- achan1058@hotmail.com
- Registered User
-
Member for 11 years, 6 months, and 21 days
Last active Tue, Jun, 28 2016 00:27:12
- 0 Followers
- 239 Total Posts
- 24 Thanks
-
Sep 30, 2012achan1058@hotmail.com posted a message on Interviews with Mike Morhaime and Rob Pardo, Wizard Guide, and Curse SurveyPersonally, I hope they learned that fan's opinion isn't always to be trusted, especially when it's pre-launch. I remembered the number of calls and whines about how D3 would be too easy, for casuals, etc. I also remembered the devs answer, the famous "and then we doubled it", only to half the damage in 1.0.4.Posted in: News
-
Sep 15, 2012achan1058@hotmail.com posted a message on Dev Journal: Defensive Bonuses and Monster DamagePosted in: News
That's actually a genius idea. Simple, elegant.Quote from bigamie
Quote from Bodycount1
Every class has some sort of resistance buff right? Barb it's war cry and it's being nerfed. OWE is the monk one and it has to be nerfed as well. Only problem is it ties into gear choices where as war cry doesn't.
So it's gotta be nerfed to be fair. My guess it that they will make it not double stack anymore. Meaning if you have a single resist and a resist all, you wont be able to add them together. It will pick the larger of the two and ignore the smaller value. That's the only way I can see it nerfed without hurting current gear choices.
Nope, in that case all the gear with double resists becomes useless to monks. I think they will leave the mechanic as it is but add a tradeoff to the passive. Maybe reduce overall resists by a percentage (e.g. 10% less resists). That way the passive would be less effective but still lets you keep the same gear.
-
Sep 12, 2012achan1058@hotmail.com posted a message on Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly RoundupPosted in: News
I really wonder what the SC2 folks think, when balance changes were actually handed out, some rather big ones too back in the old days.Quote from phatosen
No, Blizzard clearly broke your heart. You should punish them, and quit now.
Seriously man, if you want to quit the game because of a class/skill nerf, you're playing for the wrong reasons.
-
Sep 2, 2012achan1058@hotmail.com posted a message on Upcoming Change to Trail of Cinders and Patch 1.0.5, +x% Elemental Damage Mechanic, Diablo III Web APIs, Inferno Booster Pack CBug or no bug, we know it's going to get nerfed. We just didn't know that they are going to nerf it this hard. I was thinking of a 2x-3x nerf, which would have been more reasonable IMO.Posted in: News
- To post a comment, please login or register a new account.
0
Sounds like a bug. Take a screenshot and submit a report at the official Battle.net bug report forums.
3
Really? Back in D2 (at least in the 1.10+ era), the end game was pretty much P8 hell Baal and Ubers, both of which is best done by a hammerdin (with 1 point smite, no reason to build a separate smiter when you can do a slight gear change). It's true that any class can clear the game in D2, but it is just as true that any class can do T6. If my memory serves me, hammerdins make DH look very balanced.
1
Perhaps try doing it in other acts, or are you board of all bounties of all 5 acts already?
0
People just pull cables when they lose back then. Aside from that, they use stuff like muta stacking, an exploit that appears on TV in Korea. It was widely praised. Who needs the internet when you have national television?
Note: I do not condone the Grift exploit, but to speak as if exploits are new, or that they are all evil, is not to understand the competition community.
Edit: Oh, I forgot about the oldest exploit in existence. Combos. If you ever made a combo in a fighting game, you are condoning the legacy of an exploit.
0
I thought some of them, like Reaper's Wraps, were targetable. As in, if you kill Malphael at lvl 70, it drops. I think that's the only one? Ever since they changed the crafting to no longer require special materials.
1
Knowing a bug exists is not equal to knowing where the bug is, and certainly not equal to fixing the bug. Looking into it here means that their engineers are going to be on OT tonight trying to find and fix the bug.
0
For one, I do think something more than simply hotfixing needs to be done. Unlike previous "exploits" such as Miser's Will, this one so strange that it must have been a bug, and not a developer oversight.
0
The angels were designed back when the days when people don't stack elemental bonus off the roof, and have multiple elements in their build. They should probably be changed to accommodate the current metagame.
0
Sadly, you cannot wear all 7 items at once. If only the Burst of Wrath is a 1 handed weapon.
0
I see your point on this, and despite that, I still argue that removing the RoRG and reducing the set requirement at the same time is still a superior fix. Generally, retroactively nerfing people hard is a very bad decision. Your alternative only works at the start of a new season, where they can stop RoRG from dropping in seasons, but continue to drop in non-seasons.
0
Yes, the ring needs to be fixed. No, it does not need to be fixed your way. What I am saying is, the alternative proposal of simultaneously removing the affix and reducing set bonus requirement across the board that you argued against is a much superior fix. You won't have backlash, and you fix the ring at the same time.
And 3% of the players not buying the next expansion is still a couple of millions of dollars.
0
And you will be one of very few who would. Do you not remember the outrage caused by the IAS nerf? It was a PR disaster. Blizzard is a for profit company, and they will never be so stupid to repeat Jay's mistake again. And no, increasing/decreasing drop rate is very different. It's not retroactive. The team have stayed away from making retroactive changes for the most part, with a few exceptions, and there's a good reason for it.
0
But you cannot get rid of the passive without also reducing the set requirement. The pandora's box has already been opened, and you cannot just close it and pretend everything is OK. The vast majority of players hate nerfs. They hate it even more when you retroactively nerf their gear and break their build at the same time.
0
They won't be able to delete it. The best they can do is to introduce something like the weapon socket item to make it obsolete.
0
If it is really 50% in T2, then it's not simply free handouts for T6 players, but free handouts for everybody. I understand why they have to change it, but I dislike this way of handling the RoRG problem.