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    posted a message on Scheduled Maintenance, Puzzle Ring - So Many Goblins, Build Diversity & Skill hotswapping. Poll
    They said feedback has changed since Beta.... there's an obvious reason for this. In beta, you have a more intelligent population, aware of game mechanics and balancing for long-term playability. In the current population, let's just say the bar is lowered.
    Posted in: News & Announcements
  • 1

    posted a message on A Message From Jay
    Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely.

    Sales mean nothing if the game doesn’t live on in all of our hearts, and standing by our games is what Blizzard does. Patch 1.0.4 is a step in the right direction, but we have no illusions that our work is done.

    'players 8' command -- ... to allow players to make up their own minds about how hard or how easy is right for them.

    ^^

    Everything we want to hear is being said. I really, really hope this follows through to actual implementation. It's been said before.

    On a side note, the structure of this statement makes it incredibly clear how the PR liason helped craft this mission statement. It's pretty textbook. (Acknowledge mistake, supply defense, supply personal emotional background shifting the aggressor into a defender, address a desire to solve issues without locking into real answers, and finally, come full circle and repeat the apology and thematic statement) There's nothing wrong with this, everyone in a corporate or political setting does it. It's just funny that we've socially come far enough to see through the process :).

    All in all, a needed communication. It wouldn't have sat right to let 1.0.4 sweep the incident under the rug. Thanks for talking to us and keep it going!
    Posted in: News & Announcements
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    posted a message on Did the GAH die?
    In my experience prices aren't lower - item quality is higher. There's a difference. Reading through these pages, it seems that a (albeit brief) nostalgia for what things were worth have clouded people's judgement of their current value.

    I have no problems whatsoever selling items in the 6-digit, 7-digit and 8-digit ranges. So long as you're competent and understand how to correctly price 4-6 affix items despite the 3-filter limit, you shouldn't have to relist often. I've only had to repost maybe 10% of my listings. The rest sells.

    In the last few days I've sold two 30m items, four items in the teens and at least eight 6-8m items. The rest of my 10-slot listings are generally in the 100-500k range and turnover a couple times a day. I only mention this to illustrate things are selling at every player's economic level.

    I save up an entire inventory (2.5 tabs plus my characters inventory = ~110 items) of 62 and 63 items before identifying them. This will generally result in 15 to 20 items that I think will sell. This causes a backup for my AH slots of a day at most. The throughput has remained steady in my experience.

    I'd be more than happy to help people price their items if they're looking for some guidance. I've done some youtube videos this week and will continue to do more. I understand it's a little daunting at first, but the 'know how' will pay for itself if you dedicate a little time to learn the ins and outs of D3's economy. (GamingandTheory on youtube)
    Posted in: Diablo III General Discussion
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