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    posted a message on Necklace Reroll (help)
    Roll move speed to physical dmg, keep socket for one of the new gems.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Question about grifts
    I'm guessing because Keystone of Trials has 100% drop chance at T6.

    Edit found a post with drop chances http://eu.battle.net/d3/en/forum/topic/11759886255#3 It's not a blue post though.
    Posted in: Diablo III General Discussion
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    posted a message on Defender of Westmarch Broken on PS4
    The wolf is very hard to spot on the pc edition as well. Try standing in a load of mobs on a difficulty that wont kill you, remove anything with thorns damage on or proc on hit effects like thundergods vigor. You should see crits from the wolf, it's a tiny tiny mini wolf so is hardly noticeable.
    Posted in: Diablo III General Discussion
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    posted a message on ddos attack by Lizard Squad
    They've also been attacking guild wars 2 servers. I bought the game on thursday and it was totally unplayable.
    Posted in: Diablo III General Discussion
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    posted a message on What to search for next?Building T6 WD.
    If there wasn't a patch very soon you could make a few changes to improve dps:-

    Craft aughilds chest + ditch royal ring for SOJ

    Craft cains pants and boots

    This would improve elite dmg and give you some more ias for summoning fetishes.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on What to do with mats and gems
    Topaz gems will be useful for re-rolling most amulets/rings, especially if they are required for hellfire amulets.

    A couple of thousand arcane dust and veiled crystals are always good to keep. Any huge stacks of death's breath aren't worth keeping, at least with the current crafting requirements anyway.
    Posted in: Diablo III General Discussion
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    posted a message on Need some help with Bloodshards
    Try this:-

    Ditch the poison dmg on bracers, get physical
    Swap the fire amulet for crit chance + crit dmg + int + either ias or av dmg
    Craft Cains boots + pants
    Roll the attack speed on your TMF ring to crit chance
    (Your enchantress also has a nice TMF, you could roll either life regen on loh to crit chance on this instead)
    Roll attack spd to crit dmg on leorics ring, or even better replace with physical SOJ

    Change haunt to voodoo
    Change rabid dogs to life link



    and lastly the hardest item to get, replace those Tasker + Theo for some with crit chance
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on FA vs. FS damage?
    With Fetish Army, yes, you can choose fire/poison/physical. With Fetish Sycophants from the passive they are only physical.

    He should have written army instead of sycophants to avoid confusion.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on FA vs. FS damage?
    Found a thread on this here:-

    http://us.battle.net/d3/en/forum/topic/12927082743

    FS and FA do the same base damage according to the calcuations shown.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on 6 piece Marrauder Sentry - Could use pointers.
    Don't really agree on those gloves. Swapping them for a pair of Taskers with the same stats will greatly increase the attack speed and therefore damage of your sentries.

    Not sure about hexing pants, never dropped for me, but Mara pants will give you more build options later on. Cindercoat is nice for reduced resource cost so you can spam more cluster arrows

    The Nats boots/Slayer option is sadly not really viable. The sentries do not gain the higher attack speed from the hand crossbow. Therefore the best option is a 2h crossbow. Craft some Arcane Barbs and hope for 2600dps + socket. You want a slow weapon with a high damage range. The damage range on your Nat's crossbow is 1167 - 2083, compared to a decent 2h which will be around 2100 - 2600.

    Edit, after some google research it appears Magefist are the best gloves for fire. Taskers just add an extra auto attack.
    Many consider Hexing pants to be BIS for both fire and physical. Cindercoat gives about the same dps boost as Hexing pants but at the cost of toughness. Loads of info here http://www.reddit.com/r/Diablo/wiki/marauder
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Jade WD Quetzalcoatl re-roll
    Quote from UtroligFar
    Won't IAS allow you to cast more Haunts in the same amount of time?
    Yes, but this will just re-apply the dot. It won't make the dot deal any more damage and will just consume mana.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on 6 piece Marrauder Sentry - Could use pointers.
    Addressing your queries in order:-

    You should aim for 5 piece Mara set + Tasker & Theo gloves. These are very likely to be best in slot for patch 2.1

    Fire or physical - both are very strong, depends what SOJ you find first.

    Amulet, you want crit chance, crit dmg + dex + %fire/phys. Bear in mind you can only have 60% elemental damage so you want your chosen element on SOJ + amulet + bracers. If you are lucky enough to find a well rolled immunity amulet (lightning/fire/cold/poison) then this is also very good option.

    Check the sentry breakpoints here http://us.battle.net/d3/en/forum/topic/12945884471 You should be able to hit 1.46aps easily without Tasker + Theo

    For gear you will need a decent amount of all resist, armour will be useless in 2.1 due to the changes to dodge (dex -> armour)

    I haven't mentioned CDR as it depends how you gear pieces roll, how many paragon points you can allocate, if you have enough life to use CDR gem in helm, etc.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Weapon element type
    See this post by Druin:-

    http://us.battle.net/d3/en/forum/topic/11986398637

    "Elemental Affixes and Weapon Elements

    How does your X - Y <element> Damage affix on your weapon interact with your <Element> skills deal X% more damage affixes?

    The short answer --
    It has no effect what-so-ever"
    Posted in: Diablo III General Discussion
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    posted a message on [Video] Demon Hunter Beginner Guide Crafted Only Gear (Torment 4 in 1 day) + Rift
    Nice video Mr AoD sir. Maybe worth a mention that you can craft amulets at the jeweller if you don't have anything from levelling.
    Posted in: Diablo III General Discussion
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    posted a message on theorycraft a zuni build without sycophants
    Quote from meth68

    Quote from Spiralphoenix5
    Quote from euge888

    Also, the fetish army is physical, fire buff is only for the 2 fire shamans at 85% weapon damage, that's not a lot.
    Fire rune makes the entire fetish army do fire damage, both the dagger wielding ones and the torchers.
    Are you sure about that? I was convinced that its only the 2 tiki torchers that stack the fire%
    Yes, he is correct.

    Confirmed here http://us.battle.net/d3/en/forum/topic/12412051196

    Another stealth change for Patch 2.04 has been tested and proven. Thanks to Brynmor for alerting the community.

    Fetish Army (runes with dagger type) - all fetishes output Physical damage.
    Fetish Army (Tiki) - all 5 melee and 2 torches output Fire damage.
    Fetish Army (Head Hunters) - all 5 melee and 2 head hunters output Poison damage.
    Posted in: Witch Doctor: The Mbwiru Eikura
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