Nah, WoD provided new content, that content just sucked. S7 doesn't provide any new content at all.
- DisposableHeero
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Member for 11 years, 8 months, and 2 days
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Aug 4, 2016DisposableHeero posted a message on Patch 2.4.2 Roundup & Season 7 CountdownPosted in: News
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Mar 17, 2016DisposableHeero posted a message on Shadow Mantle x Marauder Interaction on PTR, Patch 2.4.1 DH SummaryPosted in: News
It will never be a viable build on live. If the shadow 2 piece does not buff the damage of the sentry fired spenders, it will essentially always be strictly inferior to the Marauder 6 piece.
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Sep 12, 2012DisposableHeero posted a message on Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly RoundupPosted in: News
His point about barbarian gear is moot. Barbarian gear is more expensive because of how fast they farm exp and blast through content, and consequently how popular they are, it is not a justification for the efficiency ceiling differential. It probably takes similar amounts of gold to put together most builds (Critical Mass, Double Tornado, or equivalent DH, WD, and Monk builds) to the point of being able to farm act 3 comfortablty, but the payoff at the end is clearly weighted towards barbarians right now when we talk about very high end gearsets. I'd rather they focused on making other classes and other builds of barbarian just as viable but its hard to see them doing that efficiently without tying moving faster into killing faster the way the tornado build does, which won't lead to a lot of build diversity.Quote from phatosen
This guy truly has it figured out. Don't kill mah WW-barb! Being disconnected every 10 mins because of WW is bad enough...Quote from AlucardIX
http://us.battle.net...opic/6521343540
People always bash on WW barbs nowadays...
As to 1.0.5's mystery changes that will wind up as buffs even though they look like nerfs, I suspect as others do something like the following. How damage reduction is calculated is going to change substantially through a buffing of the baseline damage reduction of armor and resistances, and to compensate for that skills like War Cry and Energy Armor and passives like them are going to be nerfed to roughly the same effect they have now in terms of damage reduction gains. The reason for this being two fold: first, for pretty much every class that has an effect like this, it is the most ubiquitous skill of that class, and in the case of some (wizards primarily) it is locking out other skills and runes because of it, making those skills under-utilized. Second, damage relative to EHP probably needs to come down some before PVP goes live to prevent it from being an affair made up completely of one shots where temporary damage immunity skills reign supreme. - To post a comment, please login or register a new account.
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CM Doesn't reach maximum DPS until it reaches steady state, which generally takes a few seconds. While you are correct that for most builds, MP0 act 3 is really the only viable farming run, because the number of kills per hour is the most efficient portion of the loot equation to optimize. Thats true if you have a linear correlation of damage output to time. CM does not. So Critical Mass builds are optimal at higher monster power. Very hard to say how much higher, but definitely higher than at one shotting everything levels.
While this means they are sub-optimal for XP farming and arguably below archons at gear farming, it does make them much better for Hellfire Ring farming, which is usually a phase in setting up your paragon farming. Most of the time when I farm it is at MP4 with critical mass and at the MF cap. I feel somewhere around this is optimal for CM wizards, and produces similar yields in terms of legendaries, and gold than farming MP0 as archon, because the loot is much higher quality even if you don't kill as fast.
Being able to solo MP7 Ubers, is not nearly as useless as you'd make it sound.
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Find a second source of Arcane Power on Crit
Improve your EHP substantially (you have tons of Life% but very low vitality, minimal All Resist, minimal bonus armor)
Ensure your crit stays in the 40s while doing this
Find possibly a tiny bit more LoH
For the first, Storm Crow is probably your cheapest option, try to get one with Crit, All Resistance, or Armor
For the second, if you get a Blackthorne's Chest and Belt (look for Int on the chest with a high vit roll, Int/Vit or Int/All Res on the belt) it will add a phenominal amount of EHP for a pretty low cost without sacrificing much (the movement speed from Tyreal's Might is nice, but not nearly as critical for CM as it is for a kiting build)
Change your gems from Int to Vit if you're HP is still low (35K is sort of a standard value to hit)
I would definitely dump the Legacy Tal Rasha's amulet at least from your CM gear, but make sure you pick up the 130 vitality back else where if you don't get it on your amulet. Crit and Attack Speed are your biggest potential gains from the Amulet.
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I definitely agree with Bagstone that this needs a sticky, just from what I've read so far there is a ton of excellent information in here.
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The problem really is finding the EHP and life steal for higher MPs so you can spend much more time channeling. Having two cost reduction pieces to take care of your AP and running Prismatic or Force Armor is very helpful, but no rune of Disintegrate causes enough CM procs to use diamond skin or frost nova effectively enough for very long.
I use the following for low MP farming in acts 1 and 2 where the mob density sometimes doesn't support archon:
http://us.battle.net/d3/en/calculator/wizard#RiXYTS!gbX!ZaacZc
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Living Lightning executes between 5 and 6 attacks per cast when passing over a stationary mob with a normal hitbox size (that is anything below the size of Demonic Temors and Colossal Golgors). It has a proc chance of 0.2, meaning an adjusted proc chance of 1.0 to 1.2 per cast per target. Wicked Wind has with a totally inappropriate 1.0 attack speed weapon and no attack speed on gear, 12 ticks, and a coefficient of 0.125 meaning an adjusted proc chance of 1.5 per cast per target. Looking just at base weapon speeds this goes up to 1.875 using a slow 1.2 attacks per second weapon, 2.25 for a 1.4 speed weapon, and 3.25 at 2.0 attacks per second.
For any resonable attack speed and crit chance wicked wind spam will generate close to a factor of three more procs per second than living lightning spam. Only use living lightning if you have to give up some massive stats to get the two 8+ APoC sources to run wicked wind, or you just can't get the sources at your current progression level. I don't mind talking about how to optimize living lightning, but please don't pretend its a viable alternative to wicked wind in any circumstances other than the above. it just isn't.
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I may be biased by my experience on this, but I look for Crit Damage, Life Steal, and Int last, they are the perks that take a servicable weapon and turn it into a great weapon. IAS, APoC, and even ET crit, they are the things that make the engine run, so they are the things I take care of first.
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1000 DPS usually won't happen without two affixes that improve damage, may happen in some cases with +x-+y damage and attack speed, but rarely. Not sure if the optimal scenario is to get your APoC from your Helm and Source or Weapon and Source.
Source is optimal because APoC is available alongside Max Int, a Socket, Max Crit and whatever legendary goodies can be offered (Triumvirate's elemental damage, chantodo's attack speed, the Oculus' bonus elite damage).
With a weapon you have 6 affixes to choose among the following potentially optimal affixes:
+Min/Max Damage (Physical)
+50% Damage
+11% Attack Speed
+100% Critical Damage
+200 Int
+150 Int/+150 Vit (int affixes can stack for up to +350 int)
10 APoC
961 Life on Hit
3% Life Steal
8% Energy Twister Crit
On helms, taking APoC means losing out on attack speed from either Mempo of Twilight or Andariel's Visage. If we are just talking rares than this is optimal:
300 Int
100 Vitality
10 APoC
80 Resist All
6% crit
Socket
With the resist all potentially being interchangable with 15% Life, or max bonus armor
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Also, despite around a 12% overall cost reduction, the effect has accelerated returns with APoC because more tornados also means more AP per second from APoC, so it is a reduction in cost and an increase in AP regen overall.
Cost reduction gear does absolutely amazing things for Meteor builds, I wouldn't be surprised to see Power of the Storm compete with Shocking Aspect in the right circumstances.
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Prism gave us a 13% DPS gain with very minimal uptime, while the base storm armor is worth 36%. This suggests that power of the storm might compete with Shocking Aspect in terms of damage gain, and is very likely to outpace Thunderstorm.
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Increases Cold Skill Damage by X%
and +X% to cold damage
The former only affects skills that already deal cold damage.
The latter adds cold damage to your weapon damage based on your physical weapon damage. This cold damage will only result in a chill effect on basic attacks and on skills that don't specify a damage type (hint, the only wizard skill like this is spectral blades). It will not affect skills like the various archon skills which deal arcane damage. Even skills like wave of force that specifically do physical damage do not apply a chill, only those (read here spectral blades) which do not specify a damage type. Note the difference between spectral blades and wave of force where wave of force says it deals a percentage of weapon damage as physical.