This will be a very interesting patch. I love attack speed
I wonder if they have anything that will benefit 2h builds... also make them quick.
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Jul 10, 2014I miss a philosophy behind many of the changes. Yes it is nice to have a bit more damage sources from utility skills like dashing strike and also from generators.Posted in: Monk: The Inner Sanctuary
But none of those is changing the basic issue that we have to jump into melee range and hit a few times before we start dealing damage. This play style does not scale well with increasing mob damage and health. Instead no-generator CDR specs tend to work better - if one can chain-cast Serenity/SSS and spam spenders those issues go away. Actually this is not so bad because it is a slightly more demanding play style.
Jun 26, 2014Don't forget that you can also get 4-5 single resists on those items where there is no room for an all-resist roll. That way one can compensate one or two missing all-resist rolls. As Monks we are used to ignoring single resists that are of the wrong type, since with OWE they are completely useless.Posted in: Monk: The Inner Sanctuary
In the end I'm not convinced that Monk toughness is in the right place after the patch. In particular the all-resist gems don't look so great since they also cost us 280 armor now, in addition to loosing the dps from dex. Chant of Resonance is also not so great - evasion/hard target is probably better given that our armor will be 12k+
The 2.1 PTR patch notes for Monks again lack an overall concept. The buffs to the generators are nice for low torment, but I doubt that they will contribute much in T5+. There are more freezing skills, so builds based on Rimeheart will continue to benefit, and of course EP still wins on high torment... although there might be a Nerf incoming here.
The higher proc coefficient on SSS and the increased damage of sweeping wind look interesting. But I'm not yet too excited about any of these. I guess I will continue to work on my cool down reduction gear and builds.
Jun 26, 2014Posted in: Diablo III General Discussion
Well if I remember correctly, a few weeks ago there was a blue post saying that they are working on it, but that it probably won't be part of 2.1.Quote from shaggyI'm probably not the only one with this question... and I don't really expect anyone to have an answer... but fuck it!
Is the crafting materials change (moving to currency, auto pickup) going to be a part of this patch that just isn't ready at the moment?
Jun 25, 2014Posted in: Monk: The Inner Sanctuary
Well you should not forget that one goal is to make OWE less mandatory for Monks. With Paragon and a few all-resist items it should be easy to get 800-900 all resist without the passive. Add the dex->armour buff and this should give us enough toughness, without the use of an extra passive.Quote from MONK_P100
If we would like to restore the same level of AR, the percentage should have been 46%.
Following the same argument for 7 pieces of single resist, the percentage should be 44%. So it might be reasonable to set the percentage at 45%.
One of the dodge passives might work wonders now. Once you have enough armour and resist that incoming hits don't kill you immediately, dodge becomes a wonderful mitigation mechanism.
Jun 19, 2014Posted in: Monk: The Inner Sanctuary
Uhm that is exactly how it is going to work, except that we only get 30%. This is bad one one side, since it limits how much all resist we can get, but on the other hand it will make OWE less mandatory.Quote from speedloader1Those armor based dext and OwE nerf are just as retarded as expected.Back in 2012, I suggested
- Harmony :Each resist = ??% the sum of all resists. We could still profit from the suffix aspect of single resists, we wouldn't need to stack the same resist, and in compensation, Blizzard could just impose a little malus, like only getting 50-55% the sum of all resists. I think this has always been the best way to fix OwE. It would still be powerful, but not mandatory.
Interesting thought. Maybe they will allow it to roll up to 200 or 250 even? That would also make Harmony better. People will always complain about changes, best not to listen
Jun 18, 2014Posted in: Monk: The Inner Sanctuary
Just make a ladder (ehh... season) character and don't worry about all the stuff that you rolled wronglyQuote from SynchroneI would like that i haven't roll lightning resistance on my items.
Would be nice from bliz to bring back the resistance they had when pick up on items to be ablel to roll something else.
With all the changes for monks, this option seems more and more attractive to me.
Jun 18, 2014In the end, I think these are good changes.Posted in: Monk: The Inner Sanctuary
Dex = Armor. One of the biggest complaints I've been reading in monk forums for two years is how dodge sucks and how it is much easier to gear a barb/mage because they get armor or allRes from their main stat. Now we get armor from our main stat, so life should be good.
OWE change: In the short term, it sucks a bit, because overall resistance will go down. It is not clear to me yet how the math works, i.e. if 100 lightning + OWE will give 130 lightning and 30 everything else or 100 lightning and 30 everything else. The way it is written suggests that the second option applies.
In the long term this will be an ok change. It will make many more gear drops amazing instead of "would be great if it had lightning instead of arcane." I feel "Harmony" is still a bit weak, 50% would be better maybe - or it should also increase all resist... on the other hand now it will feel less mandatory, i.e. one can choose a different passive and e.g. the resist mantra and get the same effect.
Gems: I see a bit of an issue here. Dex gems are now even more effective, providing 280 armor on top of the dps buff. On the other hand a few diamonds might be necessary now to get the resists back up into the 1000s. Will probably be better to get all resist from paragon first (yeah I'm one of those who haven't reached lvl 200 yet).
Will be interesting to see what they do with STI.
Last, but not least: Legendary gems! Sockets take a main stat roll from rings/amulets, so dex+trifecta is out. We'll have to wait and see what buffs the gems will provide...
Jun 12, 2014Like others have noted, the cost hasn't changed since the last few patches, I've ran out of Dust before after crafting a few bracers in a row...Posted in: Diablo III General Discussion
I guess one of the design goals is to make (almost) every item that drops worth picking up - certainly I've been picking up 90% of all blue items since I ran out of Dust for the first time. Rifts are great, and I make sure to open every chest since they have a large chance of dropping a blue.
Jun 12, 2014thundersteele posted a message on The Monkey King's Wrath - Compendium of Sunwuko 4 set Builds@BhallyPosted in: Monk: The Inner Sanctuary
what torment were you playing on?
Jun 11, 2014thundersteele posted a message on [Guide] Legendary Crafting Materials - Drop locations & usesTime to say thank you to the OP! This thread was incredibly helpful.Posted in: Diablo III General Discussion
But I am very happy that I won't have to create and leave 10 games in a row just to get Razermouth bounty anymore.
Jun 11, 2014thundersteele posted a message on The Monkey King's Wrath - Compendium of Sunwuko 4 set BuildsI think going for high cooldown reduction can work better for the spirit generation. Consider having 66.7% cooldown reduction (a lot, but makes the math simple).Posted in: Monk: The Inner Sanctuary
1. Blinding flash - Replenishing Light (7 spirit per blinded enemy) together with http://eu.battle.net/d3/en/item/the-laws-of-seph
on a 5 second cooldown! Could also use Faith in the Light rune.
2. Mystic Ally - Air ally (2 spirit/second) + 100 spirit on a 10 second cooldown
3. Epiphany (20 spirit per second for 15 seconds) on a 20 second cooldown
Round this out with Exploding palm - Strong Spirit and Cyclone Strike, and a Mantra I guess. Adding things up I count close to 50 spirit/second (with Laws of Seph), and that is without Exploding palm. Maybe replace the Mantra (or Cyclone Strike) with WoL or SW, so that 75 spirit can be used with a single hit.
The main issue is that cooldown reduction usually implies a loss of DPS stats and/or survivability. Blinding Flash and the Desert Shroud rune can help a bit (remember that Epiphany has 75% uptime).
Just some thoughts, I don't have the gear to try it. Maybe your build works better in practice, and I see that you also recommend some amount of cooldown reduction. My experience is that CDR is best when you fully commit to it, instead of just getting a bit CDR and still relying on a spirit generator etc.
Jun 11, 2014thundersteele posted a message on Your opinion about removing the crafting materialsPosted in: Diablo III General Discussion
Let me first say that I also think it was a mistake to just remove them completely from the game. I think they should have spent more time to think about improving the way one finds these items instead of just removing them from the game.Quote from nfin1te
So, what do you guys think? Personally, I think that crafting is way too easy now. It was just fine after the mat-droprate buff.
Please vote on the top, I would be very interested in the results.
The previous situation was not satisfactory however, so I am glad that they decided to address it. I spent a lot of time just remaking games in order to have the right bounties, because that was the most efficient way of finding them. Was no fun. I mean it was OK for stuff that dropped e.g. of bosses (Maghda for example), because at least you know she will be there and there were usually a few elite packs on the short way to her. But for many other items it was a bit frustrating.
Now what I don't like, but what I keep reading, is how the game is getting too easy because of changes like this. This is elitist bulls**t. Crafting was never hard. It might be less time consuming now, and less frustrating, and that is a good thing.
Jun 11, 2014A few interesting guides from the official forums:Posted in: Monk: The Inner Sanctuary
Tempest Rush / Inner Fire - I'm currently experimenting with this, but not liking it too much. Makes for a very different playstyle though, for those looking for alternatives!
Lightning WOL with heavy cooldown reduction: I just found this one yesterday and I will definitely try it out. I'm not sure if the collision removal for Pillar helps or not.
T6 Shatter Palm: Relies on Rimeheart (shatter enemies + EP = boom). Seems to do well in T6
Still waiting for interesting results with the new set bonuses. They will fix Raiment to scale with Lightning, so that is cool. Might be T6 viable with clever use of Cyclone strike and Jawbreaker (pull mobs into two groups, Dash forth and back until dead).
Jun 10, 2014I feel I need to weigh in here! It has been several weeks since I found a significant upgrade... on top of that I wasted a lot of time farming crafting mats, and once I even forgot to pick up my act 1 Horadric cache!!!Posted in: Diablo III General Discussion
Like this thread, good idea!
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Jan 1, 2015thundersteele posted a message on Diablo Birthday, Happy New Year, Prepare for Patch 2.1.2I remember getting scared as sh*t when the Butcher showed up the first time: "FRESH MEAT!!!"Posted in: News
Can't believe it's been 18 years....
Dec 27, 2012thundersteele posted a message on PvP Blog Almost Here, Ladder in Diablo 3, DiabloFans - "Holiday in Sanctuary" Giveaway!, Heart of the Swarm Beta Key Giveawayladder might be fun.Posted in: News
Can I win already
Dec 26, 2012thundersteele posted a message on Archon Guide for Solo Farming, DiabloFans - "Holiday in Sanctuary" Giveaway!, Heart of the Swarm Beta Key Giveawaygo archon. Nice guide!Posted in: News
ok, really, I just want a beta key
Dec 25, 2012thundersteele posted a message on Happy Holidays From Blizzard and the DiabloFans team!, DiabloFans - "Holiday in Sanctuary" Giveaway!, Heart of the Swarm Beta Kemerry x-mas!Posted in: News
Dec 22, 2012thundersteele posted a message on Diablo 3 is Number 5 on Google Searches for 2012, Budget Wizard Archon Guide, Fan Creation of the Week, Heart of the Swarm Betahmm, number 5 on google searches. Not exactly sure if thats a good thing, if one looks at the other top 10:Posted in: News
1. unexpected death
3. huge natural disaster
9. unexpected death
while the rest is overhyped stuff (ipad, gangnam, kate, d3, olympics) and I have no idea what exactly BBB12 is...
Dec 21, 2012thundersteele posted a message on Jay Wilson Interview, Community Commentary: Diablo Stats, Blue Posts, Deck the Hells (With Lots of Free Stuff!), Heart of the SwI think Captchas is a terrible idea. The point is that you don't want to annoy legit users too much just to suppress bots.Posted in: News
The absolute bot-free environment is one where all accounts are locked and nobody plays the game. One has to find a middle way. There are already some of measures that reduce cheats/bots/hacks, which all come at the cost of making the game more inconvenient for legit players. Examples:
- Authenticators (additional cost, additional effort to log in, but works wonders against account hacks)
- always online (mostly copy-protection, but also makes it harder to cheat/hack the game. Inconvenient for players)
- ban waves (they also pick up legit players sometimes)
Each additional measure will add inconvenience for legit players, and you really don't want to go to the extreme case where you have perfect bot protection but no players left.
Dec 20, 2012thundersteele posted a message on Restored Items in TW Region Now BoA, Revised Fan Made Battle.net Screens, Blue Posts, Poll: Favourite Act IV Environment, HotS BCan I haz beta?Posted in: News
On topic: I'm glad they did something to discourage dupers. In my opinion the expansion should include an authenticator, and they should do away with account restorations.
Dec 18, 2012thundersteele posted a message on Diablo III Players Banned for Botting, Battle.net Authenticators Temporarily Unavailable, Blue Posts, Heart of the Swarm Beta Kegood they banned bottersPosted in: News
Dec 18, 2012thundersteele posted a message on Heart of the Swarm Beta Key Giveaway, No Holiday Patch Planned, Scheduled Game Maintenance - 12/18/2012, Blue Posts, Curse WeeklI recently started playing SC2 ladder (still bronze, but I'm improving!). I'd like to give HotS a tryPosted in: News
Is that enough on topic?!?
Nov 7, 2012thundersteele posted a message on Wizard With 3.3 Million DPS, Does Blizzard Care About Feedback?, Poll: What Monster Power Level Do You Prefer?, Rolling RestartsPosted in: NewsQuote from overneathe
Nope, we didn't. But the Wiz one was posted a while ago and I think he's still one of the top Wiz out there. Notice how we haven't written "record" anywhere on the posts. The videos are more to show that each class is fully capable, even if that requires some specific gear, to handle MP10 without too much worry and reach those magical million numbers.
With that said I think the Monk video is to follow, but we'll see.
Oh good. Thanks for the response. Seems like a good idea to show each classes' capabilities.
I guess the monk thread that I quoted is also not really a record. I wonder how WD's are doing.
Nov 6, 2012thundersteele posted a message on Wizard With 3.3 Million DPS, Does Blizzard Care About Feedback?, Poll: What Monster Power Level Do You Prefer?, Rolling RestartsSeems you missed the monks that pushed the record down to 36 seconds (normal) and 30 seconds (shrine and gear swap possibly).Posted in: News
Nov 2, 2012thundersteele posted a message on Molten And Desecrator, Service Outage Information - 11/1/12, Blue Posts, Halloween At Blizzard, Diablo Halloween CostumesI like blizz's response to the molten/desecrator a lotPosted in: News
It's a nice way of saying "LTP noobs"
Oct 4, 2012thundersteele posted a message on Wizard Synergies and Meteor Tuning, State of Monks, PTR Patch on Thursday & Error 12 and Blue Postsnew patch notes are up, changes are marginal, I expect the patch to be live next weekPosted in: News
Oct 2, 2012thundersteele posted a message on Video Guide to the Infernal Machine, Auction House Maintenance, Blue Posts, Poll - Are You Looking Forward to the Infernal Machislow news day lolPosted in: News
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