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    posted a message on SC/EB CM Wizard doesn't seem viable
    Low attack speed makes bigger hits with explosive blasts, explosive blasts is purely weapons dmg. In 1.0.4 stormchaser procs fine even with just one mob to keep up CMs rolling without a need for a 1.2+ attack speed weapon. Faster attack speed is really just throwing tornados out faster, but that is limited to your AP pool. This is from a toon that's used to owning elites in 5-8 seconds if they are not teleporting away and 1 hour act 3 clears. Tried using WW on PTR, just doesn't work very well if you're relying on getting 1-2 second recasts on diamond skin/frost novas. First it takes a few seconds to ramp up, in a few seconds the elites are dead in 1.0.4. And second the procs are so low, you also need to increase more LOH or Life Leech, currently I have 480 and that's more than enough in 1.0.4. Now don't get me wrong at monster power 0, this spec still works since 3 EB hits and they are dead. So really any spec with decent gear will let you roll through inferno Act 3 with monster power 0. I'm just commenting on that the whole idea of the CM build is for your to CM your cool downs so fast that difficult mobs are either permafroze or you have enough uptime on diamond skill to practically take all the hits. So far I haven't found any skill that that can replace what WW did in 1.0.3 or SC did in 1.0.4.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on SC/EB CM Wizard doesn't seem viable
    Been testing my SC/EB CM wizard on 1.0.5 and it doesn't seem to be viable anymore. SC doesn't proc enough keep up diamond skin to absorb enough hits on anything above 2 to 3 monster level. This only seems easier on monster level 1 right now is that I have 65K dps and things just practically keel over, but if I have to rely on the CM procs to activate frostnova and diamond skin, I would die. Tried switching to specteral blades and meteors but that doesn't really work with my gear since I was using slow weapons with no attack speed for my prior SC/EB build.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Why make a game where skill doesnt matter?
    Quote from Doez

    Quote from Afro_DemonHunter

    Skill of the game is about understanding market trends, skill effectiveness, what desirables items are, and how to apply these things into what is very limited play styles. The game requires a lot of skill, but not the conventional skill of "technique" games including other MMO's.

    The techniques of reading Elitist Jerk forums to min-max? Using cookie-cutter specs and being like every other person playing the same class? The only difference between raiders in MMOs is their gear. If they have equal gear, their numbers are close to the same. A gap in skill with similar gear will not yield thousands of more dps, assuming that the lesser person in comparison isn't a keyboard turner and clicker, of course.

    You obviously didn't raid in a top ranked raiding guild or research WOL (world of logs). Gear difference between toons in Vodka/Method and someone in a top 500 or top 1000 is maybe one or two pieces, barely 5% dmg, but the same avg dps between someone in top 10 guilds to top 500 looks like top 10 guild (30k dps), top 500 avg (23K dps), top 1000 guild (18k dps), your raid finder dpser with same gear (12k) dps.

    WOW has basically been giving out welfare gear, your DPS goes up a lot once you know how to play and everyone else in your raid is doing the same thing.
    Posted in: Diablo III General Discussion
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    posted a message on Why make a game where skill doesnt matter?
    Quote from Wolfm4ne

    I find it extremely annoying that people would be under the assumption that if you've progressed as far as Act2 or 3 INFERNO (the 4th level of difficulty, mind you) that you still need to "learn how to play."

    That's just utter nonsense.

    The game is broken in that it assumes that you need help from other users (the AH, trading, etc..) to progress. The Diablo series has always been about hack n' slash, item finding goodness - and you could do it all on your own if you pleased. Sure it might take you longer but you could find some pretty decent items. Up until D3, where you can play 103840318413 hrs and still find nothing useful for your level.

    I find it laughable that people think you should have to go read some "spec build" or "spreadsheet" to progress in this game. That mindset will turn anyone off. Choke points? Yes, because for every difficult mob I really want to find a small doorway to kill them off one at a time..so THAT's what this game was made into.. no thanks.

    There is no NEED to use the AH, you can use more time more efficiently if you do. You can vendor every piece of gear you ever get and not sell it, no one is forcing you to. There is no race, you can play this game at your own pace. And no, you don't have to read forums for specs, in fact I have lots of friends that never touch the forums and try to figure out specs themselves, granted they fail more that I would like but nothing is forced. But if you also want to be GOOD at the game, or good at anything, you would take advantage of all the tools at your disposal.

    Or you can just be awesome and figure out everything on your own.
    Posted in: Diablo III General Discussion
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    posted a message on Why make a game where skill doesnt matter?
    Quote from frozenmildew

    my girlfriend was a successful high end WoW raider, playing a priest.

    she can't beat Hell in Diablo 3.

    you tell me?


    i never used RMAH, had shit luck for drops up until a few weeks ago, and downed inferno Diablo on my barb almost two weeks before 1.0.3. (when it was hard to do it on a barb)

    you're doing something wrong.

    i don't believe it takes a lot of skill, but it does take some.

    IMO, taking 5 games...

    Starcraft > Battlefield 3 > Diablo 3 > WoW > Sims

    In order of skill required. Diablo 3 is in the middle of the road.

    Click to move and WASD to move is very different and takes time to learn, and for some, might never learn. Also, there's 24 other people carrying you in wow. You could be a very mediocre gamer, but 100% attendance, no drama, and not stand in fire once in awhile and raid leaders will love you.


    Also WOW skill and other games is very different, if you just say gaming (reaction/button smashing skill) then yes wow is very low. But you can be a great gamer and never be in top guilds or clear world/server firsts since you need need to know how to climb up the guild ladders since you need other people to help get gear. Else if you're running a guild, people management, research, raid leading, recruiting, all those SKILLs is what makes you progress in WOW which has nothing to do with skills in most games.
    Posted in: Diablo III General Discussion
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    posted a message on Loot Whiners Please Explain
    Quote from MarsMouth

    The AH simply gets in the way of Blizzard tuning this young game into what it needs to be in order to remain a viable pastime. It was added into the equation way too early.

    But now, every change that everyone knows needs to be made is put into terms of "Does this negatively impact the AH?" and the final truth behind it is, I didn't pay 60 dollars for an auction house. That would have been a wonderful addition for AFTER the game had been made into a sustaining experience. Trading would have carried this game at least a few months for Blizzard to be able to do that. Heck, a simple lobby system and elaborated accommodation for guilds and groups of friends would have carried it that far. And with D2 being what it was, and WoW showing how important community and role playing is to a community, they should have known what we were looking for in the early developmental stages of this game.

    There's a fine line between reinventing the wheel and making a square one.

    I'm sure if they didn't have an AH and it was only trading, everyone would be complaining how come they couldn't put in an AH. Fact is, everyone have a different opinion on what suits them. What I was trying to find out was really what was the reason why people are complaining that loot is bad. Which personally I don't think is that bad. You don't need GODLY loot to beat diablo or be able to farm any act. There's very many pieces forsale you can get cheaply in the AH. Now if you don't like using the AH, then that's another story. I'm not saying using the AH mainly to make money, just to sell the gear you found and find upgrades with the money you made selling.

    Lastly another point I was trying to make is dropping more GODly loot that anyone can pick up easily just make the game even more less fun since its practially like you turn 60 and you can have enough gear to roll through content, if it isn't difficult, it isn't worth attempting, but that's just me. And dropping more godly loot will only just trivialize the price of gear, if the intent is that anyone regardless of skill can play for 200 hours and get all BiS, then what fun is that. That's like welfare gear. How would that make diablo 3 last 9 more year if everyone who's complaining right now already got all BiS gear.
    Posted in: Diablo III General Discussion
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    posted a message on Loot Whiners Please Explain
    Quote from shaggy

    Quote from sifuedition

    The motivator in D3 switched from finding gear to buying gear. That is one of the fundamental reasons many are upset with the game. Another is boring itemization. Another is that players feel too weak. The Diablo title has always been about smashing hordes of mobs. Now, we run from them in a war of attrition that many find disappointing because it is so polar opposite to the previous two Diablo titles.

    I agree with what you say until you jump to this. The AH is a symptom of other problems. Pointing to the AH and raging at it is getting angry at your cough and not understanding that you have pnemonia.

    The game shifted to buying gear for two major reasons:

    1) Rares are the dominant form of gearing (due to the legendary/set itemization bungle) and therefore we are ALL heavily reliant on RNG-generated items to progress. There is no "baseline" for gear like there was in D2. There is no "crappy Vamp Gaze" that you can pick up for next to nothing. There are just randomly-generated items.

    2) Inferno scales up in difficulty far faster and is significantly more difficult than anything D2 offered.

    When you combine those two things you get a situation where players simply have better efficiency in the AH.

    Fixing one (preferably both) would cure the "cough."

    I don't think people generally have an issue with the AH, most of the complaints I've seen is that people don't think they should be getting the drops they ought to get. I farmed for 2 hours and I have nothing of value so the game sucks is what I'm hearing. Blizzard should make the items better, blah blah.

    What I'm trying to say is Blizzard actually made the items too good which is why most of the items you've found is worthless (gold wise). Now if you refuse to use AH to buy/sell and relying on all drops, then you're playing the wrong game. D3 is meant for the AH, that's what alot of people complained about in D2. This game is still only 2 months old, if everyone can rolled through all the content, then Blizzard had failed. Think of it as if blizzard only made the game up to Hell mode and stopped. Is that what everyone is asking for?
    Posted in: Diablo III General Discussion
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    posted a message on Loot Whiners Please Explain
    Quote from Polrayne

    to the OP:

    In my opinion the "whiners" as you so insultingly call us are not whining about wanting a higher drop rate % - they are wanting better quality of items. Gear that rolls such completely random affixes, more often than not, become so discouraging - WHEN - you factor in as others have said, how pissed the game makes you to get that loot. The Champion affixes can not be the random rolls with the categorical system they have right now. Its unbalanced and is lazy, poor design. When the vast majority struggle to kill an elite pack with ridiculous rolls and they get a rare class item like a Monk i63 helm and it has +23 to Strength, +30 to Intelligence, +3.5% chance to make biscuits or some stupid shit; they can only take that for so long before they go to the AH or quit.

    Further more - you freely state you farm Act 3, two full clears and find all this great loot and gold. Good for you. Do you know how many players can't get past the first quest in Act 3? So we do what we are supposed to do - farm Act 2 or 1. And albeit we can survive the stupid affixes on Champion packs a bit better - we farm for hours to find what? - gear that has +3.5% chance to make biscuits. So we sell that for nothing on the AH and hope that one day we can afford 45 million for an item. And YES, there are items that are good and cheaper than that. You also have to set an alarm and be ready to get up at 4:00 a.m. to wait until the last few seconds to bid on that and hopefully not drive its price up 100% before you've spent more gold than you wanted. THAT'S AH FARMING. And that's not the farming game these "whiners" want.

    And last but not least - you my DEMON HUNTER friend are an elite "whiner" because you sit on your high ranged class hill in Act 3 and farm all day. How positivily arrogant of you to call the rest of the players whiners because we can't be were you are, farming all that sick loot you claim to find. Did you get that gear and all this amazing progression BEFORE they nerfed Nether Tentcles to the ground? You realize what you are? You are the kid that gets to buy ice-cream cones every minute, looking at the rest of us outside the ice-cream shop, who can't have any ice-cream and go "pfft - you whiners."

    Congrats.


    If you read my post in its entirety, I also have a 60 barb and wizard, both of which can farm Act 3. Like I said, that can easily be done with 5 million worth of gold spent wisely. Higher drop rate meant higher drop rate of high quality loot. Also as I mention, there's plenty of very good quality loot in the AH for very little money, for whatever reason why you're failing at the game, its not the drop rate of quality items. Also, just leveling and vendoring everything earns you about 1.5 to 2 million for just leveling from 0-60.

    Also this is a farming game, if you don't enjoy farming........

    And no, you're not suppose to find something awesome just because you've sunk 2 hours on it, regardless of what sort of success you had doing whatever you were doing in that two hours. Items aren't special if they give them out to everyone.
    Posted in: Diablo III General Discussion
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    posted a message on Loot Whiners Please Explain
    So is using the AH the unenjoyable part of your game? So what you are saying if Blizzard knows you're playing a certain toon with a certain spec, and only drop gear for your toon and your spec then you would be happy? What you did not mention is what would make you happy. Because you might not realize that playing the AH is what make this game fun for other people.
    Posted in: Diablo III General Discussion
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    posted a message on Loot Whiners Please Explain
    Ok, few things to bring up here, so far it seems like many people are attributing the game's quality to its drop rate. Now there is a few reason to play the game, one is just to see the content, other is to farm for gold/$$$, another might be you like to max out character, constantly farming to upgrade gear to farm some more. Whatever that might be, so far the most discontent I see is drops are crap.

    So crap could mean several different things, one is its not an upgrade, another it can't sell much, or third nothing is dropping.

    So put in perspective, I just found a 1200DPS blue xbow, it would only be sold for 300K, I purchased something just like this first week of June to start farming act III for like 7 million. What this could only means is that drop rates are actually too good since more than enough items are dropping to push down prices. In order to get an act III capable farming toon these days should only cost a total of 4-5 million if you are spending your money wisely. A month ago it would cost 20+ million in gear.

    Now economic's lesson, if prices of gear is dropping, does that mean there is more supply or less supply. The only items that cost alot are items that only have like 3 or 4 pages worth, ie 80-100 items available to the market. Considering there are million of players, lets say 2 million active. 80-100 items is nothing, .00001% so those perfectly roll items are super rare hence the reason why its costing 50 million.

    Now if blizzard decides to just up the drop rate where any joe schmo can farm 2 hours and get those items, what do you think will happen to the price. This is exactly what is happening to all the mediocre gear, much more larger population can farm act 3 and drop rates have increase, hence its causing more and more gear to be practically worthless or worth very little.

    Its not that the gear is bad, since lot of gear that's only worth 50K now was actually still very good gear. Just that we don't need it anymore since many of us that's farming act III for last 2 months have found better.

    Now can you still find million gold plus items? Definitely, like other posters has said, if you can clear all of act III, and I mean ALLL, not skipping side dungeons, I usually find million+ worth of gear every two runs. Each run takes approximately 3 hours for me. Either alone or with people. For some reason I seem to find better gear if I'm grouping, but that might just be RNG. Also soloing is boring.

    Also I'm thinking there are many people with about 120-150 hours play who just got to Act III struggle though it a for a few hours and maybe kill a dozen packs and don't find anything and say nothing drops. That can very well be true, until you can start rolling through Act III, don't be complaining about drops just yet. Reason why drops suck in terms of dollar value is that its because there is actually too much supply, that is just my opinion.

    Personal fact, I'm farming with a DH, current value of gear approximatly 40 million (70K DPS non SS, 25K health, 300 AR). Been clearing Act III easily, over the past 3-4 weeks. Earned approximately 100 million in gold overall, and $120 in RMAH. 250 Hours spent on DH, 100 on barb and 50 on wizard, all level 60.

    Also lastly, people don't actually put down is how good are you at gaming? People who are using cooldowns properly, have faster reflexes, not stand in shit, know how to gear and spec your toon are probably more efficient at farming than others, not everyone knows how to make best use of what they got.
    Posted in: Diablo III General Discussion
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    posted a message on Gearing my Demon Hunter - Help.
    Your gear is fine, change to a xbow, either 1300 dps one or 1200 one with 100+ dex can be had for 3-4 million and you'll increase your DPS by a lot. Otherwise you'll be able to farm act III with what you have.

    As for reflect dmg, find a 700+ 1hand bow with 700+ life, its pretty cheap and maybe one other amulet or something and that should be your swap to gear for reflect mobs. Also start getting some resist/vitality gear, resists helps with reflect mobs, also prevents u from getting one shotted by archers or quills.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Anyone with 200+ hrs still enjoying this game
    Quote from R3jeckt

    I've played +250 hours, and I still play pretty often.
    However... I can't stand the "end game". It's so tedious and aggravating <_<
    I feel like all of my level 60 characters spend more money on repairs than they gain from all of the crappy drops,
    and I rarely ever die! (I'm farming act 2 inferno, progressing through act 3 slowly)

    I've just been making new characters on Hardcore, to keep myself entertained.

    So, unfortunately Blizzard can't normalize the difficulty for every individual where they don't feel its too easy but difficult enough for it to be satisfying when you do beat it. Also since 2 weeks ago, tanking doesn't cost you anything if u're not dying. They removed durability the retarded durability lost in tanking.

    This poster is the prototypical hater I've seen, they haven't beaten the game, they also spent alot of time on it, yes 200+ hours in 2 months is a lot, considering 160 hours is a full time job per month and they are still bad at the game.

    Well that happens we can't satisfy everyone, make it too easy everyone finishes and people complain its too hard, make it hard, people complain its too hard, and no matter how hard you make it, there would be those pro gamers that will still destroy all the content.

    As for people that say there aren't many viable builds, well they just haven't looked. There are many different builds that works best for each boss, whether u're soloing or group play. Different acts works best with different builds, different difficulty level as well, what works in Hell might not work in Inferno, etc.

    People also forget that not only do they need to be good actually physically playing the game, if you're not spending your gold wisely and wisely putting things up in AH, you're not maximizing the game. Sure there are people that don't like this aspect, but its part of the game, part of what you signed up for.
    Posted in: Diablo III General Discussion
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    posted a message on Anyone with 200+ hrs still enjoying this game
    I think way too many people are expecting limitless content from a game where you only pay a 1 time fee. As for the majaority of the haters, I see most have barely touch inferno content outside of Act 1. While there have been a few like the OP that says they've basically done everything, then great, you've gotten your $60 worth and probably more since i'm sure u've made more than $60 on the RMAH especially with facerolling gear.

    Second I don't think the game is any different than what people are expecting, you really do have to ask yourself why you are playing in the first place, maybe why you want to maximize your character.

    First for myself I wanted to get geard up to beat diablo, now that I've done that, I leveled up a few other character to try to play with different builds, ie whirlwind barb, melee wizard etc.

    Then now I just like maximizing my toon, to try to rolled through farming.

    Second if u're spent over 100 hours a month, and surprise u ran out of content, then u're really expecting too much. There's plenty of games you've purchased that you probably play less than 20 hours worth and careless. Fact people are getting this riled up means u've already enjoyed the game far more than you've realized.

    And really pace yourself is really the best option, go get some sun, hang out with friends. Lot of people that I see that have quit playing had really burnt themselves out the first two weeks. And drop off is really quite natural, even with anything, when you first have it you enjoy it alot, then overtime you'll enjoy it less and less.
    Posted in: Diablo III General Discussion
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    posted a message on My Demon Hunter Build: A Treatise
    Ball Lightning and Devouring Arrow or Shatter Shot will work as your main dmg skills for all of inferno. Once u get to around 50K+ DPS no SS, you pratically be 1 shotting trash with ball lightning. Then you'll realize the 1 sec wait for your bola to explode is taking too long.

    Also since u need to be doing a whole lot of running and shooting from act 2-4, if u ever miss with an impale, u're wasting a lot hatred, and u'll be missing a lot when u're getting chased with mortars, fast, teleports etc, or just shooting randomly off the screen not sure if your target is in range.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Dh Act 3 Inferno Farming help.
    Quote from NeonodeII

    Quote from Alistair
    I m o you need to switch out either shadow power or spike trap for preparation. You have absolutely no need for both SS and Shadow power when you have no disc to use them. Personally I always run with both shadow power and SS when playing with my barb friend since reflect packs are a pain in the ass without shadow power. I also have +max disc on both quiver and cloak giving me a total of 49 disc. That means if you´re not SSing like crazy you pretty much have 4 SS instead of the usual 2 and twice that with prep, This to me is worth more than a couple thousand more dps. Vault is not necessarily needed at all. For teleport mobs, they often start their animation more or less instantly after teleporting, so vault will not save you while SS will. Tactical advantage is more than enough to gain distance without the use of vault i m o. Mortars can be a bitch, but I find it easier to be close enough to the mobs where I can see them do the mortar. If they do them offscreen you won´t be able to see them until they´re already on their way down and they fall so fast that it´s very hard to hit SS before the first one lands. Standing so close that they can´t even mortar you is also an option while playing with a tank and just hit shadow power or SS as soon as they´re about to hit you.

    Are you joking or you don't farm act 3 but teorycraft here. How you stand close to missle creatures ??? And why you all are so scared about mortar ? Vault help you to avoid mortar and you will recive mortar if you goes static in the battle Vault is not to survive against mortar but avoid it you can do like this 2 shot vault, 2 shots vault and with prep and acrobacy rune you can handle this 20 times. I don't know how you play Act 3 without Vault or 4 pieces Nataliya. I don't know how you deal when you enter tower of damned and there is elite pack when you have no place of kite how you kite there without Vault and how you kite elite pack with fast prefix. Also without vault you can't get range this simple mean that in most of the time your steady aim do not work why you pick it then only for DPS show off ? If you don't pick Vault this mean that you are Wizard without teleport ....

    Getting close to mortars work if they are generally melee if you try this against shamans or something other missle I don't get it how you dodge their normal attack ? Mortart is easy affix you just need to run all the time shoot and run shoot and run but affixes as Fast, Teleporter, depend on the place arcain, waller are thoose that make you die.

    And last about mortar you can hear it way before you see it just play with sound and when you here it launching just change your possition.

    You definitely don't need vault in any area of act III and be fine as long as u're quick with your caltrops and smokescreen. I however do have 23% movement speed, running SS, Archery, Steady Aim. Either solo or with barb tank, works fine with 60K DPS non ss. BL does wonders in just destroying trash, and either devouring arrow or more BLs for elites. SmokeScreen, Ball Lightning, Devouring Arrow, Prep, Mark of Death and CalTrops are my talents.

    Have about 20K HP and 300 AR, which is enough to take an arrow or quill shots, but not a mortar in the face. And like everyone else says, u have to shoot and move for mortars, just one shot, and move. Better if u're the only range, otherwise u can walk into someone elses mortars.
    Posted in: Demon Hunter: The Dreadlands
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