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    posted a message on Hit detection broken, dodging impossible
    Quote from Typho

    It's intentional that once a mob "locks on" and start the swing animation, you're bound to get hit no matter how far you run. So when you saw they raised their axe (QQ executioner) you're already going to get hit no matter how hard you try to run. This is likely implemented to avoid abusing slow animation to never get it by stutter stepping nonstop.

    Some mobs, however, have a giant attack that targets THE GROUND instead of you. Examples are dark berserker, the fallen overseer, or butcher charge up attack. These are meant to be dodged so you can easily avoid them.

    Then what's the point of moving at all? If you can stutter step shouldn't you be able to avoid damage? Why not make some animations faster? Or if it's a slow, high damage attack you should be able to dodge it or die. How about Diablos regular melee swing? This attack isn't slow and if the attack will hit halfway across the screen then why have it as melee? Get rid of the melee attack and change it to a ranged attack. The real deal is: the game wasn't properly tested and is the worst product I've ever seen from Blizzard ,

    If the game wasn't called Diablo III it would have been labeled as a failure and nobody would defend it.
    Posted in: Diablo III General Discussion
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