yeah, i saw this too. i think it's a great idea, but they could double the requirements.
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Jun 7, 2015ffilps posted a message on What are mods going to do about constant bot spam?Posted in: Site Suggestions and Questions
Myself and pretty much all other mods occasionally fight half an hour+ battles against those spammers who create new accounts as fast as we can ban them. [...] Trust me, we're probably more pissed off by the situation than any of you are, but we're already doing all that we can.
judging from what you wrote, you're certainly not doing all you can. trying to manually ban automated account creations and automatic spam is kind of futile. you have to restrict what new accounts are allowed to do, or you will never win the upper hand against these spam-waves.
but i guess you know that already.
May 21, 2015ffilps posted a message on How does delsere/tal/firebird compare to each other?Posted in: Wizard: The Ancient Repositories
kilee you are right, I totally forgot Triumvirate and Nilfur's boot.
Tal Rasha is being so much powerful mostly because of Nifur's boot, gives us 3 times damage output. so it all comes down to Tal vs Delsere.
and than if Delsere 6 pcs bonus is additive, then Tal Rasha is a clear winner.
no, tal'rasha is so powerful because it buffs ALL of our spells by 600%. hydras just wreck stuff with it, as do meteors. nilfur's contribute to that, too, but the main buff is the set itself. delsere only buffs 4 skills, 3 of which are utter crap, and arcane orb only becomes good because of the triumvirate. you can mix delsere with tal'rasha, but you'd always want to wear 6 pieces of tal'rasha.
firebird is dead.
May 11, 2015Posted in: Diablo III General Discussion
a lot of people in here (like you!) obviously don't understand that you're not forced to do anything. it's a game. if you want to be on that leaderboard so bad that you sacrifice all the fun you could have with the game, guess what: it's your own fault. just play the fucking game and have fun. all you greedy kids who want nothing else but "pwn dem leaderboards"? go cry me a river.
May 11, 2015Posted in: Diablo III General Discussion
i always wonder why you guys feel so compelled to answer questions in public to which you don't have the answer. you're just guessing. and you're wrong. why even respond? +1?
Feb 19, 2015Posted in: Diablo III General Discussion
haha, i love flawed logic. look:
[------------][------------][------------] 3x Rift, closed after RG
[-----------------------------------] 1x Rift, completed
which one has a greater chance on legendaries? hint: it's roughly the same playlength, one gives you 100 BS, the other gives you 300 BS (and still the same chance on legendaries!)
Feb 19, 2015Posted in: Monk: The Inner Sanctuary
i can verify that same runes do NOT overwrite each other. we tested it.
Jan 29, 2015i hope blizzard will nurf the hell out of all "tank" builds. they themselves said they don't want "100%" stuff in their game. they nurfed things like the CM wizard in the past, who was able to perma-freeze all enemies around him, and now we have the exact same thing happening with tiki-docs. even worse, now the legacy-gear problem arose, and people are abusing the shit out of the system.Posted in: Diablo III General Discussion
it's boring. it's lame. it's against blizzard's own rules, but sadly i think they are too afraid to take away the only possibilty to reach grifts higher than 50 in group play.
Oct 5, 2014Posted in: Diablo III General Discussion
you ALWAYS gain an advantage through cheating; it's the whole purpose of cheating. that's like saying "if aimbots are agains the TOS, it's stupid, because that way the player has to decide if he risks his account or plays with a disadvantage". great "logic" you have there, cheater...Quote from FsmorkI find it fascinating that everyone ignored Turbofish's excellent post. He summed up the main issues with greater rift rankings and how it relates to TurboHUD's use very well. Maybe it made too much sense?
Throwing my 2c on this (and I'm on the top 100 wizard leaderboard and I've never used TurboHUD) the controversy is ridiculous, and the program looks great. If you're playing for a spot in the leaderboards and there is a program like this available, then it should not be against the TOS to use it. Then if you choose not to use it you are choosing to play at a disadvantage against those who do use it - and that's fine, because the choice was made by the player. Having a program like this be available with widespread use and be technically against the TOS is idiotic because it forces players to choose between risking their account and gaining an advantage.
More information (allowing for better decision making) makes the game far more fun to me. A little bit of randomness keeps it interesting, but why a lot of people seem to glorify the restriction of information to the player is beyond me.
Oct 5, 2014Posted in: Diablo III General Discussion
i can't even tell you how great it is to hear that all you cheaters might leave the game now. today is a good day!Quote from SpeakerPlot twist - Some people play the game for their own entertainment, not to compete with the masses. Turbo hud made the game more enjoyable for people such as I, and now that it is gone it is time to move away from this game until things are made more enjoyable again. Hopefully blizzard will finally realize that players like options, such as ingame stats, and HUD's, instead of giving players absolutely no choice in the customization of the UI and what information is displayed.
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Aug 3, 2014Posted in: Diablo III General Discussion
This is a collection of all changes to legendary items upcoming in 2.1 - documented in the patch notes and undocumented but as observed on the PTR. I've searched for this, but did not find a concise, complete, up-to-date collection. This is mainly such that I can update my wizard guide as soon as 2.1 hits - and of course to plan ahead which builds might be cool in 2.1. Please shout if you spot a mistake or a missing item! If available, provide a screenshot (link to imgur.com). Note that I'm particularly interested in changes that seem to go unnoticed such as crappy default rolls on items being removed. Some of those might be really interesting, especially since some cooldown reduction or resource cost reduction rolls on exclusive items were removed.
- General Changes
- One-handed Weapon
- Two-handed Weapon
- Season-only Legendaries
- Legendary Gems
- Weapon Procs
Note that life on hit and life regeneration will be buffed and re-rolled on all your existing items - for example, a Royal Ring of Grandeur can roll up to roughly 7500 life on hit in 2.1, so don't be to quick to roll LoH off some items! Existing rolls will be more than tripled when 2.1 hits. Life regeneration will see a similar buff.
A special treat for barbarians: shoulders, chest armor, and two-handed mighty weapons can now roll Furious Charge as well as Call of the Ancients damage.
One of the most important changes is the addition of Ramaladni's Gift, which adds a socket to a (non-socketed) weapon. This is what it looks like. It's tradeable just like an item (for 2 hours within party). It means that you should not re-roll a stat on a weapon right now that has a socket (because you will want to remove that socket come 2.1) and you should not re-roll any stat on a weapon that has a low damage roll (because instead of desperately rolling some other stat to a socket, you might want to add the socket with Ramaladni's Gift and re-roll the damage).
Item What's new? Images Gyana-Na-Kashu Fireball weapon damage increased from 300-400% to 525-700%. - Kekegi's Unbreakable Spirit Does not roll cooldown reduction anymore. (Before farming and storing dozens of these note the new Leoric's Crown.) - Leoric's Crown Increases the effect of any gem socketed into this helmet by 75-100%. No longer rolls area damage. http://i.imgur.com/sOACULM.jpg Madstone New legendary power: Your Seven-Sided Strike applies Exploding Palm. No longer rolls life regeneration. http://i.imgur.com/vQrdw6s.png Mask of Jeram No longer rolls all resist by default. - Mask of Jeram Name changes to Helltooth Mask. - Quetzalcoatl Does not roll mana regeneration by default anymore. Can't roll attack speed anymore. http://i.imgur.com/qaa42DI.png Storm Crow No longer rolls life per hit. - The Grim Reaper No longer rolls CDR. http://i.imgur.com/veOmjM4.jpg The Swami New legendary power added: The damage bonus from enemies killed while in Archon form now lasts for 10-15 seconds after Archon expires. Note - currently has a 120 internal cooldown on PTR. -
Item What's new? Images Firebird's Pinions Does not roll Black Hole damage by default anymore. http://i.imgur.com/J2eRToU.jpg Jade Harvester's Joy Does not roll all resist by default anymore. - Vile Ward New legendary power: Furious Charge deals ~30% increased damage for every enemy hit while charging. http://i.imgur.com/sEPnz1W.jpg
Item What's new? Images Blackthorne's Duncraig Cross Has had its default rolls removed. http://i.imgur.com/hF2C85I.jpg Eye of Etlich No longer rolls all resist and life per hit by default. http://i.imgur.com/roKEZ27.jpg Halycon's Ascent No longer rolls elite damage and elite damage reduction. http://i.imgur.com/2YzXudk.jpg Haunt of Vaxo Now triggers from Stuns performed by pets. - NEW: Hellfire Amulet Can be crafted using the same organs that are required for the level 70 Hellfire Ring. Rolls a random passive of your class. http://i.imgur.com/P1Y6E63.jpg Kymbo's Gold New legendary power: Picking up gold heals you for the amount of gold picked up. No longer rolls life per hit. http://i.imgur.com/bnfrfhf.png Moonlight Ward Arcane damage now rolls 30-40% (up from 20-25%). Existing MLWs will be re-rolled retroactively, though not scale in range (e.g., if you have a crappy 20% MLW it might re-roll to a perfect 40%, a perfect 25% might get re-rolled to the new minimum of 30%). Check PTR for re-rolls of existing MLWs. http://i.imgur.com/tdVJnDO.png The Flavor of Time Now rolls 5 primary stats. - The Traveler's Pledge Has had its default rolls removed. -
Item What's new? Images Vyr's Astonishing Aura Does not roll 1-2% crit hit chance anymore. -
Item What's new? Images Marauder's Gloves No longer roll cooldown reduction by default. http://i.imgur.com/Vbua4m3.gif
Item What's new? Images Angel Hair Braid New legendary power: Allows Punish to gain the effect of all runes. http://i.imgur.com/ZoquZqE.png Lamentation New legendary power: Allows Rend to be applied twice. No longer rolls critical hit chance. http://i.imgur.com/ZoStbGb.png Saffron Wrap Now rolls resource cost reduction (used to roll on Sash of Knives). Does not roll life % by default anymore. http://i.imgur.com/qvFaewa.png Sash of Knives New legendary power: Chance on attack to throw a dagger at a nearby enemy for 275-350% weapon damage. No longer rolls resource cost reduction. http://i.imgur.com/FXjwlAd.png Vigilante Belt Now rolls cooldown reduction. No longer rolls life regeneration and life per hit. http://i.imgur.com/k5meKt6.png
Item What's new? Images Gundgo Gear No longer rolls all resist and life % by default. http://i.imgur.com/gQd7k4D.jpg Lacuni Prowlers Now roll 5 primary stats. http://i.imgur.com/rS4jcmH.jpg Nemesis Bracers No longer roll movement speed. - Slave Bonds Now roll 5 primary stats. http://i.imgur.com/fjcfxR7.png Strongarm Bracers Now triggers from knockbacks performed by pets. -
Item What's new? Images Blackthorne's Jousting Mail No longer rolls life per hit and life %. http://i.imgur.com/ff37IIW.jpg Depth Diggers New legendary power: All resource generators deal 80-100% more damage. Does not apply to wizards' and witch doctors' primary spells. http://i.imgur.com/qzLteRg.png Hammer Jammers Now roll 5 primary stats. - Vyr's Fantastic Finery No longer rolls all resist by default. -
Item What's new? Images Blackthorne's Spurs No longer roll movement speed by default. http://i.imgur.com/3AuPihK.jpg Firebird's Tarsi No longer roll movement speed by default. - Natalya's Bloody Footprints No longer roll movement speed and armor by default. http://i.imgur.com/Vbua4m3.gif The Crudest Boots Legendary power added: Mystic Ally summons two Mystic Allies to fight by your side. Minimum level increased to 22. -
Item What's new? Images Band of Untold Secrets Now rolls 5 primary stats. Does not roll attack speed by default anymore. http://i.imgur.com/iYfaKoM.jpg Bul-Kathos' Wedding Band No longer rolls life % and life per hit by default. The Life drain effect on this is now capped at 2000% weapon damage per second (it's probably still 0.4% of mob's HP pool, just got a cap to prevent abuse in Greater Rifts). http://i.imgur.com/d8xRcXv.jpg Eternal Union New legendary power: Increases the duration of all Phalanx Avatars by 200%. - Focus No longer rolls life per hit by default. http://i.imgur.com/Pl1XsLc.jpg Justice Lantern Now can roll 5 primary stats. Still rolls 16% chance to block and higher than usual crowd control reduction. http://i.imgur.com/ra0D6I5.png Litany of the Undaunted Has had its default rolls removed. http://i.imgur.com/VnP6i2N.jpg Manald Heal Can now also roll wrath regeneration (and maybe other resource regeneration types as well? Only used to roll spirit regeneration.) http://i.imgur.com/HYfk9MI.png Natalya's Reflection No longer rolls life regeneration by default. http://i.imgur.com/PWQwTKf.jpg Obsidian Ring of the Zodiac No longer rolls the mixed main stats, default rolls removed. Rolls three secondary stats (instead of five primary stats on live). http://i.imgur.com/w6CFlAB.png Restraint No longer rolls attack speed and cooldown reduction by default. http://i.imgur.com/F4nBvOs.jpg Rogar's Huge Stone No longer rolls life regeneration and vitality by default. http://i.imgur.com/HVuSEqa.png Stolen Ring Now rolls 5 primary stats. - Stone of Jordan No longer roll max resource as secondary. (Does not roll five primaries as reported sometimes - it's a bug due to monks being able to roll spirit regeneration as fifth primary on SoJ, most likely to be fixed.) http://i.imgur.com/iP47gTm.jpg The Compass Rose Now rolls 5 primary affixes. http://i.imgur.com/At7pCUz.jpg Unity Does not roll life per hit by default anymore. http://i.imgur.com/hrleoWD.png
Item What's new? Images NEW: Akanesh, The Herald of Righteousness Spear with 15-25% holy damage. http://i.imgur.com/p476to1.jpg Arreat's Law No longer rolls critical hit chance. http://i.imgur.com/f6gwHZE.jpg Azurewrath Does not roll attack speed by default anymore. http://i.imgur.com/KAiyQMv.png Doombringer No longer rolls life % and life per hit. - Genzaniku Visuals on Genzaniku were changed from red glow to green/blue glow. - Manajuma's Carving Knife Does not roll critical hit damage anymore. - Mad Monarch's Scepter Now counts assists in addition to kills. - Rimeheart Has been redesigned: 10% chance to instantly deal 10,000% weapon damage as Cold to Frozen enemies. - The Barber Does not roll critical hit damage anymore. - NEW: The Dagger of Darts (new Ceremonial Dagger, name unconfirmed) Your Poison Darts and your Fetishes' Poison Darts now pierce. - The Fist of Az'Turrasq Has been redesigned: Now increases Exploding Palm's on-death explosion damage by 75-100%. - The Gidbinn Fetishes spawned by The Gidbinn should now work with the Fierce Loyalty passive and Carnevil's Legendary Power. -
Item What's new? Images Baleful Remnant Now counts assists in addition to kills. - Bastion's Revered New legendary power: Increases maximum number of Frenzy stacks to 10. http://i.imgur.com/J6JgVgj.jpg Blade of Prophecy The text on this item no longer improperly states that all enemies hit by Condemn will trigger another explosion. - Bovine Bardiche The chance to summon cows has been increased to 100%. Note: The cooldown on the Legendary Power still applies. The summoned cows should now be significantly more murderous. The summoned cows should now be significantly more durable. - Fate of the Fell Extra Fires of Heaven hits will now be able to generate procs. - Flying Dragon Fixed an issue preventing this item from correctly granting +100% Attack Speed. - Fury of the Vanished Peak Now rolls +25-30% Seismic Slam damage as a fifth primary affix. - Heart Slaughter Has had its critical hit damage roll removed, now rolls with +25-30% physical damage. - Incense Torch of the Grand Temple Has been redesigned: Reduces the Spirit cost of Wave of Light by 60%-80%. Now rolls +25-30% Wave of Light damage as a fifth primary affix. - Madawc's Sorrow Stun duration increased from 1 to 2 seconds. - Scourge Explosion weapon damage increased from 130-160% to 1800-2000%. - Stalgard's Decimator Has had its critical hit damage roll removed. Can no longer smart roll for Witch Doctor or Wizard. Weapon damage increased from 275-350% to 550-650%. This change will apply retroactively. Legendary Power can now proc from Rend, Whirlwind, Cyclone Strike, Tempest Rush, and Shield Bash. - The Flow of Eternity Cooldown reduction for Seven-Sided Strike increased from 45-50% to 45-60%. - The Furnace Has been redesigned: Increases damage against elites by 40-50%. - The Grand Vizier Legendary power added: Reduces the Arcane Power cost of Meteor by 40%-50%. Now rolls +25-30% Meteor damage as a fifth primary affix. - The Grandfather Does not roll IAS by default anymore. http://i.imgur.com/Y4UcoUD.jpg The Sultan of Blinding Sand Has had its movement speed roll removed. - Warmonger No longer rolls attack speed and damage increase by default. http://i.imgur.com/1hSLBqH.jpg Wrath of the Bone King Now rolls with +25-30% cold damage. -
Item What's new? Images Balefire Caster Now rolls with +15-20% Fire damage. - Etrayu No longer rolls life per hit by default, now rolls 15-20% cold damage. - Natalya's Slayer Does not roll damage % by default anymore. http://i.imgur.com/JblgKBH.png Uskang No longer rolls life per hit by default, now rolls with +15-20% lightning damage. - NEW: Wojahnni Assaulter Rapid Fire deals 40-50% more damage per second, stacks up to 4 times. http://i.imgur.com/5NsjWo9.png
Item What's new? Images Mirrorball No longer rolls cooldown reduction by default. Extra Magic Missile hits will now be able to generate procs. http://i.imgur.com/cgxNchw.jpg
Item What's new? Images Homunculus No longer rolls reduced elite damage and all resist by default. -
Item What's new? Images Flint Ripper Arrowheads New legendary power: Ball Lightning now travels at 50% speed. Renamed to "Meticulous Bolts". - Holy Point Shot Now rolls 15-20% elemental damage as one of the five primary stats (rumors are that this might be the case for some other quivers, but no evidence surfaced as of yet.) http://i.imgur.com/cK8dJbr.jpg Silver Star Piercers New legendary power: Chakram now generates 3 hatred. http://i.imgur.com/CCVNdtM.png
Item What's new? Images Akarat's Awakening No longer rolls with socket by default. http://i.imgur.com/CFKRoaS.jpg NEW: Unrelenting Phalanx Allows Phalanx to summon twice as many Avatars. Applies to all rune variants. http://i.imgur.com/e4BFzvN.png Hellskull No longer rolls cooldown reduction by default. - Jekangbord Extra Blessed Shield hits will now be able to generate procs. - Lidless Wall Has had its default rolls (attack speed and resource cost reduction) removed. http://i.imgur.com/ghs6S23.jpg Stormshield Elite damage reduction/melee damage reduction have been buffed. http://i.imgur.com/IKgsO8F.png
Item What's new? Images Embodiment of the Marauder (6) set bonus: Fixed an issue that caused Hatred spenders cast by the Sentries to have a slower attack speed than intended. - Firebird's Finery (6) set bonus: Has been redesigned - Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die. - Immortal King's Call (3) set bonus: Life per Fury spent increased from 289 to 500. - Inna's Mantra (2) set bonus: Life per Spirit spent increased from 124 to 200. - Might of the Earth Earthquakes caused by the Might of the Earth set will once again generate Fury through the Earthen Might Passive Skill. - Monkey King's Garb (4) set bonus: Weapon damage increased from 1600% to 3500%. The decoy will now attempt to spawn next to the closest enemy within 15 yards. - Natalya's Vengeance (4) set bonus: Cooldown reduction increased from 1 to 2 seconds per kill. Now also triggers on assists. - Roland's Legacy (new Crusader set) Comes with helm, shoulders, chest, pants, gloves, boots. (2) set bonus: +500 strength. (4) set bonus: Increases Shield Bash Damage by 100%. Increases Sweep Attack Damage by 100%. (6) set bonus: Every use of Shield Bash or Sweep Attack that hits an enemy grants 20% increased Attack Speed for 3 seconds. This effect stacks up to 5 times. http://imgur.com/a/XvV3j Shenlong's Spirit (2) set bonus: Energy ball weapon damage increased from 300% to 1200%. Spirit generation increased from 1 to 4 per second. Energy ball size significantly increased. - The Legacy of Raekor (5) set bonus: The damage type dealt by Furious Charge will now be based on the element of the Skill Rune you're currently using. - The Shadow's Mantle (2) set bonus: Now, upon receiving fatal damage you instead automatically cast Smoke Screen and are healed to 25% Life. This effect may only occur once every 120 seconds. (4) set bonus: Has been redesigned - now enables all Shadow Power runes. -
Item What's new? Images Aether Walker (Wand, name unconfirmed) Removes the cooldown of Teleport. Teleport now costs 25 Arcane Power. - Bottomless Potion of Rejuvenation Restores 15% of your primary resource when used below 25% Life. - Frydehr's Wrath (Crusader Shield, name unconfirmed) Removes the cooldown of Condemn. Condemn now costs 40 Wrath. http://i.imgur.com/eOY4UzZ.png Hillenbrand's Training Sword (Templar Relic, name unconfirmed) Reduces the cooldown of all Templar skills by 50%. - Krelm's Buff Belt Grants a 20% Movement Speed bonus. Taking damage causes you to lose this effect for 15 seconds. - Krelm's Buff Bracers Grant you immunity to Knockback and Stun effects. - Leonine Bow of Hashir (bow) Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards. http://i.imgur.com/QXjauEM.png Remorseless (1h Mighty Weapon) Grants Hammer of the Ancients a 25-30% chance to summon an Ancient for 20 seconds. - Sacred Harvester (Ceremonial Dagger, name unconfirmed) Soul Harvest now stacks up to 10 times. - Slipka's Letter Opener (Scoundrel Token, name unconfirmed) Reduces the cooldown of all Scoundrel skills by 50%. - Vadim's Surge (Enchantress Focus, name unconfirmed) Reduces the cooldown of all Enchantress skills by 50%. - Vengeful Wind (Fist Weapon) Increases the maximum stack count of Sweeping Winds by 5-7. -
Note: "Upgrade per rank" not adjusted to the new scaling (was changed multiple times, from 50 to 200 to 25). The new upgrade per rank will probably be simply the value below times 8 (roughly).
More info about legendary gems can be found here.
Gem name Upgradeable bonus Rank 25 bonus Upgrade per rank Image Bane of the Powerful Gain 20% increased damage for 20 seconds after killing an elite pack. Increases damage against elites by 15%. +1 second buff duration Link Bane of the Trapped Increase damage against enemies under the effects of control-impairing effects by 15.0%. Gain an aura that reduces the movement speed of enemies within 12 yards by 30%. +?% damage Link Boon of the Hoarder 25% chance on killing an enemy to cause an explosion of gold. Gain 30% increased movement speed for 2 seconds after picking up gold. +1.5% change on kill Link Enforcer Increase the damage of your pets by 15%. Your pets take 25% less damage. +?% damage Link Gem of Efficacious Toxin Poison all enemies hit for 2000% weapon damage over 10 seconds. All enemies you poison take 10% increased damage from all sources. +?% Weapon Damage over 10 Seconds. Link Gogok of Swiftness 50% chance on hit to gain Swiftness, increasing your Attack Speed by 1% for 4 seconds. This effect stacks up to 15 times. Also gain 1% Cooldown Reduction per stack. +1% chance Link Invigorating Gemstone While under any control-impairing effects, reduce all damage taken by 30%. Heal for 20% of maximum life when hit by control-impairing effect. +?% reduced damage taken (maximum +?% upgrade, ?% total) Link Mirinae, Teardrop of the Starweaver 15% chance on hit to smite a nearby enemy for 2000% weapon damage as Holy. Periodically smite a nearby enemy. +40% weapon damage Link Moratorium 25% of all damage taken is instead staggered and dealt to you over 3.0 seconds. 10% chance on kill to clear all staggered damage. +? second to the stagger duration Link Pain Enhancer Critical hits cause the enemy to bleed for 1200% weapon damage as Physical over 3 seconds. Gain Blood Frenzy, granting you 3% increased Attack Speed for each bleeding enemy within 20 yards. +?% weapon damage over 3 seconds Link Simplicity's Strength Increase the damage of Primary skills by 25% Primary skills heal you for 2% of maximum health on hit. +0.5% damage Link Taeguk Gain 0.5% increased damage for 3 seconds after spending primary resource. This effect stacks up to 20 times. Gaining a stack refreshes all existing stacks. Gain 0.5% increased Armor for every stack. +1 max stack Link Wreath of Lightning 15% chance on hit to gain a mini-Conduit buff, dealing 600% weapon damage as Lightning every second to nearby enemies for 3 seconds. While under the effect of the mini-Conduit, gain 25% increased movement speed. +10% weapon damage per second Link Zei's Stone of Vengeance Damage you deal is increased by 4% for every 10 yards between you and the enemy hit. Maximum 20% increase. 20% chance on hit to Stun the enemy for 1 second. +?% for every 10 yard (up to +?% max) Link
Just to add to the list above, I tried digging up what other items there are that benefit (or do not benefit) from elemental damage. As this list is quite long, and most of it does not qualify for the purpose of this thread ("item *changes* in 2.1") I put this in a spoiler tag. Some sources I used are Druin's thread and Diablohub. List is a work in progress! Any help appreciated!
Item name Elemental damage type Blackfeather +%Physical Damage Bul-Kathos's Oath (2) set bonus +%Physical Damage Cinder Switch +%Fire Damage Death's Bargain +%Physical Damage Death Watch Mantle +%Physical Damage Fulminator +%Lightning Damage Odyn Son +%Lightning Damage Maximus +%Fire Damage Moonlight Ward +%Arcane Damage Schaefer's Hammer +%Lightning Damage Scourge +%Fire Damage Shenlong's Spirit (2) set bonus +%Fire Damage Stalgard's Decimator +%Physical Damage Storm Crow +%Fire Damage Thunderfury +%Lightning Damage
Item name Elemental damage type Confirmed Andariel's Visage +%Poison Damage Yes Azurewrath +%Holy Damage Yes Band of Hollow Whispers +%Arcane Damage Yes Demon Machine +%Fire Damage Yes Fire Walkers +%Fire Damage Yes Firebird's Finery (6) set bonus +%Fire Damage No Fjord Cutter +%Cold Damage Yes Gyana-Na-Kashu +%Fire Damage Yes Helltooth Harness (6) set bonus +%Poison Damage (?) No Legacy of the Nightmares (2) set bonus +%Physical Damage (?) No Mad Monarch's Scepter +%Poison Damage Yes Manajuma's Way (2) set bonus +%Poison Damage Yes Monkey King's Garb (4) set bonus +%Holy Damage No Pox Faulds +%Poison Damage Yes Raiment of a Thousand Storms (6) set bonus +%Lightning Damage No Razor Strop +%Fire Damage Yes Shard of Hate +%Cold/Lightning/Poison Damage Yes Shenlong's Fist of Legend (2) set bonus +%??? Damage No Tal Rasha's Elements (4) set bonus +%Arcane/Cold/Fire/Lightning Damage Yes The Magistrate +%Cold Damage Yes Thundergod's Vigor +%Lightning Damage Yes Winter Flurry +%Cold Damage Yes Wizardspike +%Cold Damage Yes
official PTR patch notes, undocumented patch notes on Reddit, undocumented patch notes on Diablofans, and other undocumented sources (personal experiences on PTR, conversations on Skype/in-game, and so on).
Also check out Jaetch's thread on the official forums! He actually started it before I did, but I guess we somehow both started after we talked about upcoming item changes. It's only that due to timezone differences he had a headstart while I was in bed
Aug 18, 2014Posted in: Diablo III General Discussion
I'm not sure what you're saying here. Players in Diablo 3 are gaining an insane amount of power over time. Look at that guy who's paragon 1000 and who has now 1250 more main stat than the average paragon 600 player; that's 2.5 primary affixes more. Look at people who went to min/max their gear, such as those on top of the Diabloprogress rankings - they easily deal twice as much damage as someone who has all the endgame gear, but sub-optimal rolls or a "wrong" primary affix here and there. People gain power over time, of course. So actually I have no clue what you're saying. It just becomes more and more difficult to upgrade the closer you get to "perfection" in terms of your character. And why is that? Because if this wasn't the case, you would break the game. Think about the legendary Smite gem; if it's possible to upgrade it to rank 1000, players will do it. And a rank 1000 Smite gem will trivialize the game, players will kill everything literally "on sight". That's why Blizzard (and any other game developer who's not completely unaware of those dangers) needs to make sure that there's a "power cap", and also a reasonable limit to the difference between casual players and high-end players.Quote from shaggy
Why Blizzard is so reluctant to give the players power is beyond me. Josh must have a severe case of schadenfreude or something. I can't really explain it otherwise. What is so revolting about players gaining power over time? Isn't that the core of an ARPG?
Jul 29, 2014Posted in: Diablo III General Discussion
Thank you life coach!Quote from mister_p88
You seem very determined which I respect but I still think you'd be better off channeling your time into something better ( school work ) or if you are an adult, work or day trading or sports ? or just take the game for what it is ?.Quote from MeatHeadMikhailJunger Theory Bounty Farming Part 2/3 - 25x A1 T4 Caches
Today I continue the mini-series by opening 25x A1 T4 caches, all solo farmed. I talk about the 'unavoidable' legendaries I found along the way, get 4 legendaries from bags (no rings), and discuss more tinfoil shenanigans. My goal is not to prove this method one way or another - I simply don't (and won't) have a large enough sample size - but rather to see if it has any merit. Enjoy!
All the threads about RORG highlight some possible issues around the design and implementation of RNG. Regardless, it will be impossible to determine how Blizzard have implemented the caches / drops / RNG unless you have a massive sample size.
If however, you do try to do this, I would seriously urge you put your energy into something more worthwhile.
Remember, this is only a game so unravelling how it works is pointless especially given there is a patch looming on the horizon.
Please do not let this consume you.
Jul 20, 2014depends on how the seasons workPosted in: Diablo III General Discussion
the game scales monsters and xp to your level so what will count is if you need to kill maltheal before you can access adventure mode which will be fastest doing split bounties
really best thing is just to get the best knowledge of what skills and runes and builds work during level up, remember that seasons wont let you twink with gems and xp boosting gear or power leveling, no doubt that some people will figure out an xp exploit and keep it quiet
otherwise its probably best to keep to a low difficulty you can never be under leveled with scaling and you wont be over geared to one shot torment, leveling is going to be quite slow and i can't see anyone getting to 70 in 1/4 of the average time unless a huge exploit exists because even crafted gear wont be available, no plans, low level artisans, no materials.
HC players will be hitting 70 faster than SC
another important area is learn at roughly every 20 levels what sort of stats you can have, low level gear isn't that set up around CC/CD but main stat and average damage on jewelry are good to look out for, everyone is going to have to grab and run the gear that drops for them, you don't want to be evaluating gear builds mid game, you wont have a lot of gold so look at vendors for weapons if that ever falls behind, and new boots because with zero paragon points movement speed boots will be critical but you don't want to wear ilvl 19 boots at level 57
all resist from memory doesn't really appear until after lvl 30 gear so watch out for when it does because it goes from unimportant to significant in a fairly small time frame
really its all about detailed item and class knowledge to be as efficient as possible
Jul 11, 2014Totaly disagree with the OP.Posted in: Wizard: The Ancient Repositories
The fact that the set doesn't syngergize with any one particular skill gives a lot of flexibility - it can be used by any spec that deals fire damage.
Having that synergy would severly limit the usefulness of the set.
Jul 6, 2014Posted in: Wizard: The Ancient Repositories
Just because no one else did it, I want to add the following two cents to the discussion (not directed at either of you in particular, but just a general observation after reading many comments in recent days):
1) MM Conflag and WoW+EB are completely different playstyles (stationary, long-range damage spell that gets better over time and when mobs don't drop dead in an instant versus mobile, melee spell that works best if you kill everything really quick)
2) Whenever you make any claims about 2.1 please please please stop speaking in absolutes such as "this is how it's gonna be in 2.1". We are still miles away from seeing the final class balancing, GR difficulty balancing, we haven't even seen the new Firebird's set bonus yet (the current change on PTR is a joke and will not be the final one). What if they make the dot from Conflag non-stackable and add a Hexing Pants-like affix to the 6 piece Firebird's set? OH; all of the sudden WoW >>> MM. So pleeeeeeeeaaaaaaaaaaase phrase your "predictions" about 2.1 as such and don't talk in absolutes that might lead other players to throw away certain items just because they think "oh it might as well be rubbish in 2.1".
Not everything is simply "black and white" as it seems, and if anything ever is going to be black and white Blizzard will make it colorful. That's why it's on PTR, and that's why I said multiple times the PTR will be around for a bit longer than usual. We're talking about a current snapshot here, but we have no idea yet what the final build will look like.
Apr 22, 2014I think they should ban everyone exploiting or cheating. And then leave the game as it is, instead of destroying parts of it just becouse some idiots wants to farm chests for 24 hours a day etc. Like the cursed chests for example, they suck donkeyballs atm. Or like the resplendent chests, they dont drop nearly as much loot as they did before people started "abusing" them. If they banned everyone that are so hellbent on cheating and then leaving the game as is to us that likes to play it in its entirety the game would still be great and there would be one less idiot streaming chestfarming 24/7.Posted in: Diablo III General Discussion
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