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    posted a message on Ray of Frost
    Once I get that off-hand, I'm switching out of Frozen Orb to RoF.

    I'll probably use Black Ice for regular farming, or Snow Blast (15% rune) for targeted farming.

    It will basically become cast RoF until one enemy dies and creates the Black Ice effect, Black Hole - Absolute Zero on top of that ice patch, then continue with RoF to hit all the pulled enemies that are now on the ice patch.

    Now if only Kadala will give me that source like she gave me the triumvirate, I would be happy.

    Also, they need to buff Sleet Storm to make it comparable to that cone rune for Disintegrate. 375% is nothing compared to 649% on that cone.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 2h Barbarian build: Merciless Assault build
    This build got me through Acts 2 and 3 last night all in one go. Here is my build for Act 3

    http://us.battle.net/d3/en/profile/Perpetuus-1696/hero/22042617

    My defenses were too low with the offensive passives for Act 3. Normal mobs ate me alive. Switched to those two defensive passives and I could take on 3-4 Hulking Phasebeasts before leap. Leap basically makes you invulnerable.

    For Act 1 and probably Act 2, I would switch out to offensive passives.

    Perk about this build that I don't think anyone has mentioned:

    When charging or leaping, you cause an animation interrupt for enemies. Last about .5 seconds. Pretty much enough time to leap into a group, rend, then start the charging process. A leap, rend, charge combo after 4/5 seconds and the group should be < 1/2 health to dead.

    I want to add tornadoes (Sprint RLTW) into this build. One problem of this build is if leap is on CD, rend is not up, and you charge into a group, the possibility of dying is high due to dodge animations when trying to get off a rend. I want to see if tornadoes add the extra survivability when trying to get a rend off. Kiting for 6 seconds for the next leap can add unwanted time to farming. I wish there was a way to reduce animation times. I will edit this post to comment on how tornadoes work with this build in all acts.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Crafting questions
    Just wanted to know some people's opinions on the current crafting process and some ideas to supplement it.
    1. Do you think the current crafting process is too expensive in either gold, materials or both?
    2. Would you be for or against having multiple ways to craft an item? For example, to craft a rare Archon Armor, you could craft normally or take a white Archon Armor and reduced material cost while keeping the armor stats of the original Archon Armor thus making exceptional whites better.
    3. Would you like to see new plans added to the game that guaranteed certain affixes, but cost more to produce?
    4. Would you like to see a "reforging" process where you can reroll certain or all affixes on a rare/legendary?
    5. Would you like to be able to socket an unsocketed rare/legendary through some sort of craft process?
    6. Would you like to see an implementation of runes and runewords from D2?
    7. Would you like to be able to increase iLvls of existing rares/lengendaries through a craft process?
    You don't have to answer all of them. I just wanted to see what you think about it. Thanks!
    Posted in: Diablo III General Discussion
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