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    posted a message on Kadala needs a buff!
    Quote from Proof07

    Though I didn't see a post about nerfing kadala, it is pretty clear to me that they did that when torment only legendaries were brought to her pool. Since they brought those items and blood shards now also scale with torment lvl , I think the nerf it's a good thing. If they haven't done that, you would have all the items you could ask for by now. Since the change was made I got only 1 good item , akhan pants , which completed the set, so I am content :). If you indeed spent 10k shards and didn't get a single legendary , that is really unlucky. Try focusing only on one item, gamble only pants until you get mr yang.
    Quote from Proof07
    Though I didn't see a post about nerfing kadala, it is pretty clear to me that they did that when torment only legendaries were brought to her pool. Since they brought those items and blood shards now also scale with torment lvl , I think the nerf it's a good thing. If they haven't done that, you would have all the items you could ask for by now. Since the change was made I got only 1 good item , akhan pants , which completed the set, so I am content :). If you indeed spent 10k shards and didn't get a single legendary , that is really unlucky. Try focusing only on one item, gamble only pants until you get mr yang.
    Wrong. Kadala was NOT needed in 2.0.5. Her legendary drop chance has remained the same. She can now drop torment only legendaries. That is the only difference.
    Posted in: Diablo III General Discussion
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    posted a message on is CotA worth in t3+? and question "how to improve" or whith way to go
    And yet I am humming along in T6 just fine with WW.

    Listen, the long and short of it is call of the ancients damage isn't really great in T5 or T6. However, the utility they bring is useful. 50% damage reduction and fury generation. But for pure damage, its just not going to cut it. You can use WW. I clear T6 just fine with fire and lightning WW, but I would not rely on COTA for damage.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Gesture of Orpheus or Thunderfury for AT/Archon Build
    20% more arcane > TF's proc. The exception would be a really well rolled TF with 2400+ dps compared to a 2200 Orpheus. This has been discussed in another thread.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on MM Conflagrate + Blazing Hydra
    Molten hydra does NOT apply a burning affect that stacks. It does damage over time to any monster standing on top of the fire. The moment the monster walks off the fire on the ground, the monster stops taking damage.



    Blazing hydra DOES apply a burning affect that stacks and resets previous stacks every time it is reapplied just like conflag rune for Magic Missile. The two skills do not apply stacks to eachother, but they do both cause damage at the same time. There is a separate set of stacks for each skill.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on What's the best character end game DPS-wise?(Show build/gear)
    Quote from MonkManiac
    Quote from sOFrOsTy

    As a player who has a T6 wizard that still can get upgraded and a T6 WD with a good roll on every WD item in the game, I can safely say Wizard is the strongest class in t6 with WD being a close second. I've been hearing sader is good more often, but I've not seen it myself. EQ barbs are good but don't quite match Wizard or WD.
    Loled even sentrie dh will out dmg a wiz xD but all classes are pretty strong, WD is by far the easiest to get high dps though :)saders are really heavy on gear dependency but will dish out really heavy dmg on both main builds:)
    Lold right back. DH not even close to proper Vrs wiz with low down time. Search Odojas on US server. He and I race from time to time and play together. Sometimes I use jade doctor others I use SMK pet build, but Odojas beats me handily with 6-7 minute t6 clears. I do not discount the power of WD though. I do think their survivability is great because of all the pet's as distractions. And in lower torments (up to 4) you can get away with having very poor gear. But things slow down if you aren't well geared. Same for most classes. But wizard damage output is 2nd to none when in Archon with 2m+ DPS and 70% arcane damage. Again, elites die in 4 player games before I am finished casting haunt on the elites. Meaning I don't in even get to soul harvest nuke because of archon. Also, it requires good gear. So don't expect to be in T6 because you found a thunderfury.
    Posted in: Diablo III General Discussion
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    posted a message on Fixing the "Rift it Forward" problem without using the nerf bat.
    The OPs complain that the imbalance is that a low level (paragon) could farm t6 is completely bogus. It Is just not the same thing. If RIF didn't exist, a low level player could also join a group of well geared players and just collect loot even if the character was completely naked. Except with RIF, you get even worse loot. You get 1 rift guard drop per RIF and 100 shards. That is, of course, if you even get into a T6 RIF which btw, is NOT easy to get. But after that nothing. You just get that. Okay so lets just say the guy is getting lucky, in an hour he is able to catch 10 t6 rift guards. He will get maybe 1 legend drop from the RGs themselves, then he has 1000 shards to play with. WHO CARES. When I run t6, my friends and I that ARE geared can finish anywhere from 6-10 rifts per hour depending on the class selections. With some of those rifts dropping 0 legs (but always gaurenteeing me 100 shards) and some of the rifts dropping me all the way up to 9 legs. RIF is not more efficient than actually farming torment 6 with a decent group.



    Those examples are in optimal conditions. If you spend anytime in the RIF chat on America, you will see some people complaining that haven't gotten into a rift for the guardian kill in over 15 minutes. IT isn't that efficient or reliable. It is a kind of nice way to get shards for gambling, but it certainly isn't more efficient than actually doing T6. Therefore, it remains as is because it doesn't even matter.
    Posted in: Diablo III General Discussion
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    posted a message on What's the best character end game DPS-wise?(Show build/gear)
    As a player who has a T6 wizard that still can get upgraded and a T6 WD with a good roll on every WD item in the game, I can safely say Wizard is the strongest class in t6 with WD being a close second. I've been hearing sader is good more often, but I've not seen it myself. EQ barbs are good but don't quite match Wizard or WD.
    Posted in: Diablo III General Discussion
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    posted a message on Something is wrong with legendary buff after it was implemented into the game.
    I feel bad you are having rough luck, but I am still occasionally having T6 runs where I find 10+ legendaries.
    Posted in: Diablo III General Discussion
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    posted a message on IMO dex needs major revision...please add comments!!!
    I agree that Dex is awful. However there are now multiple builds monks have posted in these very forums showing 6-10 minute T6 clears. So Monk is not the issue, the player playing it is.
    Posted in: Diablo III General Discussion
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    posted a message on Best use for hexing pants of mr yan?
    Quote from Trance

    Quote from sOFrOsTy

    Definitely works well with leapquake and whirlwind barb. Does NOT work well with jade doctor because wearing these pants would mean you have to wear jades helm and this not wueltz and queltz adds more damage than hexing pants. Its also not great with a pet build because using hexing pants you are forced to use Zunis rather than sychophants. If you stand still casting signature skills to build up fetish from the passive you are sitting there with -25% damage from the pants. These pants are good for barb not really for WD. I speak from experience. I cannot speak on behalf of the other 4 classes though.
    I have to disagree here about the pet WD. Hexing pants does work very well with pet wd - as I am using it myself. And I'm not using Zunis either cause of 15 fetishes is better than 8 even tho you don't have %FA and force armor. I'm using Rhen'ho weap with Toad - addling and getting maxed cap very easily. Doing T5 very easy - less than 10 min. T6 not good cause of the non exist Force armor on the sycos, which makes them die from 1 hit from big monsters. You just need to get used to move all the time with hexing.
    I only half disagree with you. I personally think if you must pet build with hexing pants poison is a better option. You can have poison garg out 100% with 7 poison fetish from zunis + the poison garg dog with tall mans finger. This way you have 9 pets that all do serious damage and you don't have to use any signature skills so you can run the entire time. But this simply doesn't compare to other types of builds. Even your own build I prefer to not use hexing pants and just using either swamp waders with poison or set pants of some sort with better buffs.



    I do strongly feel that they are great for leap barbs. The 3 leaps can be timed very easily. You jus tneed to do 1 full rift getting it down. But you can leap, walk leap, walk, leap and get all 3 leaps in with hexing buff before lut socks activates the cool down. Whilrwind is self explainatory. Run then WW and your good to go, But the barb does NOT have pants like Swamp waders that already give a pretty serious damage boost. So I think they feel more natural on a barb.



    I hope other classes (like browntown with the DH post) chime in because I am very curious the other uses that are possible.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Shard of Hate build?
    Its heart warming to see all the undergeared whiners saying "it was nerfed into the ground so its useless" as I pummel through T6 with a WW barb. Shard of hate is amazing for lightning barbs, but you def can't be a T1 barb trying to farm T6 like some of the people in this thread.
    Posted in: Diablo III General Discussion
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    posted a message on Best use for hexing pants of mr yan?
    Definitely works well with leapquake and whirlwind barb. Does NOT work well with jade doctor because wearing these pants would mean you have to wear jades helm and this not wueltz and queltz adds more damage than hexing pants. Its also not great with a pet build because using hexing pants you are forced to use Zunis rather than sychophants. If you stand still casting signature skills to build up fetish from the passive you are sitting there with -25% damage from the pants. These pants are good for barb not really for WD. I speak from experience. I cannot speak on behalf of the other 4 classes though.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Run bounties on same diff as Rifts??
    I prefer to do them at the same difficulty I rift. Just because of the combination of higher gold/exp/leg chance on mobs on the way since there are so many chests/goblins. I didn't feel this way prior to 2.0.5 though, I just wanted to get bounties over with. But now that 2.0.5 doubled drop chance, I see a good amount of legendaries when completing a full act of Bounties.
    Posted in: Diablo III General Discussion
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    posted a message on Thunderfury vs Azurewrath for Jade
    I can't even believe my eyes...



    Okay, in this particular situation, just go azurewrath. There is no benefit to using TF with other WD builds, and there is especially no benefit to using TF with Jades. If you are having trouble finding a sunkeeper, if you have the plan for Utar's Roar try crafting that. It is an axe with 1.3 attack speed. It can roll cold damage and main stat. That would be a good place holder until you find a better Azurewrath or find a sunkeeper. Thunder fury is not great. Though the base damage of your TF is slightly higher than Azurewrath, it doesn't make up for the cold boost.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Rhen'ho or Doombringer
    Quote from Goriki

    Quote from Ocaya

    18% phys > 12% paperDPS.

    I havn't done the real math behind it tho, it's just my personal opinion :)
    Yeah the thing is that Rzarazor already has 48% phys dmg without doombringer, so the actual gain in phys-dps is not 18%, but (1,48+0,18) / (1,48) -1 = 12,1%.

    It happens to be very close to the 12% sheet dps, but even if it's 13% or 14% phys-dps, I'll take the Rhen'ho with 12% sheet dps.
    Where did you get this formula? As far as I know bonus to elemental damage is a straight additive property. I've been doing some searching on the topic and can't find any information that invalidates my current conclusion. But if you have a source I would gladly enlighten myself on the topic.
    Posted in: Witch Doctor: The Mbwiru Eikura
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