• 0

    posted a message on Putting skill point in passive skills
    Quote from Demonmonger»

    Quote from st0rmie»

    And that Pound of Flesh example.. I still think some Barbs would go 5/5, some would go 0/5, and nobody would actually go 3/5. They'd look at it, look at the other passive they were considering putting some points in.. and go 5/5 on one and none on the other.

    Yuck, you seem to have been brainwashed by the modern insanity of cookie cutter.......

    Unlike the videos you watch, well over 50% of the D3 population is already trying random new and intricate things for the sake of trying them. We are sick of doing "the best" thing, and want to do "the fun" thing.


    Introducing some manner of buffing passives is certainly an entertaining idea!

    Sorry, I think even the people trying random new things for fun are going to say "it would be fun to take Pound of Flesh" or "it would be fun to take (some other Passive)".. NOT "it would be fun to take half of each".


    And I never disagreed that some manner of buffing passives would be interesting.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Putting skill point in passive skills
    Quote from iorik9999»

    I don't see why not. That's how skill worked back in D2, you don't get to maximize all the skills you want because there is not enough skill points. And there are some skills where partial bonus is more enough.


    So take Pound of Flesh as an example...

    Right now the skill gives you 50% additional health from globe... well, personally I don't feel I need that much, so I can maybe just put 3 points in there so I gain only 30% bonus and I can put these 2 skill points in other passive skills..

    My memory of D2 was that there were certain skills you wanted to pump to 20, and certain skills which you would put only 1 point in (because they had diminishing returns, or because you only wanted them as prereqs) and maybe pump with items.


    I don't recall any significant amount of decision making going on beyond "all in" or "just the one".


    And that Pound of Flesh example.. I still think some Barbs would go 5/5, some would go 0/5, and nobody would actually go 3/5. They'd look at it, look at the other passive they were considering putting some points in.. and go 5/5 on one and none on the other.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Putting skill point in passive skills
    Quote from iorik9999»

    Quote from st0rmie»

    Just one question regarding your idea:


    ..would you ever build a character with two separate passives each "half full"? Or would you just fill up the four you wanted full?


    If not.. and I suspect that you would not.. then what's the point?



    No, it doesn't have to be limited to be only four passives. You can put points in any passive skills. 3 points here, 4 points there. And you can get extra points from item attribute, possibly going over max points you can put in a passive skill, just like Diablo 2.


    So for example if you put 5 points, which is the max points you can put in that skill, in Pound of Flesh, you will gain 50% additional life from health globe. But one of your item has +1 to Pound of Flesh, so your Pound of Flesh will be 6/5, and you gain 60% instead.


    And if you feel like you only need additional 20% from health globe, then you can just put 2 points in that skill.

    You misunderstand my question. I was saying: "Would YOU ever choose to only put, say, 2/5 in Pound of Flesh so you could have points left for another 'half full' passive?"


    I don't think anyone would. I think everyone would pick the four passives they want most - same as they do now - and fill them up.


    So the only interesting element remaining is that it becomes possible for items to grant partial passives.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Putting skill point in passive skills

    Just one question regarding your idea:


    ..would you ever build a character with two separate passives each "half full"? Or would you just fill up the four you wanted full?


    If not.. and I suspect that you would not.. then what's the point?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 10 Things I Love About D3
    Quote from LowF1del1ty»
    7) Treasure goblins - if you tell me you don't enjoy killing them i will simply say: "Liar, liar pants on fire!" When i hear that sound ("Yuuuhooooo...") they make when you approach close (but still not visible on map) my mind immediately goes 'greed mode' - "GIMME GIMME GIMME! :-)

    Haha.. I got a Nagelring basically the instant I hit 70 this season, and it was a massive power boost for me. But the little maniacs from the ring make a noise so similar to Treasure Goblins that it was desensitizing me to the sound!!

    Posted in: Diablo III General Discussion
  • 1

    posted a message on 10 Things I Love About D3

    I'll boil down all the things I love about D3 into one thing I love:


    .. Every time I fire up a game and jump into it, as soon as I'm tearing into monsters, I'm having fun.


    I'm not a leaderboard-challenging full-set-wearing 30-second-rift-clearing uber player. Don't expect I ever will be. My strongest characters, with hundreds of hours play, are far far weaker than some people I inspected on day one of the season 3 launch. But that has never made it any less fun for me to jump into appropriate difficulty content (maybe T3, T4, 20-ish Grifts, whatever) and fight. Once the explosions start exploding, monsters being sucked in or blown away, barrels shattering, body parts flying, cooldowns popping .. always pure enjoyment.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 from the point of view of a person with anxiety disorder
    Quote from Gorok»

    It's not that hard to make a reasonable calculation of highly active players in D3 on a daily basis. You just need a char on each server, check all difficulties on all modes, soft/hc and game type (bounty, rift, grift etc) and if possible all quest in Campaign, double the number to include people who play in private games and that would be a good place to start from when trying to answer how many daily/weekly users D3 has.

    I would say that assuming half the players are playing in public games and half are playing in private games is such a wild speculation that it would make this calculation useless.


    Personally I'd guess it more like 95-99% in private games and 1-5% in public games .. but that speculation is just as wild as yours. :-)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 from the point of view of a person with anxiety disorder
    Quote from Autocthon»

    I never said anywhere that the number of players was absurdly low (for D3 or XGFire)

    Nah, you just jumped in to defend the fool who did say that.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo 3 from the point of view of a person with anxiety disorder
    Quote from Autocthon»

    Two words: Sample Bias.


    Of course you're right the number of players on the game is a pretty healthy amount but that doesn't mean it's anywhere near the number of players who've bought the game.

    Ah, of course. There is an absurdly low number of players - sorry, it's now increased to a "pretty healthy amount" of players (congrats, Blizzard!). And an absurdly low number of Xfire users. They just happen to be same people. What a coincidence!

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 from the point of view of a person with anxiety disorder
    Quote from soulzek»

    Quote from st0rmie»

    Yeah, I don't know how many people are currently playing D3, but given its sales performance last year (both D3 and RoS top 10 sellers despite D3 being two years old by that point), it's clearly a lot.


    If you're the sort of person who must be the best.. given the number of players, and given that we have region-wide leaderboards.. there is a very very very very good chance that you are not going to be anywhere near the best. If this is going to cause you problems - you probably should not even try to compete.



    D3 was a game millions of people bought, played it for a week, beat it, and shelved it, just like any other consumable console game.


    People playing 'currently' is absurdly low.

    You just keep telling yourself that, mate.


    I'm sure you can come up with a baseless assertion as to why a game with an "absurdly low" number of players is currently #6 on Xfire's most played list, for instance?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 from the point of view of a person with anxiety disorder

    Yeah, I don't know how many people are currently playing D3, but given its sales performance last year (both D3 and RoS top 10 sellers despite D3 being two years old by that point), it's clearly a lot.


    If you're the sort of person who must be the best.. given the number of players, and given that we have region-wide leaderboards.. there is a very very very very good chance that you are not going to be anywhere near the best. If this is going to cause you problems - you probably should not even try to compete.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Current 'gimping performance for xp' metagame

    They should make bonus XP average out among the party, the way magic find did at release. Of course, that unleashed its own storm of tears. You'd get the same thing from the Wizard you described, complaining that you were being rewarded for his hard work in assembling his sweet +XP gear.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on PSA: Just to clear some confusion

    Bagstone, would you agree that we would all have been a lot better off if Blizzard had handed out bans and rollbacks for exploiters a long time ago?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on PSA: Just to clear some confusion
    Quote from Blayreau»

    If you want competition in your game, you have to take action against the exploiters. And they did it. This season is still valid, unlike the others.

    Agreed. It's unfortunate that this message was not sent earlier, causing people to get into the "exploit early and often" mindset.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Do's and Donts of Powerleveling
    Quote from Failed4life»

    Quote from st0rmie»

    OK, I feel I must be missing something here. How do you get a legendary gem to level 25 in "about 30 minutes"?


    "If you are a higher level player". Higher level players with geared characters can easily run speed 35-40s in 2-3 minutes each. 3 lvl ups per rift at 3 minutes per rift is a rank 1-30 gem in 30minutes.

    Including trial key time? :)


    That's pretty impressive, though. I don't think I could even do a level 1 GRift in 2-3 minutes, the movement time would take me longer than that.

    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.