. Part of good communication is being concise (and that's something I'm always working on) so I just don't see any reason to use a two-word phrase when there is a single word that best expresses that concept. Anyway......

    You and I agree that we want more farming options. We probably agree on the solution too. I'm not angry at you. I just think, for your sake, that taking a deep breath and realizing that there isn't much else any of us can do on the subject until it gets rolled into a patch that hits the PTR. For all intents and purposes it *is* out of our hands for now so there's no point in getting our blood pressure up about it.

    As Master Po said to Caine, "Patience, grasshopper."

    EDIT
    Quote from Litheum

    ARPGs arent meant to be MMO-style PVP.....or shooter style......or as strategic as RTSs. Comparing the skill in any of these is pointless. ARPGs require some precision of your gameplay, knowing how your build works against other builds, hitting spells at the right time, which require skill. But will never require the same skill-level as a sub-rogue in WOW. Nor should they, this is NOT wow, and most fans of ARPGs don't want that style of combat. Otherwise they would just go play an MMOs PVP.

    I think you stated that very well. I don't want D3 to become some eSport and I think that people who are arguing against your general sentiment are basically making points that boil down to "D3 should be an eSport!" Which I obviously disagree with.

    But it already is an E-sport.

    Real Money AH and the PVP.

    You already got to spend hundreds of hours on this game to get anywhere.
    Posted in: Diablo III General Discussion
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    posted a message on Bosses drop chance
    Quote from Zakumene

    Quote from wwepatriot

    Quote from Bagstone

    Quote from Bogok

    If you compare to diablo 2, what i liked was i could open the game, go kill a boss, and boom 100% legendary. I don't think the chance should be that high, but atleast make it higher than packs??

    What I didn't like about D2 was you open the game, kill a boss, rinse & repeat. 99% of D2's content was never visited by any player. I'm extremely happy they changed that in D3.

    Boss drop rates are fine, if they were any better, people would go back to the old D2 pattern of neglecting 90% of game content. Even though people are complaining as hell, right now the "most efficient farming run" includes about 15-20% of the game, in D2 it was 1% (Baal, nothing else).


    With this big gap in player gear, it might have to happen if they want PVP to mean anything.

    I cant imagine a player who is stuck at MP2 level going against someone who can roast things in MP8.

    From what I have analyzed so far in this game, unless you spending a good bit of money, you are pretty much required to farm for about 700+ hours total before you even got a chance at anything higher than MP5 or 6.

    Its ludicrous.

    I think the only legit way to fix this loot system is run it like World of Warcrafts system, least the system WOW had in place about 3-4 years ago before Argent Dawn BS came, No game out there should EVER have such a gap in gear on a player like Diablo 3 has, no game dont except Everquest, thats old washed up with no one in it anymore, most in part for that reason to.

    Why do people have to be on equal footing in pvp? Why do you think people who hop on the game for 30 minutes a week deserve the same rewards as those who do 8 hours a night?

    They dont have to be.

    But they should stand a chance to some degree, the issue with this game is is Skill does not not dictate power, this a very basic fundamental rule in gaming that is flawed in this game.

    As for Boss drops.......... Shouldnt killing bosses mean something outside of quest?

    I rest my case.

    You dont go into World of Warcraft and kill Ragnaros and see all blues drop do you? You dont go farming trash mobs for godly drops in WOW do you?

    No, you dont do this in any game but fucking D3, thats an issue.
    Posted in: Diablo III General Discussion
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    posted a message on Bosses drop chance
    Quote from Bagstone

    Quote from Bogok

    If you compare to diablo 2, what i liked was i could open the game, go kill a boss, and boom 100% legendary. I don't think the chance should be that high, but atleast make it higher than packs??

    What I didn't like about D2 was you open the game, kill a boss, rinse & repeat. 99% of D2's content was never visited by any player. I'm extremely happy they changed that in D3.

    Boss drop rates are fine, if they were any better, people would go back to the old D2 pattern of neglecting 90% of game content. Even though people are complaining as hell, right now the "most efficient farming run" includes about 15-20% of the game, in D2 it was 1% (Baal, nothing else).


    With this big gap in player gear, it might have to happen if they want PVP to mean anything.

    I cant imagine a player who is stuck at MP2 level going against someone who can roast things in MP8.

    From what I have analyzed so far in this game, unless you spending a good bit of money, you are pretty much required to farm for about 700+ hours total before you even got a chance at anything higher than MP5 or 6.

    Its ludicrous.

    I think the only legit way to fix this loot system is run it like World of Warcrafts system, least the system WOW had in place about 3-4 years ago before Argent Dawn BS came, No game out there should EVER have such a gap in gear on a player like Diablo 3 has, no game dont except Everquest, thats old washed up with no one in it anymore, most in part for that reason to.
    Posted in: Diablo III General Discussion
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    posted a message on The Return of the Dupes (U.S. Server)
    Really I have suspected duping going on since the beginning of the game, mostly by the Chinese bunch that controls the AH.
    Posted in: Diablo III General Discussion
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    posted a message on D3 is too effecient
    You could be right, But what I am trying to really say is one of the problems I see in this game is even worse than the problem I saw in the MMO game Everquest.

    That problem is, their is too big of a gap between a MP1 player and a MP9 player, to top it off, they implementing a PVP system with this gap in place.

    I aint saying a MP1 player should instantly become as powerful as a MP9 player, the problem I am seeing is that anyone under MP5 and has played significant time in this game, is not going to move past MP5 level.

    My case applies to this very accurately, as a barbarian with 115 hours of game play, only 20 of it used to do the quest and acts. So thats 90 hours of farming, in that 90 hours, I been pretty much on MP2 and 3 in that time span, the issue though? Nothing dropping not even legendaries on runs through most of Act 3. I can mow through most stuff and see 3-4 rares drop at a time, (all crap) thats about far as it goes.

    In other words, its not a skill issue, thats far from it, its a loot issue or luck issue, I dunno wtf it is, even running with 300 MF after NV and only lvl 13 Paragon, I am not seeing these drops like some people are on the same darn MP level. I am fed up farming and seeing nothing drop.
    Posted in: Diablo III General Discussion
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    posted a message on jay wilson quit diablo 3
    Quote from ruksak

    Quote from Shinna1989

    Activision just needs a lamb to slaughter and his name was jay w. The community wanted his head anyways. And like someone already said. I highly doubt any new guy will have a chance to do a better job. The finance people making the calls not an "artist" developing games for a studio.

    I just want everyone reading this to understand the above quote is 100% unadulterated bullshit, fabricated from purely ignorant opinion.

    I mean not be be rude, only honest. Certainly the corporate entities loom over such projects and their influence has a permeable effect on the project.


    BUT....I seriously doubt they (corporate types) had any input into itemization (specifically Legendaries), no dueling/PvP at launch and the lack of endgame content at launch such as MP and Para levels.

    AS the PvP project was fully scrapped just a few weeks ago, this signaled a need for fresh blood in the mix. Lead designer positions are in no way an exclusively scapegoat position. To remark as such is ignorant. No man with any amount of integrity would sign his name to something he had no input toward, knowing he's just there to get blamed if the project fails.

    The new leadership will bring a new direction. It's hard to imagine that there is any direction to travel but upward.

    Like I said earlier, the loot system, RMAH, AH in general, all reeks of Activision.

    I sometimes wonder if Activision didnt completely buyout Blizzard, Activision is good for stunts like this and any stunt to make a buck. Before the Activision merger or shareholder agreement (whatever the hell happened there), ideas like this would of never made it into Beta of any game by Blizzard.
    Posted in: Diablo III General Discussion
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    posted a message on D3 is too effecient
    Quote from Chriss007

    Quote from Jalatiphra

    Assume we have averaged out xp and loot on all MPs:

    if you have say 100k dps and kill everything on mp0 with one hit you would like need 35 hits on mp10 - concidering mobs have 35times more life.
    this character would benefit from the 35 times xp bonus as well 35 times higher chances of getting loot.
    Therefore he would effectively lvl just as fast on mp 10 as on mp1 and gain the same loot.

    BUT:
    Now comes a character with 1million dps thus kills mobs on mp10 10 times as fast as the other caracter.
    He would gain 10 times more xp on mp10 as on mp1.
    thats a pretty great difference.
    ----
    This would make the game pretty unapealing to casual gamers since they feel left behind, because they lack the time to find appropriate gear to get higher killspeeds.

    But casuals are the major part of the playerbase, so MPs are balanced in a way that hardcore gamers still can gain a benefit from going to a higher MP ( concidering they are as fast as on MP0)- but this benefit is not as big as in the above "linear" scaling so that casuals dont feel forced to put more time into the game.

    1990 game design principles are just not practical anymore.
    forget that MORE TIME INVESTED = FASTER AND FASTER REWARDS
    you get more rewards through more time invested but this relation is linear and not exponential as in your scenario.

    this has been explained by blizzard in typical politcal correct terms to not piss of the hardcore player base.

    TL:DR
    linear scaling MP bonuses are logical but impractical because of scaling gear.
    If you had a fixed DPS number, linear scaling would be fine. But we dont have. a perfectly geared character can farm mp10 as fast as mp0 thus would be in a huge advantage - just because he invested more time / money into the game.
    This would effectiveley make the rich richer and the poor poorer.
    THIS IS NOT GOOD DESIGN

    Current Design (2005)+: Invest 1 Hour get 1 reward - Invest x hour get x rewards.
    Your Design (1990)+: Invest 1 Hour get 1 reward - Invest x Hour get x² rewards.


    Well u clearly didnt read what i wrote!

    I havnt said that they should average out XP and loot for all levels! I said that would be too much!


    Are u gonna tell me that regardless of which MP lvl u play on, u get the same rewards for the time invested?

    Im talking about beeing forced into playing the game a fairly specific way to be effecient, whereas i would like if there where more options to choose from.

    Theres no way that
    "

    Current Design (2005)+: Invest 1 Hour get 1 reward - Invest x hour get x rewards.
    Your Design (1990)+: Invest 1 Hour get 1 reward - Invest x Hour get x² rewards.
    "
    applies to me playing on MP0 and then on MP6. In no way am i gonna get the same amount of rares from playing 1 hour on MP6 as i would get from playing 1hour on MP0.

    Yes for a select few, your statement about MP10 and getting much much more loot would be kind of true, if everything was avereged out, but that would probably require better gear then what is possible atm.
    And then u are talking about ppl having 1mill dps? no1 has that much, at least according to diabloprogress..
    So lets be reallistic. Almost any player can get 100k dmg without spending a lot if time and gold atm. 200k is still achievable, but after that its gonna get pretty expensive and most casual players will most likely not get much higher unless they get really lucky with some supernice legendary drop.
    so even if there are some few players that have 6-700k dmg buffed, it doesnt make sense to balance the game around the top 0.1% of the playerbase. There still arent that many players who have 400dps buffed, but there are some, so lets use them as an example, since it makes it much more realistic!
    Now put that through your math and they get x4 the rewards for the time spent compared to the 100k dps player, if again, everything was avereged out.

    Now to the way the game works today, the XP bonus is getting a buff, which is nice, but its hardly gonna make players go to higher MP levels. But at least it will give players like me a litte more XP while farming.
    Loot isnt changing at all, so all u get on MP10 is 250% more MF. And to that we need to remember the NV bonus which makes the 250% from MP10 less of a difference. Some ppl have spent many hours looking at MF and it seems like about 350MF will give u about 4 times more rares. (dont know if that counts for legendarys aswell). take a loot at this post http://www.diablofan...stical-insight/

    But lets just, to make it more easy say that bonus u get from MP10 is 3.5 times more loot for the same number of mobs killed. But then it takes 35times longer to kill them... so u need to farm 10 times longer to get the same amount of loot on MP10.
    Now we look af the 400k dps player, and yes, he can do it 4 times faster, but that still not fast enough.

    And we havent even looked at the MF gained from gear and paragon levels. If we take them into account, cuz MF gets added, not multiplied, then the extra 250% from MP10 will problaby only get u twice the amount of rares from the same number of kills. which means that even a 400k dps player will still get almost 4.5 times less loot by going to MP10.
    Which means that if these calculations where 100% correct, then u could increase the number of rares gained for the same number of elites killed by 4.5 on MP10 and the 400k dps player would only get the same amount of rares as the 100k player on MP0.
    Ofcourse this isnt 100% correct, but its not all that inacurrate. U definatily wont get the same amont of loot for the same amount of time spent regardless of MP level!

    So how can u say that there arent room for improvements when it comes to loot and MP levels?
    why should normal players that like to play on higher MP levels get less loot then those on low MP?

    I dunno about less loot, but they should get less quality items.

    One of the things that has happened to me and has happened to many players since the launch of this game is the strong continue to get stronger, the weaker (ones who are at MP5 and under) are simply not getting stronger even though they are doing the same things the strongest players who can do higher than MP5 are doing.

    Thats been a nagging issue IMO.
    Posted in: Diablo III General Discussion
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    posted a message on RMAH and loot, does it have a direction?
    Quote from Jaetch

    I've flipped items I've gotten for a few hundred million gold in the gold AH and tossed them into the RMAH for $250 back when gold was 25 cents a million (this is the U.S. server).

    FYI, that amulet you have is subpar at best. If it had crit damage or attack speed in combination with decent average damage, there's your value. Otherwise, it's okay. 30M is a lot for it, if you could get that much, take it. I personally wouldn't even shell out 10 for it. I'll pick up all resist on other pieces of gear.

    Also, the Blackthorne's Jousting Mail I currently use on my wizard was $20. Comparable ones in the gold AH are hundreds of millions to a billion worth in gold. If I felt like it, I would've paid $100 for it. Desirable items like these are what sell in the RMAH. I sure as hell won't pay for your amulet if it were in the RMAH, unless you price it at $1.25 so I can flip it for a 4 or 5M.

    Essentially, for your amulet, you want high DPS stats, meaning more than a single DPS-enhancing stat like crit chance. Your want crit chance + crit damage. Or at least crit chance + attack speed. Even those amulets aren't worth too much anymore. Now you need standard trifecta (CC/CD/IAS) or at least 2/3 with average damage. All the while with primary stats as well. Everything else is a bonus. Vitality is desirable, but those are easily made up on standard armor pieces.

    Of course, there are exceptions. If you had 250/250+ of primary stat and vitality, that'll shoot up the value a lot more. But even then, if I were hunting for an amulet, I'd hunt elsewhere for more DPS stats unless you price that as a major bargain deal.

    Is there some sort of guide to go by for each piece into knowing what each piece needs for stats? Rings? Boots? weps?

    Weapons has killed me because I dont know what they need to sell.
    Posted in: Diablo III General Discussion
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    posted a message on RMAH and loot, does it have a direction?
    Quote from Sovngarde

    You answered your own question before you even asked it.

    Everything is about crit damage and crit chance (and for most builds, increased attack speed also): that amulet rolled only one of those - when it can roll all three - and a low roll at that: 6% out of a possible 10%.

    That amulet, and I hate to say it, is essentially worthless. Not useless (unless you have better), but certainly worthless.

    Well this is what I thought to, but is it pieces with both Crit dmg and Crit %?

    Where does resistance play in at?

    Most items I am seeing on the AH to my eyes dont seem worth the price they asking, often times lack resistance but are high in price due to many other stats outside of just crit.
    Posted in: Diablo III General Discussion
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    posted a message on jay wilson quit diablo 3
    Quote from Seifa

    I'm not really surprised. Fans and haters wanted a scape goat and they got it. I just hope for the best for Diablo 3, a game that i like (or liked whatever, i'm on a break now).

    To say if the Fans are right or wrong, I dont know, I can tell you fans in World of Warcraft often times is ones you dont listen to, otherwise you get the product you get now in that game, which is a POS.

    as for Jay Wilson, its been known they hired a bunch of failures to do this game as well, So its no wonder why we see what we see now.

    Also since Activision has come into the fray, everything has went down hill for Blizzard, I bet all chips it was Activisions brilliant money making minds that put the Diablo III AH, RMAH system into place. Remember, Activision is the same loonies that has killed the Call of Duty franchise by putting less content in the game each time, charging for DLC that use to be free, and then bumping up the price of the game by $10.
    Posted in: Diablo III General Discussion
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    posted a message on jay wilson quit diablo 3
    Quote from Kblavkalash

    It's about time...

    But seriously, i like this guy, he made a lot of good things for d3, but also a lot of ridiculously bad ones.

    Can anyone really legitly state the good things he did for D3?

    Development staff never quite got outside the box in the thinking process with this game compared to the staff that did Diablo II.
    Posted in: Diablo III General Discussion
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    posted a message on RMAH and loot, does it have a direction?
    Since the game launched, I played about 450 hours total (not very much) about 300 of it was on a barbaian, 150 on a Wizard which is what I started out with a launch, often times would quite for 2-3 months hoping to see some change, unfortunately, I havent seen much change in the game.

    The RMAH I thought would give an opportunity for some players to make a buck, but I look at it today and the one thing I notice the most is the price of gold is at .50 per million. Basically a whole $1 gets you 2 million gold. I ask.......with cheap prices like this, is anything but gold even selling on the RMAH? Its easy to pull out a Jefferson, get 40 million gold, and then move on to the GAH. Is anyone really selling anything anymore in the RMAH?

    This leads me to loot, legendaries, set items, and with that said, I ask..........wtf determines a price on loot? Use to it was all about the Resistance and high main stat items with vitality, for casters it was all about the high damage 2h weps + attk speed %, now it seems to be all about Crit % and Crit damage %. As this game seems geared toward that, I thought this was where the money was, apparently not, matter of fact I am not quite understanding what is selling for what, I ask for Price Checks in chat for say this item I have had for quite a while now:

    Sinister Necklace

    Str 154
    vit 163
    arcane resist 40
    all resist 34
    crit chance 6%


    Thats one of the prime pieces I been trying to find a price on, you type in stats similar to that on AH rounding to nearest 10th (150, 160, 40, 30, 6) and nothing pops up in the AH.

    people in chat says its about 30 million, other times people will tell me I wont get much for it.

    But then when I find the crit % items, items of similar upon the search in the AH is not even a million, some is like 10,000 gold (LOL Really?)


    I am lost, granted I came back into Diablo about 5 days ago, and my Barb is crappy geared (can do MP3 but its hard, MP2 more suited) I am just finding an identity crisis when it comes to loot, what the hell is selling? Outside the fact I can farm till I am blue in the fact in all the acts and never find a legendary or set items, even though my MF is at 300%. (Paragon 11). Least in Diablo II a unique (Legendary in D3) would drop once in a while, same with set items. In Diablo III and since the last many months, it seems I have went into an endless loop, I am not one for farming gold, I hate it when the price of it is a joke, but its set here for 2-3 hours, and basically kill many elite packs, maybe a boss or 2, and their is nothing to show for it but a little bit of EXP for the Paragon.

    I am sure this topic will get shredded by trolls, because quite frankly, no one cares about casuals and most of the players left playing this game is elitist who got lucky or spent a fortune.


    thoughts?
    Posted in: Diablo III General Discussion
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    posted a message on Does Blizzard protect scammers?
    Quote from Huminator

    Quote from wwepatriot

    Quote from Huminator

    Quote from goatass

    Bliz is a terrible company. They are not looking to please their customers at all. So a few of you complain... you're like 0.001% of their economy. They just don't care.

    Its not blizzards fault people are stupid and get scammed. Blame the stupid people who keep scammer in business rather than blaming blizzard.

    Its more than getting scammed.

    people get scammed because the system is so easy to exploit in the first place.

    They still get scammed because they are stupid. They press the the accept button themself, before double checking if the its the real item in the trade window. You cannot blame blizzard for peoples incompetence and lack of brain activity.

    In a way, but they should just remove Legacy items in the first place.

    All that has done is give players the key to pull off these scams or whatever you want to call it.
    Posted in: General Discussion
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    posted a message on Does Blizzard protect scammers?
    Quote from Huminator

    Quote from goatass

    Bliz is a terrible company. They are not looking to please their customers at all. So a few of you complain... you're like 0.001% of their economy. They just don't care.

    Its not blizzards fault people are stupid and get scammed. Blame the stupid people who keep scammer in business rather than blaming blizzard.

    Its more than getting scammed.

    people get scammed because the system is so easy to exploit in the first place.
    Posted in: General Discussion
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