I'm not sure if this was in an interview with David Brevik or the Schaefer Brothers but one of them said that they would love to buy the Diablo I.P. if they could and had the money.
I feel that the current Blizzard only sees the Diablo series as nothing more than a product to exploit and make money out of, as well as just experiment and take big risks on (such as with the inclusion of a RMAH as well as porting their first ever console game in years).
Now I'm not against companies making money off of their I.P. but I would like them to make money off of games the right way, I want them to really put their hearts and souls into it and treat franchise as a work of art that set the precedent for all modern ARPGS rather than simply a generic money maker.
The only way I can see this happening, is if people actually don't buy the Diablo 3 expansion, and just let it slowly die off, maybe in 10 years or so later when the franchise have become nothing but a shell of it's former self. The I.P. can be bought by true Diablo fans and be recreated into a true successor to Diablo 2, until then we are left with what we have in Diablo 3, love it or hate it.
- Oranite
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Member for 11 years, 6 months, and 28 days
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Apr 8, 2013Oranite posted a message on Whimsyshire Also to Benefit From Density Changes, Idea For the Treasure Goblin Alert, Community Commentary: Public Enemy #1, TokPosted in: News
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Mar 27, 2013Oranite posted a message on Rollback Policy Updated for the US and EU, Legendary Revamp Might Bring New Items, Diablo 3 on Xbox?, Itemization Could Bring ChLike any other AAA title development team, Diablo 3's team is slow to implement simply because they are very bureaucratic and have to spend a lot of time on things such as localization that arent as prominent for indie companies.Posted in: News
So even though all these changes sound good, its going to take six months to a year for some of these itemization changes to be implemented. -
Mar 22, 2013Oranite posted a message on Blizzard Announces "HearthStone: Heroes of WarCraft"Posted in: News
I've been in denial for awhile, but I think I'm ready to accept that Blizzard much like Bioware is just a shadow of it's former self. -
Mar 7, 2013Oranite posted a message on Wyatt Cheng and Travis Day on 1.0.8, Next Patch to Feature Co-op Improvements, Who Is Travis Day?Talk is cheap. I'll save my praise for after the patch hits. Judging from their statements, a lot of truly game changing tweaks won't come until way later on, but if that means we get to have a smaller 1.0.8 with just those 3 main areas of tweaks plus some small class balance I wouldn't mind it come out sooner.Posted in: News
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Mar 5, 2013Oranite posted a message on Developer Journal: Itemization UpdateBlog sounds promising, but will still keep my skepticism until I see the patch notes when 1.0.8 PTR comes out.Posted in: News
Also let's not forget we also need a CRAFT ALL button in addition to the IDENTIFY ALL for the Jeweler and the BS, but all in all even if only some of these changes come into play, it looks to be a very promising. -
Feb 18, 2013Oranite posted a message on Scheduled Game Maintenance - 2/19/2013, Fan Creation of the Week: The 3D Character Art of Marie-Michelle Pepin, Curse Weekly RouLong maintenance due to the upcoming 2.0.4 SC2 patch.Posted in: News
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Feb 12, 2013Oranite posted a message on 1.0.7 Is Live, 1.0.7 Patch NotesIs Diablofans working on a list of undocumented changes?Posted in: News
The I/31 PTR patches notes are Patch 1.0.7 v. 1.0.7.14456
While the Live patches notes are for Patch 1.0.7 v. 1.0.7.14463 -
Oct 10, 2012Oranite posted a message on PTR Patch 1.0.5 UpdatedHopefully with mainly bug fixes being addressed, this is a good indication that 1.0.5 is about to be released on live and we can get on to 1.0.6 and beyond.Posted in: News
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Oct 10, 2012Oranite posted a message on Game Guide Not Up to Date, More on Legendaries, Blizzard at Comic Con 2012Posted in: NewsQuote from Zeyk23
If players could create themselves uber characters in the PTR, they would use that to satisfy all their curiosity and it would kill the satisfaction of accomplishing that in the real game.
Isn't the point of playing a game to have satisfaction though? Originally why do people play games? Aren't games suppose to be for fun, satisfaction and an enjoyable experience while you are playing it?
Diablo 2 had a dual system wherein you could play single-player/open battle.net and server side multi-player.
In the single-player/open battle net I could spawn items/stats on my various characters of varying degree to test different builds as well as armor composition. I did gain satisfaction from this and it did satisfy some of my curiosity, but by no means did it quench it's thirst.
I had the ability to test all types of items from weak rares with specific attributes to godly rune words. While having access to these items in singleplayer/open battle net did create a lot of enjoyment it did not discourage me from attempting to gain said items on server side multi-player.
It is because of that system that I had played Diablo 2 on again off again for last decade. There is no other game on the market that had such a nice combination of fluid systems.
I know that this dream of having the ability to spawn items much like my dream of having a single player/open battle.net system will probably never come into fruition, but that is not to say I agree with the current system.
I do not agree with the current system and firmly believe that computers/video games are meant for ENJOYMENT/SATISFACTION. -
Oct 10, 2012Oranite posted a message on Game Guide Not Up to Date, More on Legendaries, Blizzard at Comic Con 2012Posted in: NewsQuote from t0luene
Quote from Oranite
Interesting stuff from the blues. Apparent it's now officially confirmed that blues can spawn any items they want and whatever quantity they want. I wonder if this applies to live.
Not trying to rock the boat or anything but I wonder if the harm is really that bad in letting players be able to do this at least in PTR, so we can test items/builds.
I'm not strictly posting this for you but just in general for everyone.
PTR - means public test realm, you TEST stuff in it. and hes not just any blue poster, hes a QA analyst meaning its his job to able to re-produce any bugs that either are found by devs or players.
This is a very wrong assumption that all blue posters are the same, and quiet a lot of people don't understand it very well. being blue doesn't mean:
-they developed the game
-they designed the game
-they have access to player infos
Also they do let players sometimes to try out certain dungeons or specific weapon, but since diablo's loot is not set and its always in RNG it wouldnt make sense to give players the best quality for testing, it doesnt help anyone. They want to test RNG and gameplay usually, because ur experience and gameplay will be a lot diff than the next guy.
In most PTRs in wow they provide you with premade characters with full gear and full profs and supplies so you can actully test ur spec, talents, gameplay. Since there is an "endgame" gear it works in that case to give test gear.
I think your post kind of deviated from my point.
Firstly, I never stated that all blues are the same, there are many types of Blizzard employees such as QA analyst, Community Managers, Developers, Support Forum Agents, etc which all fall into the category defined as "Blues".
You are correct in that there are people who do not know this but don't assume that someone doesn't know this just because they mention "blue".
Secondly, there is no harm in sending out a post indicating that it would be nice to have the ability to spawn items. To further my point against to comment.
I never indicate that said items have to be "best quality" as indicated in your posting. Items dropped in D3 are indeed governed by the RNG, but it does not hurt to be able to test items of Legendary or Set quality since if you have read from the Vasaden's posting,
Items can be spawn subject to the RNG equivalent to as if it were to have been dropped from a monster, thus having properties derived from the in game RNG as you would on live.
The point of PTR a Public Test Realm, is itself to test for a variety of things. Blizzard's internal testing team is limited in that it would not have the extended abilities of a large testing pubic community and to say that testing the ability to spawn items, including but not limited to Legendaries and Sets and that "it doesn't help anyone" is a flawed argument,
Being able to test a large range of items including but not limited to Legendaries and Sets will expose a lot bugs that Blizzard's own internal testing team will never have the ability to do on their own. -
Oct 10, 2012Oranite posted a message on Game Guide Not Up to Date, More on Legendaries, Blizzard at Comic Con 2012Interesting stuff from the blues. Apparent it's now officially confirmed that blues can spawn any items they want and whatever quantity they want. I wonder if this applies to live.Posted in: News
Not trying to rock the boat or anything but I wonder if the harm is really that bad in letting players be able to do this at least in PTR, so we can test items/builds. - To post a comment, please login or register a new account.
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That's 2188 clicks at 3 seconds per click, and that is if I perfectly time all 2188 of those clicks within that 109.4 minutes. (current takes 729 clicks per radiant star, so (3)(729) + 1[for last click from Radiant Star -> Marquis = 2188]
I might as well just spend 5 minutes to write a simple script to do it for me go out to grab a bite and come back then click my mouse over 2000 times in during 2 hr period.
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I'm predicting that a lot of people coming back will probably purchase a lot of them initially, thus there might be an increase in price due to the demand, but over time as more people get the new Marquis Gems then Radiant Gems will fall in price.
Also I don't see any mention of any other improvements to crafting such as brimstone use improvement or for a quality of life improvement to have more than 5 buffs being shown at once...
Guess gotta wait for the patch notes as well as the list of undocumented changes...
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Pretty much, Blizzard has some pretty shitty justification wrapped up in what is a poor attempt at a "logical rationale" for why the current issue is even in debate.
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Wow, I've never seen anything that comes close to the detail of information as is available in that post, additionally the fact that it is constantly updated is also very nice.
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For Farming, I could play higher MP levels, but actually prefer MP 0 for Act 3 and MP 1 for Act 1 and 2, it's a lot more efficient in terms of time spent for Legendaries and Set's gained.
For Übers, I'll do the highest MP possible or have someone carry me at MP 10
For Leveling Alts, MP 10 with hellfire ring and other +% bonus exp gear.
It's all relative in the end.
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I disagree, there is still a lot of work to be done on other things than just PvP.
For example, Crafting currently is in an abysmal state and really needs a long hard look into. The amount of tweaking that can go into crafting can take several large patches (i.e. 1.0.x) to get to the point where it's actually a sufficient system to use.
I do not wish them to release PvP without at the very least looking briefly into crafting and lowering the gold cost substantially.
Additionally there still needs to be a lot of general tweaking of the game and improved quality of life changes.
In 1.0.5, for me the big changes such as the introduction of monster power and uber bosses were important, but at the same time little changes such as the the legendary notifications, AH right click search, double legendary/set drop rate, items based on mlvl, no more under ilvl 58 level drops inferno, etc were also all very important changes, in some ways more important to the longevity of the game.
I would like to see a lot more quality of life changes before PvP is released, such as an identify all button and a craft all button.
The biggest change I would probably like the Diablo 3 team or maybe Blizzard's Battle.net Team to implement is to adopt the new SC2 HOTS Battle.net system to Diablo 3.
I would at the very least like the introduction of the ability to name my own multiplayer games as they are currently doing with SC2 HOTS, the clans and grouping concepts that is happening on SC2's Battle.net are important as well and will really help solidify/organize D3's community.
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Isn't the point of playing a game to have satisfaction though? Originally why do people play games? Aren't games suppose to be for fun, satisfaction and an enjoyable experience while you are playing it?
Diablo 2 had a dual system wherein you could play single-player/open battle.net and server side multi-player.
In the single-player/open battle net I could spawn items/stats on my various characters of varying degree to test different builds as well as armor composition. I did gain satisfaction from this and it did satisfy some of my curiosity, but by no means did it quench it's thirst.
I had the ability to test all types of items from weak rares with specific attributes to godly rune words. While having access to these items in singleplayer/open battle net did create a lot of enjoyment it did not discourage me from attempting to gain said items on server side multi-player.
It is because of that system that I had played Diablo 2 on again off again for last decade. There is no other game on the market that had such a nice combination of fluid systems.
I know that this dream of having the ability to spawn items much like my dream of having a single player/open battle.net system will probably never come into fruition, but that is not to say I agree with the current system.
I do not agree with the current system and firmly believe that computers/video games are meant for ENJOYMENT/SATISFACTION.
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I think your post kind of deviated from my point.
Firstly, I never stated that all blues are the same, there are many types of Blizzard employees such as QA analyst, Community Managers, Developers, Support Forum Agents, etc which all fall into the category defined as "Blues".
You are correct in that there are people who do not know this but don't assume that someone doesn't know this just because they mention "blue".
Secondly, there is no harm in sending out a post indicating that it would be nice to have the ability to spawn items. To further my point against to comment.
I never indicate that said items have to be "best quality" as indicated in your posting. Items dropped in D3 are indeed governed by the RNG, but it does not hurt to be able to test items of Legendary or Set quality since if you have read from the Vasaden's posting,
Items can be spawn subject to the RNG equivalent to as if it were to have been dropped from a monster, thus having properties derived from the in game RNG as you would on live.
The point of PTR a Public Test Realm, is itself to test for a variety of things. Blizzard's internal testing team is limited in that it would not have the extended abilities of a large testing pubic community and to say that testing the ability to spawn items, including but not limited to Legendaries and Sets and that "it doesn't help anyone" is a flawed argument,
Being able to test a large range of items including but not limited to Legendaries and Sets will expose a lot bugs that Blizzard's own internal testing team will never have the ability to do on their own.
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Not trying to rock the boat or anything but I wonder if the harm is really that bad in letting players be able to do this at least in PTR, so we can test items/builds.