• 0

    posted a message on [Guide] General Guide for Wizards in Inferno [PRE 2.0 PATCH]
    Quote from Morphos

    I don't mind you linking it at all as long as you attribute it and don't claim it as your own.

    Wouldn't Dream of it, thanks Morphos
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Diablo 3 an eSports?
    Personally I would love to see it hit the eSport potential as regardless of what the game is now it will evolve once PVP is released. I don't really care if i need to make a second set of gear for pvp because it makes sense that what is good for PVE isn't that great for PVP. I was a huge PVP (matches, not realm) fan in world of warcraft. You don't really know how to play your class until you've mastered PVP. I would love to watch streamed pvp matches and could probably waste alot of my life doing so. Just my two cents of course, but I fully intend on doing PVP. I would like to see objective driven PVP instead of just death match as it gives you more options and makes pvp more interesting. Capture the flag pvp is awesome, so is king of the hill type matches.
    Posted in: PvP Discussion
  • 0

    posted a message on Diablo III Inferno Booster Pack Giveaway - Week 1
    Looking to boost my wizard! Playing on the US server
    Posted in: Diablo III General Discussion
  • 0

    posted a message on What should my DPS be for Act 3?
    Tank wizards have deceptively high dps due to the constant fluctuation of arcane power. Don't sell a tank build short, its expensive sure but with constant chain reactions of explosive blast echoing through mobs and amplified by frost nova + cold blooded is nothing short of impressive. Just my two cents but i think its a far superior build and beats kiting any day of the week. Though it is fun to see those huge numbers its almost as fun to see lots of mediocre numbers popping up

    - Sceleus, web master of Diablo 3 Inferno Builds
    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on [Guide] General Guide for Wizards in Inferno [PRE 2.0 PATCH]
    Thanks OP for this informative post. Its nice to have someone willing to put in the effort to help educate the rest of the player base. I was wondering if you would mind if I repost this information on my website, Diablo 3 Inferno Builds . I'd like to help spread this information and I would include back link back to this site so it is evident where the information came from. This site just started roughly three weeks ago and i've been working on filling it with some quality content so I hope you consider it! Thanks again for the information.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on [Guide] Gearing an Entry-Level Melee Wizard
    I wanted to add my two cents to this thread and give the OP some props for the guide.

    I am only on act 2 progression haven't been lucky with any drops that were upgrades or worth selling for enough to buy better gear but i've got myself up to 20k damage so far by sacrificing the life on hit. I find that its better to prioritize critical hit and critical damage in order to increase the speed in which you can obliterate enemies. I only have 350 life on hit from my weapon which is a 700 dps, +70% crit damage + 10 arcane on crit wand. I use a shield with 20% block, 10% crit and 120 intelligence

    I have built up to 1300 intelligence and 800 vitality, currently sitting at 35,000 hitpoints and 20k damage, with 800 resists buffed

    I can clear act 2 without any problems, act 3 is a no go yet. Keeping Diamond skin up at all times is the key to survival, obviously, and I very rarely take any damage and when I do I can quickly recover by getting back into the groove with keeping Diamond skin up.

    One thing that I did try for fun was drop teleport out of the equation simply because it was a "luxury" spell in my mind. I dont' really use it during fights primarily as I just don't find the need for it except maybe to get better position on ranged champs or nightmare affixes. That being said I understand its value. I swapped it out for force weapon though for the damage boost. I also wanted to let you guys know that if you've got a lot of resists/armor built up naturally on your gear and want to try a more damage heavy build there is the option of dropping energy armor for storm armor. The shocking aspect rune allows your crit hits to electrocute a nearby enemies for 35% of your damage. Needless to say this is really fun to watch and can lead to some ridiculous dps that isn't even factored into your sheet. the 70% damage back to attackers is also nice.

    Again thanks OP for the guide, it was informational.
    Posted in: Wizard: The Ancient Repositories
  • To post a comment, please or register a new account.