I have one more issue with gems that is neglected at the moment but rather important.
The fact that emeralds are so powerful for weapons caused their price to skyrocket. But the problem emerges when emeralds are used for armor sockets. 58 dexterity bonus costs much more than 58 intelligence or strength bonus which creates very imbalanced gem progression system.
Monks and demon hunters have to pay much more to improve their gear through sockets, barbs come next and wizards with WD have the cheapest class specific gems.
- 8/29/2012 8:11:54 AM Posted in: Diablo III General Discussion
8/29/2012 6:06:01 AM
10% crit and 100%crit damage compliment each other. If you have 50%cc it is more efficient to socket an emerald to your weapon because it will net you more dps.Posted in: Diablo III General Discussion
If you have 30% crit chance and 350% crit damage you will want to put ruby because of 10% crit chance which will increase your dps more than crit damage.
It is the balance in itself
Oh and 30% cc from gems is not possible because only ruby weapon sockets add crit chance.
8/27/2012 1:34:50 PM
Molten, frozen, arcane, electrified, plagued shouldn't be able to spawn on 1 elite pack. They should put it into AOE category like they did with CC affixes.Posted in: Diablo III General Discussion
8/27/2012 1:27:45 PM
Wow I played with that Quadlock person in a pub game and he seemed to be an OK guy.Posted in: Diablo III General Discussion
You should take into consideration that more often than not, people are not being serious while communicating on the Internet. Maybe they thought your item was not worth that much and expressed that in a bad manner. It happens.
8/26/2012 4:36:03 PM
It seems people like this idea. Nice!Posted in: Diablo III General Discussion
Please note that these numbers are not set in stone, it could be balanced according to the actual value of corresponding affixes.
8/26/2012 1:47:07 PM
Thank you for support, Medea. I believe that weapon sockets should be used for offense and life on hit only and helm sockets for utility. I'm thinking about changing helm bonuses as well because all gems except for th amethyst will be obsolete the more paragon levels you have. Right now ruby in helm is no brainer and it definitely shouldn't be that way.Posted in: Diablo III General Discussion
8/26/2012 10:18:26 AM
Greetings!Posted in: Diablo III General Discussion
As we all know, emeralds are top tier gems because of 100% critical damage. The prices for gem designs show this perfectly. All other gems are useless for weapon sockets because of their lackluster stats.
This is how it should be:
Emerald : as is.
Topaz : attack speed. Radiant star topaz increases AS by 15%. Each gem tier increases AS by 1%
Ruby : critical chance. Radiant star ruby increases critical chance by 10%. No more OP leveling rubies. More viable late game rubies.
Amethyst : life on hit. It is nice option but it should be buffed. Radiant star amethyst should give 900 life on hit.
The design philosophy of these changes is that every gem type provides max roll of specific affix. If an item lacks something, a gem can make it better. It promotes item diversity and build variety. If you already have great crit damage, you will want to increase crit chance by a gem. If you have crit dmg and chance, you may want increased AS from a gem.mfinally, if you need survivability, you want to take amethyst for great life on hit benefits.
I believe that With these changes, the itemization and gem viability would be upgraded to a new level.
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