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    posted a message on Diablo III Inferno Booster Pack Giveaway - Week 8
    EU woot free stuff :D
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Inferno Booster Pack Giveaway - Week 7 [All Can Enter]
    EU. Free stuff! Woot :)
    Posted in: Diablo III General Discussion
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    posted a message on Gold Hunter
    Quote from Yay

    I think you can run any build in nightmare/hell and it will work :P
    On the OP, if you are sticking with your gold find set, at least change your weapon to have crit dmg and a socket, it can easily add 10k to your dps and your life will be easier.

    Have fun :)
    Thanks for the suggestion. I will definitely look into getting my crit up, especially for the more focused gear (see below).
    Quote from ballon

    I don't see the advantages for human players of running hell-crypts for 400k if you can run act 1 inferno, selling all blue/yellow loot you pick up and get ~ 2-300k/h without goldfind gear (just 5 stacks NV) + Paragon xp* + chance on something worthy to sell. And i'd like to add actually playing the game instead of repete just the same area over and over again might enhance your fun while playing :)

    I can see you keeping some pieces of GF, greatly increasing your dps and rockin' Act 1 just fine.

    * going from P0 to P10 takes literally no time and already allows you to drop 2 GF pieces while it adds 30 dex, some vit and 30% mf.
    True true, Crypt runs do get quite boring (quite quickly actually). I'm certainly looking at moving the build into Inferno and putting some focus on Paragon whilst keeping to the principle of the Gold Hunter (see below).



    Update Time:

    baron01 has been so kind as to donate some items to my Gold Hunter in order to boost my DPS. Big thanks buddy! Much appreciated :)
    I jumped from 11k to 16k (and now almost 20k) with the items, sacrificing some Pickup Radius in the process. Spending some time with these adjusted stats I have come to certain conclusions.
    Pickup Radius does not need to be maxed out. I dropped from 56 to 35 without noticing it. I've since dropped to 28 and it is still completely acceptable. I'm not exactly sure where the optimal amount is for the build but I'm guessing it would be at about 20. Any lower than that will start eating into the efficiency of the runs. You want to pick up as much Gold in as little time as possible after all.
    Regarding the DPS boost, let me first say this. I was farming Act1 (Hell) Crypt of the Ancients and pretty much one-shotting everything there, so the boost was not really noticeable there. It did however allow me to move up to Act3 (Hell) Keep for some more interesting runs. Firstly it is more fun to farm the 3 levels of the Keep instead of the 30 seconds of Crypt of the Ancients. Secondly I get to acquire 5NV stacks in the process instead of only 1. Most importantly is the XP. Running Act3 (Hell) instead of Act1 (Hell) has a major impact on the amount of XP that I get.

    I've just recently picked up (AH) Lacuni Prowlers for the +12% Movement Speed without having to sacrifice too much GF (they are rolled with +22% Gold Find). The boost in movement speed (+24% total) is definitely nice and I'm sure I will see an overall improvement in farming efficiency as a result.

    My idea for the build is to keep it focused on Gold Find. I want that to stay maxxed out, or at least as close to max as possible. I definitely want to try and keep my Pickup Radius above 20 if possible. Movement Speed at +24% is also really nice for this farming build.
    Slowly but surely I want to start moving things into Inferno for XP advantage. This change will gradually come as I find better gear and gain Paragon levels which will enable me to change out so GF gear for some more focused gear.

    Lastly I wanted to talk about the skill set that I am currently using for this build:
    For Passives I have Tactical Advantage for the speed improvement, Archery for the +15% Damage on my Bow and Vengeance mainly for the Discipline boost from health globes.
    Primary is Hungering Arrow (Devouring Arrow) although this is almost never used.
    Secondary is Multishot (Fire at Will) to be able to clear mobs as quick as possible.
    Vault (Trail of Cinders) helps with movement and clearing elites and champs (until 1.0.5 anyway :) )
    Preparation (Backup Plan) to get me out of those tight spots when I run out of Discipline.
    Companion (Bat Companion) to keep the Hatred up.
    Rain of Vengeance (Beastly Bombs) as an added bonus when elites and champs are coming up.

    And just for fun, some pics of the Gold Hunter:

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Gold Hunter
    Quote from Silmano

    I suggest you take a look at the videos of Inferno clear with tight budget (I think there's one under one million).

    With a DH it all comes from gold, skill or both. If you have lots of gold and equipment, you don't need much skill to faceroll Inferno. If you have a tight budget but you can move and shoot and dodge almost all, you can reach also the end of the game. Also there are many cases in between those two, where (more or less) the most of us are in.

    Apart from that, you also have the DH spec, since you can focus on survival, be a pure glass canon and focus on damage or stay in between trying to balance both.

    Also if you get some friends or a decent group in a public game, you can find its easier to clear content (at least Act1/2/3 in Inferno).

    If you can get to this stats:
    30k damage
    20k HP
    300 AR
    You can clear Act 2 with little trouble.
    Thanks for the feedback Silmano. I will definitely keep that in mind.
    Looking at those stats, I need to triple my DPS and gain 300 AR, preferably without sacrificing my GF and PR stats.
    Posted in: Demon Hunter: The Dreadlands
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