This will be a very interesting patch. I love attack speed
I wonder if they have anything that will benefit 2h builds... also make them quick.
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7/10/2014 10:01:05 AMI miss a philosophy behind many of the changes. Yes it is nice to have a bit more damage sources from utility skills like dashing strike and also from generators.Posted in: Monk: The Inner Sanctuary
But none of those is changing the basic issue that we have to jump into melee range and hit a few times before we start dealing damage. This play style does not scale well with increasing mob damage and health. Instead no-generator CDR specs tend to work better - if one can chain-cast Serenity/SSS and spam spenders those issues go away. Actually this is not so bad because it is a slightly more demanding play style.
6/26/2014 1:52:22 PMDon't forget that you can also get 4-5 single resists on those items where there is no room for an all-resist roll. That way one can compensate one or two missing all-resist rolls. As Monks we are used to ignoring single resists that are of the wrong type, since with OWE they are completely useless.Posted in: Monk: The Inner Sanctuary
In the end I'm not convinced that Monk toughness is in the right place after the patch. In particular the all-resist gems don't look so great since they also cost us 280 armor now, in addition to loosing the dps from dex. Chant of Resonance is also not so great - evasion/hard target is probably better given that our armor will be 12k+
The 2.1 PTR patch notes for Monks again lack an overall concept. The buffs to the generators are nice for low torment, but I doubt that they will contribute much in T5+. There are more freezing skills, so builds based on Rimeheart will continue to benefit, and of course EP still wins on high torment... although there might be a Nerf incoming here.
The higher proc coefficient on SSS and the increased damage of sweeping wind look interesting. But I'm not yet too excited about any of these. I guess I will continue to work on my cool down reduction gear and builds.
6/26/2014 1:44:08 AMPosted in: Diablo III General DiscussionQuote from shaggyI'm probably not the only one with this question... and I don't really expect anyone to have an answer... but fuck it!
Is the crafting materials change (moving to currency, auto pickup) going to be a part of this patch that just isn't ready at the moment?
Well if I remember correctly, a few weeks ago there was a blue post saying that they are working on it, but that it probably won't be part of 2.1.
6/25/2014 12:29:11 PMPosted in: Monk: The Inner SanctuaryQuote from MONK_P100
If we would like to restore the same level of AR, the percentage should have been 46%.
Following the same argument for 7 pieces of single resist, the percentage should be 44%. So it might be reasonable to set the percentage at 45%.
Well you should not forget that one goal is to make OWE less mandatory for Monks. With Paragon and a few all-resist items it should be easy to get 800-900 all resist without the passive. Add the dex->armour buff and this should give us enough toughness, without the use of an extra passive.
One of the dodge passives might work wonders now. Once you have enough armour and resist that incoming hits don't kill you immediately, dodge becomes a wonderful mitigation mechanism.
6/19/2014 4:00:52 PMPosted in: Monk: The Inner SanctuaryQuote from speedloader1Those armor based dext and OwE nerf are just as retarded as expected.Back in 2012, I suggested
- Harmony :Each resist = ??% the sum of all resists. We could still profit from the suffix aspect of single resists, we wouldn't need to stack the same resist, and in compensation, Blizzard could just impose a little malus, like only getting 50-55% the sum of all resists. I think this has always been the best way to fix OwE. It would still be powerful, but not mandatory.
Uhm that is exactly how it is going to work, except that we only get 30%. This is bad one one side, since it limits how much all resist we can get, but on the other hand it will make OWE less mandatory.
Interesting thought. Maybe they will allow it to roll up to 200 or 250 even? That would also make Harmony better. People will always complain about changes, best not to listen
6/18/2014 1:38:08 PMPosted in: Monk: The Inner SanctuaryQuote from SynchroneI would like that i haven't roll lightning resistance on my items.
Would be nice from bliz to bring back the resistance they had when pick up on items to be ablel to roll something else.
Just make a ladder (ehh... season) character and don't worry about all the stuff that you rolled wrongly
With all the changes for monks, this option seems more and more attractive to me.
6/18/2014 1:20:46 PMIn the end, I think these are good changes.Posted in: Monk: The Inner Sanctuary
Dex = Armor. One of the biggest complaints I've been reading in monk forums for two years is how dodge sucks and how it is much easier to gear a barb/mage because they get armor or allRes from their main stat. Now we get armor from our main stat, so life should be good.
OWE change: In the short term, it sucks a bit, because overall resistance will go down. It is not clear to me yet how the math works, i.e. if 100 lightning + OWE will give 130 lightning and 30 everything else or 100 lightning and 30 everything else. The way it is written suggests that the second option applies.
In the long term this will be an ok change. It will make many more gear drops amazing instead of "would be great if it had lightning instead of arcane." I feel "Harmony" is still a bit weak, 50% would be better maybe - or it should also increase all resist... on the other hand now it will feel less mandatory, i.e. one can choose a different passive and e.g. the resist mantra and get the same effect.
Gems: I see a bit of an issue here. Dex gems are now even more effective, providing 280 armor on top of the dps buff. On the other hand a few diamonds might be necessary now to get the resists back up into the 1000s. Will probably be better to get all resist from paragon first (yeah I'm one of those who haven't reached lvl 200 yet).
Will be interesting to see what they do with STI.
Last, but not least: Legendary gems! Sockets take a main stat roll from rings/amulets, so dex+trifecta is out. We'll have to wait and see what buffs the gems will provide...
6/12/2014 8:38:19 AMLike others have noted, the cost hasn't changed since the last few patches, I've ran out of Dust before after crafting a few bracers in a row...Posted in: Diablo III General Discussion
I guess one of the design goals is to make (almost) every item that drops worth picking up - certainly I've been picking up 90% of all blue items since I ran out of Dust for the first time. Rifts are great, and I make sure to open every chest since they have a large chance of dropping a blue.
6/12/2014 8:33:09 AMthundersteele posted a message on The Monkey King's Wrath - Compendium of Sunwuko 4 set Builds@BhallyPosted in: Monk: The Inner Sanctuary
what torment were you playing on?
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