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    posted a message on How to pull a rift in solo gameplay?

    Linear maps: pull a few screens forward, maybe fall back a screen (or a little bit) to meet mobs still running to you, then nuke em down


    Other maps: if there is a split with multiple directions, go 1-2 screens down each direction then pull them a *middle* point where they can all just run together and proceed to nuke them down.


    Sorry if this is vague, but there isn't really much to it.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on 30 second timer
    Quote from Sonnyxyzz»

    and what about your CDs? they will refresh too? You will cry, if they dont implement these 30 sec CDs refres...

    CD's reset when you enter Greater Rifts anyway. Your argument is invalid.

    Posted in: Diablo III General Discussion
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    posted a message on stuck on grift 33
    Hey, I'll throw some suggestions your way, though to be honest I play cold and only recently cleared solo 39.

    You probably want:

    New quiver - lose hatred gen for crit and more IAS wouldn't hurt.

    New taskers - 44% is quite low and will req you to find more IAS on gear. Note: the % from taskers is multiplicative for your sentry breakpoints whereas IAS is additive, therefore better % on the secondary will make it easier to get to your breakpoint.

    Unity - I will just assume you have one but just aren't currently using it?

    Gogok Swiftness Gem - doesn't proc from sentries, I have been using Zei gem for more multiplicative dmg. I also use Steady Aim for 20% more dmg when I'm not near mobs so good combo in my opinion.

    Hellfire Amulet - would be good for you to get one with a good skill and at least Crit Hit DAMAGE. You're currently under 300% CHD which is very low. Aim for Ele/CHD/CHC/Socket, even if you have to keep dex and lose either CHC or ele dmg it wouldn't be a horrible trade if you get a decent 5th Passive Skill. This would also allow you to pick up maybe Steady Aim passive.

    Helm - you might want 6% CHC over elemental arrow.

    Boots - you could lose movement speed for All resist and paragon to cap.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Nuke Doctor - T6 WD RoS
    Thanks for the info Drez. Though I guess the real thanks should go to my original post + Cunningham's Law :lol:
    I still don't have a decent frog OH to use but I've the cdr to maintain 100% uptime on the Horrify buff for when I find one. That being said I still almost never run into an issue where I can't refresh my dogs after they take a good bit of damage unless I have a very unfortunate death right after I summon them the first time.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Perk/Bonus every 100 Paragon levels
    This is a repost of mine, originally posted to official Battle.net forums when they were looking for buff ideas during the last Community Event.




    Quote from Pharm:

    I would like to see some quality of life buffs via paragon levels. Every 100 levels or something gives you 1 point to spend on various things. I will throw out many ideas as I would want a list of stuff to choose from and with how some people are now close to reaching 1000 paragon - that's a potential of up to 10 bonuses or 20 if every 50 paragon.
    So here's some random ideas:

    -increased elite dmg or reduced dmg from elites
    -you get twice as many materials through disenchanting
    -enchanting costs are cut in half
    -when you craft gems, you have the chance to proc a second gem of that type (just rip off some WoW profession procs ffs)
    -chance of legendaries through kadala is doubled
    -chance on hit to cause an explosion which spawns gold piles
    -elites/rares now can drop blood shards
    -elites/rares can now drop rift fragments
    -chance to find royal or higher quality gems
    -when health is low, your follower comes to your aid (all in single player, or just the 1 in multiplayer)
    -horadric caches have a higher chance to spawn legendaries
    -chance on rare/elite kill to spawn a goblin or another elite/rare
    -when you revive a downed teammate you can change their transmog/dyes at random
    -legendary material drop rates are doubled
    -added chance to have a legendary drop for you when one drops for a party member
    -you no longer find white/grey quality items and instead receive increased drops on crafting mats, gold, or chance at legendaries.
    -something that increases the duration of all buffs (player abilities/buffs, shrines, pylons) by a couple seconds. doesn't have to be much
    -something that increases drop rate of set items? (sure I'll take more blackthornes)
    -based on class, you could give a list of a few abilities like on the enchanting table and let you choose to add a % damage to that ability
    -integrated procs from other legendaries as permanent character buffs. I.E.) nemesis bracers- shrines spawn elites, maximus demon, tragoul wells reducing CDs, puzzle ring goblin, Rimeheart shatter effect, Jeram mask or Tasker glove pet bonuses, Granduer Ring reduced set items required, taking elemental damage heals you or restores primary resources, and etc. (This one alone offers MANY possibilities to new gearing strategies and fun unique/builds)
    I have seen the other post about "Every 100 paragon levels" so I thought I would just throw this up here and welcome some feedback B)
    Posted in: Diablo III General Discussion
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    posted a message on Nuke Doctor - T6 WD RoS
    Quote from dragonfroid With Horrify, I choose the rune which give me 100% armor, this give great survivability instead of Zombie dogs. (sorry for my english i'm french)
    I'm still iffy about Horrify. Armor is on diminishing returns whereas the zombie dogs isn't and yields practically 40% damage redirection with a 100% uptime.

    Armor / Reduction : 6,172 armor with 63.81% dmg reduction
    Armor / Reduction w/ Horrify proc : 11,337 armor with 76.41% dmg reduction
    Note: I assume the armor doesn't math perfectly since I paragon into %armor and the rune only double the base armor.

    I do not gear towards much bonus armor, but even if I did, this ability/rune would still only be worth about 15% dmg reduction more than what I have currently and I would lose about 40% dmg redirection through Zombie Dogs(Life Link) + Serpent. As far as survivability goes, the Horrify rune seems to yield only 5% more dmg reduction than just the Zombie Dogs rune, but when you consider the Serpent OH, the difference is a matter of up to ~25% more mitigation in favor of Dogs + Serpent OH. Thoughts?
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Nuke Doctor - T6 WD RoS
    Quote from dragonfroid

    You don't like "Thing of the deep" as mojo ?
    I just have a perfect cold SoJ, so while not using Unity, Serpent OH provides good utility. I suppose if I wanted to run Horrify over Zombie Dogs, I could get the Thing of the Deep for more mana/regen but I haven't had issues with either since I run the regen Spirit Walk rune.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Nuke Doctor - T6 WD RoS
    Quote from Nightmare13

    Why does no one understand how Quetzalcoatl works? (Unless it's bugged and I'm mistaken, please let me know).

    Assuming it works correctly, all Quetzalcoatl does is double the RATE at which your DoTs tick. It doubles your damage per second but also halves the duration. Since Soul Harvest consumes all your remaining DoT, Quetzal does absolutely zero.

    To Put it simply: With creeping death your dots last forever(ish), when you Soul Harvest, you deal (I believe) a max of 30 dot ticks worth of damage, therefore Quetzelcoatl helm doubles the damage you do through Soul Harvest using the Jade set. Also doubles dot ticks in general, so you gain 2x the damage compared to what you would do without the helm.

    Unrelated, finally got a sexy OH for Jade http://imgur.com/oVNL1Iu Somebody gave it to me in a WD lootshare group since they only played pets.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on My 1st Gyrfalcon's Foote enchant for Blessed Shield Build
    CDR is huge on crusaders BUT 1h crusaders have a 20% passive. IMO drop the cdr for your socket.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on New Arcane Dust Reqs = Gold Sink?
    I typically tend to only go out of my way to pick up blues while in rifts. Most single yellow drops aren't worth the time considering I pick them up in bulk from rift guardians, goblins, and especially Kadala. Just whenever you find yourself opening a chest, chances are you'll get some blue drops so just grab them. This tends to work well when in a group or solo, less time spent on grabbing yellow means your inventory almost never fills fully before the guardian, so its perfect for Rift it Forward :lol:
    Posted in: Diablo III General Discussion
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    posted a message on Finally a use for all my [Adventurer's Journal]s!!! 2.4 million gold!
    I made like 20M gold today from farming Manglemaw months ago :lol:
    Posted in: Diablo III General Discussion
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    posted a message on Efficency question
    1 legendary which is guaranteed from Malth really isn't going to make much of a difference. IMO the sooner you get a 70 toon to kill malth for you, the sooner you can level through rifts or safely sitting in town while others do bounties or however you plan to level.
    Posted in: Theorycrafting and Analysis
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    posted a message on Help Me, Brothers | A plea from a commoner
    Hey, I've a few hundred hours played as a barb since RoS launch and I must say it takes quite some time gearing a barb - well properly at least. There is almost an ideal item for every slot, so you just need to rift and keep rifting until you get what you need from drops or Kadala.

    Gear list includes:
    Might of the Earth Set (gloves, helm, shoulders and pants) -need 3 with ring or all 4
    Lut Socks - lets you leap 3x times before the cooldown starts
    Cindercoat - more fire dmg + reduced rage cost on fire abilities
    Bracers - Strongarms(knockback/pull) or Ancient Parthan Defenders(stun)
    Belt - Harringtons, Chilanik's Chain(group run speed), Pride of Cassius(longer Ignore Pain duration), Witching Hour, other IAS belt
    Weapons - Devastator, Sun Keeper, Burning Axe of Sankis
    Any necklace with Fire/Str/ChD,ChC
    Rings - Ring of Royal Grandeur, Unity, Stone of Jordan
    Magefists or Hexing Pants of Mr. Yan(if playing Berserker Rage build) might also be viable if you are using a Ring of Royal Grandeur

    I can also suggest you join "Barb Rifts" community. You may have some issues getting spots in middle/high torment groups until you start to gear up a bit. But when you start playing with others from that community, you will be able to lootshare with other barbarians which might get you a few pieces of loot you haven't gotten as a drop or from Kadala. Lootshare communities are great, I have given away and gained numerous items from them.


    I don't want to deter you from playing a barb, but have you maybe considered a crusader? Far easier considering they only have 1 set and just 2 items (Jekangbord + Gyrfalcon's Foote) will pretty much allow you to clear up to t3-4 easily.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on The Hunt For Maximus

    Here's one I found and actually kept. Life per kill, 1k+ str and almost maxed +fire dmg earned it a spot in my stash
    Posted in: Diablo III General Discussion
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    posted a message on Does Ignore Pain and Striding Giant stack?
    Just wondering if the Striding Giant rune from Wrath + Ignore Pain stack up to 100% damage reduction?

    If so can this math out properly?

    Pride of Cassius belt + Boon of BK passive + Wrath of the Berserker//Striding Giant + Ignore Pain skill + ~60-70% cdr

    = Damage Immune + 100% uptime on Wrath and 50% dmg reduction to party from Ignore Pain rune
    Posted in: Barbarian: Bastion's Keep
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