I voted for direct control over your character. To me this makes diablo a whole new experience. I've got multiple 60s, a p100 DH, an HC monk who can traverse mp1 (oOoOo.. lol), a self find character, and many more. For some reason, there is still an appeal to the console version that makes me think the experience will be fresh and entertaining as it is a whole new style of play. Direct control also means i can sit or lay down on my couch in a much more comfortable position than i could with a keyboard/mouse while i save the world from Diablo =).
360 version if selected!!
- 10/18/2013 7:23:29 AM Posted in: News & Announcements
8/7/2013 10:15:24 AM
Bait the trap does not break the soft crit cap. I go from 65.5 to 75.0 with bait the trap. I'm just curious as to whether I have 81% crit chance with Rapid fire because of my quiver or if I have 75% because the quiver can not break the cap.Posted in: Demon Hunter: The Dreadlands
8/5/2013 8:09:50 AM
I currently rest at 65.5% crit with a follower and with my rapid fire build, i use bait the trap. If i use a quiver with 6% rapid fire crit, is it helping me in any way or am i just wasting the crit when i play solo?Posted in: Demon Hunter: The Dreadlands
My DH: http://us.battle.net/d3/en/profile/glaigas-1868/hero/3514500
7/5/2013 8:56:15 AM
I've played around with a lot of builds for farming exp/DE and ive found having rapid fire as well as 1 other hatred attack on my bar such as ele arrow works very well. I only use rapid fire on elites, however i can move quickly using ball lightning on everything else. I suspect this would work well with multishot too. As for difficulty, I switched from MP10 to MP5 as i find a lot of under-geared players joining mp10 games. In mp5, with 4 people, i can carry the whole group which makes farming much faster =).Posted in: Demon Hunter: The Dreadlands
You can check out my dh here:
If i'm doing uber's ill switch ball lightning with caltrop- bait the trap.. That extra 10% crit is very nice with rapid fire =)
5/20/2013 7:44:33 AM
You can check out my profile:Posted in: Demon Hunter: The Dreadlands
As long as im hitting 2-3 targets, i can stand in 3 stacks of desecrator. I have 550 AR with Perfectionist on. I find the sweet spot for HP is right around 45k... My goal is to get around 700 AR so I can use Night Bane instead of Gloom and potentially switch out Bat pet as well =)
8/30/2012 10:33:29 AM
Yea i ditched SS after the NT nerf for gloom because I literally blow up into peices if i dont have gloom on against damage reflect. I've been sticking with spike trap, rain, hungering arrow, ball lightning/ice arrow since the nerf. I tried using cluster bombs yesterday and wasn't too happy with it. I love playing as a glass cannon. The idea of being hit just once in order to die makes the game a lot more fun. I'll look into the strafe build as i've never actually used that skill. Graphically NT was my favorite too which is while i never minded only using it hahaPosted in: Demon Hunter: The Dreadlands
8/30/2012 10:08:38 AM
I stopped playing Diablo a while ago, but tried it out again the past few days due to the new leveling system and this was what was on my mind the whole time.Posted in: Demon Hunter: The Dreadlands
Like many other DH's, I steamrolled through this game when it first came out. I quickly made it to level 60, got some nice gear and took advantage of nether tentacle.
The downside to this isn't that i felt bored because i cleared inferno so quickly, it's that i havent enjoyed playing since the severe NT nerf.
NT is a skill i used to really enjoy. The concept of having an attack doing periodic burst of damage for every second that it touchs a mob was really cool. I chose to stack crit damage and crit chance pre-NT nerf and i loved seeing HUGE numbers as i mowed down enemy after enemy. Farming act 3 was A LOT more enjoyable. This was aslo pre-inferno nerf so the mobs were doing a ton more damage. Even with gloom, i'd be flattened into the ground if i had gotten hit which forced me to use SS. I was fine with that, however because to me, that's the most fun way to play.
My first kill on diablo was done WITHOUT NT (i used spike traps, impale, hungering arrow, and rain of vengance), so this excludes him, but i really enjoyed nuking bosses. Here i am, a sweet archer who's able to drop the king of hell himself, and now im being told that it's not right for me to kill one of his henchmen in under 20 seconds? (azmodan lol) Nether Tentacle made boss fights fun because it showed you how powerful and how much damage you really were doing
Now it is said this is overpowered because other classes can not do this, well maybe that was a reason to buff the other classes be4 nerfing DH into the ground and nerfing inferno into the ground for other classes. This game literally receives NO VALUE from complete class balance. One could think that different classes are like another form of difficulty added to the game, DH being easy mode and WD being hard mode (pre-WD buffs). As this game is a grind fest, and ONLY a grind fest (because no pvp), nerfs do not make nearly as much sense as buffs! More damage = more fun. Less damage = more time needed to get the same job done. My DH never became more difficult to play, it just ended up becoming boring. With the most recent patch, I know the game is going in this direction (buffs to all classes, legendaries, more levels for more stats, etc), however, I would LOVE to see Nether Tentacle reworked to act similar to how it used to work.
8/30/2012 8:26:23 AM
Edit: aw you already killed him, grats!Posted in: Demon Hunter: The Dreadlands
Here are the skills and strat you should use for an easy kill:
Spike Traps (Scatter)
Prep (chance to not reset the CD)
Rain of vengence (Stun)
Hungering Arrow (Peircing)
Impale (greivous wounds)
1. Immediately pop Rain of Vengance, drop spike traps and run away when he starts running towards you
2. Run towards one of the center contructs but make sure to keep yourself away from the edges.
3. Always keep the diamond structure between you and diablo
4. Drop Spike Traps on the corners where he has to turn or line them up in a straight path for him to walk along
5. Spam hungering arrow as much as possible
6. Avoid standing next to his binding trap. These count as "walls" too, however, health pools dont count as walls and he wont teleport to you if you are next to one
1. a. DO NOT MOVE
b. Hold your mouse where diablo is standing and pop rain of vengence right after he disapears
c. POP GLOOM
d. spam impale
2. DISTANCE YOURSELF FROM DIABLO WHEN HE RESPAWNS
3. Stay away from walls AND cracks in the floor
4. Lay spike traps in his path and spam hungering arrow
5. Get near him at around 70%, spam hungering arrow
6. As soon as he disapears at 66%, use rain exactly where he was standing and POP GLOOM
7. Spam impale
8. repeat steps 2-4
9. At around 40%, repeat steps 5-7 (except your shadow spawns at 33%)
10 Repeat steps 2-4 until he transitions into phase 3
1.Repeat Phase 1 steps 2-6!
2. Make sure to avoid his lazer, gloom should be able to keep you alive if you cant dodge it for some reason
4. Tell all of your friends you just saved the world and enjoy our loots
The trick is knowing how to keep him away from teleporting in phase 1,2,3 and knowing exactly where your shadows spawn in phase 2
7/2/2012 12:23:46 PM
Posted in: Diablo III General DiscussionQuote from DieHardBastionFan
"As players would be itemized perfectly," you just killed your own idea.
I'm just stating the logical outcome..
Quote from Nivius
overpowerd. people will end up makeing 100 gloves, combine them to 1 imba glove, sell for billions.
2 weeks down the road the market will be overfilled whit imba gloves for billions.
the economy has been saturated severely by the recent loot changes and difficulty adjustments anyway.
Since clearing inferno pre and post 1.03 on my DH (i know, not very difficult) i haven't found much of a motivation to continue playing the game. My gear is at a point where i can get great upgrades, but they aren't game changing as i have been able to do well with what i've got. Since i've cleared the game, I'm not hounding the AH as it takes away any point there is left to play after clearing inferno for me.
You may think crafting items to perfection is the same as purchasing gear and not finding it, but being unable to mash an item twice or implementing penalties such as losing 1 or 2 properties, only receiving 80% of the stat's chosen (100 dex would turn to 80 dex on the mashed item) would keep RNG item quality better and more valuable.
It would simply add another way to gear up and you could do it on your own which i feel is more rewarding than using the AH
7/2/2012 11:42:11 AM
Wouldn't it be fun if we could take two similar items (same type and item level such as i63 gloves) and mash them into 1! If two items have 6 properties, we'd be able to choose 6 properties between the two and form one!!Posted in: Diablo III General Discussion
I guess some would claim this is overpowered but hey, maybe as a penalty if u mash gear with 6 properties, you can only choose 4 or 5? I think this would be a fun system to create some very interesting (awesome) loot.
we could even give the gear its only color.. like red or purple...
As players would be itemized perfectly, this gear could be banned from pvp when it is released in order to keep RNG items relevant.
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