Quote from dizphare
I am not sure how the game computes dps during the game. If it were me doing the programming, I would not want to calculate every item on your body each time you click a spell and multiply it the percentage of damage the spell is suppose to do. I would rather use the statsheet dps as a base number and multiply it with the skill damage. It would be less computer intensive. So when people say IAS is only good for paper damage and not true damage, I think it might be a mistake. I thought the same thing until witching hour dropped for me. It was the only IAS item I had, but it increased my dps by 8k on the screen. The difference between belts was about 100 less intelligence but had IAS and a small amount of Crit damage under 50%. After using it, things died so much quicker. Using it with bears obliterated packs while giving me plenty of mana left over for the next pack. If IAS didn't matter for dps, the small increase in crit damage and drop in intelligence should not allow me to steamroll over packs, but it did. If you think that IAS should not be giving you that much damage boost since technically it shouldn't improve your damage just remember that programmers can be lazy/efficient and create a simplified dps calculation not based on your normal thinking process. If you play a monk, there was a dps boost that you can do where you place a two handed big dps weapon and start sweeping wind and then switch to two weapons for the life on hit and faster attack speeds. The cyclones will be based on the higher dps two handed weapon because that is what you were holding at the time you cast the spell when it really should be based on the items that you currently use.
Good thing it's not you doing the programming, because you have no idea what you are talking about