Hi there !
After almost 3 month I've managed to get the time and motivation to come back to d3jutsu.
As I've moved quite far away the moving took a lottle bit more time than expected and the french ISP aren't exactly in a hurry to move your land line to your new home. It took them 2 month to do it. Also I've a new job that is far more demanding than the previous
So, here the plan :
I need to catch up with the thing Blizzard introduced in Diablo 3 during my leave. Update the application to the new mechanism and adding the missing affixes.
I also consider making the code available so people may be able fork/re-use/ or even contribute to it... They may well simply laugh at my pitiful coding skills. I just need to figure out which licence I should use and clean up a bit my code.
That's all folks.
- 11/25/2012 2:52:24 PM Posted in: Theorycrafting and Analysis
8/29/2012 11:58:26 AM
I'm currently moving and I don't have a reliable internet connection. The situation may return back to normal in the next two weeks.Posted in: Theorycrafting and Analysis
French web access provider are not known for their celerity into migrating internet plan...
On the other hand this allow me to focus on improving d3jutsu (importation, online storage and sharing, image for forum signature etc...) while enjoying the sun of the french riviera
Cheers guys, see you soon.
8/21/2012 1:37:38 PM
Posted in: Theorycrafting and AnalysisQuote from yojobadmojo
btw i finally found out why my dps and attack speed was off!
... focused mind
Glad you worked it out
On a side note I have update d3jutsu so you can input your paragon level in it and it will be used to compute the MF and GF stats.
I'm busy adding profile import (from battle.net) and share currently. I hope to upload that next week end. It take time since I have to move from a purely client-side application to a full fledged python&django-powered site.
8/16/2012 4:33:09 PM
Huge update tonight :Posted in: Theorycrafting and Analysis
Features & Corrections:
- Prevent item tooltips from spanning outside the window.
- Improve DPS calculation
- Add missing legendary affix "Movement Speed" on "Mighty Belt"
- Better management of widget focus for easier keyboard navigation
- Fix Blur Wizzard passive skill to apply only on melee damage.
- Fix Archery DH passive effect when a Hand-Crossbow is equiped.
- Add a button to exchange weapons when dual-wielding.
- Add a display for life pool without having to toggle details.
- Correct a typo in gem affix.
- The DPS displayed on item tooltip and hero sheet can be a little bit off when using weapon with a % to damage.
- When using item with X-Y damage like rings, amulets, mojos and sources the final DPS can be off by as much as 500dps (depenping on how much primary stat you have). Those damage bonus seems to be treated in a weird way by the game that I don't understand fully. I need to carry further tests since I can't find a reliable source
Hope you enjoy it guys !
8/16/2012 1:28:47 PM
Steady Aim is conditional: no monster closer that 10 yards = 20% bonus to dmg. I plan to add a pannel to damage to show the actual dps depending on the hero situation (eg: is the monster an elites, a deamons, a beast ?).Posted in: Theorycrafting and Analysis
But I'll fix the Archery talent with the next release.
8/16/2012 7:35:37 AM
Posted in: Theorycrafting and AnalysisQuote from ZnakeY
% weapon damage isn't working, just adds the extra on top of the full damage
I'm aware of that. I hope to solve that by finding a reliable dps formula that cover all cases by tonight. Also I need to update the tooltip for the affixes involved in damage computation since some are already taken in account by the ingame tooltip min-max damage and some are not (I believe).
8/15/2012 12:46:32 PM
The affixes for legendary and sets items have been added.Posted in: Theorycrafting and Analysis
Please go forth and check if you're missing something.
8/14/2012 5:29:59 PM
Another night, another versionPosted in: Theorycrafting and Analysis
I think that I finally nailed the block chance and block amount problem.
Also I added a missing affix for Wands (+max arcane power)
I'm on the legendary/set item. Their are a lot of new affixes with those (like +X% to lightning damage, I mean how I'm supposed to included that into the paper doll without cluttering every thing with meaningless stats for 98% of players...). I still need to figure thing to get the UI smoother.
Also coming (after the legendaries) is situationnal EHP and damage. Before I need to get the gems system fully functionnal which is not the case given the feedback I receive (thank for those by the way).
8/13/2012 11:58:18 AM
Thank all for the support !Posted in: Theorycrafting and Analysis
For the ring, you can do this that way. You can also use the "Bonus Maximum Physical Damage" affix which should do the same thing.Quote from Istvan
You do a great job here man, really really thanks.
I have a few issues:
-I have a ring with 17 max damage, How I should input that, with a 0-17 in damage cell?
-I´m triying to make a profile for my WW barb but I have troubles making my OH. When I select 1-Hand instead of shield I can´t select kind of weapon, add affix etc.
Here is my profile if you want to see something: http://eu.battle.net...818/hero/339070
I solved the OH problem. So I think your barb can no DW even on d3jutsu
a. Solved !Quote from azl12
3 Points to consider.
a. Can't select off-hand into 1 hand weapon.
b. Have minimum damage and maximum damage boxes instead of one box where the user have to input 20-50 for example.
c. Have an option to save the equipment. e.g. I have 2 weapons and a shield, it would much easier to point and click to select those equipment than to have input the information in again and again.
b. I'll think of that. I originally hough that one box would be better that one.
c. It's on the to-do list, many people have mentionned this as a killer feature.
Thank you !
I'm glad it's useful for you.Quote from Ninjafez
Kudos on making this tool - it's great for checking out gear improvements before buying!
Yeah me too ! Hu ho, wait ?Quote from Capitano666
Can't wait for the import
8/12/2012 7:01:00 PM
I'm working on that !Posted in: Theorycrafting and Analysis
I will certainly update my database tomorrow.
I need to go to sleep right now (it's 2a.m and I'm working in a few hours... <_
Thanks for the great support all. 4k unique visitors browsed the application in less than 2 days. I wouldn't have dreamed of such a good reception.
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