11/11/2012 4:19:15 AM
It comes down to style preferences. I use a calamity and a danetta's spite, both with 100% crit dmg gems and i love the crazy attack speed. You will get more nightstalker procs, but lose alot of vitality from not using dead mans legacy.Posted in: Demon Hunter: The Dreadlands
11/2/2012 12:21:06 PM
I don't have any increased pick up radius on my main farming char and i don't really care. Sure if i see some 2000 or 3000 gold drops i pick them up, but in the end, the gold you pick up is not what makes you rich.Posted in: Diablo III General Discussion
I also have a witch doctor alt with massive pick up radius and sure, its a fun stat to have. Increased run speed on the other hand is a must for me. I have 24 % (34 % on my monk) increased run speed on all my chars and the new shrine that boosts it even further is amazing!
I hope in the future we will be able to stack more run speed.
9/30/2012 2:37:32 PM
To bad it did not roll 1337 dps sooo close! If you don't know what to do with give it to your enchantress!Posted in: Diablo III General Discussion
9/28/2012 1:07:52 PM
I think the drop rate is fine as it is. My problem is the amount of randomness in what stats they roll. As an example I found Immortal Kings set gloves and it rolled 100+ int as a random stat. In my opinion legendaries should have alot less roll possibilities. For my example with IK gloves the random rolls should atleast be useful for barbarians.Posted in: Diablo III General Discussion
9/26/2012 9:44:53 AM
Seems interesting although I think the 30% cold damage from frostburns are bugged.Posted in: Wizard: The Ancient Repositories
9/20/2012 2:07:13 PM
I like that they are blue. It gives a reason to pay attention to blue drops since all other blue items will suck always. That all other blue items always will be inferior on the other hand is a shame, but that is another story.Posted in: Diablo III General Discussion
The item-hunt in this game is allready becoming more and more retard friendly. Now you just pay atttention to the color and the item level of an item. Soon we will get some sort of alarm clock or big dot on the map when something useful drops, so even a 5 year old ADHD-kid can farm this game without failing to pick up useful stuff.
In the good old days of diablo II all item types of all colors had the potential to be valuable, so you were always paying attention to everything that dropped, not just the shiny items. Examples: Blue items could be charms wich had the potential to be worth tons. Also blue diadems/tiaras, elite lightarmors and pre patch 1.10 elite weapons could be amazing, because magic items could roll higher stats than rares as a trade-off of having fewer mods.
White/Grey items were used for runewords and berserker axes, phase blades, etheral polearms and grand matron bows were always easy to sell. Also high level items were not always superior. Some of the best items had low/mid level requirement. Last but not least runes had no color! Because there always was a chance that a good rune would drop it was foolish not to pay attention to items of all colors.
In diablo 3 as it is now those gem designs are the only drops that don't have a stand-out color. In my opinion that is a shame for the loot diversity and the fun in finding items.
9/17/2012 3:09:48 PM
Unless you are insanely good geared, going with one of the two melee classes seems to be the easiest (cheapest) way to face-roll act 3 with fewest deaths. For monks it is easy to get some great self-healing going and serenity is such a great defensive cooldown. Also monks have great mobility with fists of thunder, fleet footed and inna's pants or lacuni prowlers.Posted in: Wizard: The Ancient Repositories
You need to pay more attention when playing a wizard, so one could say that they are "harder". I don't know about that, but they have a very different playstyle than the monk and that is a good thing.
9/17/2012 2:18:15 PM
If pvp will be anything like in d2 a shield will be needed to be viable. A well rolled sacred shield with high block % will be the best choice. Right now very few people are using shields because inferno has become so easy, so a good investment for the pvp patch might be a rare tanky shield, which in theory should be alot cheaper now.Posted in: Monk: The Inner Sanctuary
I also think attack speed in general will be very good in pvp - more important than dps to a certain point. So attack speed on gloves/rings/amu will be better than crit dmg, is my guess.
Also you won't be hitting other players all the time like we hitting monsters non-stop so both life-leech and life on hit won't net the same steady healing. Not to mention other players defensive cooldowns. Diamond skin, smokescreen or even serenity from other monks will make life-leech useless for a short time. So passive life-regen might become very powerful. You can get a few thousands life-per-second from gear wich will heal you at all time e.g. when you are kiting or running away.
9/7/2012 3:09:04 PM
Posted in: Diablo III General Discussion
It did not untill you hit level 90+ provided you knew where to level and knew what you were doing. You can not really compare the two leveling systems. The reason leveling would slow down so much eventually in d2 was that you out-leveled the monsters and got diminished experience. Untill the mid 80's leveling was fast if you killed monsters around your own level. Level 95-99 though was crazyQuote from SerefkanaDid we play the same game? o_0
Granted it was over 11 years ago, and my long-term memory is quite wretched, but I remember leveling taking a really long time in Diablo 2.
(Though by a "WHOLE day", I meant more like 4 runs. I was exaggerating.. xD)
But imagine you could hit paragon level 85 rather fast, and only the last 15 levels took forever, then everyone would be near the magic find cap in no time, and then you maybe could say that paragon leveling was a failure. But as it is now I would guess that 90 % of the playbase have not even reached paragon level 30 yet.
9/7/2012 2:05:15 PM
Posted in: Diablo III General Discussion
Level 77-78 in d2 would be something like 3 or 4 baal runs in a full game wich takes maybe 10-15 minutes. For any class.Quote from SerefkanaYou could be farming Hell Cow Level for a WHOLE day, and only go from level 77-78... And that was as an op Sorc.
Paragon leveling in general is much much slower than leveling in d2. In d2 it was relatively easy to get to level 85 the first day of a ladder reset and be level 90 the next day. Leveling did not become slow before in the mid 90's. As an example hell baal runs could take you from level 60 to 70 in less than an hour with no problem. In that time most people in paragon level 20+ would not even be able to get 1 level by farming act3 in good gear.
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