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    posted a message on Greater Rift level 70 (4-man) - Wizard POV

    I haven't been around much due to:


    1. Work and IRL obligations

    2. When I'm free, too busy playing the game


    But anyway, I've been wanting to record higher level wizard group play for a while because there aren't a lot of resources/footage of it out there. I keep forgetting, but no more! Finally got to it.



    Spec:


    TL;DR:


    Disregard ALL defense. Your defense = witch doctor + crusader. DPS all the way. YOLO.



    Rotation Details:


    From the build link, this is the cycle I generally follow to the best of my ability. Yes, sometimes usually the buff bar is uncooperative and you won't be able to track your Tal Rasha stacks, but you're going to have to develop an internal clock for timing the stacks.


    Tal = Tal Rasha stacks

    F/R = Focus and Restraint stack


    - 5x Electrocute (1x Tal, 1x F/R)
    - Hydra (2x Tal, 1x F/R)
    - Blizzard (3x Tal, 2x F/R)
    - 5x Electrocute (3x Tal, 2x F/R, initial F/R stack refreshed)
    - Hydra (3x Tal, 2x F/R)
    - 5x Electrocute (3x Tal, 2x F/R, initial F/R stack refreshed)
    - Star Pact (4x Tal, 2x F/R, second F/R stack refreshed)
    - 5x Electrocute + up to full AP (4x Tal, 2x F/R, initial F/R stack refreshed)
    - Star Pact (4x Tal, 2x F/R, second F/R stack refreshed)
    - 5x Electrocute + up to ~75% AP (4x Tal, 2x F/R, initial F/R stack refreshed)
    - Star Pact (4x Tal, 2x F/R, second F/R stack refreshed) impact will be post-4 stack expiration
    - Electrocute transitioning to next cycle (1x Tal, 2x F/R, initial F/R stack refreshed) you do this while the previous Star Pact has yet to land
    - Hydra (2x Tal, 2x F/R)
    - Blizzard (3x Tal, 2x F/R, second F/R stack refreshed)
    - Continue/repeat


    A note for the video:


    Super easy Rift, but a clear is a clear.

    In-game audio removed because we were talking dirty to each other.

    RG took about 4.5 minutes to kill, which is too long. Something went wrong there and I have a feeling it has to do with Eskandiel's hitbox because this isn't the first time I noticed that he took an abnormally long time to die. Since it takes about 3 minutes for us to kill an RG on GR69 without a Pylon, either one or both of us really screwed up our DPS cycles on the RG (which I don't believe could have been that drastic), or Eskandiel is a jerk.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on [2.2] PTR 200 hours worth of testing
    Quote from Spiderugo-next

    Also a question, since I'm not frequenting the bnet forums, and I don't know, is it ok to link these diablofans threads there? Or if I post builds there it should be in a written manner, independent from diablofans?

    You can cross-post, but remember to include all the relevant information. Basically copying and pasting the same information works. Not everyone visits different D3-related sites.

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Firebird 101: Solo Wizard Greater Rifts

    Removing the sticky here as I don't intend on updating this from Patch 2.2 onward.

    Posted in: Wizard: The Ancient Repositories
  • 6

    posted a message on Tal Rasha Wizard: Solo Greater Rift Guide (Melee version)

    Porting this from my thread in the official forum: http://us.battle.net/d3/en/forum/topic/16953975977


    The melee Tal Rasha spec for Greater Rifts is incredibly fun to play. It leans more on the defensive side, but that doesn't mean it lacks DPS. It will not deal as much effective DPS as the range setup, which means its GR limit will be lower, but it is more consistent when you're running GRs all the way up into the 50s.


    At the time of this post, I've personally cleared GR51 in a single try, GR52 in a single try, GR53 in a single try, and currently on my third GR54 try using this setup.


    SKILLS & GEAR

    ACTIVES:

    LMB: Electrocute - Arc Lightning: This is the required signature spell for this Arcane Dynamo-based spec. Since you'll almost always be at melee range, Arc Lightning is preferred for its superior coverage and damage. It can be replaced by Flame Blade to further buff Mammoth Hydra damage, but Dynamo ramp up will be slower as Electrocute has a speed coefficient of 2 vs. Spectral Blade's 1. You will then have to give up a different skill slot to cover lightning damage. Kiza covers this particular Flame Blade setup in another thread: http://us.battle.net/d3/en/forum/topic/16953845641


    RMB: Teleport - Calamity: No exceptions. Calamity is the rune to use. You need this to set up or maintain crowd control in order to benefit from APD, your lifeline. It is also the main source of arcane damage for your Tal Rasha stacks.


    1: Hydra - Mammoth Hydra: Your main source of DPS.


    2: Blizzard - Frozen Solid: When you cannot lock down enough targets with Calamity and Halo of Arlyse alone, Frozen Solid is a great way to hold down enemies at range until you get into a better position. This is also your way to gain cold Tal Rasha stacks.


    3: Magic Weapon - Force Weapon: I usually fall on Force Weapon, but this is an open slot. You can use Bone Chill to work with Halo of Arlyse, which will more or less give you insane uptime on the 33% debuff. Slow Time is another great substitute. If you're running a different element for a signature spell (e.g. Flame Blade), a lightning spell like Supermassive works well here.


    4: Ice Armor - Crystallize: Need this to get the most out of Halo of Arlyse and to make up some raw toughness lost from dropping Energy Armor.


    PASSIVES:

    Arcane Dynamo: The main passive. You use this to buff up Hydras and let them loose.


    Elemental Exposure: Self explanatory when working with four elements.


    Illusionist: Mandatory for keeping Teleport up.


    Unstable Anomaly: Necessary unless you enjoy taking long walks or staring at your corpse.



    KEY ITEMS:

    Halo of Arlyse
    Ancient Parthan Defenders
    Serpent's Sparker
    Tal Rasha 6-piece - Helm, Chest, Belt, Pants, Amulet, Source


    A note on the Tal Rasha source. Those found prior to 2.2 have the ability to roll Hydra bonus damage on them. As of Patch 2.2, the new Tal Rasha sources always come with Meteor bonus damage. It's a fixed roll, meaning you cannot touch them in any way. As a result, the remaining primary stats cannot be enchanted to a skill bonus. The preference in this Hydra-oriented setup would be to have Hydra bonus. However, Meteor bonus from the new source is still fine.


    Alternate Item Combos:

    Unity - Recommended item for dealing with excessive range damage (Ice Armor/Halo only prevents melee); requires immortal follower token (e.g. http://us.battle.net/d3/en/item/enchanting-favor ) and a second Unity on the follower


    Stone of Jordan - If you're not going to run Unity, you can try Stone of Jordan for elite DPS as this setup sorely lacks it.


    Ring of Royal Grandeur + Firebird - Trading away damage reduction from Unity, you can switch out a Tal Rasha piece with Firebird and run the 2-piece bonus for a free cheat death. Shoulders + source (Firebird's Eye) are good choices, the source is especially nice if you cannot obtain a Hydra Tal source.


    Nilfur's Boast - Best way to get more DPS out of your free Meteors. Greatly aids in Rift Guardian kill time.


    Firebird's Pinions + Firebird's Tarsi - Shoulder options are highly lacking and Unstable Anomaly is the only way you can cheat death. Having the 2-piece Firebird bonus can save you a lot of headaches. This would be the choice if you are willing to sacrifice Nilfur's Boast, but unwilling to give up a ring slot for Ring of Royal Grandeur.


    Pauldrons of the Skeleton King - As said, shoulder options are highly lacking. If Nilfur's Boast is selected, these shoulders can sometimes give you that extra cheat death opportunity.


    My preferred setup:
    Helm: Tal Rasha's Guise of Wisdom
    Shoulder: Pauldrons of the Skeleton King
    Chest: Tal Rasha's Relentless Pursuit
    Belt: Tal Rasha's Brace
    Gloves: Tasker and Theo
    Bracers: Ancient Parthan Defenders
    Pants: Tal Rasha's Stride
    Boots: Nilfur's Boast
    Ring 1: Halo of Arlyse
    Ring 2: Unity
    Amulet: Tal Rasha's Allegiance
    Weapon: Serpent's Sparker
    Off-hand: Tal Rasha's Unwavering Glare


    GEMS:

    Main:
    Zei's Stone of Vengeance - Dynamically updates all DoT damage the further you are away from the affected target. For Hydra damage, this is based on where the Hydra is located relative to the target.


    Bane of the Trapped - Bonus damage triggers as long as the target is under crowd control (you don't necessarily have to be the one doing the CC).


    Secondary:
    Esoteric Alteration - Crazy added defense prevents ranged enemies from picking you off when you don't have APD's bonus active (physical projectiles can still wreck you, though). This gem allows you to take even more damage to the face.


    Pain Enhancer - Works incredibly well with Mammoth Hydra (which can proc the gem's effects). As you would often be surrounding by enemies, the increased attack speed can further boost Hydra's DPS. If you're running a Flame Blade variant, this gem can be considered your go-to choice. Beware of potential frame rate drops if you're hitting too many targets.


    Gem of Efficacious Toxin - Some extra debuffs. Not the greatest choice for gems in this particular setup.


    Bane of the Powerful - Since this setup sorely lacks elite damage, this gem can make up a good chunk of it. Personally this is probably my last choice for a gem.


    Follower Spec (Templar):

    http://us.battle.net/d3/en/calculator/follower#0101 Just pick heals (Heal, Guardian) and crowd control (Intimidate, Charge).


    Follower Main Gear:
    Eun-Jang-Do - RIP Thunderfury. First thing, this setup is already on crowd control, so no need for a Thunderfury to help aid Bane of the Trapped. Eun-Jang-Do? Save it for those fleeing elites or a dying Rift Guardian.


    Freeze of Deflection - Extra CC opportunities


    Enchanting Favor - Used in combination with a second Unity in order to grant permanent 50% bonus mitigation


    Follower Optional Gear:
    Oculus Ring - More APS for the follower means more CC.


    Bul-Kathos's Wedding Band - If you're not running both Unity and Oculus Ring, BK Wedding Band is a suitable DPS option for your Templar.


    Ess of Johan - More CC, great for helping set up targets; can sometimes get you killed if the Templar pulls mobs in onto you, but usually that won't happen in this setup.


    GAMEPLAY

    Unlike Apocalypse Firebird in 2.1.2 and prior, the melee Tal Rasha wizard is incredibly durable and can push out a lot of damage without needing to herd things around all over the map. Some herding may be necessary when mob numbers dwindle, as the APD bonus is dependent on how many targets you manage to stun.


    Play style is somewhat frantic, but in a way, elegant. Personally, it reminds me of the old CM wizard in classic D3. Mobs are more often than not locked down. You have a lot of synergy happening simultaneously:


    1. Calamity can set up a fight, trigger an early Star Pact Meteor from Tal Rasha 2-piece, add an arcane Tal stack, and trigger APD to help you tank incoming range attacks.


    2. Incoming range attacks against your APD fueled toughness usually isn't enough to kill you, but can deal enough damage to trigger Halo of Arlyse, which in return continue to trigger APD. In addition, it can trigger Illusionist to allow you to recast Calamity. Rinse and repeat.


    3. Frozen Solid also contributes to APD's bonus if you freeze targets within 25 yards. It's also your weapon to lock down more high-threat ranged enemies when Calamity is unavailable. The cold damage that enemies walk through, but do not freeze, can trigger Comet from Tal's 2-piece, which will then guarantee a freeze on impact.


    4. In a situation where incoming damage is too much, Esoteric Alteration's secondary effect kicks in to give you the time to reposition and re-engage additional targets for more APD bonus reduction. During this time, it's relatively simple to heal up through globes from slain enemies, the Templar's healing spells, or your own potion.


    And let's not forget the signature spells, Arcane Dynamo, and the secondary effect of Zei's (chance to stun on hit). Since Arc Lightning scales with attack speed, as does Hydra, the faster you attack, the more you can trigger Zei's for more stun for APD, the faster your Dynamo ramps up.


    This all sounds nice and dandy, and to be honest, yes, the spec is much easier to play than Firebird's. While you can do the same with Firebird, the 6-piece Tal bonus is a much stronger option. However, like with all high Greater Rift attempts, you have to constantly make decisions. From the last 101 thread:


    All serious GR attempts follow a system similar to driving on the road. It involves repeating three phases over and over and over again:

    Phase 1: Scanning
    Phase 2: Predicting
    Phase 3: Reacting

    In Phase 1, you will be scanning your surroundings. In terms of GRs, you will be constantly checking the minimap and your character's immediate vicinity for enemies and patterns. In addition, checking on the progress bar for how much time you have remaining is important. You have to factor in the time it'll take you to down the RG. As soon as you get an idea of what type of tileset you're in (e.g. Caverns tileset, Keeps tileset, Sewers tileset, etc.) and what mob combination populates the Rift level, you move on to Phase 2.


    In Phase 2, you will be predicting the best and worst outcomes for the current Rift level. Based on the mob types and the level tileset, you have to decide whether to attempt to engage the enemies you encounter or skip them. For low density levels in long, intricate map layouts (e.g. levels that resemble Act II's Sirocco Caverns), you may have to decide to speed through it to get to the next level rather than waste time picking off the occasional enemy. Depending on how any of these levels roll, you move on to Phase 3.

    In Phase 3, you react to situations based on your predictions in Phase 2. This is where players adapt. Sometimes things will go as planned (mob composition is exactly what you expected), sometimes not (encounter mob types you did not expect, hit a dead end, etc.).

    The melee Tal Rasha spec requires you to play aggressively. The more you idle, the more likely you'll get smashed in the face. You have to try to stun enemies as often as possible, as many enemies as possible. The more you do so, the tankier you are, the more forgiving mistakes are (but don't let this be an excuse to make dumb mistakes like walking into Demonic Forges or a line of bees). Since you'll always be in the middle of heavy combat, you have to keep an eye out on everything happening outside your freeze and stun range. Projectiles coming from the side of your screen, incoming elite affixes, etc. can also cause major issues if you leave them around. Try to address them as soon as you see them (or at least set up a plan) so you can hold down as many enemies and kill them off at the same time.


    Example scenario: You see a group of Lacuni Huntresses and Lacuni Slashers in the northwest. As you're moving, you plan to lock down the Huntresses before they can leap and throw their projectiles. The Slashers should pose no problem as your Halo can negate their attacks. However, if you fail to stun the Huntresses, they may spread out and start bombarding you with ranged attacks.


    Best case scenario, you lock down and kill off the Lacuni before they can react, but in the case where a few jump out, you have to make decisions. Do you know if you can stand your ground and tank the hits? Lacuni Huntresses will leap, throw their projectiles, and leap back onto you. If you can withstand their ranged attacks without fear, they'll come back to you and you'll be able to lock them down. Now combine these Lacuni with other types of enemies of all threat levels. Morlu Incinerators? Savage Beasts? You have to grow extremely familiar with what enemies can pose a threat to you even if you have APD's bonus and Tal's 4-piece bonuses active.


    For example, as an Apocalypse Firebird wizard, enemies like Corrupted Angels and Winged Assassins were pretty much the bane of your existence. However, these mobs are food for a melee Tal Rasha wizard. As both are melee enemies and relatively easy to kill when they're standing still, they can't do anything to you. Conversely, enemies like Grotesques and Succubi don't pose too many problems for a Firebird wizard that's constantly moving around, but for a melee Tal wizard that specializes in clamping down in one spot and DPSing everything from one small area, physical attacks like Grotesque explosions and the Succubus's Blood Star that sneaks through the cracks can bypass Esoteric's reduction and potentially catch you during APD's downtime.


    This is why it's so important for you to always aim for the largest clusters of mobs and bring whatever enemies you're fighting with you. It's a form of herding. You fight and kill off what you need to, but straggling enemies that can still contribute good progress should come along with you to combine with packs up ahead. While this habit isn't limited to a melee Tal spec (it's pretty much a basic practice for any successful GR run, solo or group), it's especially important because of APD's reliance on the number of stunned targets.


    When all the engines are running, you'll Teleport into a huge cluster of mobs and start cycling through your Tal Rasha stacks and buffing up your Hydras to DPS everything down while you repeat the crowd control to maintain APD's bonus. When the enemy numbers dwindle, you lead them off toward the next cluster of mobs and repeat the process until you face the Rift Guardian.


    TIPS & TRICKS

    1. Cycling through the Tal Rasha stacks isn't an issue at all in this spec. As everything is available at all times—other than Calamity, which still has high uptime due to Illusionist—you can ramp from zero to four in very little time. I generally always have Arc Lightning going to be at full Arcane Dynamo stacks. I cast or reposition Hydra when I can to always have the fire Tal stack. Repeating Frozen Storm and Calamity as means to maintain APD's bonus naturally also give the remaining stacks.


    2. Always prioritize locking down ranged enemies if you are unable to get past them. Melee enemies will eventually get into range, but ranged mobs can be devastating, tend to run away or keep a distance from you.


    3. Focus on killing high progress to health ratio enemies. It's a rule to follow for all Greater Rift attempts, but it doesn't hurt to mention it here. Don't bother picking off the last little spider or Bile Crawler. Kill off the goatmen, the Disentombed Hulks and Fallen Hounds first and look for more to kill elsewhere. Then again, see #2 - don't neglect the dangerous ranged mobs if you cannot get away from them.


    4. When fighting a Rift Guardian, try to kite it to narrow corridors or corners with doors so your Templar can block it, allowing you to move into blind spots outside aggro range. This will allow you to place your Hydra at max distance to get the most out of Zei's. You don't have to hit things with your spells for Tal's stacks to kick in or for Arcane Dynamo to ramp up. It'll help if you land the spells to trigger the 2-piece Meteors, but if you're fighting a really dangerous physical RG like Bloodmaw or Perdition, or a ranged RG like the Choker or Agnidox, it may be in your best interest to focus on staying alive and allowing your Hydras to do their thing. Dead DPS = zero DPS.


    5. If you find a Power Pylon, don't grab it right away. Take a look at your surroundings to see if the mob composition offers fast and easy progress. Also take note of the map you're on. If it seems like the map will be a massive one and the enemies are manageable, skip them and the Pylon so you can come back later when the RG is close to spawning. This is another tip that's not limited to this particular spec. Just a good habit to keep.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on So Tal Rasha's Getting Nerfed any time Soon?

    2.5 billion is absolutely paltry damage by today's standards, especially when it's not 100% sustained.


    If you think that would justify a nerf, you'd probably need to start working on min/maxing research.

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on [2.2] PTR 200 hours worth of testing

    You can modify the title (and clean up the original post to reflect only what's on the live server) now that the PTR is over.


    Or you can start a new thread. What's tested, proven, debunked, experimented on, etc. on PTR and not done the same on the live server should be isolated. I would actually recommend starting a new thread, now that I think about it, and use this thread as linked reference.

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Yoohoo, GR65+ groups done with wizard

    Do your hydras snap shot whatever you had when you put them down? That is any buffs, breakpoints, etc? Or do they update dynamically.

    Snapshot Dynamo, update dynamically with Flame Blade, Focus/Restraint, Tal stacks.

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Yoohoo, GR65+ groups done with wizard
    Quote from BDF2000go-next

    Quote from Bagstonego-next

    Quote from BDF2000go-next

    But for this particular build you do need perfect IAS to push it to the limits as it frees either a legendary gem or skill slot which is pretty big.

    You might want to check out post #7 :-)

    Yeah, they got the clear despite having lower dps, shows how much higher the ceiling really is.


    Dude is running identical gear, and a similar spec, but is just running it with less actual output.

    Yep. As I said earlier, it took a single try to clear GR65 for me. Basically cakewalk with regular mobs, no fishing required.


    We "practiced" in another GR65 and failed by about a minute. Thing is, 90% of the Rift we didn't have a crusader (he disconnected twice in one Rift). And we still came close to clearing it.


    You're going to need the IAS if you're focusing on the Hydra setup. You lose a third of your effective damage output without hitting the breakpoint.

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Yoohoo, GR65+ groups done with wizard

    2% pet APS on TnT away from perfect now. Just got my IAS Focus.

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Yoohoo, GR65+ groups done with wizard
    Quote from Mad_Tomgo-next

    Nice job.


    So, even though it looked so at PTR end, you are not giving up on Wizz :D

    I was actually gearing up my UE DH until a few people told me to go gear up my wizard, so I did.

    Posted in: Wizard: The Ancient Repositories
  • 3

    posted a message on Yoohoo, GR65+ groups done with wizard

    Snapshot of the NA 4-man leaderboard at the time of this post:


    Original post on the official forum, copying/pasting here:


    Lance from <Dragon> and I are currently leading first and second, respectively, in 4-man parties.

    Team composition:
    1x ZDPS sader
    1x ZDPS WD
    1x UE DH
    1x TR wizard

    Both Lance and I ran completely different builds at the core. While he was oriented toward Meteor, I was oriented toward Hydra.

    My spec: http://us.battle.net/d3/en/calculator/wizard#WQiYhc!RWeT!aZcbZZ

    Lance's spec: http://us.battle.net/d3/en/calculator/wizard#UPilgS!RcYT!YZcbcZ

    Variants of these have been attempted before.

    I'll wait until Lance decides to put in his two cents, but the reason why he ran Stretch Time was because he was unable to reach the 4.032 BP for Hydras. I opted for Gogok instead as I use Flash and Frozen Mist.

    For the spec I used, it should be superior to the one Lance ran for multiple targets, though it pales in comparison against single targets. More research will need to be done on this.

    So to go into the spec I used a little more, all the focus goes into the WD/sader clustering enemies together for Flame Blade to quickly rack up stacks to buff Mammoth Hydra. Throughout the Rift, it isn't uncommon to see 200-300 Flame Blade stacks. Trash mobs and any unproblematic elites mixed in melt with ease. Frozen Mist, Flash and Arcane Orbit are all used to maintain Tal stacks. The reason why I chose those are because they take no attack turns, allowing you to continue maintaining Flame Blade stacks without stopping.

    However, once it comes down to a single target, the group DPS suffers. Both the UE DH and the setup I use don't deal too much single target DPS. We can still down a GR65 RG in ~3 minutes if there are no issues stunlocking with the WD. Anecdotally, when dealing with multiple mobs, the spec I used is comparable or even better than what a UE DH can push out... based on current gear levels.

    Core items:
    Serpent's Sparker
    Tasker and Theor
    Focus and Restraint
    Tal Rasha (helm, chest, belt, pants, amulet, source)

    Key stats: I haven't been able to achieve this yet, but it's a work in progress
    7% IAS on weapon, chest, gloves, bracers, both rings
    50% pet speed on Tasker required

    If you cannot get the above, you will be gimped somewhat by being forced to run Stretch Time or a legendary gem like Pain Enhancer or Gogok to meet BP requirements.

    I also used 2-piece Firebird (shoulders/boots for cheat death), but optimally, I would run Nilfur's Boast and Pauldrons of the Skeleton King (potential cheat death). As a result, while I was running, I was missing a decent chunk of my single target DPS, despite Hydra being the main focus.

    I don't know how many attempts Lance made for his GR65 and GR66 clears, but the GR65 I did was done in one attempt.

    Go explore, guys, and come back with your experiences.

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Vizjerei Clan Opening Doors to New Applicants

    Wizards are just gravy considering the clan was founded by wizard veterans.


    We're prioritizing competitive players capable of running pretty much any character for high Greater Rifts (i.e. high 50s to 60s). Solo wizards should at least be able to clear GR45+ consistently and compete for Top 10 spots on the leaderboard.


    Most members capable of doing group and solo GRs are just biding time until the end of the Era for the big push.

    Posted in: Clans and Communities [NA]
  • 1

    posted a message on PTR GR59 Clear (2x Wizards, 1x Crusader, 1x WD)

    FPS was so terrible throughout the entire Rift that it was almost unbearable to play. Single digit frame rate all the way!


    Yes, I know the video isn't from the POV of a wizard, but that's not the point. You just need to focus on the amount of damage being dished out (yes, even with the horrible lag).


    Copying and pasting most from the official forum.


    I just put out a video showing the GR59 clear I ran in a group consisting of 1x WD, 1x crusader, 2x Tal Rasha wizards. Basically, it's the same composition we normally see on live, except with the 2x wizards replacing the 2x DHs.


    The GR59 Rift Guardian was killed in ~52 seconds (starting around the 13:00 mark). And at a little over 1.8 trillion HP, that equates to the two wizards combining for about 34.6 billion eDPS. This was done with Focus and Restraint.


    Going into 2.2, we know the benchmark for DPS is whatever M6 DHs can put out when they're ramped up (which doesn't take long).


    If that's to stay, I think it's in the best interest of every class to have at least one type of setup that can be around the max damage output of a geared out M6 DH.


    Granted, I don't know exactly on average how much damage a buffed up DH can do in a group setting. Since we're talking about high group GR clears, various videos and stream recordings I've watched put individual DHs around the 10-15 billion eDPS range. Some push out a little higher damage, some a little lower.


    Here's what I would like to know. Before 2.2, there is no 150% multiplicative damage boosting Focus and Restraint. If a currently well-geared DH drops both RoRG and SOJ and replaces them with Focus/Restraint, thereby dropping Cindercoat for Marauder's chest, is there an effective damage increase or is it a wash?


    Dolynick posted the following numbers regarding DHs and the new Focus and Restraint:

    With optimal rolls in both situations, F&R = RRoG+SoJ (vs elites) @ +35.6%. You lose 40% fire, 30% elite but gain 12 CC and 650 Dex (Let's say 12000 vs 12650) for base sheet damage.

    Using the above numbers:

    If you calculate at +150%, it's x1.843734 damage vs elites (x2.396854 non-elite).

    If you calculate at +100% (66.67% resources), it's x1.474987 damage vs elites (x1.917583 non-elite).

    If you calculate at +75% (50% resources), it's x1.290614 damage vs elites (x1.677789 non-elite).

    125 Hatred -36 for a cast of Cluster Arrow (10% RCR) = 71.2% max resources.
    @71.2% Resources, F&R = +106.8% for x1.525137 damage vs elites (x1.982678 non-elite).

    125 Hatred -32.4 for a cast of Cluster Arrow (19% RCR) = 74.08% max resources.
    @74.08% Resources, F&R = +111.12% for x1.556996 damage vs elites (x2.024095 non-elite).

    These multipliers will go up if the DH had less than 12k Dex with RRoG+SoJ.
    The "1 Cluster Arrow down" multipliers will go up if they have any +Hatred bonuses or if he has any additional RCR (must be in non-ring/amulet slots).

    I'm still going to state again that even if this works out to roughly equal in this specific 4-man, infinite resource for wizards (Power Hungry fed by globe doc) scenario, it's still an awful way of calling it "balanced". Take away the infinite globes (for solo for example) and a DH will hold a much larger percentage of his damage output than a Tal wizard will. It won't even be close. We gain a lot more from a team like this than they do.

    And I agree that for solo, DHs will likely do a better job sustaining the damage than a wizard, so we'll have to see how it plays out as the PTR goes along.


    But for groups, if M6 DHs in 2.2 are running damage within that range, then it's great. The Tal set's damage is good enough to be competitive. That's the goal. What's left really is some quality of life adjustments to make cycling elements not as clunky and messy.


    For those curious, this is the build that BDF was running: http://us.battle.net/d3/en/calculator/wizard#UPQabO!aceY!YYZaaZ

    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on Vizjerei Clan Opening Doors to New Applicants

    Since the very first day when clans and communities were implemented in Diablo III, the Vizjerei Clan has been closed off to active recruiting of its members. Every member to date gained membership through community influence, friendships with existing members, or having developed the influencer mentality and relationships necessary to find a home within the clan.


    However, we have decided after on and off discussions throughout the past few months, that the Vizjerei Clan will adopt a new recruitment policy aimed at stimulating clan growth and activity.


    You can find the application by visiting http://www.vizjereiclan.com/index.php/apply


    For general questions and concerns, feel free to post in the clan forum.


    Fair warning, we are not that easy to impress. For the lack of a better term, you ought to bring a shiny résumé.



    About the Vizjerei Clan:


    Lore-wise, the Vizjerei clan was one of the oldest and most powerful mage clans in Sanctuary, with its history predating the events of the original Diablo game.


    The clan is known for its strict discipline and ability to curb even the wildest of young magic wielders in to proper sorcerers.


    Most of the current members in the clan (particularly the founders) consist of community icons, influencers, contributors, theorycrafters and veterans of the wizard class dating back to the original launch date of Diablo III.

    Posted in: Clans and Communities [NA]
  • 0

    posted a message on PTR Wizard testing topic
    Quote from GaborSzgo-next

    Jaetch s there any chance to write down your opinion about Tal R. and Delseres?


    Thanks

    I don't really post feedback threads on Diablofans. It's much easier for me to post on the official forum, tag it in bold green letters, and direct the developers in that direction.


    I made two big feedback posts so far:


    Initial feedback (mostly Tal's/Firebird's): http://us.battle.net/d3/en/forum/topic/16490658930

    Delsere feedback: http://us.battle.net/d3/en/forum/topic/16527332629


    I've shared much of the conversation with my clan mates. You can look for some of their posts (dolynick BDF, Boozor, etc.) on the PTR forum, as well.

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Male Barb is Gay?

    Thanks for the epic discussion on the merits of homosexuality and/or crossdressing.

    Posted in: Barbarian: Bastion's Keep
  • 1

    posted a message on A Statistical Experiment, identifying an inventory full of RoRG!
    Sigh.

    You guys.

    When the expansion first came out, I ran approximately 1600 Act I Bounties in the first 40 hours (that's about 320 Caches). Some split farmed, some solo. Some in Normal, some in Master, some in T1/T2 (T6 was out of the question that early in the game). By the time the first month passed, I did around 3000 Bounties.

    Not a single RoRG rolled CHC or CHD. Not sure how many rolled sockets, but back then legendary gems didn't exist so it wasn't a desired stat.

    Didn't get one with CHC until June 2014.

    Now with the guaranteed legendary drop per Cache on T6... too easy.

    I lost count on how many RoRGs with CHC/CHD or sockets I've gotten since they made the change. One of the first RoRGs I got since 2.1.2 was a socketed ancient one, too.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on got myself a cindercoat and magefist, what to do with them?
    O...kay...

    What did the items roll? Stats? Main? Percentages? Skill bonuses? Any CDR on Magefist? What do you normally play? What are your goals?

    Kind of helps if you provide some basic information.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on A mistake by blizzard or did they actually improve wizard with hotfix??
    I'm not saying your wrong. But every wizard I have talked to says they see the damage increase. I see it. Mammoth Hydra isn't doing 1 attack per second as a DoT anymore. It is critting for a lot and doing it very fast with a TnT. I also don't lose cindercoat with my build. I guess it could just vary from person to person and what their build is. But as of right now, I see a major damage increase with using a non-ancient Serpent.
    Seeing something you think is happening doesn't mean it actually is happening.

    Major damage increase? Me downing a GR48 RG in 5+ minutes pre-hotfix and me downing a GR48 RG in 5+ minutes post-hotfix doesn't exactly scream major damage increase to me.
    Posted in: Wizard: The Ancient Repositories
  • 3

    posted a message on A mistake by blizzard or did they actually improve wizard with hotfix??
    All they changed was how damage is displayed for Mammoth Hydra and Blazing Hydra. It was to improve system performance and reduce the strain on their server. The numerous individual ticks make up for the aggregated display ticks that used to show in fixed intervals of 0.8 seconds.
    Quote from russell3773TnT and a Non Ancient Serpent's sparker(if you don't have an Ancient one) is the way to go. Will out perform an ancient Devasator. It is a buff. But like I said was it a mistake or not, is the real question.
    Serpent's Sparker will beat out Devastator hands down in single target scenarios without question. Different story when depending on RNG in a Greater Rift where everything—monsters and you—are constantly in motion. Forced repositioning for both you and Hydras will play a role in how much eDPS you actually dish out. By running SS and TnT, you lose Cindercoat and fire bonus from the Devastator, resulting in lower infinite DoT size, which adds up over time throughout the duration of a GR.

    What you may lose, you may gain back against the RG, which is still RNG dependent considering those with numerous adds will drastically reduce Hydra eDPS. Map layout is also a huge factor as highly mobile RGs will also cause problems. Whereas with a Devastator, a significantly larger Firebird tick size makes up for some of the lost damage.

    TL;DR - both weapons were comparable before and they're still comparable now.

    This is coming from someone with a 2880+ DPS EE-capable Devastator, ancient 20% Cindercoat with 15% Hydra damage, 3100+ EE-capable Serpent's Sparker, and ancient trifecta TnT 43/10 with 49% pet speed.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Ancient Incense Torch of the Grand Temple - what to reroll?
    Fixed image.

    With 10% the damage would be ~4092.3

    Max damage range (perfect rolls) would be sub-4K, if I remember correctly for 1.15 APS weapons.

    Even then, you're better off rolling the 10% because chances are you won't land on the perfect min/max damage.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Question about black hole spell steal.
    I don't have the testing gear, but that's what I've known before (it's been a while since I looked at the numbers). Similar to how it interacted with Arcane Dynamo.

    Should be an easy test with something like Arcane Hydra.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Firebird 101: Solo Wizard Greater Rifts
    Quote from Kyparngo-next

    Can you please elaborate why you go with % hydra damage on your Cindercoat?


    Edit: My assumption would be that you need all the DPS you can get and loosing some toughness is worth it in this case.
    All DPS or take your inevitable fail.

    At high levels you're going to get 3-shot through Force Armor at some point. No use stacking more defensive stats. Even if you go all defense mode and survive through an entire Rift, you're still going to fail if you can't kill anything in a timely manner.

    Unless, of course, you plan on cheesing your way through by fishing for easy mobs and an early snapshot, but that's hardly consistent.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Delsere's Magnum Opus - Multiple Slow Time Bubbles
    I'd avoid gearing for a set that doesn't exist yet. You can save up your items, that's fine.

    As for diversity, that's not a wizard-only issue. Find a DH that doesn't use M6. Find a monk nowadays that doesn't use Sunwuko. Granted, that's only a 4-piece so there's room to maneuver there.

    As for barbs clearing GR53, that's pre-2.1.2. Barbs are hard-pressed to clear the high 40s nowadays since Raekor got smashed.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Speed clearing like a Monk?
    If you're talking about multiplayer where individual players run off to split clear, I know for a fact monks, DHs, wizards and crusaders can do that.

    AFAIK a charge barb can do it on his own in the right map layout.

    For wizards you literally just paint the screen with Blizzard and save Blazar and/or Molten Impact for elites. You'll likely be picking up minimal items. The more you pick up, the slower your run. It's up to you what you're trying to accomplish. My clan ran 4x wizards and finished a Rift (from start to RG kill) in around 1:20.

    Doesn't happen every time, obviously. But you can get your fair share of runs between 1-2 minutes.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Firebird 101: Solo Wizard Greater Rifts
    Added gameplay video using Serpent's Sparker to clear GR45:

    I ought to make a note that Mammoth Hydra just has a knack for killing frame rate.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on DPS and EHP Spreadsheet
    LOROESE IS BREATHING.

    Edit: I just realized I posted almost exactly the same thing almost exactly four months ago.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on How to get more ancient weapons THEORY...
    A legendary item is either ancient or not as soon as it drops. Depending on the difficulty level, any one of them has a flat percent chance of rolling ancient when it drops. It is predetermined. You will not influence it by IDing more, hoarding more, salvaging more, etc.

    I can ID 200 Wands of Woh and they can all be ancient. I can also ID 200 Wands of Woh and none can be ancient. Obviously, the latter is more likely given the percentages. My 201st Woh has as much chance of being ancient as the previous 200 non-ancient ones. And no, if I randomly decide to salvage 50 of them unIDed doesn't mean the next one has some odd chance of being ancient. For all I know, i salvaged an ancient one already.

    Same goes for crafting. Just because I crafted 100 Arcane Barbs doesn't mean 10% of them are ancient. Doesn't mean the 101st one has a greater chance of being ancient just because the previous 100 ones were non-ancient.

    Want anecdotal stuff? It took me ~50 Devastator crafts to get the one I'm using. About 20% of them were ancient. It took me a dozen Arcane Barb crafts to get the one I'm using. Two of them were ancient.

    I've lost count on how many Reaper's Wraps I've crafted. In batches of 10, I tend to get one ancient, so let's say ~10%.

    No, just because I crafted X number of items doesn't give me more power to influence the next crafted item.

    No.

    As for rare items, the rarest of the rares have been bumped up in drop frequency. Nothing more to it.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Question about black hole spell steal.
    Unsure about Blizzard, but Hydra snapshots the effects of Spellsteal (you buff yourself, cast Hydra, Hydra is buffed for the full duration even if Spellsteal's buff icon expires).

    It does not dynamically update if you buff yourself post-cast. Same applies to effects like Hexing Pants.

    It's not difficult to manage considering you can always just recast and reposition once Spellsteal's buff is up. You can cast right at the beginning and recast a split second before expiration to maximize the buff.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Ancient Maximus vs Ancient Devastor + Ancient Source
    Sunkeeper loses DPS against trash, gains DPS against elites.
    Devastator gains DPS against trash, loses DPS against elites.

    Assuming both weapons (other than fire bonus and elite bonus) have the same stats.

    Take your pick. Both are viable.

    You lose a crapload of stats with Maximus in GRs.

    You lose fire% from both the source and Cindercoat, unless you run RoRG, which would mean losing SOJ or Unity (you're screwed). You lose potential vitality or skill bonus from the source.

    No. Just no. You can run it in T6 just fine.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Firebird 101: Solo Wizard Greater Rifts
    Chain is unreliable, does not have 100% uptime, sword's APS does not affect Firebird DoT, you lose raw stats from one-hand + source combo (either lots of fire bonus using Devastator or elite damage using Sunkeeper), lose Cindercoat unless you use RoRG, which would then mean losing SOJ or Unity (recipe for utter disaster).

    Maximus is like the last resort item when you have absolutely nothing else to use, which is pretty much never because you can at least craft a Devastator and likely gamble a Firebird's Eye before you gamble an ancient Maximus.

    It's good for T6, though, and makes a good fashion statement if nothing else.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Firebird 101: Solo Wizard Greater Rifts
    Sunkeeper will out-DPS a Devastator against elites and Devastator will out-DPS a Sunkeeper against trash mobs.

    Take your pick.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Firebird 101: Solo Wizard Greater Rifts
    Quote from Arkhchance

    Hi Jaetch, how long did it take you to kill RG @ 47 without power pylon snapshot ?
    Let's see... I spawned Blighter on my 47 clear with about 6.5 minutes remaining.

    I cleared the Rift in 13:41, so that'd be a little over 5 minutes spent on the RG. I'd probably have killed it faster had there been choke points for me to use to trap the RG in place, but the majority of the fight I was kiting to find a better position.

    My 46 clears usually took around 4-4.5 minutes to kill the RG. Snapshotted Power Pylon usually brings the kill time to around 1.5-2 minutes.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Does Efficacious Toxin gem stack?
    The debuff stacks.

    I would assume the poison does as well if it works the same way as other DoT skills like Blizzard, Rend, etc. Never really looked into that portion considering people running in groups couldn't care less about the weapon damage that comes from the Toxin gem. It's just the 10% debuff people are worried about.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Firebird 101: Solo Wizard Greater Rifts
    Well, I just cleared GR47 without snapshotting anything so at least that's reassuring.

    But I managed to successfully snapshot a Power Pylon again in the attempt before that.

    It's a strange mechanic that I cannot explain. You change your stats, e.g. your offensive sheet stats (a la Harrington or Power Pylon), your Firebird DoTs get changed and when you change your other stats while the buff is active, it gets locked in somehow ("snapshot" effect). So even after the buff wears off, your Firebird DoTs still continue to tick as if you have the buff. Think of a camera and how it locks in one particular moment.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Choker RG bugged, insane templar damage video

    Followers (used to) proc tall rasha's meteors, so I would not be surprised if they would proc the dots of your legendary gems, ticking for your damage. Only way to find out: next time unsocket your dot gems.
    They can do all sorts of funny stuff.

    Not my video:
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Firebird 101: Solo Wizard Greater Rifts
    ^Holy crap, how are you getting such high ticks on the RG? Awesome job.
    Snapshotted Power Pylon. First time I consciously tried to do it and succeeded.

    Check the sequence starting around 9:02. Power Pylon grabbed, popped a potion (for some reason this is a catalyst). Firebird DoT is permanently increased barring changes in gear/stats. This is a known mechanic for Harrington Waistguard snapshotting. Same applies to Power Pylon. The #1 EU wizard has done this consistently in his clears.

    How to maintain the snapshot and how to break it is still an ongoing research project.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Firebird 101: Solo Wizard Greater Rifts
    Updated thread to 2.1.2 and added a new video showcasing GR45 in <11 minutes.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Fortune Favors the Bold :(
    Just gonna share something my little brother sent to me via email:
    Posted in: Fan Art
  • 0

    posted a message on Choker RG bugged, insane templar damage video
    I don't think it's the Templar doing damage as much as he's applying the DoT effects of legendary gems.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Meteor vs Hydra
    T6: Meteor
    GR: Hydra

    Reason: If you're optimized, your Hydra will barely have any opportunity to land attacks during its 15-second duration in T6. Single Blizzard casts or Blazar would be enough to wipe entire waves of enemies. Meteor - Molten Impact complements this style of play.

    In GRs, it's no longer burst, but sustained damage that matters. Hydra shines here.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Level 60 Solo GRift -- How?
    Prior to 2.1.2 (I believe he was able to do this right before the patch. Smart man. No barb can catch him now)...

    Two words.

    Perfect Rift.

    That's all you needed for a 2.1.1 Raekor barbarian.

    Dust Eater Rift would be perfect because they're slow and their threat level is nonexistent. In addition, each are worth 0.75% progress.

    You only need to kill 134 of them to spawn the Rift Guardian. Pure Dust Eater GRs exist. For a Raekor barb, that's like a child diving into a ball pit. I'm surprised it took him over 13 minutes to clear, which would lead me to believe that it wasn't as dense as it could be, it wasn't 100% pure Dust Eaters, or he didn't find a Conduit until he accidentally stumbled upon one after the RG spawned.

    As for getting a GR60 key, the exploit revealed at the end of last week enabled many players to obtain abnormally high GR Keys. I personally still have GR61 Keys in my stash. It has since been hotfixed.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Powerlvling 1-70 in 10 minutes
    ^ Doesn't matter. You don't rely on the infinite DoT in T6 at all. Things drop dead before the DoT should even kick in.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [Competition] Normal speed bounties!
    ...50% RCR (easy to achieve or less with Astral Presence) Aether Walker with Wormhole/Calamity, always max resources. Frozen Storm/Warzechian + Pain Enhancer/Wreath of Lightning. I don't have an Aether Walker. I can only imagine. Literally only have to hold down one button and go in a straight line with the ability to bypass all obstacles and terrain pathing.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Powerlvling 1-70 in 10 minutes
    You have one player capable of one-shotting everything.



    You have the player getting leveled AFKing in the corner of the map (EXP is global).



    Chill out, let the leveler do all the work, reap the rewards.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Powerlvling 1-70 in 10 minutes
    Well, basically this is the "FoM Run." Or Fields Run or Misery Run, whatever you prefer.

    Many players who are playing solely for the reason of gaining Paragon levels nowadays use this run. I know a few Paragon 900+ players who are still running it.

    I personally ran FoM almost exclusively during the holidays' 100% EXP boost event. Gained over 20 Paragon levels in a little over two days (754 to 775) and averaged 20+ billion EXP per hour. Not going to pull those numbers right now given the lack of the community buff, but the run still provides the most EXP/hour.

    Apocalypse Firebird wizard is still faster, however. Even faster when the party has a Raekor barb providing the party movement speed while the FIrebird wizard(s) spam Apocalypse and Meteor everywhere on the screen.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Spammers.
    I've been banning/deleting as I see 'em.
    Posted in: Site Suggestions and Questions
  • 0

    posted a message on There is a Major Exploit/Bug currently in Trials
    Whats the highest rift you can actually complete? At level 62, dont you get insta-killed with the one shot jailers or various other ranged unavoidable damage cheaty attacks?
    .
    The problem isn't actually getting the keys and completing the GRs to place on the leaderboard, though some, especially groups with barbs fishing for Conduits, are already clearing high 50s as of Jan. 9.

    The bigger problem, especially if it isn't fixed, is that players will YOLO high GRs, complete them in, say, 45 minutes, an hour or more, just for the sake of upgrading high level gems (let's say level 60+). So if this isn't fixed, players will likely be able to use the same method to obtain high level 60s or perhaps even level 70 GR Keys once specs are more "optimized."

    Then you'll have players gambling on 1% gem upgrades on level 80+ gems by taking an hour at a time to clear GR70 from exploited keys. Not sure if that's intended. I sure don't think it is.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on There is a Major Exploit/Bug currently in Trials
    Yep...





    Pretty sure will be hotfixed soon. It's pretty... silly.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Wizard need help for reroll FB chest
    Low tier armor. Roll it higher to 590 range. Lightning resist is still useful against Thunderstorm/Electrified.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on patch January 13th (we think)
    Quote from Magimacgo-next
    I'm happy to see 2.12 coming -- the leaderboards for season 1 were questionable at best -- too many exploits and cheats used to get people there, and the lottery nature of Grifts made them RNG dependant.
    It's still going to be a lottery if you're gunning for top spots. With the way difficulties work for GRs, fishing for the right Rift will always be the game.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Wizards in 2.1.2 advice needed
    Quote from Uslinggo-next

    That said i still stand by this spec beeing alot better in this patch and there is still a long way from trying 46-48 and beeing sure you can get it down to realy getting it down. Also why currently only two wizards on the PTR non and season has managed a 46.
    Because few people would actually "waste" their time fishing for the right GR on PTR. Why would you do that when you'd do the same for live and actually be a part of real history there? All you need to do on the PTR is test a few builds out, get a good feel for any differences in GRs on PTR and live to know what's possible.

    Just look at the Top 1000 for every class. Many are in the teens for the lower 1% of the leaderboard. Does that mean every class got nerfed compared to live? No. It just means no one is wasting their time trying to place high on a leaderboard that everyone is going to forget as soon as the Patch launches.

    I can guarantee that if I sat down and dedicated as many hours to the PTR's leaderboard as I have on live, I'd clear GR46+ in my current gear. But again, I'm not going to waste my time when I could be testing things or progressing in the live game instead.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Wizards in 2.1.2 advice needed
    Well, the thing about 2.1.2 GRs is that density is much higher, there are more Pylons, and incoming damage is far, far, far lower.

    You can go higher in 2.1.2 with a Wand of Woh, compared to high 30s to GR40 on live. But so can other specs. I was testing (not full clearing, mind you) on GR46-48 with my wizard on the PTR and I can say it's definitely doable with the current cookie cutter spec, even without ancient gear factored in. It shouldn't take a wizard five minutes to kill a RG on GR43 (as per your video). That's about as much time is required to down a GR45-46 RG solo with Firebird on live (from experience, I need around 4:15-4:30 to kill a GR44/45 RG depending on map layout).

    Most classes are hovering in the high 40s on PTR, and I'm sure once players get a little more optimized with ancient gear, low to mid GR50s can be soloed.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on 4 months kadala only amulet experience
    Quote from sysprog
    There is a furnace issue too. Got my first at paragon 650+ and now i am 780 with total 7 furnace drops. I didnt get what a want from the furnace from all of those. All dropped low average dmg with no cooldown or no +%dmg on them.

    Finally i can call myself unlucky again :(
    I've gotten two Furnaces in 780 Paragon levels. None had vitality nor native damage%. The only one with CDR rolled ~3500 damage with 10% damage factored in.

    You are not unlucky.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [Guide] 2.1.2 T6 Firebird Wiz Max Efficiency
    Quote from Bagstonego-next
    Has anyone ever though about making an entry in this this thread? The only high-ranked wizard there is using a WoW, which is being mocked as laughably slow in the thread over at Battle.Net. However, there's not a single entry using this spec there with a respectable time...
    I cleared 10 Rifts in about 33 minutes. I do not want to record and upload it to my YouTube channel just for the sake of such a competition. Personally, i would have preferred the rules to be zero Shrines, zero Pylons. I believe I was able to get that time solely because 3/10 RGs had Conduits active. A few Empowered and Powers littered throughout the runs obviously helped. Then again, the only way a Woh build can be competitive with a standard Firebird build is by utilizing Gloves of Worship and multiple Empowered Shrines.

    Using no Shrines and no Pylons, one of my sessions (10 runs) was around 37 minutes.

    I already have a speed run video here, even though it is just one run.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Video] Firebird wizard GR41 Solos
    Quote from Antyrgo-next
    Good job on these rifts, one question tho, why do you use EE if you have a Fire Damage Furnace ? Wouldn't it be a better to take Blur for 17% damage reduction instead of the 5% damage increase (and sometimes 10%, but only if you hit with calamity)
    There's going to be a point where Blur won't stop you from getting 1-shot by something, or a hit that wipes out >30% of your life. At that point, you'd likely run Force Armor so you'd get 3-shot in most instances. As a result, you'd pump DPS everywhere and maintain a threshold of toughness that allows you to get by with Force Armor.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on [Guide] 2.1.2 T6 Firebird Wiz Max Efficiency
    As for swapping bracers, I tend to open up my inventory to swap as soon as I see a shrine. So by the time I get to it, I already have Nemesis equipped. And considering there's no need to swap mid-fight against a T6 elite if you're not running Strongarm, I swap back to Warzechian after I dump my spells and I'm moving away.

    It's usually pretty smooth and you don't miss a beat at all.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Recording or streaming game footage
    Game footage used to make game related videos on YouTube is not subject to copyright claims.



    Third party music, however, can and will be flagged. Normally claims on YouTube will specifically point out which part(s) of the video matched third party content. For example, if you're trying to upload a video from Twitch to YouTube and you happened to play music in the background, that can be matched for third party content and you'll get a copyright claim.



    Can you show me the video you uploaded in its entirety?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [Guide] 2.1.2 T6 Firebird Wiz Max Efficiency
    First of all, that quote was from the official forum and it wasn't calculated by Boozor. If you have an issue with it, go to the official forum and talk to the guy who used those numbers in the first place. It's more or less napkin math.

    Second of all, this is a conversation regarding how effective PE is in a T6 setting where you more often than not one-shot elite packs with a single spell. Perma-DoT from the 6-piece bonus is rarely a factor other than against the RG. It's meant to compare other oft-used gems, especially in high level GRs, and discuss whether or not such oft-used gems can really shine at all in a speed run. Gems like Bane of the Trapped have virtually no chance to really shine because CC is an afterthought in speed runs.

    Short story is, PE is worth using. It's nice that you can run through enemies with Frozen Storm and they drop dead just from the PE DoT.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Short Christmas Greeting
    Quote from Bandytogo-next
    Short but fine machinima. How about a Ninja Wizard video in GR? ;)
    Good for GR25! Not going to bother.
    Posted in: Diablo III General Discussion
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    posted a message on Short Christmas Greeting

    I kinda lied that my previous video was going to be my last for 2014. Couldn't help but make another one.

    Merry early Christmas and happy holidays to those who don't celebrate it!
    Posted in: Diablo III General Discussion
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    posted a message on Item Synthesis System (Christmas Wish)
    Yep, most of the feedback I've gotten involved either the endless possibilities (as much as people would like endless possibilities) or the inevitable imbalance that would come from these items.

    Then the debate comes down to:

    "We want a more complex, in-depth system!" vs. "A system like this must be simplified!"

    Who knows ;)
    Posted in: Diablo III General Discussion
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    posted a message on [Guide] 2.1.2 T6 Firebird Wiz Max Efficiency
    Quote from gowtahgo-next

    I have a question though, are you sure the elemental damage on a weapon triggers elemental exposure? When I tested the tal rasha set as I was trying to find a good fb/tr mix, I seem to recall that the lightning damage on my serpent's sparker only triggered the lightning meteor when I would cast a "white attack" (basic attack cast when out of arcane power).
    Read the text on Elemental Exposure.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Guide] 2.1.2 T6 Firebird Wiz Max Efficiency
    ^Yeah, that's what I meant. I wouldn't drop other DPS stats for skill bonuses unless there was room.



    But things don't last for more than five seconds, usually.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Guide] 2.1.2 T6 Firebird Wiz Max Efficiency
    Quote from Boozorgo-next

    Quote from Blayreaugo-next
    Great guide!

    I have one question :

    I'm planning on using PE and Toxin, instead of PE + BOTP, and I recently found a very good amulet with 20% fire/chd/chc/socket. But I was wondering, if my DPS or burst DPS is reliant on the %wpn legendary gems, isn't it better to have a standard intel/chc/chd/socket instead of a fire/chc/chd/socket? What do you think guys? I'm talking about a pure dps throughput point of view, toughness isn't a problem obviously.

    OP's profile is using a fire/chc/chd/socket combo but I'm still wondering about it.
    This is a good question and something I was thinking about yesterday. Is the damage more from PE and TOX then it is from the Firebird DOT and fire spells ? Well I am not sure.
    It will depend on time spent, instant casts of blizzard will mean instant activation of PE and TOX so their damage is immediate. But as fights get long, the fire spells and DOT get more and more time to deal their damage. I need to plug some of these numbers into a spead sheet to see whether fire% is more worthwhile then stacking addition stats to boost your gem DOT damage. If the DOT gems is the main source of damage then Stat items (no fire%) might be the most optimal set up so Endless walk set will become more powerful.

    As it stands if we assume DOT gems are not the primay source of damage, then Fire%/CHC/CHD/socket is our best bet, i'll report back I I have new findings.
    Remember the DoTs are all aggregated into one number. It's easy to compare if you cast Blizzard with PE, then Blizzard with Toxin, then Blizzard alone.

    I would go in favor of fire because your PE/Toxin are not going to strike a target for 300M damage (i.e. with Molten Impact/Blazar). Apocalypse already ticks for 30M+ with Toxin (that's the usual number I see) before PE and that's overkill for trash.

    I'm tempted to put on my Meteor boots. I already use a Blizzard chest and I also have Firebird shoulders with Blizzard damage.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Guide] 2.1.2 T6 Firebird Wiz Max Efficiency
    If you only kill elites, that's not optimal. And even in this setup, if you're geared properly, you can carry three other people on your own.

    It's easily doable to complete a T6 Rift in less than five minutes on your own with three other players sitting behind you doing nothing. And this involves killing clusters of trash and elites, not only elites. In a group involving two or more properly geared Apocalypse wizards can clear a T6 Rift in less than two minutes fairly often.

    I'd advise you check out Boozor's sample T6 run video above. The first Rift took about 3.5 minutes to clear and that also involved backtracking and picking up some items. That's more or less average speed potential there. I'm not sure what Boozor's fire DPS is, but I'm running around 1.8 million sheet DPS self-buffed and closing in on 4 million fire damage on sheet.

    Many people in a group try to keep up, but they forgo actually killing anything. The Apocalypse spec, when optimized, has speed, mobility, and damage. The only other spec right now (at least in 2.1.1) that can keep up with speed and killing power is the Raekor barb when Empowered Shrine is active.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Guide] 2.1.2 T6 Firebird Wiz Max Efficiency
    I Kinda disagree as well, firebird + WoW + goldwrap + hoarder and there you're immortal, can go for full dps and pretty much zerg everything in T6. But one WoW is needed.
    I will guarantee you that this spec will leave any (100%) WoW user in the dust. Far, far in the dust. If you're a WoW user running with another Firebird wizard with this spec, the only enemies you'd be able to kill are a couple of lone stragglers barely hanging on with 10% of their life just because they luckily wandered outside the AOE of Apocalypse. Any enemy touched by Blazar and/or Molten Impact are guaranteed dead.

    Dominance already keeps you immortal. Goldwrap means no Harrington or Witching Hour, which means a colossal DPS loss. Good luck being able to one-shot an elite pack in a four player game with a Goldwrap. Using Boon of the Hoarder also means dropping a offensive legendary gem for another huge DPS hit.

    One common situation I see WoW users in is that they speed ahead before things die behind them, considering the extra EB procs from WoW do not contribute to Firebird at all, unless the initial EBs have made contact. As a result, as you're passing through mobs, unless you have the initial cycle timed perfectly every single time you engage, you will not be able to get the most damage out. In order to maximize kills, you have to cast Apocalypse in one area, EB in another, whereas in a Apocalypse oriented build with pure speed, all you do is maximize the damage output per cast, which is all you need.

    The damage range for a weapon is what you place emphasis on, as APS means absolutely nothing for Firebird other than animation.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Guide] 2.1.2 T6 Firebird Wiz Max Efficiency
    Quote from Blayreaugo-next

    I'm planning on using PE and Toxin, instead of PE + BOTP, and I recently found a very good amulet with 20% fire/chd/chc/socket. But I was wondering, if my DPS or burst DPS is reliant on the %wpn legendary gems, isn't it better to have a standard intel/chc/chd/socket instead of a fire/chc/chd/socket? What do you think guys? I'm talking about a pure dps throughput point of view, toughness isn't a problem obviously.

    OP's profile is using a fire/chc/chd/socket combo but I'm still wondering about it.
    The legendary gems are not your primary damage dealers. Your fire spells (Apocalypse, Molten Impact, Blazar, secondary DoT from Firebird + infinite DoT if you even need it) are still your main offense. Same reason why you wouldn't be stacking physical damage bonuses just to milk the bleed damage from Pain Enhancer or poison for Toxin.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Guide] 2.1.2 T6 Firebird Wiz Max Efficiency
    Quote from Boozorgo-next
    Thank you for your suggestion, it was late and i didn't want to disturb my women.
    Plural. Women.

    Nice, Booz.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Item Synthesis System (Christmas Wish)
    Quote from krathozgo-next
    this is amazing and the video is really good, are you a game developer? or just a diablo fan with a lot of time and faith in the game?
    Nope. Making videos and playing games are my hobbies. I work 40+ hours a week and whatever free time I have at the end of the day, I mess around in-game. This video took me two weeks to make.
    Posted in: Diablo III General Discussion
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    posted a message on [Guide] 2.1.2 T6 Firebird Wiz Max Efficiency
    Quote from Abyssiago-next
    I don't agree with the guide's choice of legendary gems, it is quite obvious that poision gem increases fire birds DOT and all spells also. The bane of trapped with blackholes and plenty CDR and templar with TF also is legit.

    Pain enhancer is not what poster makes it out to be IMO, Bane of the powerfull, zei stone and (bane of the trapped or poison) would be my choices. Also the post doesnt mention 2.12 in which hydra, especially mammoth hydra will rule, so kinda lousy advice when people have to reroll gear in a week or whenever it comes.
    Pain Enhancer offers burst damage in T6, which is all that matters. It doesn't really matter how much your infinite DoT goes for or whether something is CCing a target when a single Molten Impact can wipe an entire elite pack even in a full party game. A single cast of Apocalypse is enough to wipe out any cluster of trash mobs. It's the complete opposite for high level Greater Rifts when sustained damage is the game.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Item Synthesis System (Christmas Wish)
    Well, yeah, it would be a great spot to just dump creative ideas. Each season lasts for X months and that's usually when new items get introduced, else in a major content patch.
    Posted in: Diablo III General Discussion
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    posted a message on Finally quit Diablo...
    Congratulations. You should probably write this in your personal diary instead of over here because this is a "fan" site.
    Posted in: Diablo III General Discussion
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