11/21/2012 6:48:37 AM
Updated Nov 21st - with a leaner and meaner video plus writeup and links to character profiles, enjoy!Posted in: Diablo III General Discussion
11/17/2012 7:36:22 PM
You've seen MP10 Ubers kills, you've seen quadbox same-class farming. You've even seen naked DHs do the same thing for 2 hours straight.Posted in: Diablo III General Discussion
But have you seen...
Quadbox Ubers MP5+......
With different classes?......
Under a reasonable budget......
With 2 computers......
Using 1 hand for each computer.....??
I present to you:
[I Dual Wield IRL] - Quadbox MP7 Multiclass:
How is it done?
Computer 1 - Monitor in Portrait Mode to fit 3 instances of D3 through ISboxer.
Computer 2 - Regular instance of D3.
Right hand - Logitech G700 - enough buttons for all skills as well as ISBoxer on/off toggles.
Left hand - Razer Deathadder Left-handed edition - also enough buttons and comfy on the lefthand.
What classes and why?
The cornerstones of what I do involves:
Demon Hunter 1 - http://us.battle.net...0/hero/27956110
83k dps with NO CRIT - for reasons below.
Sentry (Spitfire) + Custom Engineering = Main source of damage on this DH, it does not work with crit but 83k with 3 turrets going at 200% each is a lot for 83k Charscreen.
Numbing Traps = -20% Incoming damage, works with Sentry.
Demon Hunter 2 - http://us.battle.net/d3/en/profile/Marsh-6193/hero/10060517
Mara, SoJ, Quiver with -5 Cluster Arrow cost.
Cluster Bombs + Grenadier = This is what makes boss HP bars move. At 25 Hatred, quite spammable.
Sentry (Guardian) = -15% Incoming damage when facetanking.
Nightstalker - Mandatory for Shadow Power without having a lifesteal xbow or using active slot for Prep.
Barbarian - http://us.battle.net...3/hero/25409468
Azurewrath for more safety
Lots of MF (mainly for farming)
Weapon Throw (Throwing Hammer) - About 5 seconds of guaranteed stun every 10 or so seconds.
Ignore Pain (Mob Rule) = Emergency Button.
Threatening Shout + Warcry = The main reason this Barb takes a spot. If i had better gear I would use a third DH.
(Lefthanded) Monk - http://us.battle.net...0/hero/10060665
Lots of MF
7k DPS hurr hurr
Crippling Wave (Concussion) - -20% incoming damage.
Conviction - Why Monk is guaranteed a spot.
Serenity (Tranquility) - Frozen has nothing on my party (unless it's champion pack). Clutch emergency.
Resolve - See Crippling Wave.
Movement Skills - Vault (Acrobat), Furious Charge - Mainly for Zultun.
Tempest Rush - (Move through farming faster).
For higher MPs here are what I would prioritise:
1. Convert 1st DH into similar dps Cluster DPS as 2nd.
2. Upgrade both DH.
3. Give Barb better throwing gear (not cost efficient since throwbarb is FoTM) Plus i would rather keep Throwing Hammer.
4. Give monk marginally better dps without losing survivability (also not cost efficient).
2xDH with 150K+ dps with low cost cluster is plenty for MP10 - will get there one day.
There are other videos, including a recent one on my farming setup (which you can find the characters for in those profiles). Farming that involves Arcane Destruction. 8mil+ crits
Enjoy, comment and tell your friends!
See you all in PvP!
9/27/2012 10:44:03 PM
I'd actually impressed that we are having a constructive discussion.Posted in: Diablo III General Discussion
that playing the game and having the rewards from actual gameplay is a lot more enjoyable
This is a solid point and now I look at it, there is no issue with Blizzard encourage us to hunt for it ourselves on release, and then a couple months down the track when something else is new, allowing trading of the keys. I actually think that's probably what will happen.
Cheers for the discussion.
9/27/2012 8:56:37 PM
Fair enough,Posted in: Diablo III General Discussion
What about taking a step back and just allowing KEYS to be traded?
After all to converting from keys to organs requires a concerted effort involving at least 5 stacks and 1 run of MP10, more if not MP10.
I'm not really pushing hard for it to happen, because I am perfectly capable of obtaining my own rings, but don't sit in front of the game all day to play the market. I'm just saying giving these rings an "indirect" gold value can only help with the one thing that allows D3 to stand out from competitiors - a comparison of gear values.
I guess the argument really is:
Does Blizzard want to follow player sentiment and do something TL2 does well, in an attempt to reconcile its playerbase?
Does Blizzard want to stick to its guns and work on the longetivity of the Auction House, which in turn complements all the other epeen stroking features such as Profile that D3 already has?
My stance is that the current crop of gamers is very promiscuous...nothing really will hold their attention for a long enough period of time. Also the current generation gamers are very social networking conscious, and are eager to show off and gloat their "achievements".
So after playing TL2 and repeatedly enchanting your items...what then? Make a youtube video to show off?
Diablo has an intrinsic system (the market) in place which makes players feel invested, but again that could be just me?
9/27/2012 7:58:35 PM
Posted in: Diablo III General DiscussionQuote from vastling
The average players would never need to actually kill the ubers to get the ring they just have to farm some gold wait a month and get their welfare best slot in game legendary.
Quote from Zero(pS)
To be fair, I think I speak for a vast majority of the playerbase when I say that we want at least a couple things that can't be bought in this game.
There's something different about things that can't be bought for gold/RM on the AH. The feeling is just different.
Have a think about it again. You are buying a chance to roll another ring. You are not buying the ACTUALRING with the stats you want. I'm advocating for a market an OPPORTUNITY, not an item. There will be a difference between what your average player considers to be a "good enough ring", to what your OCD godly considers to be...actually their rings can never be "good enough". Having a market will sort this out.
Getting a best in slot is very rare. The streamers can tell you they can identify 200 rings, and someone they know identifies 1...and guess what? That 1 ring is better than the 200. Having a market for JUST the components does not affect this variation - in fact it encourages it.
Allowing Auctions of components gives everyone an option to CHOOSE how many times they would like to roll the rings, and let me REPEAT NOT CHOOSE what ring they are going to actually get.
As it stands expect the streamers to sell mlvl10 runs for 20-50 mil
Thank you. This is the perfect reason why a market for Organs is superior to no market.
If I could auction them I would craft 2 rings (one for me and one for my follower) take the week off of work and just farm them as long as the prices stayed high. I can safely and quickly farm Mlvl 5 on the ptr, not as good as the streamers a little slow (about 1/2 there speed) but still would probably be making bank.
The two of you should step back for a second, and stop thinking about what YOU would do, or what YOUR feelings are.
You might get a fuzzy feeling that you rolled a decent ring on your first attempt, and then gloat in front of others, but what's really going to happen is:
You are a reasonably casual player. You have your decent ring, GREAT! Back to Paragon leveling....boriiiing! Back to borderlands?
You are a hardcore player. You have made quite a few rings....everyday you continue to do runs in the hope of a better ring...
What I'm suggesting is not for the benefit of your sentiments, but what is better for the longetivity of this game, and this game's defining product feature (because Torchlight has almost everything else D3 has).
9/27/2012 12:54:02 PM
Please have a read before posting your knee-jerk reaction. Thanks.Posted in: Diablo III General Discussion
The Current State of Affairs:
- Paragon Levels has given players a definite goal to work towards, although the prospect of minute increases of MF/GF past a certain Plvl becomes rather grindy. It is definitely a step in the right direction.
- The Auction House is stagnant. There is too much of a value gap between "great welfare rare" to "desired roll legendary". I'm pretty sure Blizzard is looking at their AH and RMAH transaction volumes and scratching their heads.
- The upcoming patch is a great step. It gives players a much less predictable means of progress, almost to the point of gambling when it comes to creating the rings. This makes people keep coming back for that kick of adrenaline when the ring is being made.
The Auction House is the main attraction of Diablo; that there is a market value for your gear setup that is supported by a robust system. This is also the main product differentiation from other titles such as Torchlight.
I believe it is a big mistake for blizzard to not create a market for Keys or Organs (I'd say organs is the better route). The ability to channel transactions towards an item (the ring) which is account bound is key to resurrecting the AH. It means more gold supply (think money supply in economics) because the ubergeared will bring out their gold to buy the parts, the not-so-ubergeared has a way to earn some gold to upgrade their other gear. In the long run the ubergeared will continue to roll rings, and the market will have a base-line value of gold which is not (as) liable to depreciation as the current oversupply of rares and legendaries. (In case you didn't understand that last sentence: the rings themselves are still account-bound and will not flood the market).
Organs should be Auctionable.
MP10 Should not be a 100% guaranteed drop of keys/organs. Improved yes, not 100% drop. This defeats the purpose of having the MP slider because people will see MP10 as mandatory (isn't this what we are trying to discourage?)
Now here are some possible arguments against this idea and my response to them:
1. We want to move this game away from the "pay-to-win" motto.
Realistically with the introduction of MP the concept of "win" is relative. Someone not-so-geared can still feel success at a lower MP. Sure a rich person will roll maybe 10 times as many rings as your average player under my system...but after their first "good" ring they will keep doing it just in the hopes of getting something better. So all that gold they are spending is going down the sink. Which is exactly what the AH needs.
2. More can be added here in future edits.
While players are busy being excited about how they are going to get their first ring on the PTR, this is the real question Blizzard needs to ask themselves:
The Hellfire Ring will be a huge (and excellent) timesink...why not make it a money sink as well?
8/20/2012 3:12:03 AM
Updated august 20th...here comes 1.0.4 :DDDPosted in: Diablo III General Discussion
8/18/2012 10:04:54 AM
Utter fake -Posted in: Diablo III General Discussion
1. Noone will care about MFswapping or not since Elites won't regen anymore.
2. I'm pretty sure the 500 counter can be botted.
3. BoE - people will not spend much on things they cannot later resell...leading to only the best legendary rolls being even in the economy.
These have already been discussed above, just condensin'
8/15/2012 2:33:03 AM
Posted in: Monk: The Inner SanctuaryQuote from ballon
Most important surival tip for monks or melees in general: use shift button and be aware of your positioning all the time. Having similar or higher defensive values won't help if you just eat 'everything' avoidable on accident. There are times when you want to do that on purpose but common sense should teach you do "don't stand in shit" as a general rule.
There should be no problem with plagued or desecrator, maybe some issues with fire chains and molten due to how the mob ai works - but if you have an escape route that's regulary dealable. Vortex + anything fancy can screw you up, that's what your defensive cooldowns are for. And for arcane beams: step away from their spawns, simple as that. I hardly doubt your wizard loves eating damage from it.
Uhm, just use blind and breath of heaven before activating sweeping wing - that's a permanent 45% buff to your main damaging ability since it snapshots your stats on the cast. That's why everyone is using blind, but it's interrupt comes handy in times as well for sure.Quote from MarshBoxerAlso at the moment Blinding Flash is way gimp vs anything dangerous - faith in the light will be nice in 1.04 for 2h SSS builds but 3 seconds is useless when you don't do spike damage.
Thanks for point this out, but for his gear level SW is only to augment the already very decent FoT. The only time that SW starts to take over is when Crit change and Crit Damage is high enough so that the unbalanced LoH coefficient on thunderclap (which procs the 20%x3sec weapon damage) starts to feel like exploiting. But I guess everyone is taking advantage of FoT while they can heh....
8/14/2012 3:14:12 AM
My friend, I am pretty sure "clearing inferno" is not the goal of diablo.Posted in: Diablo III General Discussion
Today's gaming generation simply has a heightened sense of entitlement - you believe given a certain amount of effort you DESERVE to have certain gear, certain rating, certain "achievements". WoW offers that to an increasing degree - and also likely your dayjob (although to some WoW and dayjob is a blurred definition). If that's what you think makes a good game, then Diablo ain't for you.
Diablo is all about the random excitement of something random dropping. It's like buying the lottery without the financial risk (apart from your time being spent). It might not be quite up there in randomness and adrenaline as, for example, EVE pvp, but it's its own cup of tea.
But again, this is from someone who got a kick of out pressing "Reroll" in Baldur's Gate for upwards of 3 hours before landing in Candlekeep hurr...
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