rofl nice guide, 1 try = death..
Something like that was used in 1.02 to kill Rakanoth but instead of vault you took the companion which gives hatred regen, coupled with 1-2 items +hatred regen = infinite hatred.
This build is definetely not for farming 1.04, but it might be viable in 1.05 with MP10.
- 10/3/2012 7:01:12 PM Posted in: Demon Hunter: The Dreadlands
10/1/2012 10:00:23 AM
Crit hit dmg on boh weapons + 2x socket should yeild you > 300% crit dmg, Stone of Jordan also reduces your dps (but only the display number) 3 +vit gems on the chest -> put str ones, your bracers also lower your dmg, try finding +str +crit ones - they are expensive as hell however.Posted in: Barbarian: Bastion's Keep
You have way too much LoH. around 600-800 is definetely enough if you have +pickup somewhere on your item.
9/27/2012 5:56:22 PM
All item will be cheaper. Only a few might resist the initial wave. As gold on the RMAH get cheaper day by day, so does the prices at the AH. If there wont be a good gold spending method in game then all the items will devalue over time. The 15% gold loss is not effective (that's why blizzard increased the repair cost, oddly he decreased it later..).Posted in: Diablo III General Discussion
9/27/2012 8:37:51 AM
That barb was immortal...Posted in: Diablo III General Discussion
9/26/2012 5:22:09 PM
In 1.04 got 5x strongarm bracersPosted in: Diablo III General Discussion
9/26/2012 12:52:46 PM
ROFL.. gz blizzPosted in: Diablo III General Discussion
9/21/2012 7:43:54 AM
Will buy an amulet with:Posted in: EU Servers Trading
Life on hit > 400
Crit chance > 5%
MF > 30%
Dex > 100
Any addtional stats like +wit / %ias etc will be welcome.
Whisper me: Battletag: Pragnienie#1292 or leave the description of the item and your battle tag here.
9/19/2012 8:22:31 AM
P.S. I accept gold offers too, min bid 280kkPosted in: EU Servers Trading
9/18/2012 1:09:07 PM
Hi,Posted in: EU Servers Trading
Selling this godly belt (only RMAH)
Currently at: 245 € bid - 250 € buyout
9/15/2012 8:15:15 AM
In my opinion, 1.05 is yet another patch nerfing monks choices. Most monks have to use the same build FoT+cyclone because of its mechanics, as to use OwE. While "we will nerf the monsters damage" can sound good, now think that you want to increase the difficulty to lets say players 4. So, the monsters will hit harder (harder then in a normal play), 2 of our passives got nerfed (Sieze the initiavite and Resolve), opposed to lets say a double tornado barb who doesn't use a defensive passive/skills, so yeah.. we are stuck herePosted in: Monk: The Inner Sanctuary
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