- Registered User
Member for 4 years, 7 months, and 8 days
Last active Fri, Aug, 19 2016 07:01:04
- 1 Follower
- 946 Total Posts
- 52 Thanks
Jul 10, 2014I miss a philosophy behind many of the changes. Yes it is nice to have a bit more damage sources from utility skills like dashing strike and also from generators.Posted in: Monk: The Inner Sanctuary
But none of those is changing the basic issue that we have to jump into melee range and hit a few times before we start dealing damage. This play style does not scale well with increasing mob damage and health. Instead no-generator CDR specs tend to work better - if one can chain-cast Serenity/SSS and spam spenders those issues go away. Actually this is not so bad because it is a slightly more demanding play style.
Jun 26, 2014Don't forget that you can also get 4-5 single resists on those items where there is no room for an all-resist roll. That way one can compensate one or two missing all-resist rolls. As Monks we are used to ignoring single resists that are of the wrong type, since with OWE they are completely useless.Posted in: Monk: The Inner Sanctuary
In the end I'm not convinced that Monk toughness is in the right place after the patch. In particular the all-resist gems don't look so great since they also cost us 280 armor now, in addition to loosing the dps from dex. Chant of Resonance is also not so great - evasion/hard target is probably better given that our armor will be 12k+
The 2.1 PTR patch notes for Monks again lack an overall concept. The buffs to the generators are nice for low torment, but I doubt that they will contribute much in T5+. There are more freezing skills, so builds based on Rimeheart will continue to benefit, and of course EP still wins on high torment... although there might be a Nerf incoming here.
The higher proc coefficient on SSS and the increased damage of sweeping wind look interesting. But I'm not yet too excited about any of these. I guess I will continue to work on my cool down reduction gear and builds.
Jun 26, 2014Posted in: Diablo III General Discussion
Well if I remember correctly, a few weeks ago there was a blue post saying that they are working on it, but that it probably won't be part of 2.1.Quote from shaggyI'm probably not the only one with this question... and I don't really expect anyone to have an answer... but fuck it!
Is the crafting materials change (moving to currency, auto pickup) going to be a part of this patch that just isn't ready at the moment?
Jun 25, 2014Posted in: Monk: The Inner Sanctuary
Well you should not forget that one goal is to make OWE less mandatory for Monks. With Paragon and a few all-resist items it should be easy to get 800-900 all resist without the passive. Add the dex->armour buff and this should give us enough toughness, without the use of an extra passive.Quote from MONK_P100
If we would like to restore the same level of AR, the percentage should have been 46%.
Following the same argument for 7 pieces of single resist, the percentage should be 44%. So it might be reasonable to set the percentage at 45%.
One of the dodge passives might work wonders now. Once you have enough armour and resist that incoming hits don't kill you immediately, dodge becomes a wonderful mitigation mechanism.
Jun 19, 2014Posted in: Monk: The Inner Sanctuary
Uhm that is exactly how it is going to work, except that we only get 30%. This is bad one one side, since it limits how much all resist we can get, but on the other hand it will make OWE less mandatory.Quote from speedloader1Those armor based dext and OwE nerf are just as retarded as expected.Back in 2012, I suggested
- Harmony :Each resist = ??% the sum of all resists. We could still profit from the suffix aspect of single resists, we wouldn't need to stack the same resist, and in compensation, Blizzard could just impose a little malus, like only getting 50-55% the sum of all resists. I think this has always been the best way to fix OwE. It would still be powerful, but not mandatory.
Interesting thought. Maybe they will allow it to roll up to 200 or 250 even? That would also make Harmony better. People will always complain about changes, best not to listen
Jun 18, 2014Posted in: Monk: The Inner Sanctuary
Just make a ladder (ehh... season) character and don't worry about all the stuff that you rolled wronglyQuote from SynchroneI would like that i haven't roll lightning resistance on my items.
Would be nice from bliz to bring back the resistance they had when pick up on items to be ablel to roll something else.
With all the changes for monks, this option seems more and more attractive to me.
Jun 18, 2014In the end, I think these are good changes.Posted in: Monk: The Inner Sanctuary
Dex = Armor. One of the biggest complaints I've been reading in monk forums for two years is how dodge sucks and how it is much easier to gear a barb/mage because they get armor or allRes from their main stat. Now we get armor from our main stat, so life should be good.
OWE change: In the short term, it sucks a bit, because overall resistance will go down. It is not clear to me yet how the math works, i.e. if 100 lightning + OWE will give 130 lightning and 30 everything else or 100 lightning and 30 everything else. The way it is written suggests that the second option applies.
In the long term this will be an ok change. It will make many more gear drops amazing instead of "would be great if it had lightning instead of arcane." I feel "Harmony" is still a bit weak, 50% would be better maybe - or it should also increase all resist... on the other hand now it will feel less mandatory, i.e. one can choose a different passive and e.g. the resist mantra and get the same effect.
Gems: I see a bit of an issue here. Dex gems are now even more effective, providing 280 armor on top of the dps buff. On the other hand a few diamonds might be necessary now to get the resists back up into the 1000s. Will probably be better to get all resist from paragon first (yeah I'm one of those who haven't reached lvl 200 yet).
Will be interesting to see what they do with STI.
Last, but not least: Legendary gems! Sockets take a main stat roll from rings/amulets, so dex+trifecta is out. We'll have to wait and see what buffs the gems will provide...
Jun 12, 2014Like others have noted, the cost hasn't changed since the last few patches, I've ran out of Dust before after crafting a few bracers in a row...Posted in: Diablo III General Discussion
I guess one of the design goals is to make (almost) every item that drops worth picking up - certainly I've been picking up 90% of all blue items since I ran out of Dust for the first time. Rifts are great, and I make sure to open every chest since they have a large chance of dropping a blue.
Jun 12, 2014thundersteele posted a message on The Monkey King's Wrath - Compendium of Sunwuko 4 set Builds@BhallyPosted in: Monk: The Inner Sanctuary
what torment were you playing on?
Jun 11, 2014thundersteele posted a message on [Guide] Legendary Crafting Materials - Drop locations & usesTime to say thank you to the OP! This thread was incredibly helpful.Posted in: Diablo III General Discussion
But I am very happy that I won't have to create and leave 10 games in a row just to get Razermouth bounty anymore.
Jun 11, 2014thundersteele posted a message on The Monkey King's Wrath - Compendium of Sunwuko 4 set BuildsI think going for high cooldown reduction can work better for the spirit generation. Consider having 66.7% cooldown reduction (a lot, but makes the math simple).Posted in: Monk: The Inner Sanctuary
1. Blinding flash - Replenishing Light (7 spirit per blinded enemy) together with http://eu.battle.net/d3/en/item/the-laws-of-seph
on a 5 second cooldown! Could also use Faith in the Light rune.
2. Mystic Ally - Air ally (2 spirit/second) + 100 spirit on a 10 second cooldown
3. Epiphany (20 spirit per second for 15 seconds) on a 20 second cooldown
Round this out with Exploding palm - Strong Spirit and Cyclone Strike, and a Mantra I guess. Adding things up I count close to 50 spirit/second (with Laws of Seph), and that is without Exploding palm. Maybe replace the Mantra (or Cyclone Strike) with WoL or SW, so that 75 spirit can be used with a single hit.
The main issue is that cooldown reduction usually implies a loss of DPS stats and/or survivability. Blinding Flash and the Desert Shroud rune can help a bit (remember that Epiphany has 75% uptime).
Just some thoughts, I don't have the gear to try it. Maybe your build works better in practice, and I see that you also recommend some amount of cooldown reduction. My experience is that CDR is best when you fully commit to it, instead of just getting a bit CDR and still relying on a spirit generator etc.
Jun 11, 2014thundersteele posted a message on Your opinion about removing the crafting materialsPosted in: Diablo III General Discussion
Let me first say that I also think it was a mistake to just remove them completely from the game. I think they should have spent more time to think about improving the way one finds these items instead of just removing them from the game.Quote from nfin1te
So, what do you guys think? Personally, I think that crafting is way too easy now. It was just fine after the mat-droprate buff.
Please vote on the top, I would be very interested in the results.
The previous situation was not satisfactory however, so I am glad that they decided to address it. I spent a lot of time just remaking games in order to have the right bounties, because that was the most efficient way of finding them. Was no fun. I mean it was OK for stuff that dropped e.g. of bosses (Maghda for example), because at least you know she will be there and there were usually a few elite packs on the short way to her. But for many other items it was a bit frustrating.
Now what I don't like, but what I keep reading, is how the game is getting too easy because of changes like this. This is elitist bulls**t. Crafting was never hard. It might be less time consuming now, and less frustrating, and that is a good thing.
Jun 11, 2014A few interesting guides from the official forums:Posted in: Monk: The Inner Sanctuary
Tempest Rush / Inner Fire - I'm currently experimenting with this, but not liking it too much. Makes for a very different playstyle though, for those looking for alternatives!
Lightning WOL with heavy cooldown reduction: I just found this one yesterday and I will definitely try it out. I'm not sure if the collision removal for Pillar helps or not.
T6 Shatter Palm: Relies on Rimeheart (shatter enemies + EP = boom). Seems to do well in T6
Still waiting for interesting results with the new set bonuses. They will fix Raiment to scale with Lightning, so that is cool. Might be T6 viable with clever use of Cyclone strike and Jawbreaker (pull mobs into two groups, Dash forth and back until dead).
Jun 10, 2014I feel I need to weigh in here! It has been several weeks since I found a significant upgrade... on top of that I wasted a lot of time farming crafting mats, and once I even forgot to pick up my act 1 Horadric cache!!!Posted in: Diablo III General Discussion
Like this thread, good idea!
Jun 8, 2014A quote from Druins thread, a bit further down:Posted in: Monk: The Inner Sanctuary
All my breakthroughs happened quite suddenly ... I switched to zero-movespeed / max DPS setup and could suddenly jump from T1 to T3 ... I got Odyn son and magically jumped from T4 to T6.
So I guess you should work on that Odin's, and upgrading at least the amulet, before talking about a gear wall.
Jun 2, 2014You could also work a bit on your spec. What you are running seems very close to the pre-ROS Monk builds, and I feel it is not optimal anymore.Posted in: Monk: The Inner Sanctuary
MoC:Overawe: For group play this is still very good of course. For single play other options might be better, e.g. Retribution with the IAS rune if you lack attack speed, MoE:Hard Target for more defense, or healing with the +resist rune.
Serenity: I think Epiphany with Desert Shroud is better. It gives you 50% damage reduction over 15 seconds, while serenity gives you 100% over 3 seconds. The extra spirit allows you to spam LTK which means more damage and more stuns, so even less damage taken.
Then I also really like Dashing Strike as a get away option. And finally you might also test Deadly Reach as generator: I feel that it produces more Cyclones, and the knockback gives some extra CC. I understand that not everyone wants to run the same spec, and that is fine, many options are viable. I just want to invite you to try some variations, see if one of them gives you some better survivability.
On the gear side, you could re-roll the pants and Unity to Lightning resist. Then you could also look into crafting a set and replace the chest + wrists. Aughilds is pretty good, Cain's and Asheara are also useful sets, but don't cover the Wrist/Chest slots unfortunately.
PS: It is good that you have double unity, but in my opinion one should be geared such that T3/4 can be done without - then your gear will be ready for T5+
May 29, 2014thundersteele posted a message on The "help me" thread - Post here your build/gear questions.Hi DHs, I just hit 70 on my DH and need a bit of guidance. Essentially this is the first time I played a DH above lvl 20, and I'm completely clueless as to what is going on. I do have some dex gear lying around from my monk, so I'm not starting naked, but right now I haven't even started putting on the gear yet. I mostly play solo btw.Posted in: Demon Hunter: The Dreadlands
1. What elemental damage types make viable builds? I've seen a few guides based on fire, with Cluster arrow as main damage dealer, and I have a Cindercoat and some other + fire stuff in my chest. So this might be a good start. Any other elements that make viable builds? Anything with Lightning or Cold that is viable?
2. What are fun entry level builds that do not depend on e.g. having 4pc class sets or other specific items. Any links to builds or guides are appreciated.
3. Which follower?
Here is my DH, right now it is still in leveling gear though: http://eu.battle.net/d3/en/profile/Lilsteele-2913/hero/44005838
Edit: Just a little update. I've equipped everything from my chest that seemed useful, and am more or less one-shooting T1 already. Gonna try some T2/T3 rifts tomorrow, see how things go. Tips and comments are still welcome!
May 29, 2014I enjoy watching SC2 tournaments on twitch. For a while I was also following some individuals that streamed themselves playing, but not so much anymore.Posted in: Diablo III General Discussion
For D3, I always loose interest after a few minutes. Different from Starcraft, Diablo doesn't require a very high skill level, so I rather play myself than watch someone else play. But to answer your questions, as far as I can:
1. Yes, to some extent. I'm just too lazy to go through all the available streams on twitch, so I usually stick to those 10-20 on top of the page, which are those with high viewer count.
2. There should be some interaction, but I prefer people who play most of the time. What I don't like is when I join a stream and it is all give-aways or just chatting.
3. I guess something new once in a while is good. I remember Modz had a short series where every day he tried to make a build around a different (under-used) skill. That can be interesting.
4. Definitely with Camera. Makes it a bit more personal.
5. Music... well it really should be music you enjoy. The first time I heard the Thrift Shop song was in a SC2 stream, and I really liked it
Yeah that is all I really have to say. You should really ask yourself what you would like get out of streaming. What part of it would you enjoy? Would you be happy with a small viewership, or would you want to be big? Do you like entertaining people, or interacting with them?
Oh, one more thing: Are you a very sensitive person? The internet does not always bring out the best in people. People might be rude towards you in the chat for no reason.
May 28, 2014I have one in my stash. It is just a random drop, like everything else. Kadala can help.Posted in: Monk: The Inner Sanctuary
The Monkey set sounds useful. It is not clear to me how to best make use of the proc. You can just use it as attack speed bonus, it should at least help with spirit generation. A build direction that could be interesting to explore is this:
Maybe with a few modifications. Although in the end even that build can be better done with 1h weapons I think - e.g. if you look at the Rimeheart based build in the comments.
May 28, 2014@Krayn3rPosted in: Monk: The Inner Sanctuary
Glad you liked the Pillar. I feel that the spirit cost is still too high, but I like swapping it in once in a while to mix things up. Right now I think I really want a SoJ. I've seen so many Ring drops but all were Puzzle or Nagel or something like that. I like your new gear
May 27, 2014This is a good question. First, as Belloc already noted, the rift buff is 100% since a 2.0.4 hotfix, see here: http://eu.battle.net/d3/en/forum/topic/10341144132Posted in: Theorycrafting and Analysis
Rift bonus and Torment bonus are multiplicative, so for example a T3 rift gives 152%*200% = 304% legendary drop chance, or +204% compared to normal non-rift. The table above for non rifts is correct, for rifts it should become
(see also here:http://www.reddit.com/r/diablo3/comments/26a358/new_legendary_drop_rate_chart/)
Now comes the difficult part, namely including the 100% anniversary buff. The above results are obtained using a formula like this one:
legendary chance = (100% + torment bonus) * (100% + rift bonus)
The question is whether the new formula is either:
(A) (100% + anniversary buff) *(100% + torment bonus) * (100% + rift bonus) or
(B) (100% + anniversary buff + torment bonus) * (100% + rift bonus) or
(C) (100% + torment bonus) * (100% + anniversary buff + rift bonus)
I believe it is (A). In this case, the above table remains correct, since all +% are relative to the normal difficulty drop rate.
May 27, 2014@TongPosted in: Monk: The Inner Sanctuary
Thanks for the feedback. I've already split my Paragon points in Armor/AR, then run speed and LoH. I will try to experiment with different Mantras, I haven't explored this possibility much yet. Actually I think if I can re-roll my belt with AR, and get one more item with lightning resist, then I should do better. Maybe I will look into crafting the other set. I haven't really tried T4 yet... maybe I should go and see where I stand.
I see. WoL:Numbing Light was just to test the freeze effect. For a few days I've been running with WoL:Pillar, which is lightning based, but I feel a bit more safe with LTK.
May 27, 2014I've enjoyed the discussion here, and learned quite a bit. Now I'm thinking about re-rolling my Thundergods belt with AR instead of bonus to Deadly Reach.Posted in: Monk: The Inner Sanctuary
Here is my monk:http://eu.battle.net/d3/en/profile/lilsteele-2913/hero/33583378
I'm comfortable in T3, but I'd like a bit more toughness before going to T4 and beyond. Also a SoJ is still missing, and some better rolls on some items. Note that usually I play with LTK - I was just toying with WoL yesterday.
I see most of you going for the 4pc Monk set bonus over e.g. the 8% IAS from Cains. I like my IAS because it helps with crowd control and spirit (and also my set boots are badly rolled). I was wondering if you feel the extra damage is worth it.
I've tried Pillar vs. LTK - my feeling is that the Pillar kills most stuff faster, but I am more likely to run into problems e.g. with nasty elite packs or some rift bosses, while LTK's stun gives me extra room to breathe here. I also tried the new freeze-rune for WoL yesterday, without any cold gear on, and was quite positively surprised.
Finally a comment on the diminishing returns. First, I think diminishing returns is a misleading term. Most stats scale linearly, so adding more always leads to more damage, there is no such thing as "too much" of a specific stat. What does happen however is that the stat balance changes as you stack more of one stat.
We can illustrate this with a simple example: Assume you have +100% lightning damage on gear already, and no +skill damage. The choice is between a head (A) with +20% lightning and one head (B) with +15% LTK damage.
(A) brings damage for all lightning based skills to 220%, i.e. a 10% relative increase
(B) bring LTK damage to 200%*115% = 230%, i.e. a 15% relative increase, but only to one skil
Similar arguments can be made for other stats, or e.g. for the comparison of +elite and +lightning damage. So I can see Andariels beating EotS in pure DPS, in particular for Monks that are high on +lightning and low on IAS. However it also uses up an additional main stat slot, which has to be compensated elsewhere.
May 27, 2014Posted in: Diablo III General Discussion
Blizzard, that is 100% sure. GRRM is hopeless.
May 26, 2014thundersteele posted a message on The Janitor Monk: An Easy Build For Monks Who Just Keep Dying.Thanks for your reply UndeadProtoss. I just found a nice Azurewrath yesterday, now I have a bit more motivation to try a Cold based build.Posted in: Monk: The Inner Sanctuary
Does this work at all without Rimeheart? How much resource cost reduction do you recommend?
May 25, 2014thundersteele posted a message on The Janitor Monk: An Easy Build For Monks Who Just Keep Dying.A popular build for lightning Monks right now is based on Lashing Tail Kick - Scorpion Sting, which has a 85% chance to stun for 30 spirit. Now the duration is much shorter than the freeze from WoL - Numbing Light, but with the lower spirit cost you can cast one every 1-2 seconds. WoL instead costs 75 spirit, so you can only hit twice before you have to regenerate spirit. On top of that LTK does more damage per spirit.Posted in: Monk: The Inner Sanctuary
So with that being said, I don't see this build being more effective than one based on LTK - Scorpion Sting. How well does this work on higher torment levels? And do Elites stay frozen for 4.5 seconds as well, or is it reduced?
May 24, 2014Posted in: Monk: The Inner Sanctuary
It is 80 heal/spirit from 20k health globe bonus. The skill only gives 0.4% of the health globe bonus. It is still pretty useful, say you get to 500 total with skill+bonuses, then it is 15k health per LTK.Quote from ballon
The crux with OWE is that it's hard to get another neat secondary stat like healing globes which would help with the transcendence passive. And i'm not talking about small values, each 20k adds another 800 heal/spirit spent which adds up super quickly.Quote from Lumis
Tbh I'm running a holy monk on T4 to 6, and I'm a bit lost on how to heal myself on T5 and 6 effectively. Nothing seems strong enough. I'm starting to think that either godly OWE-alignment, Sankis, double Unity or paragonlvl 600 is needed for T6 solo for a monk. At the moment I'm surviving on globes, max LoH from paragon, and what ever secondary healing I happen to have in gear (+MoH on T6).
It can be easier to aim for mainly armor/all resist for primary and healing globes for secondary instead of OWE which can also free up a passive slot, allowing for more defense, utility or luxury.
And for the initial question: 140 life per spirit spent is sadly to low.
It is a tough choice what to re-roll. The Vit seems better, but then you can only find LpSS on a few specific items.
I'm still not sure what the best strategy for high Torment is. But massive vitality only gets you so far, high mitigation with high healing should be better. The problem with LoH and LpSS is that if you get into a bad situation (low health, low spirit, lots of AoE on the ground), it is hard to get back into the fight. 5k health per second instead you run around in a circle and are back alive
May 23, 2014With the last patch I thought they had implemented a change such that Enchanting doesn't provide you with three of the same options. So this seems to be a bug! I hope you took screenshots, but in any case you should report this in the official forums as a bug.Posted in: Diablo III General Discussion
Now it might be that weapons are treated special, because a long time ago Blizzard realised that weapons that don't roll + damage are crap (it is remarkable that they realised this only after the game went life).
May 21, 2014Found the perfect Daibo for the Pillar build:http://eu.battle.net/d3/en/item/incense-torch-of-the-grand-templePosted in: Monk: The Inner Sanctuary
WoL spirit cost refunded if it kills 4-6 or more enemies (the 4-6 is a roll it seems)
Probably not that great in practice, since you can get 40% increased lightning damage from two 1h weapons... but it could be fun for farming low Torments
May 21, 2014Posted in: Monk: The Inner SanctuaryQuote from rathgood
Nice, but I don't see it really being useful... it seems right now that you can get a bit of damage out before taking any yourself. Do you really feel that it gives you a benefit compared to the usual gameplay, or is it more a fun alternative?It is kind of cool. I went ahead and put together a quick video of it in action. It works better in higher density areas. That and I need either Reaper Wraps or something else to help with spirit generation.
If one gears for it things would be different of course. Since it seems that Pillars don't stack, getting one every 3 seconds would be enough. So consider having something like 15 spirit/second, resource cost reduction to bring it down to 50 spirit, and MoC-slow rune. Then one could really play a ranged monk. Add SSS for some burst on elites, and off we go. 2h weapons might also help here.
Another option would be to use Exploding Palm:Strong Spirit to recover spirit - run in, EP, Pillar, run away
May 20, 2014Thanks for taking the time to respond to my comments.Posted in: Monk: The Inner Sanctuary
I'm not questioning MoC:Intimidation as passive effect, the 15% damage reduction can be very useful to balance a lack of defensive stats on gear. I was more wondering the active use of the skill, since 50 spirit is 2/3rd of another pillar.
Epiphany vs. MR was more a general comment, not so much directed at your build. However I wonder, if the pillar dot doesn't stack, whether a second pillar cast without MR would override the first pillar and thus further reduce the effect of MR.
And then of course the question is whether a flat 10% damage buff from combination strike won't be more effective during Epiphany. But that might be more of an issue for LTK based builds - WoL is still expensive enough that one can not chain cast it during Epiphany.
After seeing a vid from the front page, right now I really want to try Tzo Krin's Gaze with WoL and MoC:Dishearten. With some nice gear combinations it might be possible to realise a fully ranged monk that doesn't have to rely on spirit generators.
May 20, 2014Yeah sets with average rolls can be annoying. It seems quite clear that crippling wave gives you zero benefit right now, while the socket roll is at least half useful. An option would be to stick with the first decent roll you get, either Vit or DR, or maybe life regen.Posted in: Monk: The Inner Sanctuary
May 20, 2014Two days ago I hit a hot streak with Kadala: 5 Legendary helmets in one gambling session with about 300 blood shards. One of them was actually good.Posted in: Diablo III General Discussion
I don't think I ever got the same legendary more than twice on the same day. On the other hand there are still a large number of legendaries that I have never seen. Both weapons I'm using are from the very first few days after I hit 70 in RoS, while all other gear slots have seen multiple upgrades in the meantime. RNG...
May 19, 2014I was wondering (also asked this in a different thread) whether the DoT part of WoL:Pillar stacks or not. From what I hear this is not the case, which makes spamming the spender under Epiphany a waste of spirit... disappointing :/Posted in: Monk: The Inner Sanctuary
May 19, 2014So I've been googling about Sweeping Wind snapshotting Mystic Rhythm, and it seems that it only works as long as you keep the buff up - i.e. once you use a spirit spender the 40% damage boost to SW will go away. Does this agree with what people here experience?Posted in: Monk: The Inner Sanctuary
I'm also a bit puzzled by the overall execution of the build. Using MoC active is probably good in groups, but solo a second pillar would be more efficient, or not?
Now somehow that brings me to the next question, namely whether the dot from the pillars stack. If they don't then it is a major disappointment. It would mean that WoL-Pillar is probably more efficient with a slow 2h - but I don't like 2h.
There is a bit of a design problem between Mystic Rhythm and Epiphany. The nice thing with Epiphany is that you can spam spenders (to some extent) while it is up, but then most spenders don't benefit from MR.
PS: Thanks to the discussion here I will experiment with dropping SW. It would be nice for a change to not obsess about barrels I can dash into to refresh SW.
May 19, 2014Posted in: Monk: The Inner Sanctuary
Not really. The "second strike" of WotHF is described as a series of 7 (or 10 with rune) strikes. I guess the OP was asking whether those 7 strikes also alternate between main and off-hand or not.Quote from ThePurplePigA--->B--->A--->B--->A--->...
A: 1st strike - main hand weapon damage ---> 2nd strike - off-hand weapon damage ---> 3rd strike - main hand weapon damage
B: 1st strike - off-hand weapon damage ---> 2nd strike - main hand weapon damage ---> 3rd strike - off-hand weapon damage
Hope this clears it up XD
May 19, 2014Posted in: Monk: The Inner Sanctuary
I feel on low Torment (1-2 roughly) the Pillar is doing better, since the larger AoE is more efficient to one-shoot groups of white mobs. But eventually I also see myself going back to LTK with its stun. Having damage and CC from a single skill is just too valuable.Quote from ChristonyaLove it. Just wish piller was worth using over LTK, but doing less damage AND lacking a stun .. It is not.
May 17, 2014thundersteele posted a message on Normal to Torment VI in 100 Hours - Lightning MonkWhy don't you let him finish before criticising?Posted in: Monk: The Inner Sanctuary
A lot of things can be controlled. Most gear spots can be filled with crafted sets, which are very farmable. Lets see what other tricks OP has up his sleeve.
May 16, 2014I like the new pillar. It deals a total of 1400% weapon damage now (though I'm not sure if the DoT part can crit). The collision part is neat when hunting treasure goblins. They can't get away most of the time - LTK I often miss them, due to the small hit area.Posted in: Monk: The Inner Sanctuary
The main problem right now is the lack of CC compared to lightning LTK. I still have to test different options here.
I guess with Cindercoat and Fire WoL really rocks - and then there is that helm where you can now cast WoL ranged. I'm sure one can make a nice fire based ranged monk with Cinder, resource cost reduction and high spirit regen.
May 14, 2014I think you have more than enough health, and you would benefit more from Toughness that comes from Armor or Resists - lower health pool with higher mitigation means that you can more easily heal up.Posted in: Monk: The Inner Sanctuary
Of course there is only so much one can do in practice... 6m toughness sounds too low however.
May 7, 2014I tested some fire vs. lightning at a much lower level, after I had a GNK drop.Posted in: Monk: The Inner Sanctuary
I have some lightning gear, though nowhere near BIS. For a few runs I swapped in GNK and some fire bracers and amulet instead of the lightning ones I'm wearing normally - also lost about half my toughness. I can say: Stuff just melts with fire. GNK hitting the main target twice essentially (almost) doubles LTK's damage, and Inner Fire really adds a lot of DPS.
However with the lack of CC, defensive cool down, and lower toughness, I died more often. If I should come across a Cindercoat and a +fire weapon, then I will try again, but for now I stick to lightning. But I can certainly see high end fire monks having a larger damage output than lightning monks.
Finally I tried switching in GNK with the lightning build (but no other +fire items). Wasn't as impressive as going for more fire.
I can see this being a fun build if you have the correct items in your stash, but without those particular legendaries it is just a lightning monk with Inner Fire rune on Epiphany. But I guess we are at a point where at least for some people it makes sense to discuss gear dependent endgame builds - so I will just shut up and farm some more
May 5, 2014What is your toughness like? It doesn't seem to be particularly high. I feel comfortable in T2 with 9-10M, would like a bit more before I move into T3.Posted in: Monk: The Inner Sanctuary
Damage wise you should be fine in T3 - I'm slowly outgrowing T2 and I'm still below 1.2k elite damage.
Aughilds and royal grandeur are farmable in principle... Aughild is easy - just check the guide. The ring... one has to be lucky.
May 4, 2014An option would be to re-roll the 7% damage. The weapon has lightning damage, but the 7% modifier only applies to black damage, so it will only drop your DPS by a small amount (maybe 20-30 dps). Please let someone confirm this before you re-roll, but as far as I know this is how the +% damage modifier works.Posted in: Monk: The Inner Sanctuary
May 1, 2014There is a little detail I always wondered about, now that there is Mystic Rythm:Posted in: Monk: The Inner Sanctuary
When I hit twice with a generator, then a LTK, and then another hit with the generator, does this last hit count as 3rd hit, i.e. will I get a 40% damage buff for the next time I use LTK or another spender? Or do I need to hit 3x in a row with the generator?
May 1, 2014Yeah I figured it was clear that freeing up a main stat roll with paragon points is a good thing. But it is good to see it worked out with some mathPosted in: Diablo III General Discussion
Sadly lots of legendaries and set items have a guaranteed movement speed roll - shows how difficult game balancing is. Before paragon skill points, boots without movement speed would be instant-disenchant, so they made it a guaranteed stat on many legendaries. Now this is a guaranteed wasted main stat roll.
May 1, 2014(this is a reply to Shinna)Posted in: Monk: The Inner Sanctuary
Yeah I wasn't super thrilled when I saw the rolls on both items. On the other hand since I have rares in both slots, together with the 2pc set bonus I'm looking at a 700 dex upgrade, almost 10% sheet dps. I'm not exactly rich on Souls since I'm also crafting, but I think I will re-roll them and see how it goes.
Thanks for the input! And I think I will go for vit on the shoulders, unless I get 15% SW while trying.
May 1, 2014Pre ROS, I found about 10 or 15 IK pieces, most often it was the belt. I probably found one or two parts of the Monk set (the class I was playing), which were worse than the ones I already had from the AH.Posted in: Diablo III General Discussion
I started completely fresh with ROS, zero Paragon levels, no equipment, no gold. Again with a Monk main. Reached paragon 100 yesterday, on 74 hours played (2-3 per day). I wear a mixture of rares and legendaries, all self found of course. I have one crafted set item equipped. So far I found two pieces of the Monk set, but I still need to re-roll their stats before I can equip them. On top of that I got a few generic set items (Blackthorne anyone), but no other class sets. I am now at a point where I can farm T2 at a good pace.
For me the pace of the game is about right. Above it is mentioned that people find one class set item in about 20-30 hours of game play, so I'm a bit slower it seems. I feel this is OK since they are endgame items and should provide some long term motivation. For the meantime there are also the crafted sets that can provide a nice boost.
BTW, I play alone most of the time, sometimes with random groups. I do rifts, I farm crafting mats, I do bounties, once in a while I make a few chest runs. I feel this makes the game more interesting.
May 1, 2014Got another gear question. I have two pieces of the Raiment of Thousand Storms now, but the rolls are sub-optimal. My main resistance is Poison, btw.Posted in: Monk: The Inner Sanctuary
The boots would cost me a lot of toughness: No vita, no poison resistance. On the other hand if I don't re-roll the skill bonus to LTK I loose a lot of damage I think. So unless I find another pair I might have to start switching to Fire resist - but I probably will wait for a third piece before making that decision.
Then on the shoulders I guess I should re-roll to Sweeping Wind, on the other hand I could also roll vita and get some toughness back in that way... sitting at 9M right now with my normal gear. How important is the sweeping wind damage bonus?
Apr 27, 2014Thanks for the reply!Posted in: Monk: The Inner Sanctuary
Realistically I think I have to work on Aughilds first, since it is the only one where I have the recipe. Of course RoRG is somewhere in the back of my head, but also that one will have to drop. I'm also still finding my balance between DPS and thoughness - I can easily farm T1, but T2 I don't feel efficient enough yet.
Concerning the elite damage. Say I have +80% lightning. If I get another 20% lightning I go to 200% damage, while if I get 20% elite I go to 1.8*1.2 = 216% damage. This means I should probably use my 28% Sun Keeper at least for boss fights... makes sense! Thanks!
Apr 27, 2014Any thoughts on crafted sets?Posted in: Monk: The Inner Sanctuary
I finally realized that since crafted legendaries roll higher than rares, they can be a nice intermediate upgrade until I come across the BiS legendaries.
Right now my Shoulders, Hands, Legs, Chest and Feet are still in rares. I have the Monk set shoulders in the stash, but they are not that well rolled. I was looking at the following:
Aughild's power: Chest + Shoulders: The 3pc bonus seems good (15% elite damage), but the 2pc is not so exciting
Sage's: Feet + Hands, 2pc bonus is 250 to all stats... not bad, but gloves are difficult to roll well
Cains': Legs + hand or feet: 8% IAS is nice, 3pc not so exciting
Asheara: Shoulders, legs, hand, feet: 2pc and 3pc are decent (100 all res, 20% life)
Borns: Chest + shoulders, 2pc is 10% life,
I might start to work on Cains, and then maybe Born. On the other hand I also saw that some very highly geared Monks still used Aughilds (due to the elite bonus), so maybe I should look into those instead?
Apr 27, 2014Thought I posted this yesterday, but apparently I forgot to hit the button. Anyways, here is mine, going for a dark-ish look:Posted in: Monk: The Inner Sanctuary
PS: I prefer the darker look of the main menu
Apr 25, 2014I have a few questions, they don't really fit together but I didn't want to create too many threads.Posted in: Monk: The Inner Sanctuary
- is there anything worth crafting for monks? Crafting mats are to some extent farmable, which I usually enjoy. But the recipes I found so far are not really impressing me. Feels like rares with one fixed stat and slightly higher rolls. Anything craftable out there worth the effort?
- Cold monk. There are a number of skill/rune combinations that deal cold damage. I had a quick look and it doesn't seem that they would work together very well, but I haven't tried. Any legendaries that could make it interesting?
- http://eu.battle.net/d3/en/item/gyana-na-kashu I found one of these with OK rolls (would have to re-roll for crit chance). The fireball seems to add a nice extra damage. I wonder if it is worth to build a gear set around this helm - it seems only really great for fire monks, and I am lightning right now (with WKL).
Any other tips and hints are also welcome. My monk is here: http://eu.battle.net/d3/en/profile/lilsteele-2913/hero/33583378
Apr 25, 2014Grats on the Mod job, and happy to see you are already working on itPosted in: Monk: The Inner Sanctuary
I prefer this lightning monk guide (probably more suitable for solo play):
I guess we can have more than one guide listed per element?
I'm glad you chose to have a link list as FAQ. Very useful. I have seen many character FAQs that spend several pages on discussing all runes for all skills... waste of time imho.
Apr 16, 2014thundersteele posted a message on Understand probability better; drop rate statisticsPosted in: Diablo III General DiscussionQuote from abwesend123
I strongly disagree, there is nothing wrong with adding up events in the past and predicting a better outcome in the future. It's quite simple, if you play twice the time then your chance to get a leganderie is twice as high. If i played for an hour finding no legendary then it is perfectly fine for me to expect to find a legendary in the next hour.Quote from Kilo55555
- Time for a Diablo3 example: if you go one hour without a single leg drop, you should not expect to find one the next hour just because of this. What you can say is “after 100 hours I should expect X legs” based on previous calculations.
I'am looking at a timeframe of twice the size than yours. Obviously my chances are better.
I'm sorry but what you write is wrong. Go and read Kilo55555's coin flip example again, and try to understand it.
Apr 13, 2014Nice work. I assume the 10% CDR from paragon help a lot towards the 50% goal?Posted in: Monk: The Inner Sanctuary
It's pretty cool that you worked out a Monk build without spirit generator, without Mantra and without Sweeping Wind. Someday I might go and try this myself
Apr 11, 2014Also wanted to say thank you here. Before I was running my own build which had LTK (different rune though) and no OWE, no Epiphany, no DR... switching to this build allowed me to jump right from Hard to Master, and I could probably do T1 already but I'm taking it a bit slower.Posted in: Monk: The Inner Sanctuary
The biggest deal imho is that DR produces cyclones so easily. The only thing I'm missing a bit is survivability options once Epiphany runs out - DS usually keeps me alive, but maybe I need a bit more dps to kill elites before epiphany runs out, or get more healing. Also single target DPS is just so-so. But dashing into a group and spawning those cyclones is great!
Apr 1, 2014Posted in: Diablo III General Discussion
I partially feel with you. A cinematic is clearly missing at the end, and while A5 is very well done, it felt a bit short after Adria... I think the Pandemonium should have been the size of A4.Quote from maxf
First of all:
Hats off to Blizzard, they released a update without destroying their game servers. Everything at least worked on launch...
From the looks of the other posts, I guess I'm the only one that felt VERY ripped off?
-Playing through Act V felt great until I beat it...No movie cinematic at the end!? That is garbage Blizzard? All you get is a shitty 'Congratulations' screen...
-The only thing they really implemented was a new game mode, and a lot of fixes (drop rates, gear stat updates/life steal removal etc etc)
-They removed the Auction House (a shitty idea to begin with that they were pushing as a huge advantage in the new patch). I'm sorry, but removing a feature that you thought (incorrectly) would be a huge innovation to the game is not 'expansion feature' worthy.
This expansion simply feels incomplete. We'll see what happens in the coming months when they release the additional features.
Apart from that however I don't agree with your criticism. First the AH removal and the Loot fixes etc were implemented independently of the expansion, so it is not really fair to throw this in here. Apart from A5, Adventure mode is really nice, rifts are cool too (though there is some room for improvement), enchanting & transmogrify is nice as well and of course there are new skills, a new class, and new lvl 70 items.In addition it seems pretty clear that this wasn't all - they already announced ladders and tiered rifts. So overall I would say it is a worthy expansion.
Also, it was pretty clear what to expect, based on the available beta information and on previous Blizzard games. So I don't understand how you can feel "very ripped off", which is a rather strong word.
Regarding the OP, I mostly agree with what you said - although the smooth launch could also be interpreted as a lack of interest Weapon sockets are still imbalanced, which is a bit sad, but acceptable I think.
Mar 31, 2014thundersteele posted a message on How long until Blizzard fixes people "cheesing" normal mode?Haha I can't believe stupid threads like this one still exist. Everyone can and should play the way the game is most enjoyable for them. The real failure are those who make their fun depend on how other people play the game...Posted in: Diablo III General Discussion
Mar 28, 2014Hi all,Posted in: Diablo III General Discussion
so I have returned after essentially not playing for a year probably. I also switched to my EU account so I'm starting from scratch, no AH stuff etc. I'm back into the 50s with my Monk, exploring A5, while my Crusader is leveling though A2 right now, both on hard.
Anyways I was wondering a bit when I would have to start stacking resists. It seems right now on Hard I can just randomly pick the highest damage/toughness gear and I'm fine. Will it stay that way or should I expect to hit a wall when I reach 60+ or 70? Or do I only really need it if I move into Torment levels?
I like the expansion and the new Loot etc. Just have to get used to how the difficulty levels are set now and that they don't come with a fixed level anymore.
Dec 19, 2013Posted in: Diablo III General Discussion
Eur 39 seems to be the standard price for expansion packs in Europe. So no, it is not overpriced.
As for the price difference with the US, don't forget that US prices are indeed before tax, while in the EU on average you have 20% taxes on top of the sales price. So more than half of the higher EU price is indeed due to taxes.
Now, the sad part is when you look at Switzerland. We pay the same EU price despite the taxes being much lower. That's life...
Mar 3, 2013thundersteele posted a message on What do you think is the reason of the extremely long cooldown when you change a skill?I'm sure it's because of the RMAH.Posted in: Diablo III General Discussion
Jan 25, 2013thundersteele posted a message on How Will the Removal of Snapshotting Affect Monk BuildsHas anyone tested this on the PTR? I wonder in particular what weapon the SW damage is based on now? Does it alternate between MH and OH, or does it cast from main-hand only?Posted in: Monk: The Inner Sanctuary
Jan 25, 2013Posted in: Diablo III General Discussion
Ah, the unofficial bot rankings
I'm not sure if by now some legit players made it into those rankings.
Jan 5, 2013Everyone that reads this (and replies) has not really given up. People take time off the game, but I guess most of them will still watch what is happening and log back in if there are some interesting new things to do.Posted in: Diablo III General Discussion
The main message of this thread is that dark colored text is really hard to read on this background. Also I don't understand the "given up" part of the title. What's wrong with looking for some other form of entertainment after 100s or even 1000s of hours of playing D3?
Dec 28, 2012Posted in: Diablo III General DiscussionQuote from Indimix
I don't usually make this kind of threads, seriously, but..
actually you do... quite often
although I agree, 7 month to find out they screwed up and now they will enable duels that could easily have been there at launch. Quite disappointing, and while I wasn't waiting for PvP, I know that many others were.
Dec 27, 2012thundersteele posted a message on PvP Blog Almost Here, Ladder in Diablo 3, DiabloFans - "Holiday in Sanctuary" Giveaway!, Heart of the Swarm Beta Key Giveawayladder might be fun.Posted in: News & Announcements
Can I win already
Dec 26, 2012thundersteele posted a message on Archon Guide for Solo Farming, DiabloFans - "Holiday in Sanctuary" Giveaway!, Heart of the Swarm Beta Key Giveawaygo archon. Nice guide!Posted in: News & Announcements
ok, really, I just want a beta key
Dec 26, 2012Ah man. You were the last person regularly online on my friend list. I've mostly stopped playing D3 for now, working my way up the SC2 ladder instead.Posted in: US Servers Trading
Good luck with selling your amazing wizard. Was always fun to party with you. See you around, maybe in some other game!
Dec 25, 2012Ok, MP5 is similar to flipping coins, 50% chance for head, 50% chance for tails. The chance to get 29 head and 1 tails is really really small, about one in 35 million.Posted in: Diablo III General Discussion
Now, this is very unlucky. However one has to keep in mind that a lot of people play D3, and many more "coin flips" are being done throughout the game. This increases the chance that it happens to someone. The chance is comparable to winning the lottery, which, while unlikely for an individual, overall happens quite regularly.
edit: Just saw page two, math has been done before my post.
- To post a comment, please login or register a new account.
Jan 1, 2015thundersteele posted a message on Diablo Birthday, Happy New Year, Prepare for Patch 2.1.2I remember getting scared as sh*t when the Butcher showed up the first time: "FRESH MEAT!!!"Posted in: News
Can't believe it's been 18 years....
Dec 27, 2012thundersteele posted a message on PvP Blog Almost Here, Ladder in Diablo 3, DiabloFans - "Holiday in Sanctuary" Giveaway!, Heart of the Swarm Beta Key Giveawayladder might be fun.Posted in: News
Can I win already
Dec 26, 2012thundersteele posted a message on Archon Guide for Solo Farming, DiabloFans - "Holiday in Sanctuary" Giveaway!, Heart of the Swarm Beta Key Giveawaygo archon. Nice guide!Posted in: News
ok, really, I just want a beta key
Dec 25, 2012thundersteele posted a message on Happy Holidays From Blizzard and the DiabloFans team!, DiabloFans - "Holiday in Sanctuary" Giveaway!, Heart of the Swarm Beta Kemerry x-mas!Posted in: News
Dec 22, 2012thundersteele posted a message on Diablo 3 is Number 5 on Google Searches for 2012, Budget Wizard Archon Guide, Fan Creation of the Week, Heart of the Swarm Betahmm, number 5 on google searches. Not exactly sure if thats a good thing, if one looks at the other top 10:Posted in: News
1. unexpected death
3. huge natural disaster
9. unexpected death
while the rest is overhyped stuff (ipad, gangnam, kate, d3, olympics) and I have no idea what exactly BBB12 is...
Dec 21, 2012thundersteele posted a message on Jay Wilson Interview, Community Commentary: Diablo Stats, Blue Posts, Deck the Hells (With Lots of Free Stuff!), Heart of the SwI think Captchas is a terrible idea. The point is that you don't want to annoy legit users too much just to suppress bots.Posted in: News
The absolute bot-free environment is one where all accounts are locked and nobody plays the game. One has to find a middle way. There are already some of measures that reduce cheats/bots/hacks, which all come at the cost of making the game more inconvenient for legit players. Examples:
- Authenticators (additional cost, additional effort to log in, but works wonders against account hacks)
- always online (mostly copy-protection, but also makes it harder to cheat/hack the game. Inconvenient for players)
- ban waves (they also pick up legit players sometimes)
Each additional measure will add inconvenience for legit players, and you really don't want to go to the extreme case where you have perfect bot protection but no players left.
Dec 20, 2012thundersteele posted a message on Restored Items in TW Region Now BoA, Revised Fan Made Battle.net Screens, Blue Posts, Poll: Favourite Act IV Environment, HotS BCan I haz beta?Posted in: News
On topic: I'm glad they did something to discourage dupers. In my opinion the expansion should include an authenticator, and they should do away with account restorations.
Dec 18, 2012thundersteele posted a message on Diablo III Players Banned for Botting, Battle.net Authenticators Temporarily Unavailable, Blue Posts, Heart of the Swarm Beta Kegood they banned bottersPosted in: News
Dec 18, 2012thundersteele posted a message on Heart of the Swarm Beta Key Giveaway, No Holiday Patch Planned, Scheduled Game Maintenance - 12/18/2012, Blue Posts, Curse WeeklI recently started playing SC2 ladder (still bronze, but I'm improving!). I'd like to give HotS a tryPosted in: News
Is that enough on topic?!?
Nov 7, 2012thundersteele posted a message on Wizard With 3.3 Million DPS, Does Blizzard Care About Feedback?, Poll: What Monster Power Level Do You Prefer?, Rolling RestartsPosted in: NewsQuote from overneathe
Nope, we didn't. But the Wiz one was posted a while ago and I think he's still one of the top Wiz out there. Notice how we haven't written "record" anywhere on the posts. The videos are more to show that each class is fully capable, even if that requires some specific gear, to handle MP10 without too much worry and reach those magical million numbers.
With that said I think the Monk video is to follow, but we'll see.
Oh good. Thanks for the response. Seems like a good idea to show each classes' capabilities.
I guess the monk thread that I quoted is also not really a record. I wonder how WD's are doing.
Nov 6, 2012thundersteele posted a message on Wizard With 3.3 Million DPS, Does Blizzard Care About Feedback?, Poll: What Monster Power Level Do You Prefer?, Rolling RestartsSeems you missed the monks that pushed the record down to 36 seconds (normal) and 30 seconds (shrine and gear swap possibly).Posted in: News
Nov 2, 2012thundersteele posted a message on Molten And Desecrator, Service Outage Information - 11/1/12, Blue Posts, Halloween At Blizzard, Diablo Halloween CostumesI like blizz's response to the molten/desecrator a lotPosted in: News
It's a nice way of saying "LTP noobs"
Oct 4, 2012thundersteele posted a message on Wizard Synergies and Meteor Tuning, State of Monks, PTR Patch on Thursday & Error 12 and Blue Postsnew patch notes are up, changes are marginal, I expect the patch to be live next weekPosted in: News
Oct 2, 2012thundersteele posted a message on Video Guide to the Infernal Machine, Auction House Maintenance, Blue Posts, Poll - Are You Looking Forward to the Infernal Machislow news day lolPosted in: News
Sep 13, 2012thundersteele posted a message on Patch 1.0.5 Sneak Peek - Uber Bosses, Monster Powers and More!Awesome?Posted in: News
Aug 20, 2012Posted in: News
Inferno mobs give more exp!
My handy dandy bradyguide says an unburied gives 2750 in hell, 4000 in inferno. That's not 3x more.
Act 4 Temptress gives 1550 in hell, 1600 in inferno. That's not 3x more.
So, these numbers could change of course. But still. Seems odd.
1. They say "about as long", not "exactly the same amount of time"
2. If you factor in 5 stacks of NV, you get 7k for the unburied... that is quite close to 3x.
3. Numbers could be wrong
Also, I think the front post is pretty clear how the exp values should be interpreted, they even mention the 10m estimate. Also going from 59 to 60 was 2.4m, I remember that. So every entry give the amount of exp needed to go from the previous level to the next... this is also pretty standard
Aug 20, 2012Posted in: News
Inferno mobs give more exp!
What the table on the front page shows is the exp required for one step, e.g. for going from 99 to 100 you need 300 million exp. From 0 to 100 it's 10 billion!
Aug 20, 2012Posted in: NewsQuote from Nicnac
Perhaps I am completely misunderstanding but where does it say it takes 10 billion to get to level 100? The total XP is 300 million.
It seems I can't edit the post. It takes 10 billion to go from 0 to 100, that is what I meant (and of course this particular number was given on the front page).
Also, we have more information now: http://www.reddit.com/r/Diablo/comments/yj87t/paragon_level_exp_chart/c5w38fc
It seems that we can expect 3600*1.25 exp from act 3/4 mobs. Then we also have the NV buff, so we are looking at roughly 8k exp per mob. For a very rough estimate, take 4 zeros off of the numbers in the table and that is the number of mobs you have to kill (with 5 stacks NV).
Aug 20, 2012Total exp required to reach level x (from 0)Posted in: News
Level 10: 136,800,000
Level 20: 417,600,000
Level 30: 842,400,000
Level 40: 1,411,200,000
Level 50: 2,124,000,000
Level 60: 2,980,800,000
Level 70: 4,060,800,000
Level 80: 5,547,600,000
Level 90: 7,617,600,000
Lvl 100: 10,454,400,000
Going from 10*x to 10*(x+1)
Yeah, don't know what to say about this. It's quite steep from the start, getting to 30 requires already about 8% of what one needs to get to 100, and to get to 60 you need almost 30% of the total experience. So I guess that progress will be very slow from the start, and getting to something like 100 MF (lvl 33) will take some time already.
Aug 20, 2012Posted in: News
3. Cap on MF. Hmm... I think I'm fine with that. Less pressure to wear MF, more DPS, yay!
With the nerf to mob health, and increased damage output you'll be doing will you need more DPS? I see no reason for the MF cap, personally.
Yeah, I'm happy that I can focus on one gear set. I don't have a MF set that allows me to farm A3 with high MF, and now I can focus on my farming speed instead of having to trade MF for DPS or vice versa.
Also, this cuts into the benefit of item swapping. The other day I watched a few streams of people farming A3 with full MF, and saying that they were averaging 1.5 legendaries per run... at some point I realized that they were swapping, and the speed in which this happened made it very clear that they were using a script to help with that. I'm happy I don't have to care about this any more! It's like maphack in the old days (which I never used btw). It's not a huge deal, but you feel like you're loosing a lot of time compared to those using it when you do your Mephi runs.
Aug 20, 2012Posted in: NewsQuote from Frozenkex
What do you guys think - after patch comes out will MF gear become more valuable or less so?
It will be more split. Crappy MF gear will loose value, while good MF items that help close the gap to the cap will be quite valuable. I think that once you get to something like lvl 50, there will be some interest in gearing up to the cap. Good MF ammys should remain very valuable, and helms of course. People might be less willing to sacrifice DPS stats for MF, so I think that MF on gloves, rings, and weapons will loose value very soon.
Aug 20, 2012Ok, this is great.Posted in: News
1. Extra base stats. Every level your character gets better. Just a little, but it gets better
2. MF bonus, Gold bonus. AWESOME!!!
3. Cap on MF. Hmm... I think I'm fine with that. Less pressure to wear MF, more DPS, yay!
Aug 18, 2012thundersteele posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!Ok, now I know again why diablofans is my main D3 website. Nice job getting this information out!!!Posted in: News
- To post a comment, please login or register a new account.