9/17/2013 3:37:15 PM
I prefer them to keep rmah reallyPosted in: Diablo III General Discussion
9/17/2013 2:59:59 PM
That is the first thing I thought after reading and hearing the video.Posted in: Diablo III General Discussion
Why would they remove the RMAH aswell?
They can just get rid of the gold AH, make gold unsellable in the RMAH and just make it usable once again. Items will have nothing to be compared of as gold won't be sellable, so you can just put an item there and let peoples judgement decide if it's worth it the money.
For me it was a big motivation to play the game. That is why I stopped playing for more than half an year when prices really started to fall.
If it remains, the ocassional opportunity to earn some bucks would really be loved by the community. And the rich can ease their way to victory, benefiting the others that prefer to trade it away.
And after all, things will indeed get hard to do with the need to write in forums or third party sites to trade extraordinary items.
All in all, I would have simply felt happier if they announced only the removal of the Gold AH and gold selling in the RMAH.
What are your thoughts about it? What negative impact would there be if they did the said above?
7/22/2013 12:28:58 PM
A single guy can come up with ideas that would totally and radically change the state of the game... for the better!Posted in: Diablo III General Discussion
All these ideas are amazing, making the game more complex, engaging, more interesting and timespending worthy.
But I cannot help myself to immediately think of Blizzard. Best company out there yet time goes by with nothing happening. I seriously think they don't have a job asignment called ''Thinker'' or anything along those lines, and they really need one. OR JUST LISTEN THE COMUNITY!...
Great post, am sure some blizz guy would get a glimpse on it and, who knows, they might aswell become this tiny bit better at designing diablo III's future, hopefully the immediate one.
7/15/2013 7:17:38 AM
Ruksak, I find your statement pointless. It has been the first thing to say for many clueless people. Even if you have way more ''good items'', the problem would be the same. The least good items will soon become the crap items as everyone will get access to them. So items by itself is another issue that needs specific approach.Posted in: Diablo III General Discussion
The item decay idea is brilliant. By having no decay mark on an awesome item you found yourself you can brag about it anywhere you want, on top of knowing that no1 can get it in any way but finding one similar or better himself, or buying a better one but decayed version. And if a friend wants it, you can be sure it is to use since if he sells on ah it will be decayed. The only problem in it, as with many other awesome suggestions, is that things like it should have been implemented with the launch of a game, to keep it healty and longterm. Now there are so many items that this decay would probably have very little effect since less and less new people start the game and are in need for items to buy.
An idea I consider a must have would be some ladder like measure of awesomeness of characters. Every game has in some way implemented a system like that which motivates players to play and become better and do better. Now, I don't know which thing would be the measuer of awesomeness, but that's simple. Get better items, slay more zombies, and in a infinite progressive dificulty area prove yourself worth somewhat like an ENFO's wc3 map. after that your highest score is saved in a list everyone sees, similarly to Challenger Division in LoL ranked system.
All I mean is to make playing the game have some personal goal to look for, a rating to allways improve and brag with etc, instead of just get better and better items just to kill more and more zombies and nothing else to put a bit of sense in that process.
7/13/2013 10:39:21 AM
Just make it World of Diablocraft and people will be pretty happy.Posted in: Diablo III General Discussion
On topic tho, the enormous success of Warcraft III was the moddable content - dota, enfo, angel arenas, tower defense etc etc. It even was the base of a new genre of gaming which is currently revolutionizing e-sports.
So it is pretty obvious how big of a difference custom mods bring to a game, they expand and complex it which is all great.
6/22/2013 3:06:25 PM
Just thought of an idea that i haven't really formulated completely but I consider worth sharing.Posted in: Diablo III General Discussion
What if gold in the game had a global limit that blizzard can adjust, so for example they can make the game drop no gold for some time until the ah cut gets rid of a certain amount of gold, so the prices get reasonable and gets deflated.
Once it gets low enaugh as total gold in game, they can make the % of the gold that is cut each time a transaction happens in the ah, to be the one that redistributes onto creeps and drops to players, or something like that, so it doesn't accumulate but just flows.
I'm sharing that cause the real money part was the biggest factor that got me into the game, and its not about having it as a job, but getting a few bugs from time to time to feel like not wasting your time, while everybody wins. It's a goal that would benefit everyone and mostly Blizzard, so I see no reason why they aren't they working on a solution as soon as possile, as surely there must be more than one.
Maybe some of our ideas, like this one, might provide the best solution and really make this a pioneer game in that kind.
12/1/2012 10:09:17 AM
With what you got you´d be better off buying some Blizzard or Activision shares if you really want to spend it to something game-related. Or you could make a collection and buy all the barb accounts out there in the game(I´m sure you won´t waste even 5% of your money doing that), which would be a world first. Anyway, good luck.Posted in: Barbarian: Bastion's Keep
11/1/2012 4:21:52 PM
What I meant with that post was not so much to ''buff'' monk´s dps, but to provide more varied gameplay, with different builds.Posted in: Monk: The Inner Sanctuary
11/1/2012 2:39:04 PM
Sup folks, I just wanna call out laud few of my ideas on how to make playing monk and the game over all a better experience.Posted in: Monk: The Inner Sanctuary
First I´d say/ask/suggest, why are most of the legendary weapons limited to just 1 affix, like burning axe of ankis, or Inna´s daibo ? ( monks can have 4 spells active with fire dmg) Makes no sense to me, that just limits the choise on buying weapons as all those are crap, instead of making them roll 2 or 3 affixes so there can be bigger variety when choosing, and stimulate different specs.
Second, I really think that the key to making monk´s builds more diverse is just simply fixing/reworking spirit generating. Make it obtainable not just trough melee autoattacks with 4 basic skills, but for example passive or runes that make it scale off dmg, off number of target hits, or from critical hits with any ability. That way there would be even caster spec/s viable with life steal instead of loh, or even make it work with loh.
With the above done, imagine seeing a Tempest Rush build, where critting with it will maintain spirit globe filling and would be similar to barb ww, the crits should proc tornadoes and there goes a tottaly new and different way to fight with a monk. Or using wave of light and critting with it would fill ur spirit, making it semi spammable and that would result in a semi-caster-paladinish kind of play. OR even u could go for cyclone strike, Lashing tail kick combo. These are few i just thought of few minutes ago, but there are more ways to to personalize each player's gameplay.
With the above changes implemented, items with Tempest rush crit chance or Wave of light crit chance would actually make sense, and all that would be needed is just to polish up some numbers.
I copy pasted that from bnet forums so more ppl would see it. Feel free to discuss.
9/29/2012 1:17:51 PM
What is your main character you are playing at 1.04? Wont ask for 1.05 as people aren't likely to reroll already having paragon lvls.Posted in: Diablo III General Discussion
I myself am playing a monk, and I enjoy it a lot.
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