Ah yes, the old "Oh no, my credit card is blacklisted, I can't possibly use another one" strategy. I'm really glad botters were banned, but banning credit cards doesn't do anything. Especially because Blizzard allows payments from other sources.
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Mar 29, 2016Posted in: Diablo III General Discussion
Mar 13, 2016Posted in: Diablo III General Discussion
The ones that are against ONE type of enemy (usually demons) are the ones that are crafted legendaries. The crafted legendaries can't be too powerful, so they have to be kind of generic.
Mar 10, 2016Posted in: Diablo III General Discussion
My main non-seasonal is a Barbarian and my main seasonal is a Monk, although I've played all classes, less so on Witch Doctor and Demon Hunter. Nonetheless, I'm going to hit all the legendary items in the game that either don't have something unique about them, or should receive some love to what they have. I'm familiar enough with the classes I don't play to make some borderline suggestions, but forgive me if I miss some aspects ;-)
20-40% Chance to Blind on Hit. Each blinded enemy within 25 yards reduces your damage taken by 12%.
15-20% chance on being hit by an Undead enemy to charm it for 2 seconds. Charmed enemies take 200% more damage.
Mempo of Twilight
Chance on hit to increase Attack Speed by 20% for 2 seconds.
The Helm of Rule
Chance on being hit to increase Block Chance by 15% for 2 seconds.
See No Evil
Blinding Flash gains the effect of every rune.
Chance on hit to summon a random Mystic Ally to fight by your side for 15 seconds.
Inner Sanctuary's circle of protection now follows you.
The Eye of the Storm
Fists of Thunder's third hit also casts Cyclone Strike.
Your Zombie Dogs have a 5-10% chance to stun enemies they hit.
Chance on being hit to summon a Globe of Annihilation at your location for [1000-1500%] weapon damage as Fire.
+10-20% Damage to Demons. Demons that attack you have their Attack Speed and Damage reduced by 50%.
Mantle of the Rydraelm
When you take more than 15% of your maximum Life in damage within 1 second, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 10%. Stacks up to 3 times.
Chance on hit to increase Movement Speed and Attack Speed by 10-15% for 2 seconds.
Chance on being hit to reduce damage from ranged attacks by 50% for 2 seconds.
Immobilized enemies take 20% more damage from all sources.
Chance on hit to increase the damage of your followers by 1000% for 5 seconds.
Chance on being hit to reduce the cooldown of all skills by 50% for 2-3 seconds.
Reduce the remaining cooldown of all skills by 4-6 seconds when hit by a control-impairing effect.
Chance on killing a Demon to release an explosion that deals 1200-1400% weapon damage as Holy to enemies within 10 yards.
The Witching Hour
Increases the Critical Hit Damage of Weapon Throw, Justice, Grenade, Deadly Reach, Magic Missile, and Firebomb by 100-150%.
While below 20% Life, your Movement Speed and Attack Speed are increased by 15%.
Girdle of Giants
Wrath of the Berserker gains the effect of the Striding Giant rune.
Each enemy affected by your Threatening Shout increases your Critical Hit Damage by 10-15%.
When receiving fatal damage, there is a chance you instead heal to full but lose 20% of your life per second until you die. While awaiting death, increase all damage by 200%.
Effects that would slow your movement speed instead increase your movement speed by the same amount.
Whenever you pick up gold, your Gold Find is increased by 7-10% for 3 seconds.
Golden Gorget of Leoric
After earning a massacre bonus, 4-6 Skeletons are summoned to fight by your side for 20 seconds. Each Skeleton deals 100% Weapon Damage as Physical per second.
Whenever you pick up a Health Globe, there is a chance it will split into two additional Health Globes.
Heaven's Fury heals you for 3% of your Maximum Life for each enemy hit.
The Flavor of Time
Chance on being hit to reduce the remaining cooldown of your abilities by 3-5 seconds.
When you run out of Fury, your next Overpower deals 150-200% increased damage.
When you run out of Wrath, your next Heaven's Fury deals 150-200% increased damage.
When you run out of Hatred, your next Cluster Arrow deals 150-200% increased damage.
When you run out of Spirit, your next Cyclone Strike deals 150-200% increased damage.
When you run out of Mana, your next Wall of Death deals 150-200% increased damage.
When you run out of Arcane Power, your next Black hole deals 150-200% increased damage.
Whenever you would take damage that would reduce your life below 10-15%, reduce that damage and all further damage taken by 75% for 4 seconds.
Each enemy killed increases your Experience bonus by 1-3% (0.1-0.3% at level 70) for 3 seconds.
Stone of Jordan
Whenever you kill an Elite group, gain one of their abilities for 5-10 seconds.
This shield occasionally pulses with lightning, stunning all enemies within 10 yards for 1-1.5 seconds.
Horrify gains the effect of the Face of Death rune.
Hex no longer has a cooldown, but its mana cost is increased to 300.
Hungering Arrow has a 100% chance to pierce.
Holy Point Shot
Marked for Death gains the effect of the Death Toll rune.
Chance on killing a demon to heal for 10% of your maximum Life.
Hand of the Prophet / Ribald Etchings / Relic of Akarat
Equip on Follower: Your follower cannot die and gains access to all skills.
Smoking Thurible / Skeleton Key / Enchanting Favor
Equip on Follower: Your follower cannot die and gains 100-200% increased damage.
Vadim's Surge / Slipha's Letter Opener / Hillenbrand's Training Sword
Equip on Follower: Your follower cannot die and reduces the cooldown of all Follower skills by 50%.
Increase all Bleed damage by 100-150%.
Cold skills have a chance to permanently freeze lesser enemies.
When your Rend hits 3 or fewer enemies, it gains 100% Critical Hit Chance.
Mad Monarch's Scepter
After killing 10 enemies, you release a Poison Nova that deals 2500-4000% weapon damage as Poison to enemies within 30 yards.
Revenge gains the effect of every rune.
When your Fist of the Heavens hits 3 or fewer enemies, it has a chance to activate the effect of all runes for 10 seconds.
Your Thorns damage is increased by 200% of your highest Resistance.
Chance on hit to stun lesser enemies for 10 seconds.
Increase damage against enemies that are Feared by 100-120%.
When your Sacrifice hits 3 or fewer enemies, your next Sacrifice deals 400% increased damage.
Fire skills have a chance to cause enemies to burn for 3000% weapon damage as fire over 9 seconds.
The first time an elite pack damages you, heal yourself to full.
Akanesh, the Herald of Righteousness
Slash causes enemies to Bleed for 200% of Thorns damage per second for 7-10 seconds.
Chance on being hit to increase Armor, Attack Speed, and Damage by 10-15% for 5 seconds.
Chance on taking Poison damage to increase your Resistance to Poison by 100% for 10 seconds.
10% chance on hit to instantly deal 10000% weapon damage as Physical to lesser enemies.
The Ancient Bonesaber of Zumakalis
An unspeakable power occasionally emanates from this sword dealing 1500% weapon damage as Arcane to enemies within 20 yards and restoring 1% of your primary resource for each enemy hit.
After killing an Elite pack, increase your Movement Speed by 10% and Life per Second by 20,000 for 2-4 Seconds.
Gift of Silaria
When you take more than 15% of your maximum Life in damage within 1 second, increase your Chance to Dodge by 25-35% for 5 seconds.
Chance on killing a Demon to cause an explosion of gold.
Reduce all resource costs and cooldown of all skills by 5%.
Living Umbral Oath
Reduce the cooldown of Spirit Walk by 1 second.
Way of the Hundred Fists gains the effect of the Assimilation rune.
Crippling Wave gains the effect of the Mangle rune.
Deadly Reach gains the effect of the Scattered Blows rune.
Chance on hit to increase Physical Damage and Life Per Second by 20-30% for 5 seconds. Your items are indestructible.
Won Khim Lau
Using Breath of Heaven also casts Inner Sanctuary.
Wave of Light deals 100-150% increased damage against Demons.
You gain the effect of the Weapons Master skill.
Cleave gains the effect of the Reaping Swing rune.
You deal 300% additional damage to enemies below 10-15% health.
Chance on hit to engulf all enemies within 30 yards for 1000-1500% weapon damage as Fire and cause them to burn for an additional 3000% weapon damage as Fire over 10 seconds.
Chance on being hit to reflect all damage taken for 1-1.5 seconds to all enemies within 10 yards.
Arthef's Spark of Life
Heal for 3-4% of your missing Life when you kill an Undead enemy. Undead enemies have a 10% additional chance to drop a Health Globe.
Reduce the remaining cooldown of Overpower by 4-5 seconds if it only hits one enemy.
Wrath of the Bone King
Chance on hit to march forward with swinging strikes for 1800% weapon damage as Cold over 3 seconds. While channeling, you are immune to all damage and all control impairing effects.
Sledge of Athskeleng
Chance on hit to increase Armor by 20-30% and knock enemies back.
Pledge of Caldeum
Enemies that attack you are Immobilized for 2-3 seconds. Enemies cannot be Immobilized by Pledge of Caldeum more than once every 10 seconds.
Critical hits slow enemy Attack Speed and Movement Speed by 10-15% for 2 seconds, stacking up to 5 times.
The Broken Staff
Storm Armor gains the effect of every rune.
Mark of the Magi
Magic Weapon gains the effect of the Force Weapon rune.
Whenever you kill an enemy, all damage dealt against the same enemy type is increased by 100% for 3-5 seconds.
As long as there are 3 or more Elite enemies within 15 yards, all damage is increased by 75-100%.
Chance on hit to cause your next attack to deal an additional 20-30% damage to all enemies within 10 yards.
The Sultan of Blinding Sand
Enemies you Blind take 10% increased damage from all sources for the duration of the Blind.
Your Vitality is increased by 20-30% of your Dexterity, Intelligence, or Strength, whichever is highest.
Your Physical skills deal 3-4% more damage for each enemy within 10 yards.
1.5-2.5% chance on hit to cause your attacks to restore 3% of your Maximum Life for 2 seconds.
When a nearby ally receives fatal damage, there is a chance that they instead become immune and redirect all damage to you for 2 seconds.
Enemies hit by knockbacks are slowed by 60-80% for 3 seconds when they land.
Whenever you kill a Demon, your Attack Speed is increased by 3% for 10 seconds.
Generate 1 Hatred for each enemy Hungering Arrow pierces.
Preparation gains the effect of the Backup Plan rune.
Cluster Arrow deals an additional 50% damage if it only hits one enemy.
Double the number of Grenade impacts.
Impale gains the effect of the Impact rune.
Your Arcane skills occasionally restore 7-10 Arcane Power.
Meteor deals an additional 150-200% damage as Arcane when it only hits one enemy.
Familiar gains the effect of the Sparkflint rune.
Mar 3, 2016igniteice posted a message on Is Blizzard working on a new Diablo III character?Posted in: Diablo III General Discussion
How do botters affect you? How do they impact your gameplay at all? If botters were able to flood the auction house with stuff... oh wait, they can't. If botters were able to play against you... oh wait, they can't. Botting on this game is pointless. It achieves nothing.
I'm having a blast playing D3 right now. IMO opinion this game is in it's prime. They should really be proud of the improvements and push forward to make this game even better. If they don't, then D3 will go on the same downward spiral as D2, where we gradually saw less and less new content added over time.
I cannot do it.
Glad you love the game, glad you can play it, but I cannot. Paragon has destroyed this game. Why should I play when botters and no-lifers are going to be 50-75% better than me anyways? I guess for me it is the fact I have aroud 600 hours into the game already, so been there done that, only thing that would keep me going is something new. But flashy changes to set mechanics to me are not changes worth coming back to. QoL changes and the removal of Paragon would be. Instead, experience beyond lvl 70 should be used to power our skills, or maybe our gear. But there should be a limit. Infinite paragon has played a bad/destructive role to the future of D3, I hope they understand that.
Sep 12, 2015Posted in: Diablo III General Discussion
Stats aren't the problem. It's the number of sources of stats that's the problem. They use floating point computation. So calculating 100 and 1000 and 1 million and 1 billion is all the same computational power. But there are so many sources of DoTs and damage and stuff going on that THAT is where it lags.
Sep 7, 2015Posted in: Diablo III General Discussion
I love Scourge, but Furnace 50% damage to elites is far more powerful, because it affects all of your damage, so while scourge is really great against large groups, furnace saves you immense time against elite packs and guardian, which takes up a lot of time. So I throw Furnace in cube, but I actually wield Corrupted Ashbringer. It is super powerful.
Oct 20, 2014Blizzard doesn't need to change anything. It was a completely fair death on the basis that, at some point in continuing to climb the greater rift ladder, you will encounter mobs that have extremely punishing moves. Would that charge have killed you on GR40? Or 35? Or 30? If Blizzard "fixed" it, what level of GR would you expect to die on from an instant charge?Posted in: Hardcore Discussion
Sep 30, 2014I'm actually doing both Maratini, showing off and asking for advice, sure. There may be something I've overlooked in how to reach my goal of having a really, really high life regen number. I took Shi Mizu because my crit chance is pretty low. In fact, I don't think I need any crit with it. The goal is effectively to drop to sub-25% and then do crit-spam with whirlwind. The Captain Crimson set isn't a must have, but it does give me 10% cooldown reduction, which is pretty good for ignore pain. The resource cost reduction is good for whirlwind/rend spam, but those aren't a problem anyway with Relentless passive. I'm missing sockets on both weapons actually -- I ran out of gifts. With a life bonus of 170%, every point of vitality gives me 216 health (a 136 increase). Inspiring Presence gives me 4.32 health back per second for each point as well, and each point of course gives me 0.5 armor. So the set bonuses that give me 2000 life per second are equivalent to 100k extra health, but that's only 463 vitality.Posted in: Barbarian: Bastion's Keep
I'm missing 15% life on my chest piece, and Leoric's Crown could give me another 23% health from double-gem effect, but I would have to give up one of my sets (probably Guardian). I'm also missing 15% life on Rogar's Huge Stone, but the cost right now to roll it is too high. That's 53% life I still can get (plus 2% more from Ring of Royal Grandeur, 1% from Night's Reaping, since I can craft it) -- and I'm not sure if gloves can roll life%, but I'll probably reroll the 9% crit to vitality.
The thing with having HUGE health and low resistance is that you drop in life -really- fast, but Relentless kicks in so much quicker than with a normal health pool. So my 50% damage reduction kicks in once I hit 630k life. That's slightly less health than my regular barb has. All Resistance is only marginally effective then -- it doesn't do a whole lot except slow down how long it takes to drop to 35% range. I think 260% crit damage from sockets on weapons will obviously really help.
Ignore Pain -- yeah, I threw it in at the last moment because I was looking at skills that work with max life. I could do something else with it. My Crusader has a thorns/lightning build, but I wasn't too impressed by it. Granted not every secondary that could be thorns is thorns (there's some stray experience/health globe bonus stuff in there), but things do take a lot of damage (300k+ normal) just from hitting me.
Sep 29, 2014I'll break 2 million health sometime, but I'm running out of gold and materials to craft stuff and min/max enchants. My main is Raekor/Ancients build:Posted in: Barbarian: Bastion's Keep
But my Life% Barb is http://us.battle.net/d3/en/profile/igniteice-1237/hero/43200267
My idea for it came from the Rogar's Huge Stone ring. I figure with enough life regen, I could hit 300k life regen per second while at low life.
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Mar 8, 2016Posted in: News
I love spreadsheets, I really do, they're my job, I make spreadsheets with all kinds of data... but uh, I don't understand the point of this one, sorry. There are things in the game that you can't control, so knowing about them doesn't really change anything. It's like knowing the drop rate of certain legendaries. It doesn't change whether they drop or not, it doesn't change how you get them. Here, I suppose, you have some degree of control, over when you choose to play? I mean, this is basically a way to schedule in advance when you want to do a bonus act... I just don't think it's particularly useful.
Jan 18, 2016igniteice posted a message on Achievement Display Bug, Legendary Drop Rates & Blood-Shard SpreadsheetPosted in: News
Ummm, are all the periods supposed to be commas?
Aug 3, 2015igniteice posted a message on The Exploit that Almost Ruined Season 4, Kanai's Cube WallpaperPosted in: News
That video could have been edited down to a couple minutes, not ten. He talked for ten minutes because that's how long the video was... but just crop out the unnecessary parts.
May 22, 2014To summarize the whiners here:Posted in: News
"Oh my god! I did nothing but play Diablo 3 for 25 hours a day to get all my legendaries and now everyone can get twice as many legendaries and everything that drops will definitely be set pieces and OP upgrades that they need, they couldn't possibly be just more legendaries to salvage!
May 22, 2014Posted in: News
Really? o.O You're complaining about being able to find more upgrades in a game that is entirely based around finding upgrades? The gear -should- be handed out easily, because it's not about acquiring one piece of gear. It's about finding gear and then finding the next one that's better. That last part takes an amazingly high amount of drops.Quote from muSPKThis just killed the game for me, no real reason for playing this game if the gear is going to be handle out for free with not much efford at all.
May 18, 2014igniteice posted a message on More Info From The Anniversary Dev Stream, Gambling Drop Rates Summary: 2.0.5 Edition, Set Items and Transmogrification ComicsWere Devs cheating in their stream, is that why they said they couldn't cheat at home?Posted in: News
May 14, 2014igniteice posted a message on Anniversary Buff Now Live, Monks Getting a Lot Of Changes In 2.1, Undocumented 2.0.5 Changes, [Video] TL;DR: Patch 2.0.5 NotesAnd by pretty soon, you mean three hours from now.Posted in: News
Apr 17, 2014God these tears are delicious. So many people crying and raging right now. I can just close my eyes and see the tears welling up and the fists clenching, tables wanting to be flipped, feels wanting to be understood. You people whining are hilariously entertaining. I mean, like 75% of the posts here are dripping with frustration and anger. My seven year old acts better, and he gets frustrated as hell when he thinks the AI in video games is cheating, making him lose, so he turns the game off. But he gets over it in about five minutes. But you guys... man, you guys have known about this for a few days now and you're still having heart attacks.Posted in: News
Apr 16, 2014igniteice posted a message on Shard Of Hate Is Over Performing Due to a Bug; A Hotfix Is On The WayBarb001, no one can understand what you're rambling about, because you seem to not understand things like sentence structure and punctuation.Posted in: News
Nov 20, 2012igniteice posted a message on Athene Sets World First Naked MP10 Diablo Kill, Life on Kill, Enemy Hit Points Bug, Blue PostsITT: People who want others to know just how much they don't care that someone else is doing something. Athene, a character mind you -- he isn't really like that -- did something. Don't enjoy it? Don't watch it. What are you accomplishing by whining about any of it? Who cares how easy or hard it is or how much time it took? It doesn't affect you. And I get a real kick out of the guy saying he's never going to visit diablofans again because of this video being posted. My god you must go through life constantly being disappointed. "What? That maniac is driving on the road!? I'll never drive on this road again!" -- "What?! This TV station is playing that crappy movie? I'll never watch this station again!"Posted in: News
Oct 25, 2012igniteice posted a message on Patch 1.0.5a, Barbarian With 2.6 Million DPS, Scheduled Maintenance - 10/25/2012, Witch Doctor Fan ArtPosted in: NewsQuote from Ludo_frodo
Its not OP, before anyone starts to whine. He is a good player because. He got the best items you can get and he experiments with a build, while everyone else copy pastes the WW builds.
There are really not that many variations to play with. There are a lot of abilities and passives, but very few core abilities. Those don't change, only the last few do. He's using Thrive on Chaos and Weapon Throw. These aren't new builds. I was running a life% on hit build with Furious Charge+Dreadnought, Overpower+Revel, and Revenge+Provocation, with Pound of Flesh. It worked really well for quite a while, but to handle the increased damage of higher MPs, I had to switch to something else, so I invested in more life% on gear, got myself to 100k hitpoints, and switched to Whirlwind+Blood Funnel and Inspiring Presence. I still use Furious Charge+Dreadnought for the movability, but changed Revel to Killing Spree to support my life gain. Now are you going to call that a classic Whirlwind build? Because when everyone else was doing Whirlwind+Sprint, I was doing the first build I listed, because that's what I enjoyed, and this new whirlwind build for me is what I enjoy now -- it's what works for me.
People aren't "copying" as much as you think. They are choosing what they like, just like Dex is doing -- that 100th spear weapon dropped so he decided to try a weapon throw build. It's called adapting to the situations around you ;-)
Oct 25, 2012igniteice posted a message on Patch 1.0.5a, Barbarian With 2.6 Million DPS, Scheduled Maintenance - 10/25/2012, Witch Doctor Fan ArtPosted in: NewsQuote from UberMey
hahaha so funny how ppl get angry when someone simply pwns them ...
It's single player/co-op content. There is no "pwning." You either have the gear to do this or you don't. Only so many people can have the gear simply because of how item affixes roll. His gear literally has some of the best affix rolls possible, and there aren't going to be many of them out there in this great of combination. If he sold his set to someone else, they could literally do the exact same thing he is doing. Sure it's cool to watch, but it's not a measure of skill. He isn't going to die due to life leech with the damage output, and he doesn't need to move, he just needs to stand in one place and click. There's no dodging, no planning, nothing outside of spamming a huge damage move with the gear.
What you see as anger is really people saying, "meh."
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