• 0

    posted a message on marquise ruby lowers damage and attack speed?

    Sounds like a bug. Take a screenshot and submit a report at the official Battle.net bug report forums.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on If you could ban one monster from Greater Rift....
    Quote from Alarion »
    I'd throw the banhammer at the Primordial Scavengers. They're pretty much as annoying as Corrupted Angels with those blocks of theirs.

    I hate those guys. With 2 element rockets angels aren't a problem. How does their block really work anyways?

    Posted in: Diablo III General Discussion
  • 3

    posted a message on Blizzard will lose their most experienced players and support base.
    Quote from Hyperion1407 »
    Also something to think about, in D2 you could pick your favorite class and play nothing but that class and reach endgame content. And now in D3 you have to change your main class every single patch if you want to play endgame content, when RoS came out WD was dominating everything, so everyone rolled a WD, now with 2.1 DH is destroying GRifts, so everyone goes and rolls a DH in order to get to the endgame content.

    Blizzard has been promising class balance since D3V came out, and we are still so extremely out of balance that hardly anyone is playing Crusader/Wizard/Barbarian, and the only reason people are playing Monk/WD is because they make good support classes.

    Really? Back in D2 (at least in the 1.10+ era), the end game was pretty much P8 hell Baal and Ubers, both of which is best done by a hammerdin (with 1 point smite, no reason to build a separate smiter when you can do a slight gear change). It's true that any class can clear the game in D2, but it is just as true that any class can do T6. If my memory serves me, hammerdins make DH look very balanced.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Force to do bounty

    Perhaps try doing it in other acts, or are you board of all bounties of all 5 acts already?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on You know, I remember a time...
    Quote from ConundrumNSA »

    This may come as a shock to you, there was online gaming before WoW.

    And that stuff in magazines was for single player games.

    But the tone of your reply is...enlightening.

    People just pull cables when they lose back then. Aside from that, they use stuff like muta stacking, an exploit that appears on TV in Korea. It was widely praised. Who needs the internet when you have national television?

    Note: I do not condone the Grift exploit, but to speak as if exploits are new, or that they are all evil, is not to understand the competition community.

    Edit: Oh, I forgot about the oldest exploit in existence. Combos. If you ever made a combo in a fighting game, you are condoning the legacy of an exploit.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Noobish question - Farming targeted legs

    I thought some of them, like Reaper's Wraps, were targetable. As in, if you kill Malphael at lvl 70, it drops. I think that's the only one? Ever since they changed the crafting to no longer require special materials.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Regarding exploits. No bans necessary. Just fix please. It is the only decent thing to do.
    Quote from thatFPGAguy »
    Which exploit are we talking about? The one they recently (but still much too late) hot fixed regarding quests that you could basically do nothing to finish (and reap huge rewards on T6)?

    There's a new exploit with grifts that allows for massive experience gain that probably resulted from a programming error. Anyways, I cannot imagine Blizzard perm ban anyone, since it is not to their financial benefit to do so. They still have another expansion to sell. A temp ban and roll back is what I can realistically hope for.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Greater Rifts XP exploit - 70+b xp/hour - 200+ paragon lvl day
    Quote from OneHunglow »
    Looking into it? Wake up Blizz. Just visit Twitch to see them in action... Ppl blatantly laughing at you


    Knowing a bug exists is not equal to knowing where the bug is, and certainly not equal to fixing the bug. Looking into it here means that their engineers are going to be on OT tonight trying to find and fix the bug.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Greater Rifts XP exploit - 70+b xp/hour - 200+ paragon lvl day

    For one, I do think something more than simply hotfixing needs to be done. Unlike previous "exploits" such as Miser's Will, this one so strange that it must have been a bug, and not a developer oversight.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Angels in Greater Rifts

    The angels were designed back when the days when people don't stack elemental bonus off the roof, and have multiple elements in their build. They should probably be changed to accommodate the current metagame.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Act 3 Bounty Legendaries are the Seven Deadly SIns

    Sadly, you cannot wear all 7 items at once. If only the Burst of Wrath is a 1 handed weapon.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on RoRG drop buff

    I see your point on this, and despite that, I still argue that removing the RoRG and reducing the set requirement at the same time is still a superior fix. Generally, retroactively nerfing people hard is a very bad decision. Your alternative only works at the start of a new season, where they can stop RoRG from dropping in seasons, but continue to drop in non-seasons.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on RoRG drop buff
    Quote from Autocthon »
    Solution: Say "we need to fix this"

    Yes, the ring needs to be fixed. No, it does not need to be fixed your way. What I am saying is, the alternative proposal of simultaneously removing the affix and reducing set bonus requirement across the board that you argued against is a much superior fix. You won't have backlash, and you fix the ring at the same time.

    And 3% of the players not buying the next expansion is still a couple of millions of dollars.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on RoRG drop buff
    Quote from Autocthon »

    When a "nerf" makes the game a healthier place it's not a nerf, it's a fix, and you've gotta live with it.Just like how increased droprates are not in fact nerfs, and generally speaking are intended to fix an unhealthy aspect of itemization.

    If I woke up tomorrow and found out RoRG had a completely different legendary effect? I'd shrug and move on. Find a new avenue of itemization to take on the game. If it makes it harder to break the rift barrier that's even better, because no longer is one item the deciding factor between doing T4 and getting to GRift 30+

    It's not pretending. It's accepting that sometimes you just gotta take your medicine. People need to grow up.

    And you will be one of very few who would. Do you not remember the outrage caused by the IAS nerf? It was a PR disaster. Blizzard is a for profit company, and they will never be so stupid to repeat Jay's mistake again. And no, increasing/decreasing drop rate is very different. It's not retroactive. The team have stayed away from making retroactive changes for the most part, with a few exceptions, and there's a good reason for it.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on RoRG drop buff
    Quote from Autocthon »

    Misread a little. Though honestly sets SHOULD be a calculated choice. It's way too easy to get bonuses on some sets at this point. Gut RoRG's passive, don;t change sets. If the passive "needs" to be in game move it to a different slot (Amulet, Chest, or Bracer) and put it on an item that you can't target.

    But you cannot get rid of the passive without also reducing the set requirement. The pandora's box has already been opened, and you cannot just close it and pretend everything is OK. The vast majority of players hate nerfs. They hate it even more when you retroactively nerf their gear and break their build at the same time.

    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.