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    posted a message on WTT BiS fire dex amu for fire int amu
    Rare amulet (tradeable):http://imgur.com/nOhONMv

    Fire skills deal 15% more damage.

    570 dexterity

    Critical hit damage increased by 99%

    Regenerates 1271 life per second (can be rerolled to potentionally 10 crit chance)



    I need a similar one (may be worse) with int!!



    I also have another amulet with the following stats (tradeable):http://imgur.com/Wgcb9SC

    Posion skills deal 11% more damage

    15% life (can be rerolled to mainstat)

    Critical hit damage increased by 81%

    Critical hit chance increased by 10%



    Want to trade for similar with fire % instead of poison.

    Add bogurk#1395 - EU
    Posted in: EU Servers Trading
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    posted a message on THE witchdoctor build for higher Torment
    I see all on my friendlist giving their WD gear to their wizard, and 75% og all are playing wizard atm, and with the nerf coming to wizard (Just a guess i know nothing) here's the one WD build you've all been waiting for:

    **BUILD:**:
    http://eu.battle.net/d3/en/calculator/witch-doctor#gfUdiQ!fTb!abacZb


    **PROFILE**:

    http://eu.battle.net/d3/en/profile/Bogurk-1395/hero/7400858

    * **Spirit barrage** - The spirit is willing:
    This is the mana "generator" It really costs mana, but with the passives "Rush of essence" and "Spiritual attunement" the mana stays the same, or rises slowly. It's amazing single target also since it's cold damage and my gear gives +50% cold dmg it damages even more.

    * **Zombie charger** - Lumbering cold:
    I use cold bears instead of zombie bears mostly because of my gear (bracers, ring, helm). I also think it's a great spell since it goes do all sides and there's like 10 instead of 4 bears.

    * **Spirit walk - Jaunt**:
    I change the rune a bit and sometimes go with "Honored quest" The one giving 20% mana, but i actually prefer the one extra second. Can be pretty neat, but do whatever you want here.

    * **Soul Harvest - Vengeful spirit**:
    pretty standard spell for any WD out there. Great damage overall for this spell.

    * **Hex - Jinx**:
    This one you can also change, but i really like this for the champion packs, or when you're just standing with a tough mob. Makes it so easy, and this is mostly for killing packs.

    * **Big bad voodoo - Slam dance**:
    This is the big cooldown and damage output for packs. Makes your clear them so much faster, and is also really great in groups!

    **PASSIVES**:

    * **Rush of essence**:
    You can either take Rush of essence or "Spirit vessel" depending on your mana situation overall. I generally tend to lack mana, so i use rush of essence, but if you have 2 pieces of the new zunimassa you will get 20 mana for each kill, and this passive is unescessary.

    * **Grave injustice**:
    I prefer this for the sustain when going into big packs, also because you can use spirit walk and soul harvest more often which are quite good spells. Some prefer taking "Gruesome feast" but i think that is misunderstood after the nerf of globe drops. They will not appear as often, and i think "Gruesome feast" is a waste of a passive.

    * **Spiritual attunement**:
    This is a must for me since i - again - lack mana often. With this, and rush of essence, i can cast a lot of bears without running out of mana, so for me it's definately a must. If you have no problem with mana i would recommend "Pierce the veil" (the one increasing dmg and increasing mana cost) but if that's to much mana then "Jungle fortitude" or perhaps "Fetish sychophants".

    That is all from me! I hope you like this build and want to give it a try! Gl out there (:
    Posted in: Diablo III General Discussion
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    posted a message on Ruby tweak
    I would love a response. :)
    Posted in: Diablo III General Discussion
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    posted a message on Ruby tweak
    I heard that rubies will get tweaked in a way that weapons dps will rise alot, if you have high attackspeed. Earlier today one of my friends told me that it is onyl marquise ruby though. Is that true, or how does it work? :)
    Posted in: Diablo III General Discussion
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    posted a message on marquise account bound you say...
    Thanks for sharing your knowledge
    +1
    Posted in: Diablo III General Discussion
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    posted a message on marquise account bound you say...
    I just wondered. I know the marquise gem is account bound, but what if you put it in a weapon with a socket, and then drop the weapon?? Can another player pick it up and unsocket it for the gem?
    Posted in: Diablo III General Discussion
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    posted a message on Crafting Ilvl 63 amulets
    Thanks alot for your replies :)
    Posted in: Diablo III General Discussion
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    posted a message on Crafting Ilvl 63 amulets
    Well yeah i thought about that too, but it's just weird they didn't write perfect squares then..
    Posted in: Diablo III General Discussion
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    posted a message on Crafting Ilvl 63 amulets
    I saw you needed a perfect gem to craft an amulet. And i just wondered can that be true? I mean you get that in nightmare or something like that. Or by "perfect" do they mean the BEST gem? That's just unrealistic i think.
    Thank you in advance (:
    Bogurk
    Posted in: Diablo III General Discussion
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    posted a message on Crafting marquise
    I'm talking about perfect gems for the amulets you can craft. Or is that perfect squares?
    Posted in: Diablo III General Discussion
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    posted a message on Crafting marquise
    I just saw you needed a "perfect" gem for crafting it. Is it really true you only need a perfect gem?.. Or is it perfect star, or perfect square? Because it doesn't make much sense to me you need a perfect gem.
    Posted in: Diablo III General Discussion
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    posted a message on Bosses drop chance
    Well you got a point Litheum, but i still think the drop chance on bosses is too low. I mean no one includes them in their run, atleast not many, and i think that's a shame. I do agree that forcing people to run 1/3 of an act to get a drop from a boss is stupid, but there's other ways to solve it. Like a simple:
    Every time you kill a boss without getting a legendary the chance of getting a legendary on a boss is increased by 5% (I'm thinking only end of act bosses) and it would ofc reset when you got a legendary. there might be better solutions ofc, but i think that would be an improvement. Yes some would run bosses, but what's the problem? You'll still need 5 stacks first, so i think it would be awesome.
    Just my opinion :)
    Posted in: Diablo III General Discussion
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    posted a message on Bosses drop chance
    Quote from Zakumene

    Quote from wwepatriot

    Quote from Bagstone

    Quote from Bogok

    If you compare to diablo 2, what i liked was i could open the game, go kill a boss, and boom 100% legendary. I don't think the chance should be that high, but atleast make it higher than packs??

    What I didn't like about D2 was you open the game, kill a boss, rinse & repeat. 99% of D2's content was never visited by any player. I'm extremely happy they changed that in D3.

    Boss drop rates are fine, if they were any better, people would go back to the old D2 pattern of neglecting 90% of game content. Even though people are complaining as hell, right now the "most efficient farming run" includes about 15-20% of the game, in D2 it was 1% (Baal, nothing else).


    With this big gap in player gear, it might have to happen if they want PVP to mean anything.

    I cant imagine a player who is stuck at MP2 level going against someone who can roast things in MP8.

    From what I have analyzed so far in this game, unless you spending a good bit of money, you are pretty much required to farm for about 700+ hours total before you even got a chance at anything higher than MP5 or 6.

    Its ludicrous.

    I think the only legit way to fix this loot system is run it like World of Warcrafts system, least the system WOW had in place about 3-4 years ago before Argent Dawn BS came, No game out there should EVER have such a gap in gear on a player like Diablo 3 has, no game dont except Everquest, thats old washed up with no one in it anymore, most in part for that reason to.

    Why do people have to be on equal footing in pvp? Why do you think people who hop on the game for 30 minutes a week deserve the same rewards as those who do 8 hours a night?

    Word brobeans!
    Posted in: Diablo III General Discussion
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    posted a message on Bosses drop chance
    Quote from pikke

    Blizz could force you to start far off from a boss after you kill it the first time.
    Like two or 3 missions earlier, that would force players to run at least a third of an Act.
    Es. if you want to run The Butcher you need to start from Leoric Manor otherwise no act boss or no drop increase.
    Add that to minibosses like Skeleton King (you should be forced to start from, say, finding the crown in the cemetery) and players will need to run most of act 1.

    I think this is a brilliant idea. The hardcore exp farmers wouldn't care, but if you want to have some more fun and variety, and more drops this would be ideal. I love it ^^ +1
    Posted in: Diablo III General Discussion
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    posted a message on Bosses drop chance
    Quote from Ashes

    I think drop rate for bosses is just fine as it is - considering they are easier to kill than most elites.

    I know bosses are easier, but bosses also take longer time, which is why no one are running them. compared to the time spent packs are 10 times better than any boss.
    Posted in: Diablo III General Discussion
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