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    posted a message on Rainbow Facets > Legendary Gems

    That's why you NEED ladder, despite your dislike of it. You can nerf emeralds to the ground on ladder, for example, without getting too much of an outrage.

    Posted in: Diablo III General Discussion
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    posted a message on New AFK Farming Spot 300mil+exp/hr and Legendaries
    Quote from sharksperm »
    I have to agree that as outline this is clearly an exploit however what if this is actually working as intended? I mean these exploits keep popping up so either Blizzard is employing a highly incompetent team of devs and testers or this was purposely programmed to function this way.

    Preventing these is harder than you think. Don't forget that players outnumber testers 1000:1. The fact that the game is relatively stable means they did hire testers. Otherwise, it would be like Ashes Cricket 2013.

    Posted in: Diablo III General Discussion
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    posted a message on Rainbow Facets > Legendary Gems
    Quote from shaggy »
    Neither. The biggest negative is that, despite the feedback, they didn't do a goddamned thing about emeralds dominance in weapons. Inaction on such a simple thing (all they have to do is nerf the damned emeralds) is far worse than the initial imbalance.

    Except it isn't simple. Remember the IAS nerf and the rage it gathered? The only way out I could see them doing is to separate sockets from affixes, then drastically buff the rest of the gems.

    Posted in: Diablo III General Discussion
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    posted a message on another afk farm

    I really think it's time to bring back the old enrage timers.

    Posted in: Diablo III General Discussion
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    posted a message on another afk farm

    Wait, since when does summoned monster drop loot?

    Posted in: Diablo III General Discussion
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    posted a message on Rainbow Facets > Legendary Gems

    Unfortunately, it still ultimately comes down to X = mats or X = gold in a long run. There is no fixing it, as long as items are randomly generated. More importantly, to incorporate new item types, you either have to decrease the drop rate of current item slots, or simply increase the amount of stuff in total. The former is obviously bad. The latter will eventually lead to clutter. I am not against new item types, as long as they are good, well though out ideas, not half baked ones. Including every feature from every game you have ever played is a horrible design decision.

    Now tell me, what new item type that you can propose that does not:
    a) Negatively impact playing experience. ex. Charms. Even if you limit the amount, it still feels you need it, which reduces storage space. If charms don't take up inventories, then it's essentially just another glorified item slot, though that may not be a bad idea in itself.
    B) Cannot be done with existing items? ex. Rune words. If you really want, you can mimic the function of rune words perfectly with crafting materials.

    Edit: Perhaps, maybe that is what you wanted. Something that superficially appears to be different, to give a greater feeling of the illusion of choice.

    Posted in: Diablo III General Discussion
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    posted a message on Rainbow Facets > Legendary Gems
    Quote from ruksak »
    Respectfully.......what I'm saying is flying over your head. First of all, placing a hard-cap on the number of charms would suffice to solve your dilemma, don't 'cha think?

    Charms, runes....whatever is missing from D3....what it is called ain't the point. The point, again, is that they removed all these dynamic item types and replaced them with exactly nothing at all. There's a void here, it needs filled. I don't care if they call the new items types Ham Sandwich and Wheel Barrow, as long as they add new (impactful) item types.

    Legendary crafting materials? :P Jokes aside, I do not see how simply creating new item types would help anything. It's ultimately just another item we have to collect.

    Posted in: Diablo III General Discussion
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    posted a message on Rainbow Facets > Legendary Gems
    Quote from ruksak »

    ZERO NEW ITEM TYPES SINCE LAUNCH (perhaps ~ leg pots? lol pathetic, these aren't for building around)

    Until they get their heads out of their assholes and add impactful new item types, D3 itemization will keep this game suppressed greatly.

    The thing is, I don't want charms to come back, nor do I want rune words. I always hated charms. They are necessary, but they take up so much inventory space. They really disrupt the playing experience, except for when you are teleing Mephisto. As for rune words, legendary crafting material more or less serves the same purpose.

    Posted in: Diablo III General Discussion
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    posted a message on Re-Think Horadic cache change
    Quote from Bleu42 »
    I agree, there needs to be a fix to the split farming. I'm not about to say something like 'cmon it's easy just fix it blizz', BUT, it does seem like it would be simple for each bounty to require a player to be next to / near when it finishes, or they don't get credit and can't game hop to get free caches.

    That would cause other problems. Suppose you are farming in a group and you finished 4 bounties, and someone decides to be a jerk and do the last bounty without you. You are screwed out of the cache, then. Or, if someone joins a game and saw that a bounty is already done, should they simply leave?

    Personally, I think the whole issue comes from the rewards of higher difficulty not being enough. Worst still, (from what I know) there's little to no difference in legendary drop rate between normal to master. Compare the HP amount of normal and T1. If T1 has a +100% chance over normal, then instead of 15% more per torment, it's 30%, then the incentive would be to farm harder difficulty whenever you can handle it reasonably.

    Posted in: Diablo III General Discussion
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    posted a message on Rainbow Facets > Legendary Gems

    I dislike the idea, for a different reason. Sockets are already too powerful as is. Adding something like this into the game will make sockets even more mandatory.

    Posted in: Diablo III General Discussion
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    posted a message on Re-Think Horadic cache change

    The difference between chest runs and what you are suggesting is that you need lots of people to feed 1 person here, compared to something that everyone can do. Frankly, it's not worth the effort dealing with it.

    Posted in: Diablo III General Discussion
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    posted a message on Changing skills element... Why?

    I think they are probably just going to change a few runes on specific abilities so that they are more diverse. You can probably probably just pick another rune and be fine.

    Posted in: Diablo III General Discussion
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    posted a message on 2-handers are underwhelming? I think so.
    Quote from user_131498 »
    sacrificing a passive is not an option. that means either sacrificing more damage, so the situation wouldn't change, or sacrificing a defensive, which wouldn't make it viable in higher torments.

    It is an option, if the passive is good enough. What if instead of 20% it's 100%? Then 2-handers would be optimal ant it would be foolish to not use it.

    Posted in: Diablo III General Discussion
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    posted a message on 2-handers are underwhelming? I think so.

    I would think a passive that doubles the effectiveness of attributes on the weapon, or something of that sort would be a better fix, since tinkering with the items themselves would probably make crusaders overpowered.

    Posted in: Diablo III General Discussion
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    posted a message on Bring back TRADE, or fix your RNG!!!
    Quote from shaggy »
    But that doesn't solve much. It trades one form of burnout for another.

    I was being sarcastic. Having gears that break will sit very poorly with the player base, and introducing larger and larger numbers will burn people out just as well.

    Posted in: Diablo III General Discussion
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