I expected the chances of you not getting the keys to be tiny, hence a good reason to whine.
But 6%? that's not tiny at all.
- 10/31/2012 8:27:37 AM Posted in: Diablo III General Discussion
10/25/2012 7:22:13 AM
Stop asking for nerfs. Ask for buffs instead.Posted in: Barbarian: Bastion's Keep
10/25/2012 4:47:45 AM
Posted in: Barbarian: Bastion's KeepQuote from OdinvarMy apologies, my gear must have not updated yet.
411% crit damage (sheet total). 50% crit chance with axe passive. 58k unbuffed DPS.
30k life seems to be my issue, yet I can't seem to find any affordable ways to upgrade my survivability without losing a ton of damage. I feel like I'm pretty much stuck. I'm also having a hard time keeping up WotB but I feel like that will come with gear.
at your gear level, keeping up wotb should be no problem at all. Don't forget that you don't "generate" the rage you need to maintain the buff if you're at full rage, so make sure you're spending your rage (by spamming sprint or battlerage for example)
9/24/2012 11:46:47 AM
Posted in: Diablo III General DiscussionQuote from ZFPuhi
Well from all that u say u have some points that hit well like "Maybe it's the way the servers are restarted, and all servers have to talk to a master loot server"Quote from DemonStainif the RNG is based off clockcycles, then maybe not all server configurations are the same, maybe they (blizzard) re-use servers (as most corps do to save money) they may have many different configurations servers all working together to serve this game? Maybe then, certain server configurations run in a way that they hit those clock cycles that reward players better some how? Maybe it's the way the servers are restarted, and all servers have to talk to a master loot server or something, the ones that get restarted first connect to the loot server first and secure a higher roll spot or something based on where they are in the list. I don't think you can assume that all servers are setup the same and have the same hardware. They are probably like PC's where you can run the code on any of them, but different setups will give you different performances. Maybe one of those servers has a slower CPU so that the chance to hit on a reward clockcycle is greater as you stay on that reward cycle for longer? (does that even work that way?) Heck maybe it only works for low magic find. So for example some of the servers are setup so that people with low magic find will still get drops, maybe it's class specific as mentioned before, who knows.
it would make sense that the first servers they have could be different setup than later servers they have purchased. (maybe they purchased some when doing dev, then scaled up for production launch, maybe they did it in multiple steps and had to buy more after launch due to demand? remember all those errors we all were getting) The first ones they purchased would likely be lower number IPs as they had them first, you wouldn't start numbering your servers at higher numbers, it's natural to start at the lower end. It makes organizing things easier to find unused IPs.... So maybe the servers they bought to power up, are different somehow and don't reward as good as a result.
and there is 1 more possibility that when connecting to Empty server there isn't a very high chance of getting that loot cuz of some possibility that this server was just created cuz all of the other's were full and they haven't set all the settings on, or maybe the automatically settings on that server are ok but it needs a lot of item drops till u get that item.
Like if you play on 72 server (or the other low servers) they are almost full every time (that's why it's so hard to get in them), but when u get in u can actually get better loot cuz today on that server there have been 99999 items dropped and you now have a higher chance of getting a better item.
But for me and a lot more ppl the Low IP servers are working.
The amount of ignorance and misinformation in this post is through the roof.
9/24/2012 11:09:47 AM
Posted in: Diablo III General Discussion
Actually, the whole reason I registered was just to make sure rumorspreaders like you get halted in their tracks
9/24/2012 8:13:39 AM
As a person who maintains a load-balanced application server architecture (much like blizzard's, but on a smaller scale) on a day to day basis, I can confirm that this thread is completely and utterly rediculous, and any "correlation" between server IPs and droprates is purely coincidential.Posted in: Diablo III General Discussion
Blizzard's random number generator uses CPU cycle timings to generates its numbers, not something as rediculously small scale as IP digits.
Stop feeding this troll youtube hits. He made this up.
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