hmmmm, you're right. troubles at work...
but i really love the game, i bought 3 copies! and was thinking about 4th! for the lan parties... but MP is just plain bad, and i feel... betrayed. by my favourite game ever. worse, they are going the wrong way, they are going the wrong way, right now, with 1.05, they are going the wrong way! how come nobody realizes?
alright, just one, a quick one, mind you. don't ask for best-of-three later!
- 10/15/2012 4:32:36 PM Posted in: Diablo III General Discussion
10/15/2012 3:48:06 PM
Posted in: Diablo III General DiscussionQuote from Laokin
Diablo II was broken when it came out too. It also lacked runes and jewels and charms until LoD. And half of the cool uniques were added in LoD too, same with set items. Immortal King's was an LoD set, Ral Rasha's was an LoD set.
Do you guys not remember DII's launch? It was rebalanced every patch, and what did that mean in DII, not only did you have to regear, but you had to re-roll and start over, because your build didn't work anymore and there was no respec.
DII didn't get really good until LoD, and even at that, not until 1.09. That's real talk.
EXACTLY because i remember diablo2 launch, i have to contradict you. d2 had one thing that d3 currently lack desperately - replayability. no penalty for wrong skill choice makes 5 heroes enough forever. so, BASIC d2 could be played for extended amount of time, while d3 in current state cannot - in a while, players will level all heroes to 60, then to *some* paragons, then get bored. and main character can always do item farming for others. there isn't even ladder - ok, a group of fanatics WILL continue to play ad infinitum, but 5,000,000? nope.
uniques were crappy, sets worthless in original, runes/runeword and charms were worthy addition of d2lod - all true, but what's the point?
does d3 have to repeat every mistake made in d2? why not having good uniques now? why not charms? why not something even cooler? MP was NEVER so bad in d2, for one point - why not making it good? nope, it's bad and we probably have to wait 1.06 or more that someone come out with idea 'hey, why not giving better loot chance and more exp in MP? playing with other people should be FUN!'
i refuse to accept any argument based on 'd2 was also...' - the game is out for more than 10 years. lots of things were learned through its development. and now we have to go back to school, no - kindergarten AGAIN and have to learn things like not to make useless uniques. just compare damn thing with things sold in AH, and make it equal. or better. not the rare with one or two fixed and 3 random affixes. of course it will be bad more often than not - most of legendaries are essentially rares with few fixed affixes
currently, d3 is doomed to be disliked by following group of players:
1. PvP players
2. MP players
3. players liking replayability
4. players liking competition in PvE - how do i know that famous barbarian is actually better than me? this will need some explanation - yes, he did invested much more time in d3 then me, obviously. ok, but for d2 play, i also invested huge amount of time on something very similar - 1000-2000h he has more than me actually means nothing. but 0.5 billion equipment does. seasons were for that purpose - ok, i made wrong choices at start (like leveling hero that i don't like at all, then restarting), learned something - ok, lets have another one - ok, 99% that i chose wrong example, especially in barbarian current balance - but hey! i want to compete! not that i'm wasting anyone's time! it's PvE? whatif i turn in top10?
[for the record, i've read your post on official forum. not bad, but i'll stick with my two millenia old deity. and i don't have anything against you or rest of your post, except part of "d2 was bad so d3 have to be also" - which is way way too common. and i play the game every day. i just dislike the fact that it can be made so much better so easily, and it isn't]
10/14/2012 9:24:27 AM
i foresee no good things coming out of 1.05 - it is more like pacifier for a baby. current patch notes are all but promising, yes, sure, lots of things changed, not always for the better, or sometimes for the worse. some of them are good, sure, but some show deep... worsening of the game.Posted in: Diablo III General Discussion
dominantly 1.04 paragons and 1.05 MP are going to be a serious problem LATER - i understand how people are excited about them now (truthfully, they are excited about basically any change in game, and i admit i'll turn on MP and go into the fray right away), but those are fundamentally wrong things, which will be very hard to fix once they start plaguing game - in a several months, i predict, with my gift of clairvoyance
'infernal machine' - THAT is the pacifier - 'please do something that will make you stop complaining for a while'. collect a hundred tokens.
now, how about release date, which is the topic? probably. more likely than not. no blog is needed anymore, blogs are pacifiers too. according to patch notes, most programming stuff is done, several bugs are doomed to be undiscovered - perhaps hotfixed soon (and perhaps left for free abuse for weeks, depending on class they appear on /sarcasm/ ). would i put money that it will be tuesday? yes, but not too much - maintenances happened before, and they could mean all kind off stuff, and more than once they were finished several times faster than announced.
'if it lasts for 10h, then it's probably IT, as i see no reason to prolong the agony. if not, than expect it soon - next week, probably'
10/12/2012 1:32:18 PM
no, diablo 3 is fine as it is!Posted in: Diablo III General Discussion
joking, of course, on expense of people who do this on every occasion - every fix, including simple interface options, is unneeded, because game is perfect, and they-so-pro-that-change-is-noob as in recent CTRL poll, where they deny usefulness of rebinding keys.
me-so-pro-that-use-alkaizer-or-what-is-his-name-route-only-me-no-need-random-things. game perfect. what i never understood was how people mindlessly copying what others do call themselves a players? where is the fun in game? never ever my barbarians whirlwinded, and never ever will.
"you, herr, are ein noob"
"yes, but lvl99 noob" (diablo2)
on routing, i worship Clavdivs, The God - he gives it on demand, and that lazy bastard johnny who is supposedly fixing the site will HAVE to work faster - anyway, it was forseen before 1.03 (the god doesn't delete things), then underlined after paragon monster exp equality, than again in last one i have - regarding full linearity of game - not a single 'free' level, not a single 'bad turn', you even have to talk to stupid leah for moving stupid cart. and to talk about optional bigger quest, like countess or ANY main quest being optional - for linearity game gets pure 10. alas-me-so-noob-that-i-like-having-my-game-more-open
10/10/2012 12:48:21 PM
i have a hard habits from d2, so i immediately remmaped SPACE back to old function. new ALT is bothering me also, used to press it for pickup things, wish it remained at old function and "show all" to be some other button. as for CTRL, i usually force move d2 style, but new CTRL function means NOTHING to me. same as old alt. then again, force move is getting along with my wc3 habits, so i guess i would start to use itPosted in: Diablo III General Discussion
as of now, i didn't press CTRL ONCE. but it would be best if it could be remapped, why wouldn't it? voted for force move, but my real vote goes to 'can be rebinded'
10/5/2012 5:24:57 PM
why? having 5,000,000 cloned faces is fun!Posted in: Diablo III General Discussion
at least character portrait should be diverse...
10/5/2012 2:53:00 PM
damn! you're right, using marginal value caused an error! and for the nHP on 'other sites', i suggest you to go THERE and bug people to do calcs for you...Posted in: Diablo III General Discussion
my spirit is empty - i must atone for my shame...
now on der table1 we can see ze influence of ze armour and resistances COMBINED IN PERFECT SQUARE ORDER, the influence of ze defense on HP:
on ze picture below, we can observe difference between adding +10 vitality and +10 strength OR intelligence (breaks even) in percentages
[DAMN THIS FORUM AND ITS CONFUSING PICTURE INSERT POLICY! IF YOU WANT TO ENJOY THE TABLE2 IN WHOLE ITS GLORY, CLICK ON A LINK ABOVE!]
now, what's actually interest is that, once say 750 vitality is reached and armour/resistance is 6000/600 or greater, STRENGTH OR INTELLIGENCE BECOME VIRTUALLY EVEN WITH ADDITIONAL VITALITY.
conclusion is that characters, after reaching this point, can use str, int and vit as equal.
while this has no particular significance on character build, it may save some money for people when buying on AH - they can buy int/str item as WD, and gains are same as int/vit, yet price is significantly lower. or it can help you decide in keep/sell situations...
bottomline: str/int are not COMPLETELY useless, they start as such, but at endgame they break even with vitality... oh, and doing the +1 on attribute also contributed to initial mistake, i did +100 also, and it looks a lot like +10, except initial losses are greater (much) and late gains are also greater (miserably, less then 0.8%). anyway, whole thing progresses with investment, but i doubt investing +500 strength instead +500 vitality for +2.5% hp means much...
10/4/2012 4:50:27 PM
Posted in: Diablo III General DiscussionQuote from ruksak
Rage Quitters (Legendary Boots)
+100% Resolve in quitting
-600 Hours of my life
100% Chance to cast Don't Give a Fuck 'Til PvP
you actually expect to find more than 600+ h of fun in PvP? you should play mortal combat or something like that, man!
10/3/2012 5:12:18 PM
I, von Oberstain, a reluctant follower of Gott Clavdivs, made this graph showing dubious usefulness of armour and resistance on various vitality / (armour OR resist, they break the same with the hal's restrictions shown above)Posted in: Diablo III General Discussion
it shows basically how ridiculous are secondaries, and the points where they start to show some use, for:
1) no armour (ill adviced)
2) armour 3000
3) armour 6000 (act3 prefference)
4) armour 9000 (buffed with skills or uber-geared)
i'll think i'll leave it for hal to comment or add something, then feast on his imminent mistakes
oh, yes, and i'll never use imageshack again... http://picturepush.com/ is a place to go
anyway, what does it mean? for a chosen vitality (one of upper rows), you can see gain in hp of each additional vit, str/int and their ratio...
for example investing at str/int becomes profitable for a character with 750 vitality and 9000 armour, everything below is just a waste of resources. not to mention early investment in secondaries - just a few percentiles of what player gains with vit investments.
10/2/2012 1:24:33 AM
wow. you summarized it all in two sentences! you must be a genius!Posted in: Diablo III General Discussion
you took premises and post them as conclusions, didn't read anything, but put info found on official site - so i awe you deeply!
allow me to add a bit to your all-knowingless - theme of last posts was how to make secondary attributes NOT sucking and worth getting, and some nice (but still highschool in nature math by hal about ratio of armor/resistance and gain/lose of bad one).
but you never bother to read anything that wasn't written by you do, you? browse post, act smug and leave. and name 'undodgeable' spells, allknowning one, so you can be of some use
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